Commit Graph

9767 Commits

Author SHA1 Message Date
Robert Osfield
79f766efab Added OSG_CPP_EXCEPTIONS_AVAILABLE cmake option to enable optional build of plugins and examples that required C++ exceptions 2009-11-17 12:55:52 +00:00
Robert Osfield
f417706b06 Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems. 2009-11-17 12:54:55 +00:00
Robert Osfield
a8abfd64c4 Removed usage of throw 2009-11-17 11:36:32 +00:00
Robert Osfield
817e4818aa Fixed Shader constructor 2009-11-16 17:50:33 +00:00
Robert Osfield
e5bdd460d4 Replaced catch usage 2009-11-16 16:09:50 +00:00
Robert Osfield
95cf62ec01 Removed catch 2009-11-16 15:47:32 +00:00
Robert Osfield
af906310f1 Removed throw. 2009-11-16 15:17:57 +00:00
Robert Osfield
03e95d97f1 Removed throw. 2009-11-16 14:58:31 +00:00
Robert Osfield
d4c58cf1a1 Removed usaged of throw and catch to enable better compatibility with embedded systems that don't support C++ exceptions efficiently. 2009-11-16 14:47:52 +00:00
Robert Osfield
52fbe9723f Added new osg::ShaderBinary class, and support for it in osg::Shader. 2009-11-16 12:32:41 +00:00
Robert Osfield
22e01d3cba From Cedric Pinson, "After fixing Skeleton, i introduce a compile issue in
osganimationhardware example
I added a #include <osg/MatrixTransform> to fix it
"
2009-11-13 13:52:12 +00:00
Robert Osfield
1049f0709b Moved the GLBeginEndAdapter support out of the blocks of the "#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)" guarded blocks.
Fixed the number of components being passed as GLBeginEndAdatper::TexCoord*fv.
2009-11-13 13:42:04 +00:00
Cedric Pinson
5842677662 From Cedric Pinson, Fix Skeleton to compute correctly bind matrix, fix compile issue on osganimationhardware after fixing Skeleton 2009-11-13 13:39:21 +00:00
Robert Osfield
cd2d69506b Added optional finer grained checks for GL errors within Geometry::drawImplementation() to help track down GL errors.
Turned off the vertex attribute aliasing in ArrayDispatchers when the GLBeginEndAdapter is used.
2009-11-13 13:25:59 +00:00
Robert Osfield
b3feedaf0a Added dummy StateSet at top of scene graph when using ShaderGen to copy with subgrahs that contain no StateSet 2009-11-13 12:51:42 +00:00
Robert Osfield
6649f51ff2 From Paul Martz, osgViewer Win32 GL3 context creation support 2009-11-13 10:03:02 +00:00
Robert Osfield
8238396099 Added missing export 2009-11-13 09:56:47 +00:00
Robert Osfield
d508934961 Introduced the usage of GL_MAX_TEXTURE_IMAGE_UNITS where support in place of the check of GL_MAX_TEXTURE_UNITS. 2009-11-12 19:39:50 +00:00
Robert Osfield
8b141567b9 Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
Fixed to osg::Texture for GLES support.

Added automatic GLenum mode mappings in osg::PrimitiveSet to provide a fallback for non support glDrawArray/glDrawElement modes.

Added finer gained error checking during StateSet::compile().
2009-11-12 14:35:44 +00:00
Robert Osfield
efb9908644 Introdced usage of State::drawQuads 2009-11-12 12:19:09 +00:00
Robert Osfield
4374ca23f9 Introduced new State::drawQuads(..) convinience method to help out with mapping GL 1.x style calls to GLES2.0 compatible calls. 2009-11-12 12:18:33 +00:00
Robert Osfield
20a5820843 Fixed winding of GL_QUADS mapping 2009-11-12 12:14:01 +00:00
Robert Osfield
e166b510c7 Improved compatibility with GLES2 2009-11-12 12:07:13 +00:00
Robert Osfield
95d54ba15c Added glContexVersion, glContextFlags and glContextProfileMask members to osg::GraphicsContext::Traits to support GL3 graphics context creation.
Moved the handling of DisplaySettings into Traits constructor.

Added support for s/getGLContextVersion(), s/getGLContextFlags() and s/getGLContextProfileMask() to osg::DisplaySettings.

