Robert Osfield
a2974de978
Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file.
2005-04-08 09:01:23 +00:00
Robert Osfield
f417974f5b
Added iostream operators
2005-04-07 21:28:57 +00:00
Robert Osfield
d006ce627f
From Olaf Flebbe, removed supporios BufferObject::
2005-04-07 20:28:36 +00:00
Robert Osfield
84e8338be1
From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
...
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00
Robert Osfield
c8a3198129
From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based.
2005-04-07 20:20:09 +00:00
Robert Osfield
923048fdb6
Warning fixes by Mike Weiblen + Robert Osfield
2005-04-07 20:08:54 +00:00
Robert Osfield
6716617b82
From Marco Jez, .dsp updates
2005-04-07 20:06:16 +00:00
Robert Osfield
7a27a0bef7
From Marco Jez, improvements to osgIntrospection, and new automatically generated
...
osgWrappers/osg set.
2005-04-07 20:00:17 +00:00
Don BURNS
5b4482c70d
Set PagedLOD::removeExpiredSubgraph() to be virtual
2005-04-07 17:15:48 +00:00
Robert Osfield
9dd9464638
Fix to compute coordinate frame callback so that it can handle scaled
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coordinate frames, rescaling as required.
2005-04-07 16:09:34 +00:00
Robert Osfield
d160b4977b
Fixed the MatrixTransform(Matrix&) constructor so that it correct sets _inverseDirty = true;
2005-04-07 15:27:53 +00:00
Robert Osfield
4c362f5447
Introduced a flight path that goes around the earth going into the north and sound
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hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
83e21611f6
Fixed sort of sources so that the layer number is taken into account.
2005-04-07 10:55:17 +00:00
Robert Osfield
88d65263ec
Fixed layer and levels handling in reprojection of source imagery.
2005-04-07 10:19:47 +00:00
Robert Osfield
b82f0376b7
Beginnings of litte kiddies game example, written in collaboration with my
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5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Don BURNS
af3ac699aa
Rolled in Olaf's changes for HP-UX build
2005-04-05 19:08:48 +00:00
Robert Osfield
9e5d905b05
Renamed _A and _B to make them more meanigful
2005-04-04 20:25:57 +00:00
Don BURNS
ed0f780321
Removed annoying "Can't find the ground" message
2005-04-04 18:07:27 +00:00
Robert Osfield
56787b4195
Fixed output of MultiTextureControl.
2005-04-04 16:06:28 +00:00
Robert Osfield
c687b5fc6f
Added layer support
2005-04-04 15:23:18 +00:00
Robert Osfield
5f75f765f0
From Marco Jez, updates to osgIntrospection.
2005-04-04 13:50:07 +00:00
Robert Osfield
21a69b5317
Made osgIntrospection an optional compile
2005-04-04 13:49:20 +00:00
Robert Osfield
097c8f18f9
Fixed comment
2005-04-04 13:22:24 +00:00
Robert Osfield
816df3a1d0
Fixes for VS6.0 build
2005-04-04 12:24:18 +00:00
Robert Osfield
2e32a7cb78
From Carlo Camporesi,fixed for loop bug
2005-04-04 11:47:50 +00:00
Robert Osfield
63e665a131
Added missing makefiles
2005-04-04 11:42:43 +00:00
Robert Osfield
ed0200162c
From Alberto Farre, nested files bug fix.
2005-04-04 11:22:43 +00:00
Robert Osfield
d9828731d8
From Alberto Farre:
...
"Here there are fixes for several flt loader problems.
First one was an small bug when root database was an empty string we got a database path "/" instead of "./".
Second one is more complex. Flt loader works in two passes, first one reads flt database and second one builds osg scenegraph. Special care must be taken for properly tracking database path as nested files are entered. Because textures are loaded in second pass, mentioned care should be taken once again. I wrote time ago a piece of code and I placed it in both files fltFile.cpp and flt2osg.cpp. After a long period offline I have seen the portion of code at flt2osg was missing, I just made some tests and I could see it is still required.
Finally, I have seen that pool.cpp always try to make IMAGE cache instead of reading what Options says.
Aditonally, I recently wrote an osg change, now it has external references "a la flt" what is called osg::ProxyNode. As part of the change now flt loader builds external references as ProxyNodes. I made the same mistake like pool.cpp and always made ARCHIVE cache instead of see what Options says, it has also been fixed."
2005-04-04 11:18:02 +00:00
Robert Osfield
aa8dbea11c
From Mike Weiblen, updates to Shander Language support
2005-04-04 10:08:15 +00:00
Robert Osfield
2e91a74f14
Added FluidProgram
2005-04-04 10:05:35 +00:00
Robert Osfield
6772696626
From Mike Weiblen (VisualStudio.dsw changes done by hand by Robert), fixes to VS project files
2005-04-04 09:22:59 +00:00
Robert Osfield
9c5567d3e5
Added osgparticleeffects example
2005-04-04 08:47:21 +00:00
Robert Osfield
22e446dbc9
Improved ParticleEffects
2005-04-04 07:54:52 +00:00
Robert Osfield
e4580f2028
From Farshid Laskari, addiition of FrontFace support to .ive
2005-03-26 10:04:31 +00:00
Robert Osfield
0123cdbe8f
From Waltice (don't have full name at time of submission), added support for 16bit tiff files
2005-03-25 11:17:33 +00:00
Robert Osfield
60cecb8959
Added State::getActiveUnit and usage of it in the glTexCopyImage*() implementations
2005-03-25 11:07:48 +00:00
Robert Osfield
9de5dc38f1
Made the ground intersection warning just output to INFO level.
2005-03-25 11:06:44 +00:00
Robert Osfield
7883574d28
From Mike Weiblen,
...
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
2ab78cfe38
From Marco Jez, fixed constness of data return type
2005-03-23 21:00:28 +00:00
Robert Osfield
9e54b00205
From Randall Hopper, with small order tweak from Robert and addition to GNUmakefile.inst,
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added $(GDAL_LIBS) to fix build under FreeBSD.
2005-03-23 20:48:50 +00:00
Robert Osfield
3ca1ea80b3
From Mike Weiblen: change paths to .cpp files from "examples" to "applications"
2005-03-23 20:38:40 +00:00
Robert Osfield
1c34cceb3a
Fixed indenting.
2005-03-23 20:35:19 +00:00
Robert Osfield
fb4157ae75
From Mike Weiblen: "Fix for VS7.1 warning C4715: not all control paths return a value"
2005-03-23 20:34:02 +00:00
Robert Osfield
58d60476f0
From Mike Weiblen, " Move update of shader values after shader rebuild opportunity, to ensure uniform
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state of shaders is consistent"
2005-03-23 20:31:42 +00:00
Robert Osfield
aee1e88f15
Added extra controls for ParticleEffects.
2005-03-23 17:05:21 +00:00
Robert Osfield
60597f4bbb
Fixed the scaling in pixelSize computation and the autoscale usage of it.
2005-03-23 10:46:08 +00:00
Robert Osfield
a61a99251f
Removed multiple inheritance from TechniqueEventHandler.
2005-03-23 10:41:51 +00:00
Robert Osfield
dde703e3b0
Commented out the if (!node->getName().empty()) return false; in isOperationPermissibleImplementation()
2005-03-23 08:30:15 +00:00
Robert Osfield
476a83bb9c
Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control
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of which subgraphs should be used in intersection calculations. Updated
Terrain,Drive and UFO manipulator to use this new flag.
2005-03-22 21:06:06 +00:00
Robert Osfield
0b2ac40fe8
Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
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of nodes.
2005-03-22 20:26:45 +00:00