saved to .osg properly.
Added osg::ClusterCullingCallback to Drawable header/source. Not complete yet,
but will enable drawables to culled is they are facing away from the eye point.
the text implementation to provide better speed, especially by using the
alignement to screen option.
Deprecated the Text::setFontSize(,) method, which is now being replaced
by setFontResolution(,)
Fixed typos in Texture*.cpp.
Removed old deprecated methods from osg headers.
any reference to these in the distribution across to using unsigned char,
unsigned short etc. This has been done to keep the OSG code more opaque
to what types are.
compile even when dislay list is off. This has been done to allow subclasses
of Drawable handle their own compile implementation, such as used by text.
that a single class can be used for two different types of callbacks whithout
incurring issues of multiple ref counts and ref()/unref() methods existing.
Added new osg::State::setInterleavedArray() method.
Added new osg::Group::setNode(uint,Node*) method.
Cleaned up and fixed the osg::Texture's handling of dirtyTextureParamters().
the osgGA::AnimationPathManipulator to handle it.
Added a new Drawable::ConstAttributeFunctor and make the accept(PrimitiveFunctor)
be a const method so can disallows modification. Added Drawable::supports(...) methods
for each of the AttributeFunctor, ConstAttributeFunctor and PrimitiveFunctor so
that programs can querry whether it is possible to use functors with that object type.
Added default computeBound() implementation to osg::Drawable which uses
a PrimtiveFunctor to compute the bounding box in a generic way, that
will work for all Drawable subclasses that implement the accept(PrimitiveFunctor&).
decoupled from osg::Drawable. The Drawable::getStats() virtual method
no longer exists.
Updated the Viewer to use the osg::Statistics incarnation and reformated stats
to clean it up.
mode by using a _texParamtersDirty flag in combination with an
applyTexParamters(State&) method which does the paramters setting in one
tidy bundle. This new implementations replaces the CompileFlags submitted
yesterday.
Simplified NodeCallback by remove osg::NodeCallback::Requirements as they
are no longer needed.
Fixed comments in Drawable.
Put guards around cosf definations so that they are only used under Win32/Mac.
Fixed warning in CullVisitor.
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
method
Modified osg/Drawable::draw(..) so that it uses display list COMPILE
rather than COMPILE_AND_EXECUTE to solve performance problems under
NVidia drivers. The old behavior is still available by comments out
a #define.
Fixed the default compilation list src/osgPlugins/Makefile so that it
compiles by defalt png and gif.
and have updated GeoSet to use mutable values for the _numverts etc, allowing
osg::GeoSet::computeNumVerts() to be a const operation. osg::GeoSet::getNumVerts
is now a const once more, so avoiding compilation problems. Also chaned the new
osgconv orientation code to use a Drawable::AttributeFunctor so it can work on
other Drawables other than just GeoSets.