Commit Graph

8505 Commits

Author SHA1 Message Date
Robert Osfield
482581feb0 Added support for setting the left/right cull masks 2013-05-16 15:52:29 +00:00
Robert Osfield
6926cec135 Changed the default of OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO to OFF 2013-05-16 14:51:07 +00:00
Robert Osfield
f54f4e40ed Fixed stereo offsets of HORIZONTAL_SPLIT and VERTICAL_SPLIT stereo modes 2013-05-16 14:11:23 +00:00
Robert Osfield
79ec0e863d Cleaned up the WoWVxDisplay command line parsing 2013-05-16 10:28:01 +00:00
Robert Osfield
3b6c2b636a Renamed osgViewer::Config osgViewer::ViewConfig and moved it's declaration into include/osgViewer. 2013-05-16 10:11:06 +00:00
Robert Osfield
e3ed763c15 Added WoWVxDisplay view config 2013-05-16 09:08:27 +00:00
Robert Osfield
625821a91a Created a dedicated include/osgViewer/config and src/osgViewer/config directories to place all the Config classes. 2013-05-15 16:15:38 +00:00
Robert Osfield
9552567cd4 Added support for osgViewer::Config in osgViewer::Viewer command line parsing 2013-05-15 12:50:38 +00:00
Robert Osfield
bcbaaefa02 Introduced osgViewer::Config base class and beginnigs of various Config implementations.
Introduced osgViewer serializers plugin for serialization support for osgViewer::Config implementations and Keystone
2013-05-15 11:31:49 +00:00
Robert Osfield
07499f6658 From Lionel Lagarde, "When a function do:
OSG_DEBUG << "Hello world!\n";

the underlying stream is not automatically flushed. It is flushed
if endl is queued instead of \n:

OSG_DEBUG << "Hello world!" << std::endl;


The notify macros do:
stream->setCurrentSeverity(severity);
return *stream;

So, if a function do:

OSG_DEBUG << "This is a debug message\n";
OSG_NOTICE << "This is a notice message" << std::endl;

the debug message will be classified as a notice message.

It is a problem when the application uses a NotifyHandler. The notify
method of the handler is called with:

severity = NOTICE
message = "This is a debug message\nThis is a notice message"

The attached Notify.cpp contains an automatic flush of the stream when
the current severity changes.

"
2013-05-14 16:23:53 +00:00
Robert Osfield
0b2c3a9ddb From Farshid Lashkari, "The tga image loader was not properly reading in 16-bit images. Fix is attached." 2013-05-14 16:15:01 +00:00
Robert Osfield
01e8287b7d Fixed build for when automatic type conversion isn't enabled for ref_ptr<> 2013-05-13 11:02:40 +00:00
Robert Osfield
9249a59db2 Fixed the render order to the Render To Texture cameras used in stereo keystoning. 2013-05-13 09:53:54 +00:00
Robert Osfield
e9388d5ad8 Improved the use of the Keystone's defined in the DisplaySettings object. 2013-05-13 09:49:54 +00:00
Robert Osfield
4e34cadee2 Added to Viewer::realize() automatic setup using Keystone when available and enabled, and when no other window setup has been selected. 2013-05-13 09:18:37 +00:00
Robert Osfield
9402efe38e Added DisplaySettings::KeystoneHint flag that can be set via --keystone-on and --keystone-off command line parameters, and the OSG_KEYSTONE env var 2013-05-10 17:59:07 +00:00
Robert Osfield
5dd07e4d1c Added keystone file handling 2013-05-10 16:06:10 +00:00
Robert Osfield
9eb5465ff5 Added --keystone <filename> command line support into DisplaySettings, and added OSG_KEYSTONE_FILES env var support into osg::DisplaySettings. 2013-05-10 11:56:09 +00:00
Robert Osfield
9c1c34d765 Moved Keystone support from osgkeystone example into osgViewer::View 2013-05-10 10:00:38 +00:00
Robert Osfield
e545627571 Moved Keystone class into osgViewer library. 2013-05-09 15:18:14 +00:00
Robert Osfield
f30160a5a4 Commented out debug output 2013-05-03 20:12:15 +00:00
Robert Osfield
668d351765 Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
Robert Osfield
adea6c9329 Implemented stereo support into osgkeystone as a testbed for moving stereo support from SceneView into osgViewer 2013-04-18 09:47:28 +00:00
Robert Osfield
34a6b38983 Preperation for adding stereo support direclty into osgViewer. 2013-04-15 14:21:32 +00:00
Robert Osfield
6a4741cf54 Moved local variable into local scope to avoid it being created when not used. 2013-03-26 17:03:22 +00:00
Robert Osfield
93e6a59c9a From Aurelien Albert, "There is a little bug in the osg::Group::insertChild method :
If the index is more than the size of _children vector, the new child is pushed at the end of the vector, but the index value is unmodified, so an incorrect value is passed to the "childInserted" method."
2013-03-11 17:16:32 +00:00
Robert Osfield
5d7049dd9c From Chris Hanson, " Adds missing copy for _bbox member variable to copy constructor:
LightPointNode::LightPointNode(const LightPointNode& lpn,const osg::CopyOp& copyop):
    osg::Node(lpn,copyop),
    _bbox(lpn._bbox),
    _lightPointList(lpn._lightPointList),
    _minPixelSize(lpn._minPixelSize),
    _maxPixelSize(lpn._maxPixelSize),
    _maxVisibleDistance2(lpn._maxVisibleDistance2),
    _lightSystem(lpn._lightSystem),
    _pointSprites(lpn._pointSprites)
{
}


  Lacking this causes _bbox to be uninitialized after LOD changes when paged databases refer to shared subgraphs.

"
2013-02-22 17:42:47 +00:00
Robert Osfield
68fdae5761 From Lukasz Izdebski,"added support for gl_SampleMaski." 2013-02-13 16:29:03 +00:00
Robert Osfield
21676c4db0 From Jordi Torres, fix for Android build 2013-02-12 15:40:21 +00:00
Robert Osfield
bce2e7d71d From Stephan Huber, fixed bug in setting _numMessagesPerEvent and added more debug information 2013-02-12 15:18:06 +00:00
Robert Osfield
f549a9cb38 From Mike Connell, "3 smaller fixes for the 3DS loader (against trunk)
1. Respect "noMatrixTransforms" option for matrices attached to meshes, not only those attached to nodes

2. traverse_nodes variable did the exact opposite of it's description.

3. Always try to load referenced textures, even if we can't find the files (in order to the the registry's ReadFileCallback have a stab at it)
"
2013-02-07 19:16:07 +00:00
Robert Osfield
b7ccf3f377 From Lukasz Izdebski , "I added write and read numInstances in PrimitiveSet." 2013-02-07 11:10:24 +00:00
Robert Osfield
0e9d969c84 From Wee See, Support for importing OpenFlight Surface Material Codes using osg::Object::UserValue. Notes from Wee See:
See attached my ported code, which fulfills:

- using of setUserValue()/getUserValue()
- user-value will be attached to Geode or Drawable
- actually 3 values will be added: SMC (surface), FID (feature) and IRC (IRcolor). Its UserValue-names are < UA:SMC >, < UA:FID > and < UA:IRC > (without spaces!)
- user-value will be attached to Geode or Drawable
- has an option (named preserveNonOsgAttrsAsUserData) for control whether the UserValues should be attached (Default: no UserValues will be attached)

Reading out this values is very simple. Here is an example (uservalue-name without spaces!):

signed short smc;
if (myGeode.getUserValue("< UA:SMC >", smc))
{
  doSomethingWithTheGeodeAndItsSmc(myGeode, smc);
}
else
{
  // geode has no SMC
}
2013-02-06 16:04:13 +00:00
Robert Osfield
c89d1968fd Added TODO note about RGB -> RGBA 2013-02-06 14:49:48 +00:00
Robert Osfield
29eb65c77d From David Longest, "I have updated the FFmpeg plugin to support the 1.0 release version of FFmpeg. The files attached were modified in order to facilitate the update. Below are the details for all changes made.
Header update

FindFFmpeg.cmake has been changed in order to support the new header include format for FFmpeg. In the 1.0 release, a new file had been added with the name “time.h” in the avutil library. The previous method of adding includes caused conflicts with the ANSI C “time.h” file. Now the include directive will only use the main include folder. All files using the old include format have been updated to reflect the change.



