Stephan Maximilian HUBER
79fffbf0fc
From Stephan Huber: updated XCode project
2009-05-29 09:39:17 +00:00
Robert Osfield
58b37caecb
Updated wrappers
2009-05-29 08:46:58 +00:00
Robert Osfield
aaee56cbde
Ran dos2unx of files
2009-05-29 08:24:52 +00:00
Robert Osfield
23c7646702
Introduced first iterations of DatabaseRevision classes for managing the revisioning of http hosted databases
2009-05-29 08:24:11 +00:00
Robert Osfield
2c9b4834af
Fixed warning
2009-05-28 16:46:11 +00:00
Robert Osfield
4f0d658ce9
From Mathias Froehlich, "This frees some memory that is allocated by the X11 functions."
2009-05-28 14:15:36 +00:00
Robert Osfield
bf69b168b4
Fixed unitialized variable
2009-05-28 14:12:03 +00:00
Robert Osfield
f80033d892
From Stephan Huber, "attached you'll find a small fix for GrphicsWindowCocoa. There was a bug
...
with certain key-strokes, which led to a crash."
2009-05-28 14:09:16 +00:00
Robert Osfield
f0b55bbdb3
From Wojciech Lewandowski, "I suppose this error is caused by using 4 component tex coord in texture2D call. I always forget about adding .xy swizzle at the end of tex coord. I have attached code (hopefully fixed). My NVidia seems to ignore such errors. Cannot test it myself. Simple example works because I actually use textture2Dproj there."
2009-05-28 13:40:54 +00:00
Robert Osfield
07cf3ecd11
From Gregory Jaegy and Robert Osfield, added support for static linking of OpenFlight plugin
2009-05-28 13:29:20 +00:00
Robert Osfield
d06265b782
Fixed warnings
2009-05-28 13:26:06 +00:00
Robert Osfield
8e2b2031e2
From Neil Hughes, "Two changes here...
...
1. I've implemented an option controlled route by which users can still access the old method of extracting the zip content to the local filesystem. This is in response to Ulrich's comments about zip files encorporating files other than those that OSG knows about, but which an application may require.
To access this the user makes the following call on their options object that they pass to the reader. Without it, the plugin will extract by default to memory.
local_opt->setPluginStrData("zipextract","filesystem");
2. The second change is that I've moved the declaration of one of the variables to within the numitems loop so that if loading of a specific file within the zip fails, subsequent files still load correctly. This was the issue that Ulrich raised."
2009-05-28 12:25:35 +00:00
Robert Osfield
f49c026803
Updated wrappers
2009-05-28 08:25:18 +00:00
Robert Osfield
825d701757
Renamed application osgvirtualprogram to osgshadercompostior to better reflect it function
2009-05-27 13:02:01 +00:00
Robert Osfield
dc67dab42e
Renamed osgvirtualprogram to osgshadercompositor to better reflect it's function
2009-05-27 13:00:58 +00:00
Robert Osfield
b7db15bdad
Fixed glStencilMask setting.
2009-05-27 12:11:41 +00:00
Robert Osfield
45ec1a163c
Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
2009-05-27 09:54:17 +00:00
Robert Osfield
f845b6790a
Fixed warning
2009-05-27 09:45:46 +00:00
Robert Osfield
885a7893b8
From Jan Ciger, "I am attaching the updated VRML plugin, as promised. This version works
...
with OpenVRML 0.17.12 and Boost 1.38. Other versions may work too, but I
didn't test that."
2009-05-26 14:22:56 +00:00
Robert Osfield
e24dad3b71
From Ulrich Hertlein, "please find a patch for the DirectX loader to use std::istreams. This will make it usable with the zip plugin."
2009-05-26 11:00:26 +00:00
Robert Osfield
baf1899f33
Fixed warnings
2009-05-26 10:10:11 +00:00
Robert Osfield
1f9ef36545
Refactored the GraphicsWindowX11::adaptKey() implementation so that it always uses the reampX11Key(ks) method, and for the mapping to handle case correctly.
2009-05-25 16:34:26 +00:00
Robert Osfield
2d542d683a
From Wojciech Lewandowski, VirtualProgram example that illustrates how one can create a custom system for composing shaders within the scene graph.
2009-05-25 13:02:14 +00:00
Robert Osfield
b1170638c7
Updated wrappers
2009-05-25 12:07:34 +00:00
Robert Osfield
4a823acce0
Changed Status enums to ActionStatus and TimelineStatus to avoid X11 problems
2009-05-25 12:04:29 +00:00
Robert Osfield
9644b25b9e
Added initializer of ParticleSystemUpdater::_frameNumber
2009-05-25 11:16:54 +00:00
Robert Osfield
5944ddf255
From Wojciech Lewandowski, "Two fixes for LUMINANCE and ALPHA_LUMINACE pixel formats written into DDS file. Component masks were incorrect. I tested results with ultimate DDS compatibitlity tester ie Microsoft DirectX Texture tool ;-). I have also added comment with warning about possible problems when writing other than 8 bit component pixel formats.