Added command line and env var support for setting the GLContextVersion, GLContextFlags and GLContextProfileMask to osg::DisplaySettings.
2009-11-11 15:25:42 +00:00
Robert Osfield
05b90497e1 From Paul Martz, enabled packed_depth_stencil support for GL3 2009-11-11 12:04:06 +00:00
Robert Osfield
2983bbe6c3 Merged runtime fix for Win32 OpenGLES build that avoids usage of wglGetProcAddress. 2009-11-11 09:15:03 +00:00
Robert Osfield
14838aafc5 Added OSG_GLES2_FEATURES and OSG_GL3_FEATURES usage where appropriate 2009-11-10 19:16:36 +00:00
Robert Osfield
b199a334d9 Introduced OSG_GL*_FEATURES macros defined in include/GL that are set to 0 or 1 according to what the assocoated version of GL is compiled against.
Removed EXT postfix of FrameBufferObject functions, and added support for checking non EXT versions frame buffer object GL functions.

Introduced usage of OSG_GL*_FEATURES to avoid some #if #else #endif code blocks.

Using a submissions from Paul Martz as a guide added perliminary GL3 support to a range of OSG classes
2009-11-10 17:01:08 +00:00
Robert Osfield
d3ab362eae Removed debug message 2009-11-10 14:59:42 +00:00
Stephan Maximilian HUBER
6b87322e99 From Stephan Huber: updated XCode project 2009-11-10 14:31:16 +00:00
Robert Osfield
b00ff07294 Changed default enabling of vertex attribute mapping 2009-11-10 12:03:03 +00:00
Robert Osfield
f159ae0516 Removed redundant include of GLU 2009-11-10 12:02:40 +00:00
Robert Osfield
8bba7c9f98 Added enabling of lighting, and disabling of mipmapping to help out testing of GLES2 target 2009-11-10 12:01:28 +00:00
Robert Osfield
d0b021568e Added support for mapping GL_QUADS, GL_QUAD_STRIP and GL_POLYGONS to GL_TRIANGLE equivalents. 2009-11-10 11:36:07 +00:00
Robert Osfield
def04324a4 Added the default usage of ShaderGenVisitor to help with GLES2 testing. 2009-11-10 11:34:57 +00:00
Robert Osfield
5b236c685b Added state.checkGLErrors() calls to help in debugging of GLES 2 port 2009-11-10 11:34:31 +00:00
Robert Osfield
126f83e5b4 Added disabling of modes that aren't supported with GLES2 2009-11-10 11:28:21 +00:00
Robert Osfield
d515b69d88 Added GL token mappings for standard GL errors numbers for when no GLU is available 2009-11-09 11:36:54 +00:00
Robert Osfield
7fb88a83ff Added remapping of internal texture formats to GL_RGBA etc when just the number of components is used i.e.
1 -> GL_ALPHA,
  2 -> GL_LUMINANCE_ALPHA
  3 -> GL_RGB
  4 -> GL_RGBA
2009-11-06 18:06:16 +00:00
Robert Osfield
aa2bb575c4 Added simple textured scene graph test accessible using --texture or -t command line options. 2009-11-06 16:51:38 +00:00
Robert Osfield
4163f15052 Fixed build with no automatic conversion of ref_ptr<> to C pointer 2009-11-06 16:09:55 +00:00
Robert Osfield
40f2478b77 Fixed build 2009-11-06 16:09:16 +00:00
Robert Osfield
4c01079d57 Added dlsymb settting for QNX 2009-11-06 13:53:16 +00:00
Robert Osfield
959cd04097 Cleaned up the EGL context config set up. 2009-11-06 10:38:22 +00:00
Robert Osfield
0c8661be5f Added EGL error checking and changed the egl context configuration settings 2009-11-06 10:31:03 +00:00
Robert Osfield
11fa315fb1 Added APIENTRY into glColor*/glNormal* calls and specialized the calls to just GLES1 2009-11-05 09:28:10 +00:00
Robert Osfield
d7d6d2b215 Moved glColor/glNormal definitions for GLES1.x from include/osg/GL to src/osg/ArrayDispatchers.cpp to avoid import/export issues on functions.
Fixed typo of GLES1 in disabling the build of OpenGL1.x/2.x specific examples
2009-11-04 17:26:59 +00:00
Robert Osfield
90d3c710c4 Reduced the number of aliased attributes to fit within the basic 8 attribute location available on basic GLES2 implementations 2009-11-04 12:17:58 +00:00
Robert Osfield
980c5bd6bb Changed notify to output warnings and normally messages to std::out 2009-11-04 12:14:57 +00:00
Robert Osfield
211ea2f263 Added --simple option and associated set up of a very simple geometry and shader scene graph 2009-11-04 11:03:13 +00:00