Stuart Mentzer
7a442801cd
FBX plugin updates / PREFIX-NOTFOUND work-around
2020-01-26 14:28:56 -05:00
Robert Osfield
f3c615631b
Updater rc number for 3.6.5-rc2, and CHangeLog
2020-01-21 10:11:30 +00:00
Robert Osfield
62cd8850e2
Removed stray space
2020-01-21 09:43:08 +00:00
OpenSceneGraph git repository
14e7bc5a17
Merge pull request #902 from mp3butcher/oqn
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3.6 OQN API convergence
2020-01-21 09:32:57 +00:00
OpenSceneGraph git repository
5ac3a982ae
Merge pull request #903 from dedowsdi/renderstage
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Add getPreRenderList, getPostRenderList to RenderStage.
2020-01-21 09:16:51 +00:00
dedowsdi
a90a9a0a15
Add getPreRenderList getPostRenderList to RenderStage.
2020-01-21 11:00:25 +08:00
Daniel Trstenjak
995e849e8a
OcclusionQueryNode: make all usages of 'updateDefaultQueryGeometry' thread safe
2020-01-20 16:44:58 +01:00
Daniel Trstenjak
ddb72691bc
OcclusionQueryNode: fix resetting to default query geometry
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When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2020-01-20 16:44:48 +01:00
Daniel Trstenjak
817d92b703
OcclusionQueryNode: fix use case of user defined query geometry
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The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2020-01-20 16:42:38 +01:00
Daniel Trstenjak
8fb5ba4a3f
OcclusionQueryNode: reset the test result of the invalid geometry
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There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2020-01-20 16:24:24 +01:00
Daniel Trstenjak
3ef5d2b331
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2020-01-20 16:24:08 +01:00
Daniel Trstenjak
c64b94da2e
OcclusionQueryNode: ensure a consistent value for '_passed'
2020-01-20 16:21:34 +01:00
Robert Osfield
19cf8b46c3
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2020-01-20 16:15:18 +01:00
OpenSceneGraph git repository
2568d1ac79
Merge pull request #900 from dedowsdi/fix_particle_rotation
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Fix particle rotation.
2020-01-20 10:37:12 +00:00
dedowsdi
84ee98d9c4
Fix particle rotation.
2020-01-17 18:52:55 +08:00
Robert Osfield
49921bf300
Updated ChangeLog
2020-01-17 09:28:09 +00:00
Robert Osfield
b063f510c1
Moved setting of isftream locale to Model::readOBJ(..) and Model::readMTL(..).
2020-01-17 09:13:27 +00:00
Robert Osfield
396cfca1ae
Added explict setting of local to classic to avoid local platform settings affecting parsing
2020-01-17 08:54:52 +00:00
Robert Osfield
aebc71a113
Updated README.md for 3.6.5-rc1
2020-01-14 16:32:29 +00:00
Robert Osfield
d8896f4bcb
Updated ChangeLog and set rc candidate 1 for 3.6.5-rc1
2020-01-14 16:30:14 +00:00
Robert Osfield
b2b6ee952b
Fixed warnings
2020-01-14 16:29:07 +00:00
Robert Osfield
fbe4e1cf2f
Fixed build warning due to auto_ptr<>
2020-01-14 14:58:06 +00:00
Robert Osfield
2b9c501e18
Fixed workaround for invalid indices
2020-01-14 14:42:01 +00:00
OpenSceneGraph git repository
3930621edc
Merge pull request #895 from openscenegraph/CurrentThreadId
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Added commment explaining that OpenThreads::Thread::CurrentThread() r…
2020-01-13 14:14:48 +00:00
Robert Osfield
9305485a11
Added commment explaining that OpenThreads::Thread::CurrentThread() return NULL on non OpenThreads thread.
2020-01-13 14:12:54 +00:00
Robert Osfield
9e75926338
Added support for using CurrentCodePage functionality with osgText::String
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To the DXF plugin added Option string support for using CurrentCodePage|WidePage, UTF8, UTF16, UTF32 and FontFile=filename
2020-01-13 13:41:37 +00:00
Robert Osfield
d969516595
Added encoding and font setting to dxfText as a first step towards making these user controllable to enble handling of non default settings
2020-01-13 09:58:47 +00:00
Robert Osfield
457d12d9b2
Added creation of image directories when required
2020-01-11 14:39:46 +00:00
Robert Osfield
61c7ee76c5
Fixed handling of _autoScaleTransitionWidthRatio<=0.0
2020-01-10 10:12:13 +00:00
Robert Osfield
605821e655
Implemented TextBase::compileGLObjects() with handling of VAO/VBOs to address bugs associated with VAO usage of Text.
