Commit Graph

2200 Commits

Author SHA1 Message Date
OpenSceneGraph git repository
78d232edaf Merge pull request #254 from tomhog/topic-gles3-ios
Topic gles3 ios
2017-05-10 11:13:11 +01:00
Chris White
1f05290982 Added clarifying comments in examples/osggeometry
Per reviewer feedback
2017-05-09 15:51:24 -04:00
Chris White
6df273a865 Turned off lighting in examples/osggeometry
This way you can see the image and the points even if you view them
close to edge-on.
2017-05-09 15:51:24 -04:00
Robert Osfield
8b2f61ec2a Addeed support for GLES shaders 2017-05-08 12:27:07 +01:00
Thomas Hogarth
2ce5238cf7 Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds) 2017-05-04 18:17:30 +01:00
Thomas Hogarth
fe0b53d7f5 Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3 2017-05-04 00:24:46 +01:00
jamie robertson
f16167c3e8 osgbindlesstext example fix : needed to add "viewer.realize()" before the line "viewer.getCamera()->getGraphicsContext()" in order to get a valid graphics context, before viewer.run() is called. 2017-04-07 07:15:30 +01:00
Robert Osfield
43891d6cc1 Removed unneccessary EXT usage 2017-04-07 07:11:57 +01:00
Jamie Robertson
0e69fe6bc6 VS build fix 2017-04-07 07:09:24 +01:00
Konstantin Matveyev
0f04d2f032 Added dynamic update of Text3D test 2017-04-06 10:51:47 +01:00
Robert Osfield
b76e031b30 Experiment with transmitting large UDP massages 2017-03-30 18:21:02 +01:00
Robert Osfield
ad0434c415 Added --ifr-name name command line option to enable the broacaster to customize the ifreq.ifr_name 2017-03-30 17:02:37 +01:00
Robert Osfield
a6baf00956 Reordered command line parsing and replace throw with cout. 2017-03-30 13:21:05 +01:00
Robert Osfield
e2d4ebbe55 Build fixes 2017-03-30 12:55:58 +01:00
Robert Osfield
a292d99308 Build fix 2017-03-30 12:45:25 +01:00
Robert Osfield
80a13f1ac7 Added --address and --port command line parameters to osgoscdevice example 2017-03-30 12:20:45 +01:00
Robert Osfield
eb59590d77 Added handling of large shapes 2017-03-28 18:29:26 +01:00
Robert Osfield
9a786fd8be build fix 2017-03-28 18:03:16 +01:00
Robert Osfield
1691639d17 Fixed build 2017-03-28 17:45:54 +01:00
Robert Osfield
0b844bc72b Added StateSetManipulator to assist with QA. 2017-03-28 16:15:57 +01:00
Robert Osfield
e8349b69ca Fixed warnings 2017-03-28 10:17:44 +01:00
Robert Osfield
1beddd3d29 Fixed file endings 2017-03-23 19:36:01 +00:00
Thomas Hogarth
630af80635 Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders 2017-03-20 19:35:01 +00:00
Thomas Hogarth
b493657c47 Shaders now using vertex colors 2017-03-20 18:39:56 +00:00
Thomas Hogarth
74abb99b0e small compile fix for ios viewer example gles1 2017-03-20 18:39:56 +00:00
Thomas Hogarth
7ba2e728cd GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation 2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c More gles3 tweaks 2017-03-20 18:39:56 +00:00
Robert Osfield
266b57c821 Removed no longer required GL3 shaders as osgText itself now provides shaders 2017-03-18 18:09:12 +00:00
Robert Osfield
2ef8f00e91 Fixed GL3 core profile and shandard shaders to work with new osgText 2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d Improved handling of osgText::Text with and wihout shaders 2017-03-18 11:48:55 +00:00
Robert Osfield
5f407b3cc4 Added experimental --shaders path into osgtext example to test out using shaders for text rendering. 2017-03-14 10:43:52 +00:00
OpenSceneGraph git repository
75e4d85681 Merge pull request #211 from D-A-Heitbrink/master
Added support for unsigned 64 bit ints + some code for bindless textures
2017-03-11 11:58:20 +00:00
OpenSceneGraph git repository
50649fb2a2 Merge pull request #202 from nicokruithof/master
Fixed typo
2017-03-10 17:47:02 +00:00
Robert Osfield
9b32395772 Added --counter test 2017-03-07 13:35:03 +00:00
Robert Osfield
fee826412c Added --plain test to simply basic text testing 2017-03-07 09:13:29 +00:00
d-a-heitbrink
cfaf72bc56 removed some of the hard coded options in the main funct. 2017-03-01 18:12:46 -06:00
d-a-heitbrink
7b3fc0925c Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2017-03-01 16:12:49 -06:00
D-A-Heitbrink
69b8d01de6 Add files via upload 2017-03-01 15:33:19 -06:00
Robert Osfield
1290f1584a Removed old Text::GlyphQuads array code paths 2017-02-28 17:02:02 +00:00
Robert Osfield
138af70bd8 Merged the Text::GlyphQuads cooordinate arrays 2017-02-28 16:34:33 +00:00
Robert Osfield
0ec204f6e4 Added StateSetManipulator to osglogo. 2017-02-27 10:47:14 +00:00
Robert Osfield
04d23659b3 Added the option for changing the type of the GlyphQuads::Coords 2017-02-22 12:07:43 +00:00
Nico Kruithof
ec2cb81c65 Fixed typo
osg_ModeViewMatrix -> osg_ModelViewMatrix
2017-02-21 21:55:05 +01:00
Robert Osfield
378809f3a8 Added osgvolume command line option "--bg r g b a" to enable customization of the window background colour 2017-02-13 16:53:37 +00:00
d-a-heitbrink
98e0b7e41c missing CMakeLists 2017-01-13 09:57:32 -06:00
d-a-heitbrink
3d2f4ea404 Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers
Added new bindless texture example
2017-01-13 09:56:42 -06:00
Robert Osfield
e6052ef4b4 Added Dragger::applyAppropriateFrontFace(StateSet*) to make it easy to handle inverted matrices by toggling the FrontFace to sure the correct face is visible. 2016-11-11 17:18:13 +00:00
Robert Osfield
b5c071eed9 Moved shader file loading to a help function 2016-10-20 09:59:26 +01:00
Robert Osfield
c32e6c01ed Fixed shader filename 2016-10-20 09:46:47 +01:00
Robert Osfield
fda7c838a1 Added osgshaderpipeline example that will server as a testbed for automatically mapping fixed function pipeline to shaders 2016-10-19 20:26:26 +01:00