Added __STDC_CONSTANT_MACROS define to CMakeLists.txt

Since there is no guarantee that FFmpegHeaders.hpp will be included before stdint.h is included, the define has been moved from FFmpegHeaders.hpp to be part of the CMakeLists.txt for the FFmpeg plugin. This will allow the define to work on all compilers regardless of include order.



Replaced AVFormatParameters with AVDictionary

AVFormatParameters is no longer supported in FFmpeg and has been replaced with a key/value map of strings for each setting. FFmpegParameters and FFmpegDecoder has been updated to reflect this.



Replaced av_open_input_file with avformat_open_input

FFmpeg now opens files using avformat_open_input. Since the av_open_input_file method is deprecated, the FFmpegDecoder class has been updated to reflect this change.



Added custom AVIOContext field to options

Since some formats and inputs may not be supported by FFmpeg, I have added a new parameter that allows a user to allocate their own AVIOContext. This class will allow for creating a read, seek, and write callback if they desire.



Checking for start_time validity

It is possible for some file formats to not provide a start_time to FFmpeg. This would cause stuttering in the video since the clocks class would be incorrect.



Removed findVideoStream and findAudioStream

The new FFmpeg release already has a function that will find the best audio and video stream. The code has been replaced with this function.



Updated error reporting

Some functions would not log an error when opening a file or modifying a file failed. New logs have been added as well as a function to convert error numbers to their string descriptions.



decode_video has been replaced

The old decode_video function would remove extra data that some decoders use in order to properly decode a packet. Now av_codec_decode_video2 has replaced that function.



Picture format changed from RGBA32 to RGB24

Since most video will not contain an alpha channel, using a 24 bit texture will use less memory."
2013-02-06 12:46:03 +00:00
Robert Osfield
09f42e1411 From Stephan Huber, fixed for Windows 64bit build 2013-02-06 09:20:10 +00:00
Robert Osfield
8ed0780967 Added .get()'s to fix compilation when ref_ptr<> type conversion is disabled 2013-02-05 18:22:46 +00:00
Robert Osfield
796bced555 Fixed warning 2013-02-04 13:28:05 +00:00
Robert Osfield
f64feb783f Fixed warnings 2013-02-04 13:27:46 +00:00
Robert Osfield
39a3227397 Fixed warning 2013-02-04 13:11:13 +00:00
Robert Osfield
df6e752077 Fixed warning and converted tabs to four spaces 2013-02-04 12:50:51 +00:00
Robert Osfield
0781685b6c Fixed warnings 2013-02-04 12:38:08 +00:00
Robert Osfield
63575f53e1 Fixed warning 2013-02-04 12:01:26 +00:00
Robert Osfield
6ec15736cd Standardized use of GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB to GL_HALF_FLOAT 2013-01-31 16:26:06 +00:00
Robert Osfield
9bc3b3316a From Stephan Huber, introduction of message id scheme were osc messages are sent with an unique id, and can be dispatched multiple times to workaround network packet losses. 2013-01-31 11:09:03 +00:00
Robert Osfield
5339864c17 Added handling of movies into Timeout 2013-01-30 11:31:27 +00:00
Robert Osfield
f5bd6b0487 Added disabling of the traversal of the Timeout in update when the timout is not displayed and disabled traversal by the SlideEventHandler. 2013-01-30 10:49:18 +00:00
Robert Osfield
1937cc6f14 Fixed the erronous header so that it is OSGPL like the rest of the osgAnimation. 2013-01-30 10:40:26 +00:00
Robert Osfield
366fcbf59b From Stephan Huber, "As I have not all referenced image-data, SlideShowConstructor crashed on my end. Attached is a fix for that crash." 2013-01-30 10:21:45 +00:00
Robert Osfield
84c857d24d From Wang Rui, "I've fixed the bug of writing/reading scenes including the ImageSequence serializer. Current trunk version will fail when handing image sequences because it forces to set className to "osg::Image" in InputStream.cpp. I have to read a value saved in file instead so I must add a hardhanded version checking for backward compatibility.
Now we can work with ImageSequence objects, in both osgt and osgb files."
2013-01-28 14:56:52 +00:00
Robert Osfield
26a8f63212 From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.
All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.

Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt"
"
2013-01-25 11:54:03 +00:00
Robert Osfield
390b546389 Added debug message for Timout 2013-01-25 10:24:11 +00:00
Robert Osfield
bada884342 From Pjotr Svetachov, "when you restart threading
with startThreading/stopThreading the _drawQueue and _availableQueue
are not reset properly. This can lead to a deadlock when threading is
started again. So before threading is started again the queues must be
reset. This deadlock is also reported earlier by someone else in here:
http://forum.openscenegraph.org/viewtopic.php?p=43415#43415"
2013-01-23 17:38:28 +00:00
Robert Osfield
d3e9b61f2b From Pjotr Svetachov, "small bug which I have found in the
FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor: the visitor
will replace part of the tree when visiting the nodes but it does not
update the current node path to reflect this. If you then have
multiple nested transform nodes it will usually crash and sometimes it
won't crash but the resulting mesh will miss some nodes."
2013-01-23 17:37:26 +00:00
Robert Osfield
cd34312ea3 From Mathias Froehlich, "I have extended the dds loader by some newer DX10 texture formats. Especially
the float texture formats.
I need a few of these formats somewhere but have extended everything that I
found plausible and was easy to find a GL texture type/format for.
For some float32 type of texture the files the implementation seem to work fine.
The rest lacks testing.
The writer side is not implemented."
2013-01-23 16:27:22 +00:00
Robert Osfield
233a0a1782 From Lionel Lagarde, fixed typo bug 2013-01-23 15:54:20 +00:00
Robert Osfield
6f7570d4ac Removed redundent code block 2013-01-23 11:50:45 +00:00
Robert Osfield
9a7c9b2a50 From Lukasz Izdebski, "I found problem with rgb plugin.
Internal format of rgb image is wrongly set ( diffrent then in other images type  plugin ), because of that using rgb images in osg::Texture2DArray causes a bug."
2013-01-23 11:45:31 +00:00
Robert Osfield
e5ce3489a2 From Mathias Froehlich, "Attached is a patch that includes the stereo cameras in
Renderer::*etCameraRequiresSetUp.

I am not sure if the getter needs to be changed, but this is currently
included for consistency."
2013-01-23 11:20:00 +00:00
Robert Osfield
44002e77d2 From Alessandro Terenzi, "I've modified the avfoundation plugin to copy the preferredTransform matrix into the UserData property of the corresponding imagestream: by doing so, we can realize if the video should be transformed when applied as a texture (this should be the case, for instance, when we record a movie using an iOS device with any orientation different than 'landscape left')." 2013-01-22 16:53:50 +00:00
Robert Osfield
128eeb9b30 Added <template_layer name="layerbase_1"> and <layer inherit="layerbase_1"> functionality to .p3d functionality. 2013-01-22 16:13:59 +00:00
Robert Osfield
9b08c37373 Added extra check against whether node needs to be traversed in update and event traversals to prevent osgPresentation::Timeout being classified as a node that can be removed. 2013-01-22 10:33:19 +00:00
Robert Osfield
83f9d0f3e6 Added Options support to ImageSequence LOAD_* functionality 2013-01-18 17:11:49 +00:00
Robert Osfield
a0980734ac Added LOAD_AND_RETAIN_IN_UPDATE_TRAVERSAL and LOAD_AND_DISCARD_IN_UPDATE_TRAVERSAL ImageSequence::Mode's to allow for ImageSequence usage without using background paging threads, instead loading all the images on demand in the update traversal. 2013-01-18 16:21:17 +00:00
Robert Osfield
e7e517f2d0 Added <display_broadcast_event> and <dismiss_broadcast_event> support to <timeout> to allow the different timeout statges to be broadcast. 2013-01-17 13:51:52 +00:00
Robert Osfield
7129fce278 Changed the defaults of the Timeout to be DBL_MAX by default. 2013-01-17 11:57:18 +00:00
Robert Osfield
dd189f22e5 Completed <timeout> support, to use it with p3d use it along the lines:
<slide>
    <layer>
        <paragraph>Test</paragraph>
        <timeout>
            <idle_duration_before_timeout>3.0</idle_duration_before_timeout>
            <idle_duration_before_action>5.0</idle_duration_before_action>
            <key_starts_timeout_display>A</key_starts_timeout_display>
            <key_dismiss_timeout_display>S</key_dismiss_timeout_display>
            <key_run_action>D</key_run_action>
            <timeout_jump slide="0" layer="1"></timeout_jump>
            <timeout_event>w</timeout_event>
            <timeout_broadcast_event>t</timeout_broadcast_event>
            <image width="0.5">Images/lz.rgb</image>
        </timeout>
    </layer>
    <layer>
        <model>cow.osg</model>
    </layer>
</slide>
2013-01-17 11:48:20 +00:00
Robert Osfield
1fcadcf514 Added support for <timeout_jump> to Timeout support. 2013-01-17 09:51:15 +00:00
Robert Osfield
b8b8365c06 Implemented basic Timeout display and timing codes 2013-01-16 16:13:30 +00:00
Robert Osfield
81008c24df Added shell of Timeout class 2013-01-15 11:31:44 +00:00
Robert Osfield
93334e7df0 Added movie volume animation control to <image> and <stereo_image> tags to be used in the form:
<slide>
        <properties>
            <property name="volume" type="float">0.20</property>
        </properties>

