Commit Graph

3919 Commits

Author SHA1 Message Date
Robert Osfield
a2974de978 Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file. 2005-04-08 09:01:23 +00:00
Robert Osfield
f417974f5b Added iostream operators 2005-04-07 21:28:57 +00:00
Robert Osfield
d006ce627f From Olaf Flebbe, removed supporios BufferObject:: 2005-04-07 20:28:36 +00:00
Robert Osfield
84e8338be1 From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00
Robert Osfield
c8a3198129 From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
Robert Osfield
923048fdb6 Warning fixes by Mike Weiblen + Robert Osfield 2005-04-07 20:08:54 +00:00
Robert Osfield
6716617b82 From Marco Jez, .dsp updates 2005-04-07 20:06:16 +00:00
Robert Osfield
7a27a0bef7 From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
2005-04-07 20:00:17 +00:00
Don BURNS
5b4482c70d Set PagedLOD::removeExpiredSubgraph() to be virtual 2005-04-07 17:15:48 +00:00
Robert Osfield
9dd9464638 Fix to compute coordinate frame callback so that it can handle scaled
coordinate frames, rescaling as required.
2005-04-07 16:09:34 +00:00
Robert Osfield
d160b4977b Fixed the MatrixTransform(Matrix&) constructor so that it correct sets _inverseDirty = true; 2005-04-07 15:27:53 +00:00
Robert Osfield
4c362f5447 Introduced a flight path that goes around the earth going into the north and sound
hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
83e21611f6 Fixed sort of sources so that the layer number is taken into account. 2005-04-07 10:55:17 +00:00
Robert Osfield
88d65263ec Fixed layer and levels handling in reprojection of source imagery. 2005-04-07 10:19:47 +00:00
Robert Osfield
b82f0376b7 Beginnings of litte kiddies game example, written in collaboration with my
5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Don BURNS
af3ac699aa Rolled in Olaf's changes for HP-UX build 2005-04-05 19:08:48 +00:00
Robert Osfield
9e5d905b05 Renamed _A and _B to make them more meanigful 2005-04-04 20:25:57 +00:00
Don BURNS
ed0f780321 Removed annoying "Can't find the ground" message 2005-04-04 18:07:27 +00:00
Robert Osfield
56787b4195 Fixed output of MultiTextureControl. 2005-04-04 16:06:28 +00:00
Robert Osfield
c687b5fc6f Added layer support 2005-04-04 15:23:18 +00:00
Robert Osfield
5f75f765f0 From Marco Jez, updates to osgIntrospection. 2005-04-04 13:50:07 +00:00
Robert Osfield
21a69b5317 Made osgIntrospection an optional compile 2005-04-04 13:49:20 +00:00
Robert Osfield
097c8f18f9 Fixed comment 2005-04-04 13:22:24 +00:00
Robert Osfield
816df3a1d0 Fixes for VS6.0 build 2005-04-04 12:24:18 +00:00
Robert Osfield
2e32a7cb78 From Carlo Camporesi,fixed for loop bug 2005-04-04 11:47:50 +00:00
Robert Osfield
63e665a131 Added missing makefiles 2005-04-04 11:42:43 +00:00
Robert Osfield
ed0200162c From Alberto Farre, nested files bug fix. 2005-04-04 11:22:43 +00:00
Robert Osfield
d9828731d8 From Alberto Farre:
"Here there are fixes for several flt loader problems.

First one was an small bug when root database was an empty string we got a database path "/" instead of "./".
Second one is more complex. Flt loader works in two passes, first one reads flt database and second one builds osg scenegraph. Special care must be taken for properly tracking database path as nested files are entered. Because textures are loaded in second pass, mentioned care should be taken once again. I wrote time ago a piece of code and I placed it in both files fltFile.cpp and flt2osg.cpp. After a long period offline I have seen the portion of code at flt2osg was missing, I just made some tests and I could see it is still required.

Finally, I have seen that pool.cpp always try to make IMAGE cache instead of reading what Options says.

Aditonally, I recently wrote an osg change, now it has external references "a la flt" what is called osg::ProxyNode. As part of the change now flt loader builds external references as ProxyNodes. I made the same mistake like pool.cpp and always made ARCHIVE cache instead of see what Options says, it has also been fixed."
2005-04-04 11:18:02 +00:00
Robert Osfield
aa8dbea11c From Mike Weiblen, updates to Shander Language support 2005-04-04 10:08:15 +00:00
Robert Osfield
2e91a74f14 Added FluidProgram 2005-04-04 10:05:35 +00:00
Robert Osfield
6772696626 From Mike Weiblen (VisualStudio.dsw changes done by hand by Robert), fixes to VS project files 2005-04-04 09:22:59 +00:00
Robert Osfield
9c5567d3e5 Added osgparticleeffects example 2005-04-04 08:47:21 +00:00
Robert Osfield
22e446dbc9 Improved ParticleEffects 2005-04-04 07:54:52 +00:00
Robert Osfield
e4580f2028 From Farshid Laskari, addiition of FrontFace support to .ive 2005-03-26 10:04:31 +00:00
Robert Osfield
0123cdbe8f From Waltice (don't have full name at time of submission), added support for 16bit tiff files 2005-03-25 11:17:33 +00:00
Robert Osfield
60cecb8959 Added State::getActiveUnit and usage of it in the glTexCopyImage*() implementations 2005-03-25 11:07:48 +00:00
Robert Osfield
9de5dc38f1 Made the ground intersection warning just output to INFO level. 2005-03-25 11:06:44 +00:00
Robert Osfield
7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
2ab78cfe38 From Marco Jez, fixed constness of data return type 2005-03-23 21:00:28 +00:00
Robert Osfield
9e54b00205 From Randall Hopper, with small order tweak from Robert and addition to GNUmakefile.inst,
added $(GDAL_LIBS) to fix build under FreeBSD.
2005-03-23 20:48:50 +00:00
Robert Osfield
3ca1ea80b3 From Mike Weiblen: change paths to .cpp files from "examples" to "applications" 2005-03-23 20:38:40 +00:00
Robert Osfield
1c34cceb3a Fixed indenting. 2005-03-23 20:35:19 +00:00
Robert Osfield
fb4157ae75 From Mike Weiblen: "Fix for VS7.1 warning C4715: not all control paths return a value" 2005-03-23 20:34:02 +00:00
Robert Osfield
58d60476f0 From Mike Weiblen, " Move update of shader values after shader rebuild opportunity, to ensure uniform
state of shaders is consistent"
2005-03-23 20:31:42 +00:00
Robert Osfield
aee1e88f15 Added extra controls for ParticleEffects. 2005-03-23 17:05:21 +00:00
Robert Osfield
60597f4bbb Fixed the scaling in pixelSize computation and the autoscale usage of it. 2005-03-23 10:46:08 +00:00
Robert Osfield
a61a99251f Removed multiple inheritance from TechniqueEventHandler. 2005-03-23 10:41:51 +00:00
Robert Osfield
dde703e3b0 Commented out the if (!node->getName().empty()) return false; in isOperationPermissibleImplementation() 2005-03-23 08:30:15 +00:00
Robert Osfield
476a83bb9c Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control
of which subgraphs should be used in intersection calculations.  Updated
Terrain,Drive and UFO manipulator to use this new flag.
2005-03-22 21:06:06 +00:00
Robert Osfield
0b2ac40fe8 Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
of nodes.
2005-03-22 20:26:45 +00:00