Warning, can't assign attribute binding as no has been array assigned to set binding for.
I think those are ive's with bumpmaps, but I have not checked yet. The problem is in
OpenSceneGraph\src\osgPlugins\ive\Geometry.cpp
where the code tries to set Normalize and Binding for a missing Array.
I think that code can safely be skipped, considering the write function has a hardcoded write when the array is missing. (introduced in svn rev 13488)
modified file (OpenSceneGraph\src\osgPlugins\ive\Geometry.cpp) attached in Zip"
svn 13587 From David Callu, warning fixes and removal of spaces at end of lines.
this can be fixed by adding a space before the comment opening /*.
full modified file (openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h) attached in zip
Regards, Laurens.
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(71): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(73): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(211): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(213): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)"
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram.
Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet. Previously these were being
called and breaking the ability to attached state to Camera's StateSet.
1. Check the bit depth of the passed Image and return an error if not 8 or 16. (not fully featured, but still an improvement over hard coded 8bit for everything)
2. Endian swap 16bit image data when on a little endian architecture.
"
"The idea of this new OpenGL feature is :
- set RestartIndex = "n"
- draw elements strip
-> when the index is "n", the strip is "stopped" and restarted
It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.
The idea a an OSG StateAttribute is :
Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :
-RootNode <= "PrimitiveRestartIndex=0" // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual
With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.
The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.
To solve this, I think there is two ways :
1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management
2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
"The attached file contains:
- a per-context read counter in GLBufferObject::BufferEntry
- a global client counter in BufferData
- the glue between Texture* and Image client counter
"
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.
The default behaviour stay the same.
There is a few new methods on osg::State :
- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
I just added a field version_ to read it at the beginning and added extra code to check it and read the extra field if needed and read the good filename"
been removed in the most recent versions of libavcodec/ffmpeg. You're
already using avcodec_open2() elsewhere, but one appears to have been
missed. The change is trivial:
[skynet](0) $ svn diff
Index: src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp
===================================================================
--- src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp (revision 13355)
+++ src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp (working copy)
@@ -109,7 +109,7 @@
// m_context->flags |= CODEC_FLAG_TRUNCATED;
// Open codec
- if (avcodec_open(m_context, p_codec) < 0)
+ if (avcodec_open2(m_context, p_codec, NULL) < 0)
throw std::runtime_error("avcodec_open() failed");
}
[skynet](0) $
I've applied similar changes this year to many other packages, including
cheese, blender, linphone, ad nauseam. It's been tested by verifying that
with my patch, OSG builds against the newest libavcodec and ffmpeg, whereas
otherwise it does not.
The modified src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp is attached. It
originates in svn trunk revision 13355. Thanks!"
// A custom class
namespace CustomDomain {
class MyGroup : public osg::Group
{
public:
META_Node( CustomDomain, MyGroup );
void setMyName( const std::string& n );
const std::string& getMyName() const;
void setMyID( int id );
int getMyID() const;
...
};
}
// The serialization wrapper using a custom domain name
REGISTER_CUSTOM_OBJECT_WRAPPER( MyDomain,
CustomDomain_MyGroup,
new CustomDomain::MyGroup,
CustomDomain::MyGroup,
"osg::Object osg::Node osg::Group CustomDomain::MyGroup" )
{
ADD_STRING_SERIALIZER( MyName, std::string() );
{
UPDATE_TO_VERSION_SCOPED( 1 ); // Updated for a new domain version
ADD_INT_SERIALIZER( MyID, 0 );
}
}
Save the class instance as follows:
osgDB::writeNodeFile( *myGroup, "serializer_test.osgt", new osgDB::Options("CustomDomains=MyDomain:1") );
The output file will include the domain version definition and all the class data, and can be read back. We can also force setting the domain version by the CustomDomains option while reading the saved files. If we save the class instance without any options, MyID will be ignored because the default domain version is 0.
This may help third-party libraries like osgEarth to maintain their own serializers without regarding to the OSG soversion changes.
Another feature added is a more robust binary format, which in fact adds a size-offset at each block's beginning. When there are problems or unsupported data types while reading, we can now directly jump to the block end indicated by the offset value. So a .osgb file will automatically ignore bad data and read remains as normal (at present it will fail at all). This feature will not break the backward compatibility, and can be disabled by setting "RobustBinaryFormat=false" while writing out.
Hope these changes can work smoothly with present and future community projects. Maybe we should also consider have an osgserializer example to test and demonstrate all things we can do now."
a few modifications to these files:
- applications/present3D/Cluster.cpp
- src/osgDB/FileUtils.cpp
The changes are needed to fix a few platform specific things such as the
absence of stat64, int/socklen_t differences, etc... and are in the same
line as Linux, Apple and FreeBSD specific checks.
I have attached the modified files; the original patches to 3.0.1 are
also visible here if you find it more convenient:
http://dl.wolfpond.org/dports/graphics.osg/dragonfly/patch-applications_present3D_Cluster.cpphttp://dl.wolfpond.org/dports/graphics.osg/dragonfly/patch-src_osgDB_FileUtils.cpp
With these changes, osg 3.0.1 is able to be built and packaged on DragonFly
whereas it previously failed to compile."
This is because Qt auto repeats keyboard events, so multiple calls are made to GLWidget::keyPressEvent and GLWidget::keyReleaseEvent by Qt, and subsequently translated to OSG events.
The way to solve this is ignoring key released auto repeated events (see http://qt-project.org/doc/qt-4.8/qkeyevent.html#isAutoRepeat), so multiple KEYDOWN events are fired, but only one KEYUP.
I attach a modified osgQt/GraphicsWindowQt.cpp with this change."
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.
Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.