...
"
2009-05-25 11:12:38 +00:00
Robert Osfield
e9422b4120
From Colin McDonald, "The latest osg::notify is crashing at initialisation on Solaris, due to
...
constructor issues:
Within the NullStream & NotifyStream classes the base class objects
(ostream) were being initialised before the class member _buffer objects
which they referenced, causing a crash.
I had to move the file scope g_NullStream & g_NotifyStream initialisation
into a function to get them to work.
Also there was a missing osg:: qualifier on getNotifyHandler."
2009-05-25 10:46:37 +00:00
Robert Osfield
48b6e55390
From Alberto Luacas, added new pkg-cofig files
2009-05-22 08:31:58 +00:00
Robert Osfield
bda10e476b
From Alberto Luacas, separate pkg-config .pc files
2009-05-22 07:52:25 +00:00
Robert Osfield
cfdccbfed6
Fixed handling of case where the master and the slave camera are placed on the same GraphisContext, or when the master camera and slave camera are assigned to different Camers. Note normally one doesn't mix master with GraphicsContexts and slave cameras so neither case is common.
2009-05-21 16:33:38 +00:00
Robert Osfield
27ae00630d
Added a default value to avoid warning
2009-05-21 08:37:04 +00:00
Robert Osfield
9db74b8623
Fixed warnings
2009-05-20 12:14:45 +00:00
Robert Osfield
86479b0a73
Fixed warnings
2009-05-20 12:06:57 +00:00
Robert Osfield
40bf035420
Updated wrappers
2009-05-20 11:14:27 +00:00
Robert Osfield
56c32eb131
Changed TerrainManipulator to use HEADING rather than AZIM to keep it consistent with SphericalManipulator
2009-05-20 11:08:57 +00:00
Robert Osfield
cd18dc01da
Converted SphericalManipulator to use Elevation and Heading rather than Zenith and Azimuth.
2009-05-20 10:58:29 +00:00
Stephan Maximilian HUBER
d0992179d0
updated XCode-project
2009-05-19 16:12:27 +00:00
Robert Osfield
a2bc7f6759
Fixed typo
2009-05-19 15:11:49 +00:00
Robert Osfield
7530915985
Updated wrappers
2009-05-19 15:10:41 +00:00
Robert Osfield
323deba59c
From Martin Beckett, "In MatrixManipulator can we have computeHomePosition() use _homeUp rather than the hardcoded (0,0,1).
...
This makes it possible to redefine the viewing direction of 'home' in the other manipulator - so home in a GIS app could be a plan view.
Since _homeUp is set to (0,0,1) and no current code changes it there shouldn't be any difference for current users."
2009-05-19 14:03:09 +00:00
Robert Osfield
94c629b972
Attempt to fix Cygwin build failure
2009-05-19 12:25:54 +00:00
Robert Osfield
4d9d02e880
Changed the default home position so that it's consistent with other OSG manipulators. Added setter of properties of the SphericalManipualtor, moved across to using doubles internally
2009-05-19 12:21:42 +00:00
Robert Osfield
22fa18d585
From Mojtaba Fathi, "I've developed a new manipulator which uses azimuth and zenith angles to rotate scene and so avoids Roll angle rotation, such that scene is always seen as Z upward."
2009-05-19 11:18:03 +00:00
Robert Osfield
d85a2e2836
From Stephan Huber, "when using windownames and switching between fullscreen and windowed
...
mode GraphicsWindowCocoa crashes. Attached you'll find a fix for that bug.
"
2009-05-19 10:45:57 +00:00
Robert Osfield
ef14ed46f4
From Stephan Huber, replaced #include <malloc.h> with #include <stdlib.h> to fix build under OSX
2009-05-19 10:42:49 +00:00
Stephan Maximilian HUBER
2885006c50
updated XCode-project
2009-05-19 10:35:50 +00:00
Robert Osfield
37e93880e9
From Neil Hughes, intergrated support for uncompressing zip files in memory and from istreams (enabling reading from http).
2009-05-19 09:26:22 +00:00
Robert Osfield
4dd7a87aaa
Added enable of clear stencil and depth mask to ensure that stencil and depth buffers are always cleared when required
2009-05-18 15:46:02 +00:00
Robert Osfield
eab39329c5
From Roland Smeenk, "Attached you will find some changes to the dae plugin to improve light support.
...
-Changed the addition of lights to add the lightsource directly into the scenegraph (instead of below a switch node)
-All added lights are enabled in the root stateset and replace the head- or skylight.
(if no lights are available the head- or skylight will remain active)
-Ambient in osg::LightModel is zeroed out. All ambient now comes from separate ambient only light sources.
-Lights can now be written properly
-Replaced strings by constants defined in the Collada DOM"
2009-05-18 15:21:57 +00:00