        <property_animation>
            <key_frame time="0.0">
                <property name="volume" type="float">0.0</property>
            </key_frame>
            <key_frame time="2.0">
                <property name="volume" type="float">1.0</property>
            </key_frame>
            <key_frame time="10.0">
                <property name="volume" type="float">1.0</property>
            </key_frame>
            <key_frame time="12.0">
                <property name="volume" type="float">0.0</property>
            </key_frame>
        </property_animation>

        <layer>
              <image volume="$volume" looping="ON">big_buck_bunny_1080p_stereo.ogg</image>
       </layer>
    </slide>
2013-01-11 11:30:44 +00:00
Robert Osfield
4f8847dd50 Added support for <image delay="time" stop="time"> properties that works in conjunction with the start="time" property support checked in in previous submission,
together these control the delay, start position and stop position of movies.
2013-01-10 19:55:50 +00:00
Robert Osfield
e569671d13 Added support for <image "start=10"> property that tells a video to start specificied number of sections into a video. 2013-01-10 14:37:52 +00:00
Robert Osfield
c367e0771a From Stephan Huber, "thanks for your input, unfortunately I could not get it working with packing, but setting the row-length works now. Seems I had it wrong the first time.
Attached are both files. This should fix the video-bug mentioned on the dlf-wiki.

"
2013-01-10 10:53:22 +00:00
Robert Osfield
2391b42000 Changed the named colours back to having a alpha value of 1.0 to avoid problems with text not appearing. 2013-01-09 16:29:28 +00:00
Robert Osfield
7cc88c6e06 Added case for FORWARD_EVENT to address warning 2013-01-08 10:21:13 +00:00
Robert Osfield
da2efd5feb From Aurelien Albert, "I get a compile error on Windows VS2008 wih new DAE plugin, here is a fix :
_document = _dae->openFromMemory(fileURI, buffer.data());

"data" method is unknow for std::vector with VS2008

I've replaced it with :

    _document = _dae->openFromMemory(fileURI, &buffer[0]);
"
2013-01-07 15:03:22 +00:00
Robert Osfield
e76e3a7b1b From Stephan Huber, "* osgGA: fixed a small bug regarding emulating mouse-events from touch-events
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.

"
2013-01-07 12:17:26 +00:00
Robert Osfield
6d0e1bd50b Added region="$xmin $ymin $zmin $xmax $ymax $zmax" support to <model> tag, along with animation support via the <property_animation> support. 2012-12-20 12:14:53 +00:00
Robert Osfield
0aef0c2f20 Removed lighting of trk lines 2012-12-19 17:14:29 +00:00
Robert Osfield
16e54a00fb Changed the colour calculation and added gl_ClipVertex to enable clipping. 2012-12-19 12:38:17 +00:00
Robert Osfield
634f597feb From Juergen Rensen, "This is a fix for the latest SVN version (rev 13269). The ‘destroyFrameBuffer’ method in ‘GraphicsWindowIOS.mm’ had ‘glDeleteFramebuffersOES’ calls for the stencil buffer, MSAA render buffer and MSAA depth buffer instead of ‘glDeleteRenderbuffersOES’. The fix changes the mismatched calls to ‘glDeleteRenderbuffersOES’.
The impact of the bug was a memory leak that would affect multi-sampling iOS apps that allow for device rotation or window resizing in general. For our app, the leak ranged from ca. 10 MB to 40 MB per device rotation, depending on device, for the MSAA buffers. I have not been able to confirm impact for the stencil buffer. "
2012-12-18 09:49:01 +00:00
Robert Osfield
c15d07caa1 Added support for RGBA colour buffer in osgframerenderer using the --rgba command line option (--rgb selects the standard non colour frame buffer which is the default). 2012-12-17 15:58:57 +00:00
Robert Osfield
d200ef90a7 From Stephan Hunber, "* now you can create a transparent opengl-view (see GraphicWindowIOS::WindowData)
* changes of the view's bound are reported via osg's event-system more reliably

"
2012-12-14 16:31:07 +00:00
Robert Osfield
c4b83d2b0c Added colouring and lighting of track using shader 2012-12-13 16:23:38 +00:00
Robert Osfield
a00c5e3a20 Fixed handling of image colour space conversion when pixel format changes 2012-12-11 17:45:20 +00:00
Robert Osfield
68c1360c96 Added automatic conversion of RGB to RGBA when doing REPLACE_ALPHA_WITH_LUMINANCE colour space conversion. 2012-12-11 17:27:22 +00:00
Robert Osfield
d86849fc35 Disabled lighting and set the colour to white 2012-12-11 10:44:00 +00:00
Robert Osfield
84d8eeb7cb First cut of generating lines from .trk data 2012-12-11 09:55:48 +00:00
Robert Osfield
22868bce4f From Stephan Huber, "attached you'll find a zip containing some bug-fixes and some refactored + new code.
* ZeroConfDevice does now return FILE_NOT_HANDLED instead of FILE_NOT_FOUND
* present3D supports multiple devices per env-var P3D_DEVICE, separate multiple device with a space

I refactored parts the p3d-plugin, the curl-plugin and parts of Registry and ReaderWriter. Currently the p3d-plugin tries to open all remote files with the help of the curl-plugin.

I added a new method to Registry called getReaderWriterForProtocolAndExtension. which will return a ReaderWriter which is capable in handling the remote file for the given protocol and extension. If no readerwriter is found for the given extension, a list is built of all readerwriters supporting the given protocol and this list is checked for support of wildcards (extension = "*"). If anything matches it get returned.

I added this principle also to the Registry, so now it's possible to register a generic ReaderWriter which can handle all filetypes for a given protocol, similar what curl is doing. All you have to do is to load the plugin at startup. The curl-fallback is still in place.

With these changes it is now possible to reference a movie inside a presentation without a server-address, read the presentation (with curl) and stream the movie with the correct plugin (e.g. QTKit)