2020-01-07 11:12:18 +00:00
Robert Osfield
d1ff16614c
Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way.
2020-01-06 18:39:51 +00:00
OpenSceneGraph git repository
8551f25da0
Merge pull request #887 from limbolily/patch-1
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Fix navagation error about Android GLES2 example.
2020-01-06 10:27:18 +00:00
limbolily
315031fa3b
Fix navagation error about Android GLES2 example.
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Android GLES2 example use event queue without initializing window rectangle with graphics context,that produce navigation error.
2020-01-06 14:48:34 +08:00
Michael Danilov
f4fe1e5cec
Fix #877 "Shift key stuck if both shifts switch keymap"
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Adapted the patch from https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=687332
2019-12-23 15:07:14 +00:00
Robert Osfield
7e8665308d
Adopted CMake's FindDCMTK.cmake variables
2019-12-23 14:53:17 +00:00
OpenSceneGraph git repository
c50b699992
Merge pull request #874 from blobfish/occt7.4
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Occt7.4
2019-12-22 12:29:47 +00:00
blobfish
cd5740e98f
Plugins: OpenCasCade: Adding 'std' prefix where needed. See Following.
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Prior to 7.4, occt had a 'using namespace std' in a header file that
was polluting dependent projects. They have since fixed it and so these
changes are required.
2019-12-19 12:41:56 -05:00
blobfish
023bfb8bbb
Plugins: Cmake: OpenCasCade: Changing header used for include directory search. See Following.
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BRepMesh.hxx is gone in occt 7.4. Now searching for Standard_Version.hxx, which should be more consistent.
2019-12-19 10:16:09 -05:00
Robert Osfield
c5ff9e63df
Added classic locale setting to avoid local setting of locale affecting the GLSL code generated.
2019-12-18 14:25:07 +00:00
Robert Osfield
e5e5ea6239
Updated ChangeLog
2019-12-16 17:10:39 +00:00
Robert Osfield
9ae47b921b
Added automatically removal from the OjbectCache when a object or it's subgraph contain Texture that no longer have an osg::Image.
2019-12-16 16:51:16 +00:00
OpenSceneGraph git repository
994b066329
Merge pull request #871 from LaurensVoerman/commit_tgaFix
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fix debug compile error for ReaderWriterTGA
2019-12-16 11:54:12 +00:00
Laurens Voerman
ad82aea2e3
fix debug compile error for ReaderWriterTGA
2019-12-16 11:06:06 +01:00
OpenSceneGraph git repository
5f2a3ef76f
Merge pull request #870 from eligovision/OpenSceneGraph-3.6_glext_fix
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GLExtensions's isPBOSupported and isVAOSupported flags fixed
2019-12-16 09:40:30 +00:00
OpenSceneGraph git repository
2e7a7d786a
Merge pull request #869 from eligovision/OpenSceneGraph-3.6_glext
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Added FBO GL extensions (useful for mobile VR etc.)
2019-12-16 09:40:00 +00:00
konstantin.matveyev
67523373a9
GLExtensions's isPBOSupported and isVAOSupported flags fixed for GLES2+GLES3 configuration
2019-12-13 19:52:10 +03:00
konstantin.matveyev
f38fa9e9c3
GLExtensions's isInvalidateFramebufferSupported flag improved
2019-12-13 19:45:42 +03:00
PntAndCnt
99b2fffa7c
Fontconfig should be external library.
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Add Fontconfig to TARGET_LIBRARIES cause osg3::osgText target looking for
openscegraph-Fontconfig-import-targets.cmake, which doesn't exists.
2019-12-13 11:11:44 +00:00
PntAndCnt
3fbf24759f
Fix a typo and invisible 3dtext in examples/osgtext.
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Second text alignment is wrong when "--alignment" specified.
3D text radius is too small, only SCREEN_COORDS can be seen.
Text position should multiply radius.
2019-12-13 10:23:47 +00:00
Kent
d215b255c4
Mered fix for internalFormat
2019-12-13 10:03:52 +00:00