OpenSceneGraph git repository
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78d232edaf
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Merge pull request #254 from tomhog/topic-gles3-ios
Topic gles3 ios
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2017-05-10 11:13:11 +01:00 |
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Chris White
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1f05290982
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Added clarifying comments in examples/osggeometry
Per reviewer feedback
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2017-05-09 15:51:24 -04:00 |
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Chris White
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6df273a865
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Turned off lighting in examples/osggeometry
This way you can see the image and the points even if you view them
close to edge-on.
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2017-05-09 15:51:24 -04:00 |
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Robert Osfield
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8b2f61ec2a
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Addeed support for GLES shaders
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2017-05-08 12:27:07 +01:00 |
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Thomas Hogarth
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2ce5238cf7
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Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds)
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2017-05-04 18:17:30 +01:00 |
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Thomas Hogarth
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fe0b53d7f5
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Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3
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2017-05-04 00:24:46 +01:00 |
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jamie robertson
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f16167c3e8
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osgbindlesstext example fix : needed to add "viewer.realize()" before the line "viewer.getCamera()->getGraphicsContext()" in order to get a valid graphics context, before viewer.run() is called.
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2017-04-07 07:15:30 +01:00 |
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Robert Osfield
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43891d6cc1
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Removed unneccessary EXT usage
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2017-04-07 07:11:57 +01:00 |
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Jamie Robertson
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0e69fe6bc6
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VS build fix
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2017-04-07 07:09:24 +01:00 |
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Konstantin Matveyev
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0f04d2f032
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Added dynamic update of Text3D test
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2017-04-06 10:51:47 +01:00 |
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Robert Osfield
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b76e031b30
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Experiment with transmitting large UDP massages
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2017-03-30 18:21:02 +01:00 |
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Robert Osfield
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ad0434c415
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Added --ifr-name name command line option to enable the broacaster to customize the ifreq.ifr_name
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2017-03-30 17:02:37 +01:00 |
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Robert Osfield
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a6baf00956
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Reordered command line parsing and replace throw with cout.
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2017-03-30 13:21:05 +01:00 |
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Robert Osfield
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e2d4ebbe55
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Build fixes
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2017-03-30 12:55:58 +01:00 |
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Robert Osfield
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a292d99308
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Build fix
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2017-03-30 12:45:25 +01:00 |
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Robert Osfield
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80a13f1ac7
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Added --address and --port command line parameters to osgoscdevice example
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2017-03-30 12:20:45 +01:00 |
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Robert Osfield
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eb59590d77
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Added handling of large shapes
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2017-03-28 18:29:26 +01:00 |
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Robert Osfield
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9a786fd8be
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build fix
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2017-03-28 18:03:16 +01:00 |
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Robert Osfield
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1691639d17
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Fixed build
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2017-03-28 17:45:54 +01:00 |
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Robert Osfield
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0b844bc72b
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Added StateSetManipulator to assist with QA.
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2017-03-28 16:15:57 +01:00 |
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Robert Osfield
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e8349b69ca
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Fixed warnings
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2017-03-28 10:17:44 +01:00 |
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Robert Osfield
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1beddd3d29
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Fixed file endings
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2017-03-23 19:36:01 +00:00 |
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Thomas Hogarth
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630af80635
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Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
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2017-03-20 19:35:01 +00:00 |
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Thomas Hogarth
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b493657c47
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Shaders now using vertex colors
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2017-03-20 18:39:56 +00:00 |
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Thomas Hogarth
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74abb99b0e
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small compile fix for ios viewer example gles1
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2017-03-20 18:39:56 +00:00 |
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Thomas Hogarth
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7ba2e728cd
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GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
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2017-03-20 18:39:56 +00:00 |
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Thomas Hogarth
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3a6e28da9c
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More gles3 tweaks
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2017-03-20 18:39:56 +00:00 |
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Robert Osfield
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266b57c821
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Removed no longer required GL3 shaders as osgText itself now provides shaders
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2017-03-18 18:09:12 +00:00 |
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Robert Osfield
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2ef8f00e91
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Fixed GL3 core profile and shandard shaders to work with new osgText
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2017-03-18 11:48:55 +00:00 |
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Robert Osfield
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943beb220d
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Improved handling of osgText::Text with and wihout shaders
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2017-03-18 11:48:55 +00:00 |
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Robert Osfield
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5f407b3cc4
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Added experimental --shaders path into osgtext example to test out using shaders for text rendering.
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2017-03-14 10:43:52 +00:00 |
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OpenSceneGraph git repository
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75e4d85681
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Merge pull request #211 from D-A-Heitbrink/master
Added support for unsigned 64 bit ints + some code for bindless textures
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2017-03-11 11:58:20 +00:00 |
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OpenSceneGraph git repository
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50649fb2a2
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Merge pull request #202 from nicokruithof/master
Fixed typo
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2017-03-10 17:47:02 +00:00 |
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Robert Osfield
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9b32395772
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Added --counter test
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2017-03-07 13:35:03 +00:00 |
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Robert Osfield
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fee826412c
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Added --plain test to simply basic text testing
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2017-03-07 09:13:29 +00:00 |
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d-a-heitbrink
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cfaf72bc56
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removed some of the hard coded options in the main funct.
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2017-03-01 18:12:46 -06:00 |
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d-a-heitbrink
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7b3fc0925c
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Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
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2017-03-01 16:12:49 -06:00 |
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D-A-Heitbrink
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69b8d01de6
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Add files via upload
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2017-03-01 15:33:19 -06:00 |
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Robert Osfield
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1290f1584a
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Removed old Text::GlyphQuads array code paths
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2017-02-28 17:02:02 +00:00 |
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Robert Osfield
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138af70bd8
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Merged the Text::GlyphQuads cooordinate arrays
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2017-02-28 16:34:33 +00:00 |
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Robert Osfield
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0ec204f6e4
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Added StateSetManipulator to osglogo.
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2017-02-27 10:47:14 +00:00 |
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Robert Osfield
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04d23659b3
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Added the option for changing the type of the GlyphQuads::Coords
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2017-02-22 12:07:43 +00:00 |
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Nico Kruithof
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ec2cb81c65
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Fixed typo
osg_ModeViewMatrix -> osg_ModelViewMatrix
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2017-02-21 21:55:05 +01:00 |
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Robert Osfield
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378809f3a8
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Added osgvolume command line option "--bg r g b a" to enable customization of the window background colour
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2017-02-13 16:53:37 +00:00 |
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d-a-heitbrink
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98e0b7e41c
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missing CMakeLists
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2017-01-13 09:57:32 -06:00 |
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d-a-heitbrink
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3d2f4ea404
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Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers
Added new bindless texture example
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2017-01-13 09:56:42 -06:00 |
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Robert Osfield
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e6052ef4b4
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Added Dragger::applyAppropriateFrontFace(StateSet*) to make it easy to handle inverted matrices by toggling the FrontFace to sure the correct face is visible.
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2016-11-11 17:18:13 +00:00 |
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Robert Osfield
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b5c071eed9
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Moved shader file loading to a help function
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2016-10-20 09:59:26 +01:00 |
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Robert Osfield
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c32e6c01ed
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Fixed shader filename
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2016-10-20 09:46:47 +01:00 |
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Robert Osfield
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fda7c838a1
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Added osgshaderpipeline example that will server as a testbed for automatically mapping fixed function pipeline to shaders
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2016-10-19 20:26:26 +01:00 |
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