"
2012-12-07 19:05:47 +00:00
Robert Osfield
8df5440a26 Added naming of root of presentation and used this in the setup of the position of the camera. 2012-12-07 13:59:57 +00:00
Robert Osfield
aa3634979a From Stephan Huber, attached is a fix for the bug of present3D not loading fonts across http. I pass SlideShowConstructor's options-object to readFontFile when constructing any text-objects so freetype can pick up the font-data from the curl-plugin. It works fine now on my end. 2012-12-07 10:19:05 +00:00
Robert Osfield
363633a81d Intial shell of .trk plugin 2012-12-06 19:09:17 +00:00
Robert Osfield
6fa6de8593 From Stephan Huber, build fix 2012-12-06 18:12:00 +00:00
Robert Osfield
9ebf35cf05 Added default value for initialization of port number 2012-12-06 14:42:36 +00:00
Robert Osfield
4cb5d59d35 From Stephan Huber, ZerConfDevice plugin for Windows and Apple 2012-12-06 08:02:08 +00:00
Robert Osfield
eed71f647d From Stephan Huber, "* imageio: removed ReaderWriterImageIO_IOS.cpp, refactored ReaderWriterImageIO to work on OS X and IOS
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
2012-12-05 17:15:53 +00:00
Robert Osfield
5a88734598 Moved the expansion of the key codes into ApplicationUsage so that help is only generated for non zero keycodes. 2012-12-05 10:13:51 +00:00
Robert Osfield
cbf6745da5 Added missing break; 2012-12-04 09:11:17 +00:00
Robert Osfield
24c612a2bd From Stephan Huber, "I've found a bug in SlideShowConstructor::findFileAndRecordPath which does return an empty string if the file was not found, and this empty string got added to the fileNames-vector, so the curl-plugin tried to load only an empty file-name, the directory-prefix. I fixed findFileAndRecordPath, so it returns the unmodified filename, which can then be loaded by the curl-plugin. Please review my fix, as I am not sure if it has any side effects, as I know the code not that well.
The file includes another small compile-fix when using float-matrices."
2012-12-03 16:49:47 +00:00
Robert Osfield
7d947d79ff From Wang Rui, "I've found a very covert bug in current VDSM implementation. It makes the computation of positional texgen incorrect if the shadow scene is under one or more child cameras with view/proj offsets. Using current stage instead will fix it." 2012-12-03 10:10:46 +00:00
Robert Osfield
e6141b984d Added include of osc plugin directory to help with Windows build 2012-12-03 09:35:12 +00:00
Robert Osfield
3e32d9c8af Fixed crash when no CameraManipulator is assigned to the viewer 2012-11-30 20:03:31 +00:00
Robert Osfield
d831f1b538 Added support for 0x and numeric defintion of keys to be used with <click_to_event> functionality. 2012-11-30 16:52:59 +00:00
Robert Osfield
6eb3b2f091 Added support for pausing and restart the property_animation. 2012-11-30 15:43:31 +00:00
Robert Osfield
236e75b2be Added xml defined property/property animation to .p3d format for <volume> propeties:
alpha="$alphaname"
   cutoff="$cutoffname"
   region="$minx $miny $minz $maxx $maxy $maxz"
   sampleDensity="$densityname"
   sampleDensityWhenMoving="$densityname"
2012-11-30 14:21:45 +00:00
Robert Osfield
7ffde8abce From Stephan Huber, New OscSendingDevice and OscReceivingDevice classes 2012-11-28 13:28:20 +00:00
Robert Osfield
8b231ba8e3 From Stephan Huber, added event sending support into osgGA::Device along with implementation on this into the osc plugin. Added osgoscdevice example to demonstate this in action. 2012-11-28 10:43:58 +00:00
Robert Osfield
694e603d15 Added support for <properties> tag for <presentation>, <slide> and <layer> scope to compliment the scope of <property_animation> 2012-11-27 16:00:43 +00:00
Robert Osfield
42529ca415 Added preliminary support for <property_animation> 2012-11-27 15:09:44 +00:00
Robert Osfield
a31d603f9a From Stephan Huber, "Attached you'll find a new ImageSequence.cpp which will fix an issue I had when moving the mouse cursor over the left window-border, as the index becomes negative. And I added a UdpSocket.cpp-file with more debuggin-output via some sprinkled printf-calls. " 2012-11-22 15:13:46 +00:00
Robert Osfield
1f50f23f86 Simplified CMakeLists and adjusted OscHostEndianness to automatically detect the endian at compile time 2012-11-22 11:55:38 +00:00
Robert Osfield
9ef448c7b1 From Stephan Huber, updates to explictly set the HOST Endian using Cmake 2012-11-22 11:47:03 +00:00
Robert Osfield
56bc0b14bc Added explict handling of osg::Image, osg::HeightField, osg::Shader and osg::Node when doing writes to the archive. 2012-11-22 09:49:24 +00:00
Robert Osfield
f0b3a47735 From Stephan Huber, further work on osc plugin 2012-11-21 15:19:58 +00:00
Robert Osfield
4b4327aaae Moved static for local to global scope in Uniform.cpp and removed the local static usage in Registry.cpp 2012-11-21 14:27:54 +00:00
Robert Osfield
3a67eefd9f Refactored osgDB::Input::readObjectOfType to use a template, and updated associated wrappers to avoid using local static's 2012-11-21 13:38:11 +00:00
Robert Osfield
ea9e13a0c6 From Paul Martz, fix for Windows build 2012-11-20 18:41:30 +00:00
Robert Osfield
7e67ac7a34 From Stephan Huber, added missing windows dependency 2012-11-20 13:01:57 +00:00
Robert Osfield
f3e9967f47 Added ws2_32 library to Win32 build 2012-11-20 10:37:42 +00:00
Robert Osfield
8b30807ef1 From Paul Martz, build fixes 2012-11-19 11:25:52 +00:00
Robert Osfield
e2ee774705 Frm Stephan Huber, osc plugin that supports send and recieving events via UDP packets. 2012-11-19 10:48:37 +00:00
Robert Osfield
c005e6997c Added first cut implememtation of PropertyAnimation class 2012-11-16 15:40:41 +00:00
Robert Osfield
10c43a3052 Moved PropertyManager related classes out from SlideEventHandler into their own dedicated header/source file. 2012-11-15 12:11:19 +00:00
Robert Osfield
057f8a8b3b Added support for <image blending="ON" or blending="OFF"> to allow user definition of when to enable OpenGL blending for an image or not. 2012-11-13 14:22:37 +00:00
Robert Osfield
0c02ef358f From Stephan Huber, fixed warning 2012-11-13 13:52:33 +00:00
Robert Osfield
933baf5db4 Changed COLOUR to COLOR to be consistent with OpenGL spelling 2012-11-13 13:32:01 +00:00
Robert Osfield
92975a01fd Moved colour space conversion of volumes from the osgvolume example into osg/ImageUtils and added support for colorSpaceConversion="MODULATE_ALPHA_BY_LUMINANCE","MODULATE_ALPHA_BY_COLOUR","REPLACE_ALPHA_WITH_LUMINANCE" and "REPLACE_RGB_WITH_LUMINANCE" to .p3d <volume> tag 2012-11-13 13:16:10 +00:00
Robert Osfield
e72af02c2b Added first step to adding pruning of expired image requests. 2012-11-13 11:45:20 +00:00
Robert Osfield
ad1cec1b2e From Stephan Huber, introduced syncornization of osgGA::Device 2012-11-13 11:20:36 +00:00
Robert Osfield
bf4daf11ff Cleaned up reported of events and added assigned of <volume> tag region properities when using the wildcard definition of the volume. 2012-11-12 16:46:08 +00:00
Robert Osfield
e8b86dc4ec Added missing files in support of key_jump and key_run tags 2012-11-10 12:12:24 +00:00
Robert Osfield
ff476e9c15 Added support for naming slides and layers with slide_name and layer_name properties respectively.
Added support for creating events based on key presses using a <key_to_run> and <key_to_jump> tags.
2012-11-09 21:32:54 +00:00
Robert Osfield
fd4126dc59 Added Node::getName() and getUserDataContainer() to check to see if an node can be removed or not. 2012-11-09 21:23:42 +00:00
Robert Osfield
36f6ef7242 From Alexander Sinditskiy, "I found issue with capturing mouse buttons.
This issue can be reproduced:
1. Create osgViewer window,
2. Push right&left mouse buttons on the osgViewer window,
3. Move mouse out of window, and release right&left mouse buttons.

osgViewer window handle only first mouse release, as result window thinks that we did not released second mouse button.

I attached fix for this issue."
2012-11-08 17:19:51 +00:00
Robert Osfield
1b871a822d Added support for <imagesequence interaction_mode="USE_MOUSE_Y_POSITION"> 2012-11-08 15:45:23 +00:00
Robert Osfield
b51bbaa406 Added check to avoid doing update when the imagesequence is empty. 2012-11-08 14:15:59 +00:00
Robert Osfield
014f13f774 Refactored ImageSequence to better handle random access usage. 2012-11-08 11:19:31 +00:00
Robert Osfield
4fa32ee0b8 From Stephan Huber, improved performance by using native apple functions for flipping image 2012-11-06 11:18:33 +00:00
Robert Osfield
f09b9576c6 From Stephan Huber, "Attached you'll find a fix for the image-io-plugin to handle out-of-memory situations more gracefully as before (don't crash)" 2012-11-05 17:22:34 +00:00
Robert Osfield
7cb6e103f4 Quitened down debug output 2012-11-05 12:21:34 +00:00
Robert Osfield
d7ce523529 From Stephan Huber, updated to debug output to RestHttpDevice and tweaks to ImageIO and QTKit plugins 2012-11-05 12:03:50 +00:00
Robert Osfield
e45bdb60d7 From David Longest, "When drawing, a transform with an absolute reference frame will ignore the
calculated model / view matrices up to that point. The IntersectionVisitor would instead keep the
view matrices calculated up to that point even though the Transform class will throw out the
calculated model matrix via “computeLocalToWorldMatrix.”

The change I made will push an identity matrix as the view matrix when running into a transform
with an absolute reference frame and will pop the matrix off after the traverse.

To test this, I created a camera with a perspective view and added a transform with some geometry
in it. Afterwards, I set the transform’s reference frame to ABSOLUTE_RF and spun the camera around
using the trackball manipulator. When trying to pick with a LineSegmentIntersector, it would not
pick the geometry in the transform with the reference frame set to ABSOLUTE_RF."
2012-11-01 18:06:46 +00:00
Robert Osfield
2e1f90f7e8 Changed the PropertyEventCallback to only respond to mouse releated events. 2012-11-01 16:11:13 +00:00
Robert Osfield
9271b53c56 2012-11-01 14:29:26 +00:00
Robert Osfield
a6f3e0af78 Added event and update callbacks to pass up changes to the mouse position to the ImageSequence::seek() to control which images is selected based on mouse x position 2012-10-31 16:07:23 +00:00
Robert Osfield
fa2fb07609 From Stephan Huber, RestHttpDevice plugin for support of remote application control via Rest http. 2012-10-30 12:31:27 +00:00
Robert Osfield
d879cd7715 Intial work towards support an interaction <imagesequence> tag in Present3D. 2012-10-29 15:58:02 +00:00
Robert Osfield
ce623c697e From Luc Frauciel, "Compile Fix - KTX plugin with Visual Studio, <stdint.h>not defined under MSVC" 2012-10-26 15:31:18 +00:00
Robert Osfield
cebb9f6103 Fixed bug in click_to_run feature where events would be handled by hidden labels 2012-10-24 16:10:38 +00:00
Robert Osfield
f9fd4342ba From Stephan Huber, "attached you'll find the latest versions of the QTKit + the AVFoundation-plugin, some changes to osgPresentation and a small enhancement für ImageIO.
I fixed some bugs and did some more tests with both of the video-plugins. I integrated CoreVideo with osgPresentation, ImageStream has a new virtual method called createSuitableTexture which returns NULL for default implementations. Specialized implementations like the QTKit-plugin return a CoreVideo-texture. I refactored the code in SlideShowConstructor::createTexturedQuad to use a texture returned from ImageStream::createSuitableTexture.

I did not use osgDB::readObjectFile to get the texture-object, as a lot of image-related code in SlideShowConstructor had to be refactored to use a texture.  My changes are minimal and should not break existing code.

There's one minor issue with CoreVideo in general: As the implementation is asynchronous, there might be no texture available, when first showing the video the first frame. I am a bit unsure how to tackle this problem, any input on this is appreciated.

Back to the AVFoundation-plugin: the current implementation does not support CoreVideo as the QTKit-plugin supports it. There's no way to get decoded frames from AVFoundation stored on the GPU, which is kind of sad. I added some support for CoreVideo to transfer decoded frames back to the GPU, but in my testings the performance was worse than using the normal approach using glTexSubImage. This is why I disabled CoreVideo for AVFoundation. You can still request a CoreVideoTexture via readObjectFile, though.
"
2012-10-24 10:43:01 +00:00
Robert Osfield
1591fe09f3 Added osgGA::Device class for integration of both physical and virtual devices.
Added template readFile(..) function to make it more convinient to cast to a specific object type.

Added support for osgGA::Device to osgViewer.

Added sdl plugin to provides very basic joystick osgGA::Device integration.
2012-10-23 16:15:03 +00:00
Robert Osfield
f9ad1e5673 Added mutex lock to Uniform::addParent()/removeParent(). 2012-10-22 16:21:04 +00:00
Robert Osfield
1872137d88 Added serializers for osgGA 2012-10-12 14:51:08 +00:00
Robert Osfield
ad926d7265 Removed the insert of requests in the ImageSequence::_filesRequested data structure so that it always requests files, leaving it up the ImagePager to decide to track duplicates 2012-10-09 16:14:21 +00:00
Robert Osfield
9fab99ddd9 From Wang Rui, "I modified the Serializer header to add a UPDATE_TO_VERSION_SCOPED
macro, which could set version within brackets and reset it after
that. All related serializers are also modified so that the
backward-compatibility bug reported by Farshid can be fixed.
"

From Robert Osfield, removed the use of osg::Referenced and creating the proxy object on the heap.
2012-10-09 16:05:50 +00:00
Robert Osfield
16de7e9f33 From Wang Rui, "I've added CDATA tag support to XmlParser so that we can keep user
data (e.g., GLSL shader texts) in XML files without parsing them. This
will be necessary for the coming-soon effect compositor submission.
:-)"
2012-10-08 16:14:23 +00:00
Robert Osfield
7244e97850 From Aurelein Albert, "Under some Visual Studio configuration, I get compile error on "lib3ds_io.c" due to use of these kind of conversion :
b[1] = uint8_t((w & 0xFF00) >> 8);

I replaced it with :

    b[1] = (uint8_t)((w & 0xFF00) >> 8);

And it compiles fine
"
2012-10-08 15:10:56 +00:00
Robert Osfield
4235169d41 From Gill Peacegood, "In the attached file I have changed the colour space used for writing images to match the one used for reading images. Also this color space does not make subtle changes to the original colours which i think is probably what most people intend when writing an image and is more consistent with other plugins.
The effect is that an image that is written does not have a noticeably different colour when it is read back."
2012-10-08 12:00:53 +00:00
Robert Osfield
232bda3828 From Oren Fromberg, ""
--This line, and thosAttached is an update to ReaderWriterDAE.cpp/h and daeReader.cpp/h that implements

osgDB::ReaderWriter::ReadResult

ReaderWriterDAE::readNode (std::istream&, const osgDB::ReaderWriter::Options*)

This virtual function had never been implemented in ReaderWriterDAE. I implemented this function because the DAE plugin could not load files from other ReaderWriter derived objects that use protocol handlers.

I have updated function declarations in the header to have identical signatures with the base class declarations that include the default parameter.


readNode (std::istream&, …) is nearly identical to readNode(const std::string &, …) except it uses a new private function to convert the file from standard input:

bool daeReader::convert( std::istream& fin )

When this function is called fileURI is the string “from std::istream” to make the user aware where the file is coming from. Then instead of calling

_dae->open(fileURI)

we call

_dae->openFromMemory(fileURI, buffer.data())

Where buffer.data() is a pointer to the dae file text in memory.


Other changes include private functions to clear caches and to consolidate redundant code that appears between the two convert functions.


e below, will be ignored--

M    src/osgPlugins/dae/ReaderWriterDAE.cpp
M    src/osgPlugins/dae/daeReader.cpp
M    src/osgPlugins/dae/ReaderWriterDAE.h
M    src/osgPlugins/dae/daeReader.h
2012-10-08 11:54:40 +00:00
Robert Osfield
b742a9e71a From James Athey, "I've attached a new osgDB ReaderWriter that can read Khronos Texture Files
(KTX).  The KTX file format is straightforward and designed to be easy to
use in OpenGL.

http://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
http://www.khronos.org/opengles/sdk/tools/KTX/

The attached plugin can read:

* 1D, 2D, and 3D textures
* uncompressed and compressed images
* mipmapped and non-mipmapped textures
* little-endian and big-endian files
* textures from files as well as seekable istream objects

It does not handle:

* array textures (not supported by the ReaderWriter API)
* cubemap textures (not supported by the ReaderWriter API)
* the "KTXorientation" key-value pair; support could be added later (see
the file format spec for more information)
* non-seekable istream objects (would require more complicated memory
management)
"
2012-10-08 11:10:25 +00:00
Robert Osfield
47c5ddbce5 Improved ImageSequence's handling of seek() and added a simply hack to ImagePager to prevent the number of requests accumulating. 2012-10-05 10:37:36 +00:00
Robert Osfield
23786604c6 From Stephan Huber, "attached you'll find a fix for Registry.cpp not using the QTKit-plugin for video-files. W/o this fix you had to preload the plugin to open movie-files." 2012-10-04 13:45:54 +00:00
Robert Osfield
1796d55bea From Stephan Huber, OSX and iOS Video support via a QTKit plugin from OSX 10.7 and before, and an AVFoundation plugin for iOS and OSX10.8 and later. 2012-10-02 14:07:12 +00:00
Robert Osfield
0dbafcc316 From Leigh Stivers, "We had this problem which shows up with nVidia's latest Quadro driver, 305.93 - and older drivers when the nVidia's setting "Thread Optimization" was turned on, running Windows 7. The symptom, is that after creating a first view and using it, and then creating a second view, the first view will never render anything but black.
What happens is this:
A view is created, and then the viewers thread is created and runs.
The setReleaseContextAtEndOfFrameHint is true.
To create a second view, the viewer is setDone(true), and we wait for the thread exit.

