Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning