Commit Graph

10180 Commits

Author SHA1 Message Date
Robert Osfield
770a52d354 Implemented the setting of all the PolytopeIntersector::Intersection values on hits detected by KdTree/Polytope intersection codes 2017-05-11 15:25:10 +01:00
Robert Osfield
e03d9f84c6 Moved the Polytope::contains(..) triangle test into PolytopeIntersector to enable customization and optimization. 2017-05-11 15:25:10 +01:00
Robert Osfield
8f5493e573 Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask. 2017-05-11 15:25:10 +01:00
Robert Osfield
265efb85a1 Initial work on adding KdTree support for PolytopeIntersector. 2017-05-11 15:25:10 +01:00
Robert Osfield
728a7f2225 Merge branch 'MultiViewAutoTransform' 2017-05-11 14:35:50 +01:00
OpenSceneGraph git repository
9f9c605422 Merge pull request #252 from remoe/patch-2
Avoid call of SetupThreads in DatabasePager Constructor
2017-05-10 11:18:09 +01:00
Thomas Hogarth
2ce5238cf7 Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds) 2017-05-04 18:17:30 +01:00
Thomas Hogarth
fe0b53d7f5 Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3 2017-05-04 00:24:46 +01:00
Remo E
36eb0e945f Avoid call of SetupThreads in DatabasePager
This solves a bug with some shared library configurations. Sometimes the DatabasePager Singleton is initialised before one can call other configuration options like "setNumOfDatabaseThreadsHint". But OSG initialise it here:

https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgDB/DatabasePager.cpp#L1555 

So this call is not needed?!
2017-04-28 16:51:34 +02:00
Robert Osfield
a95d66a587 Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD. 2017-04-26 17:10:58 +01:00
Robert Osfield
92092a56ae Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications 2017-04-26 11:50:35 +01:00
Robert Osfield
a4b0dc7426 Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&). 2017-04-25 18:04:04 +01:00
Alexander Roan
3dc3dd3bd6 GLExtenstions: fix checking of isFrameBufferObjectSupported flag for GLES2 2017-04-24 10:19:58 +01:00
Ulrich Hertlein
c5450394b0 RAII memory management for macOS image loading
- use std::vector instead of manual memory management
- removes dead/commented code
2017-04-23 21:38:38 +02:00
Ulrich Hertlein
e723c6d63b Fixes compiler warning regarding logic vs bitwise AND 2017-04-23 11:52:05 +02:00
Farshid Lashkari
9bc93fb18e There is a small bug in how the FBX importer computes the rotation matrix for nodes. It applies the "RotationOrder" property to the local, pre, and post rotation values. However, the pre/post rotation values should always use a fixed XYZ order. The "RotationOrder" property should only apply to the local rotation value. I've attached the updated file with the fix. 2017-04-18 17:01:26 +01:00
Farshid Lashkari
2523dee7e0 Modified the FBX loader to support bump, specular, and gloss maps. I've attached a zip containing the modified files. 2017-04-18 16:40:56 +01:00
Farshid Lashkari
420d3065f4 When the "ZUp" option was added to the fbx loader, it broke the previous behavior of converting to the OpenGL axis system. I'm referencing the following commit:
c168887e5e

This commit inverted the value of the "fSign" variable, but did not update the previous code that used the variable. I've attached the change that restores the original behavior when not using the "ZUp"
2017-04-18 16:01:58 +01:00
OpenSceneGraph git repository
a7548794c0 Merge pull request #244 from LaurensVoerman/submit_osgtMissingTextureCrash
fix a crash when reading an osgt file with multiple references to a missing texture.
2017-04-07 17:34:22 +01:00
Laurens Voerman
36fc30d8e7 avoid INFO message about duplicate enums with and without _EXT 2017-04-07 15:56:32 +02:00
Laurens Voerman
4bc855b610 fix a crash when reading an osgt file with multiple references to a missing texture. 2017-04-07 15:27:56 +02:00
OpenSceneGraph git repository
977bd22e36 Merge pull request #243 from mp3butcher/moreExtensions
add Extensions
2017-04-05 17:39:05 +01:00
mp3butcher
8d40323761 add Extensions 2017-04-05 18:11:50 +02:00
mp3butcher
0993edda11 forgot a lua_pop(_lua, 16) 2017-04-05 17:59:06 +02:00
mp3butcher
912f9e18cb few fixes for Matrix support..
but getElements still fails..
2017-04-05 17:57:08 +02:00
OpenSceneGraph git repository
a30e5df6f2 Merge pull request #238 from filnet/silence_thread_logging
openthread: silence some log output
2017-03-30 15:23:17 +01:00
Robert Osfield
a6baf00956 Reordered command line parsing and replace throw with cout. 2017-03-30 13:21:05 +01:00
Robert Osfield
c2684ca1f5 Improved the error warning message 2017-03-30 12:18:16 +01:00
Philippe Renon
b843fb19fc openthread: silence some log output 2017-03-30 11:29:53 +02:00
Robert Osfield
1f0515ceff Fix for GL3 2017-03-29 11:38:29 +01:00
Robert Osfield
cb7140aa04 Fixed windings 2017-03-29 10:02:03 +01:00
OpenSceneGraph git repository
373204ef7f Merge pull request #236 from mp3butcher/ScriptBranch
add ScriptNodeCallback serializer
2017-03-29 09:27:58 +01:00
mp3butcher
9d490bbf1c add ScriptNodeCallback serializer 2017-03-28 22:37:34 +02:00
mp3butcher
3142b682f2 remove spaces in the previsouly added macro 2017-03-28 22:19:32 +02:00
mp3butcher
fc3afbe449 oups forgot an associaterevisions 2017-03-28 22:14:44 +02:00
mp3butcher
0555bc4bc7 add BufferData associate as well as revisionassociate in PrimitiveSet Seriliazer 2017-03-28 20:48:35 +02:00
Robert Osfield
eb59590d77 Added handling of large shapes 2017-03-28 18:29:26 +01:00
Robert Osfield
10d87c40db Quiten down debug messages 2017-03-28 11:45:55 +01:00
Robert Osfield
76afbc9bcf Fixed ac plugin's handling of rot primitive in .ac files 2017-03-27 20:30:14 +01:00
Robert Osfield
70e7cb886b Added serializers for BufferObject and BufferData 2017-03-27 20:02:33 +01:00
OpenSceneGraph git repository
11b3424984 Merge pull request #230 from mp3butcher/commitMaster
add new serializers
2017-03-27 15:05:59 +01:00
Robert Osfield
6308b497f2 Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls 2017-03-27 11:44:41 +01:00
mp3butcher
96db8033f2 add an include to osg/geometry 2017-03-26 16:26:43 +02:00
mp3butcher
46a37618ef add new serializers 2017-03-26 15:59:36 +02:00
Robert Osfield
ec5cbe18d5 Restructed the marco to resolve Windows build issues 2017-03-25 16:05:57 +00:00
Robert Osfield
b4152d9634 Added simple fallback from osg::Material::apply() when fixed function pipeline is disabled 2017-03-23 14:53:08 +00:00
Robert Osfield
7ccd25a4d5 Fixed missing initializer for _color and assignment of color to ShapeDrawable 2017-03-23 14:40:44 +00:00
Robert Osfield
9848c1d264 First pass at default shader for GLES2,GLES3 and GL3. 2017-03-23 11:09:49 +00:00
Robert Osfield
d70d00607f Removed no longer relevant line 2017-03-23 10:25:25 +00:00
Robert Osfield
717cb182ce Removed hardwaring to online write inine when writing to binary files to allow inline images in asci and binary files 2017-03-23 09:52:21 +00:00