At this point, inside the ViewerBase::RenderingTraversals code, there are places where it reads "if(_done) return;"

The problem, is that it won't reach the code that will releaseContext().

Apparently, this driver won't let any other thread to makeCurrent(), if another thread (dead or not) has ownership.  So when the Viewers is re-started, the first view won't be able to use the gc.

The change attached (against rev 13153) corrects this."
2012-09-28 16:36:42 +00:00
Robert Osfield
4896edda56 From Thomas Hogarth, "Apple have decided in their eternal wisdom to do away with separate depth and stencil buffers on iOS from version 5 and above.
Attached are changes to GraphicsWindowIOS.mm to support setting up the new buffer type when compiling for iOS5,
also attached is a small change to FrameBufferObject.cpp to report support for packed depth stencil via the
GL_OES_packed_depth_stencil extension.

For anyone reading this you can attach a packed depth stencil to your FBO like so

_rttCamera->attach( osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, GL_DEPTH24_STENCIL8_EXT );

Luckily GL_DEPTH24_STENCIL8_EXT happens to have the same value as iOSs GL_DEPTH24_STENCIL8_OES"
2012-09-27 08:34:56 +00:00
Robert Osfield
0e8bcc9027 From Frederic Bouvier, "fix PNG write for images with bits per components different than 8 that was hard coded." 2012-09-24 10:10:28 +00:00
Robert Osfield
ea631c777d From Aurelien Albert, "In the DXF plugin, DXF layers are decoded and each layer is added in a separate group, which is very usefull to retrieve a layer or display a list of all layers in the aplication.
But the layers are not always children of the "model root" node : there can be a matrix transform between "model root" and "layers parent", so I've added the name "Layers" on the node which contains all layers to easily retrieve the layers groups from application code."
2012-09-20 14:06:01 +00:00
Robert Osfield
01c7d87b1a From Farshid Lashkari, Added GLBeginEndAdapter::reset(), and _overallNormalAssigned, _overallColorAssigned flags to avoid the GLBeginEndAdapter adapter setting colour and normals when none has been assigned. 2012-09-20 11:18:19 +00:00
Robert Osfield
d511288718 From Ulrich Hertlein, "attached is a patch to src/osgViewer/CMakeLists.txt that inverts the logic of when to use
Cocoa and when to use the old Carbon interface for the windowing system.

The old code had to be modified for every new OS X release to default to Cocoa.
The new code uses Carbon for <= OS X 10.4 and Cocoa on everything else."
2012-09-20 11:16:02 +00:00
Robert Osfield
b32cf216a7 Added ReadQueue::size() method to help with debugging. 2012-09-20 11:14:10 +00:00
Robert Osfield
5d5cf26138 Added osgDB::getSortedDirectoryContents and osgDB::FileNameComparator to help with sorting directory contents into alphabetic and numerical order. 2012-09-12 16:02:02 +00:00
Robert Osfield
cfe36876d4 Converted sorting of directory contents across to use the new osgDB::FileNameComparator and osgDB::getSortedDirectoryContents() 2012-09-12 11:09:41 +00:00
Robert Osfield
55d03d5b34 Added setting of the input range of the event state based on the master cameras viewport. 2012-09-07 09:31:26 +00:00
Robert Osfield
53405c118a Added check so not intialization is down when you select the current camera manipulator 2012-09-07 08:33:24 +00:00
Robert Osfield
0b778533c8 From Piotr Domagalski, "I've added reading of node names ('DEF' element) to the VRML reading plugin. The changes were based on trunk's version of the plugin." 2012-09-06 13:53:58 +00:00
Robert Osfield
46104008c7 From Piotr Domagalski, "I've rewritten some bits of the STL plugin in order to support ASCII STL files with multiple named solids (reading and writing). The names are also used as OSG nodes names.
- Also, a 'dontSaveNormals' was added. It allows to ignore normals when writing an STL file. For example, it is useful for me when writing an STL file for CFD simulations.

- Some comments and code formatting were improved (to be consistent with the formatting already used in the plugin).

- With 'separateFiles' option files are now named fooX.stl instead of foo.stlX

The changes have been tested on various STL, both ASCII and binary found on the net. The change was based on the trunk branch."

From Robert Osfield, changed assert in Piotr's code to a runtime check warning report.
2012-09-06 13:48:17 +00:00
Robert Osfield
39dcea9ebb From Colin McDonald and Robert Osfield, converted Traits::sharedContext from GraphicsContext* to osg:observer_ptr<GraphicsContext> to prevent dangling pointer issues. 2012-09-05 21:03:41 +00:00
Robert Osfield
63444f648f Fixed inappropriate comment 2012-09-05 13:51:34 +00:00
Robert Osfield
f5a3c40934 Moved the OSG_INIT_SINGLETON_PROXY macro into include/osg/Object to make it more generally useful and added it's usage into the RenderBinPrototypeList initialization. 2012-09-05 13:48:23 +00:00
Robert Osfield
e8c4a6785c From Andreas Ekstrand, The attached ESRIShape.cpp contains fixes for comparing calculated byte sizes with the content length from the record header. According to the ESRI Shape documentation (http://www.esri.com/library/whitepapers/pdfs/shapefile.pdf), the content length is specified in 16 bit words, which is why I have multiplied it by 2 when comparing to byte sizes. Note that the comparison in line 813 is made with a fix number of 16-bit words so it hasn't been changed.
This fixes problems with PolygonZ records where the previous code was reading past the end of the record since it thought it had M values even if it didn't. I suspect the problem that James McGlone had back in 2006 was the same but reversed, when he tried to simply comment out the check, which was a (correctly) refused submission.""
2012-09-05 10:24:10 +00:00
Robert Osfield
a5478cf910 From Nico Kruithof, "There is a small typo in the ShapeDrawable code for a sphere. There was a gl.Begin(GL_QUAD_STRIP) that was never closed, nor used.
"
2012-09-05 10:19:01 +00:00
Robert Osfield
5c9a302beb Added GL_RGBA8 and GL_RGBA16 entries to the Image::computePixelFormat() and improved he readability of the method by inserting line spacing. 2012-09-05 09:08:25 +00:00
Robert Osfield
0172bacdf4 From Brad Christiansen, changed OSG_INFO to OSG_DEBUG to quieten down volume of messages in INFO 2012-09-04 08:21:09 +00:00
Robert Osfield
568aeef975 From Brad Christiansen, "fix for the NVTTImageProcessor. When the code was updated in revision 12912 a couple of typos where made. These cause a crash when compressing transparent images and mangled colours when compressing rgb images. " 2012-09-03 15:19:00 +00:00
Robert Osfield
0ce9407c69 From Lilin Xiong, " there is a small bug in osgDB::readNodeFiles(std::vector<std::string>& fileList,const Options* options) in file ReadFile.cpp line 85:
osg::Node *node = osgDB::readNodeFile( *itr , Registry::instance()->getOptions() );
   It should be:
   osg::Node *node = osgDB::readNodeFile( *itr , options );"
2012-09-03 08:30:01 +00:00
Robert Osfield
f13dd3d75d Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
Robert Osfield
8961d45ebf From Wang Rui, "This patch fixes a problem of the osg::Program serializers that can't
save/load GeometryInputType data correctly. The bug is initially found
by John Kelso."
2012-08-29 16:48:27 +00:00
Robert Osfield
e489767f71 Fixed bug in GLBufferObjectSet::discardAllDeletedGLBufferObjects() and GLBufferObjectSet::flushDeletedGLBufferObjects(double currentTime, double& availableTime)
where the NumberActiveGLBufferObjects was errneously being incremented by numDiscarded.

M    osg/BufferObject.cpp
2012-08-23 15:06:27 +00:00
Robert Osfield
58b66be7b7 Added check against the Camera NodeMask to decide whether it's appropriate to test for events on that camera. 2012-08-21 09:45:24 +00:00
Robert Osfield
284f410436 Added ShadowSettings::s/getMaximumShadowMapDistance(double) property, usage of these property in ViewDependentShadowMap,
and setting of it with --max-shadow-distance <double> in the osgshadow example.
2012-08-15 12:40:48 +00:00
Robert Osfield
52861ecbb0 Added a mutex to protect the removal and addition of Uniform and Program to StateSet to avoid parents being invalidated when multi-threading. 2012-08-14 20:15:00 +00:00
Robert Osfield
fb83c2b061 Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map. 2012-08-03 16:14:14 +00:00
Robert Osfield
42cb311f41 Added FireGL to prefernce list for use glGenerateMipMap 2012-07-24 09:05:04 +00:00
Robert Osfield
2e611be9c9 Fixed build 2012-07-23 08:15:57 +00:00
Robert Osfield
0a746faa2d Introduced Texture::Extensions::s/getPreferGenerateMipmapSGISForPowerOfTwo() flag that defaults to false for Radeon, true elsewhere.
This is used to workaround mipmapping bugs with ATI/AMD cards.
2012-07-12 16:41:53 +00:00
Robert Osfield
2f86ac1896 Fixed indentation 2012-07-11 14:36:14 +00:00
Robert Osfield
86db687bce Replaced use of now deprecated methods. 2012-07-10 16:20:32 +00:00
Robert Osfield
269d360484 Enabled the use the getReceivesShadowTraversalMask(). 2012-07-10 16:11:40 +00:00
Robert Osfield
b4d397cfd7 Moved mask settings into ShadowSettings 2012-07-10 15:50:46 +00:00
Robert Osfield
4b220d4fd7 Changed updateCamera(Camera*) to updateCamera(Camera&) to make it clear that a valid Camera object should be passed in. 2012-07-09 17:49:04 +00:00
Robert Osfield
65ab874143 From Riccardo Corsi, introduced CameraManipulator::updateCamera() method that allows more Camera properties to be controlled by the CameraManipulator. 2012-07-09 17:32:13 +00:00
Robert Osfield
f784884fd1 Refactored the way that the static Scene cache is managed by moving all the functionality into a SceneSingleton 2012-06-25 16:31:36 +00:00
Robert Osfield
a821a1cbbc Restructed the way that the global notify variables are initialized to avoid problems with multi-threaded initialization of these variables. 2012-06-22 16:21:08 +00:00
Robert Osfield
fc4aeac75b Fixed spelling of FileNameComparator 2012-06-16 09:08:05 +00:00
Robert Osfield
59133b43d3 Moved the frame() event into the event traversal after then events and their state have been accumulated. 2012-06-15 09:04:32 +00:00
Robert Osfield
1dc215a1da Added FileNameComparator to sort the filenames in an ImageSequence into alphanumerical order so that it can handle the numerical ordering found in screenshot numbered sets of files 2012-06-12 20:15:58 +00:00
Robert Osfield
4ab8cdb746 Enabled 6 ImageThreads in the ImagePager 2012-06-12 18:29:03 +00:00
Robert Osfield
c1a3ab2a5b Commented out the disabling of use of PBO's in ImageStream, and disabled the use ClientStoreHint in Present3D. 2012-06-12 10:31:50 +00:00
Robert Osfield
2faeaf553b Added support for setting the <image> paging_mode property to PRE_LOAD_ALL_IMAGES, PAGE_AND_RETAIN_IMAGES or PAGE_AND_DICARD_IMAGE for osg::ImageStream,
with PAGE_AND_DICARD_IMAGE set as the default.
2012-06-11 19:54:07 +00:00
Robert Osfield
c39ee015d6 Added ImageStream support to <image> and <stereo_image> tags in .p3d 2012-06-08 10:26:23 +00:00
Robert Osfield
5d3cb4f754 Added osg::ImageSequence support into osgPresentation::SlideShowConstructor and the associated <image> tag in .p3d. 2012-06-08 04:18:28 +00:00
Robert Osfield
2200ebfbe1 From Wang Rui, "A very small but maybe fatal problem was found when I saved models with shader and uniforms (with new double types support) to osgb format and tried to read it again. The application will crash here. And the serializer file should be slightly changed to fix it. Please replace the original file in osgWrappers/serializers/osg/Uniform.cpp." 2012-05-25 16:07:11 +00:00
Robert Osfield
1dbb0a7a82 Added Dragger::get/setActivationMouseButtonMask(uint). 2012-05-25 15:32:51 +00:00
Robert Osfield
c21f1f488f From Jaap Glas, "Added a default parameter to the following constructor in TabPlaneDragger
and TabPlaneDragger.cpp:

TabPlaneDragger(float handleScaleFactor=20.0f);

The reason for this is that the default OSG tab sizes are way bigger than
those we used in our application so far. And since handleScaleFactor_
is already a (constant) class member, I see no objection against making
it user defined."
2012-05-25 08:56:25 +00:00
Robert Osfield
a28907a67f From Jaap Gas, added missing break, and missing removeDraggerCallback. 2012-05-24 18:15:44 +00:00
Robert Osfield
45c6ba0b73 From Mathias Froehlich,"Attached is a change to the ac3d model loader as of rev 11498, that uses
indexed draws instead of plain array draws to save some amount of main memory.
Draw performance does not change with the nvidia binary blob as well as with
the open source drivers."
2012-04-20 10:01:50 +00:00
Robert Osfield
18b5e2a9b8 From John Kaniarz, "Here's a patch to add new extensions for tessellation shaders to the GLSL
plugin." "I went with .tctrl and .teval for the shader extensions."
2012-04-20 09:53:41 +00:00
Robert Osfield
a5cd9c0630 Changed #ifdef __IPHONE_4_0 to #if defined(__IPHONE_4_0) to fix error that Clang compile warning highlighted 2012-04-19 14:34:28 +00:00
Robert Osfield
c3bfa67576 Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT set to OFF. 2012-04-19 13:18:58 +00:00
Robert Osfield
9045813aab Added missing getUniformBlocks implmentation 2012-04-19 10:10:26 +00:00
Robert Osfield
97e4ad473b Refactored the handling of GLES adaptations of the 1,2,3,4 internal formats and added handling of GL_RGB8_OES and GL_RGBA8_OES. 2012-04-18 10:16:09 +00:00
Robert Osfield
01beb82041 From Mathias Froehlich, "Attached is a change to the slow path geometry dispatch tables that allows the
use of 3 component float color vectors."
2012-04-18 09:56:00 +00:00
Robert Osfield
96effb3690 From Martin Naylor, "Please find attached a fix for the STD library(tested under Windowsx64
VS2008) when atomiccounter is found but not used."
2012-04-06 11:29:29 +00:00
Robert Osfield
95cac0b549 From Ulrich Hertlein, Fix for MatrixTemplate compile errors 2012-04-06 10:42:17 +00:00
Robert Osfield
5e315d5fab From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well." 2012-04-05 13:53:47 +00:00
Robert Osfield
6a40df7b7d Added check to avoid accessing pointer past the end of the string. 2012-03-30 10:10:27 +00:00
Robert Osfield
c0bd5cda99 From Magnus Kessler, typo and documentation fixes 2012-03-29 15:08:15 +00:00
Robert Osfield
ba2432ca45 From Cedric Pinson, "I Updated the ply plugin to support alpha color in files. Plus I updated it to use by default an alpha of 1.0 instead of 0 when no alpha is specified.
Last changes is to divide byte color by 255.0 instead of 256.0."
2012-03-29 14:58:00 +00:00
Robert Osfield
aab27e106c From David Callu, "Here an update of osg::Uniform :
- add non square matrix
- add double
- add all uniform type available in OpenGL 4.2
- backward compatibility for Matrixd to set/get an float uniform matrix
- update of IVE / Wrapper ReadWriter

implementation of AtomicCounterBuffer based on BufferIndexBinding

add example that use AtomicCounterBuffer and show rendering order of fragments,
original idea from geeks3d.com."
2012-03-29 09:43:12 +00:00
Robert Osfield
59d6931b59 Added int packing parameter to Image::readPixels(..) 2012-03-29 08:27:21 +00:00
Robert Osfield
eb9f545d67 Fixed potential memory leak 2012-03-23 11:20:17 +00:00
Robert Osfield
1feea279a5 From Luc Frauciel, "I've encoutered a nasty group of dae which are incompatible with dae plugins (and probably collada schema ) in 4 different ways :
1)  they use direct link to texture

-> this is already handle by current plugin : OK

2)  they defined colors with only 3 color components

->  it leads to a crash when trying to acces to the fourth component
 I fixed that

3)  they contain empty primitive lists

-> reading is ok, but osgviewer crashes when trying to display the geometries
The reason is that osg assume that  DrawElementsare never empty (blunt acces to DrawElements.front() in PrimitiveSet.cpp)
I corrected this (on the plugin side), but I wonder :
Is it the responsability of plugins to create non empty DrawElements, or of osg core not to crash when they occur ?
If the responsability is on the osg core side, I can submit a patch to PrimitiveSet.cpp regarding that aspect.

4)  they use a material binding scheme not supported by the plugin

->I've implemented a mechanism to handle this binding scheme

You will also find in the patch an example of these evil dae and comments on the offending elements.
They seems to be produced by ComputaMaps (www.computamaps.com)
They load well in Google Earth
"
2012-03-23 11:16:01 +00:00
Robert Osfield
1227f3f620 From Ulrich Hertlein, "as discussed on osg-users there is an issue with clang++ on OS X and iOS that results in
the following error:

Users/stephan/Documents/Projekte/cefix/cefix/ios/../../libs/ios/include/OpenThreads/Atomic:244:48:
error: cannot initialize a parameter of type 'void *' with an lvalue of
type 'const void *const'
   return __sync_bool_compare_and_swap(&_ptr, ptrOld, ptrNew);

This can be solved by a cast to '(void*)ptrOld'.  This should be benign since both
'ptrOld' and 'ptrNew' are only read and the cast is in fact in place for all other
implementations as well.

On OS X the cast compiles cleanly on both g++ (i686-apple-darwin11-llvm-g++-4.2 (GCC)
4.2.1) and clang++ (Apple clang version 3.1 (tags/Apple/clang-318.0.54)).
"
2012-03-23 10:24:50 +00:00
Robert Osfield
5fc6f0a796 As per Ulrich Hertlrein's suggestion, changed APPLE_PLATFORM_SDK_CANONICAL_NAME to OSG_OSX_SDK_NAME. 2012-03-23 10:21:51 +00:00
Robert Osfield
c2ae14f94d From Erik den Dekker, "
IF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.7.sdk")
...

            ELSEIF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.5.sdk" OR ${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.6.sdk")

...

ELSEIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
...

            ELSE()

...

            ENDIF()


Which is fragile because XCode could be installed into another directory than /Developer. (In case XCode is not installed into the /Developer directory CMake can automatically resolve the path via command line utility ${CMAKE_XCODE_SELECT} --print-path)

This issue bites me currently because the latest XCode (Version 4.3.1 - 4E1019) installed through the Mac App Store is per default installed in "/Applications/Xcode.app/Contents/Developer" and hence the 10.7 SDK in "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk"

Searching the web to find the proper way to determine the version of the Platform SDK programmatically, I found no standard way. I came up with 2 options myself:

1) Parse the path string to extract the version number

2) Read a value from the SDKSettings.plist found in the root of each SDK  (e.g., "defaults read ${CMAKE_OSX_ROOT}/SDKSettings.plist CanonicalName" gives "macosx10.7")

I implemented the last option and verified that at least the following Mac OS SDKs (10.3.9, 10.4, 10.5, 10.6, 10.7) support this method. It also looks reasonably future proof. An additional benefit of this method is that it also seems to be compatible with iOS and iOS Simulator SDKs (at least for version 5.1, but I assume this also applies to older versions). This is interesting because the CMake infrastructure to build OSG for iOS currently still contains similar hard-coded paths and even requires you to manually change the cmake file to build for another iOS SDK version. In the near future I hope to address these issues, but I haven't been able to try this yet."
2012-03-23 10:18:27 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
f551c3dcec From David Callu, "just a typo fix that break the compilation under windows" 2012-03-21 14:08:07 +00:00
Robert Osfield
c3a0a8ddc3 Added Traits::getContextVersion(uint,uint) 2012-03-21 11:36:54 +00:00
Robert Osfield
2f2908b7eb Removed inappropriate warning 2012-03-20 12:01:02 +00:00
Robert Osfield
f51bb8bc70 Replaced && with & to address error in handling bitmask 2012-03-20 11:18:45 +00:00
Robert Osfield
41863ecbb6 From Lukasz Izdebski, Added StencilTwoSided support to ive plugin 2012-03-19 09:49:41 +00:00
Robert Osfield
9c04527cbe Fixed the order of setting of CenterMode 2012-03-16 13:22:20 +00:00
Robert Osfield
e5b5494fe1 From Wang Rui, "I'd like to submit a slightly modified version of the ViewDependentShadowMap. It includes two fixes: one is in ComputeLightSpaceBounds::update(), which changes the statement "if (v.z()<0.0f)" to "if (v.z()<-1.0f)" as clipping space coordinates should be transformed to [-1, 1] and should not be discarded unless they go beyond the range; the other is in ViewDependentShadowMap::computeShadowCameraSettings(), in which I changed the line:
viewMatrix.makeLookAt(frustum.center+positionedLight.lightDir*zMin, frustum.center, lightUp);
to
viewMatrix.makeLookAt(frustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp);

The reason I've done such a change is that for huge scenes like a city on the earth, the values of frustum.center can be extremely large, but zMin may be very small (e.g., when model depth in light coords equals the model radius by chance) in some cases so the result of (eye - center) might jiggle while moving around the shadow scene and thus make the shadow map suddenly disappear some time. The small change here also considers the effect of zMax to avoid such problems.

"
2012-03-14 16:42:07 +00:00
Robert Osfield
7977b31577 Moved static initializers into global scope to prevent problems with using exit(). 2012-03-12 14:22:48 +00:00
Cedric Pinson
df82754203 Changed osgAnimation::StackedTransform::update(t). It can now be used for custom usage 2012-03-11 22:05:29 +00:00
Robert Osfield
5e105d2fc4 From Chuck Seberino, "Attached are modified versions of RotateCylinderDragger and Projector files that clean up the use of _onCylinder / isProjectionOnCylinder().
I have also made changes to the RotateCylinderDragger to provide a cylinder ring with a thickness.   It is totally optional, but IMHO makes the default behavior work better than a solid cylinder (which typically obscures the geometry you are trying to drag).  Gives it a bit more to grab, especially in the case where eyepoint and cylinder axis are near parallel.
"
2012-03-09 10:20:23 +00:00
Robert Osfield
fef2628d00 From Farshid Lashkari, "I've added support for reading contents of cubemap textures to the osg::Image::readImageFromCurrentTexture method. I added a new parameter to the method for specifying which face of the cubemap to read." 2012-03-08 16:05:17 +00:00
Robert Osfield
71893c46e5 From Olaf Flebbe, "Appended now a bugfixed proposition for the Win7 Multitouch Support.
Now examples/osgmultitouch really works ;-)

Based on yesterdays trunk.

* It should now work with all Visual Studio Versions.
* WIN_VER is left as-is
* I added the missing declarations from a recent SDK, if not supplied by the SDK
* If someone chooses to update WIN_VER, the declarations should not break.
* All API Calls are runtime detected.
* No CMake Variable, Support is enabled automatically ."
2012-03-07 09:32:38 +00:00
Robert Osfield
17ba6f0a24 From Guillaume Millet, "Please find a small fix to avoid crash of texture Atlas builder in case of textures with NULL image.
If an object is comming with texture and NULL image, the texture atlas builder crash when sorting textures according to texture height.
The fix is to skip textures with NULL image when inserting textures in the builder texture list.
"
2012-03-06 10:35:57 +00:00