Robert Osfield
428608e781
Warning fixes for IRIX
2005-05-16 15:51:57 +00:00
Robert Osfield
e82a63ca81
Cross platform build fixes.
2005-05-13 11:11:52 +00:00
Robert Osfield
98126f1706
Moved to standard OSG coding style.
2005-04-29 06:32:13 +00:00
Robert Osfield
a1bda0dab8
Added support for per context extension string.
...
Note, this required adding a unsigned int context ID to the osg::isGLUExtensionSupported(,)
and osg::isGLExtensionSupported(,) functions. This may require reimplementation
of end user code to accomodate the new calling convention.
2005-04-26 13:15:27 +00:00
Robert Osfield
16c55531da
Preparation for moving osgGL2 out of the core OSG into its own seperate distribution.
2005-04-14 11:28:23 +00:00
Robert Osfield
c30141d6be
From Mike Weiblen, "minor patches to osgFX consisting of changing from
...
"state.matrix.modelview[0]" to the equivalent "state.matrix.modelview".
Per ARB_vertex_program, the "[0]" syntax is supported only when
EXT_vertex_weighting or ARB_vertex_blend are supported."
2005-03-18 09:37:46 +00:00
Robert Osfield
929601f070
Improvements to MultiTextureControl and texture layer handling in osgTerrain::DataSet.
2005-03-09 20:40:31 +00:00
Robert Osfield
6a103aa413
Added osgFX::MultiTextureControl node for managing blending between
...
different texture layers.
2005-03-09 16:54:10 +00:00
Robert Osfield
de283b315b
Changed StaetAttribute::Type so it is an enum list rather than a unsigned int.
2004-10-08 09:18:40 +00:00
Robert Osfield
6227aa6251
Fixes for OSX.
2004-08-13 10:46:04 +00:00
Robert Osfield
009cda4134
From Marco Jez, updates to work with latest StateAttrbiute::compileGLObjects method
2004-08-05 15:14:50 +00:00
Robert Osfield
9885d15ff6
From Mike Weiblen, switched of alpha test on anisotropic effect, due to missing
...
write of colour.
2004-07-17 10:38:09 +00:00
Robert Osfield
13d5b50bcf
From Marco Jez, fix to circular reference which was causing a crash.
2004-03-02 20:05:43 +00:00
Robert Osfield
177eb76244
Fixed osgFX::Scribe so that is handled setting of colour and line width correctly,
...
by setting up the Materiail and LineWidth attributes within the Scribe constructor.
2003-12-26 16:45:06 +00:00
Robert Osfield
6bdbe942b1
From Marco Jez, fixes to osgFX so that effects are compiled correctly.
...
Fixed title name of osgkeyboardmouse example.
2003-12-16 23:43:37 +00:00
Robert Osfield
77fce7f6f6
From Mike Wieblen, tweak to GL2 shader
2003-12-09 11:19:52 +00:00
Robert Osfield
f1c4dc3b0d
Updates for osgdem. Including new read/writeHeightField() methods.
2003-10-29 11:11:17 +00:00
Robert Osfield
247efc1635
From Marco Jez, Fix to the bumping mapping effect.
2003-10-17 14:40:05 +00:00
Robert Osfield
5c17b5059a
From Mike Weiblen, added support for OpenGL SL to osgFX::Cartoon.
2003-10-05 11:42:26 +00:00
Robert Osfield
2509c3339d
Changed std::vector<>::at to [].
2003-09-30 19:09:31 +00:00
Robert Osfield
6c22afa51c
Fixes for osgFX.
2003-09-10 12:38:28 +00:00
Robert Osfield
b165fc9b4d
Cleaned up handling of vertex arrays in osg::Geometry.
...
Added support for vertex attribute arrays in .osg and .ive.
2003-09-09 22:18:35 +00:00
Robert Osfield
584f805327
Updates to osgFX, from Marco Jez, to map Effect across to being derived
...
from osg::Group rather than from osg::Node.
2003-09-09 11:54:05 +00:00
Robert Osfield
5b93250eb0
Added support for Matrixd and Matrixf implementations, with the default
...
Matrix typedef's to either Matrixd or Matrixf.
2003-09-05 20:48:42 +00:00
Robert Osfield
e530912744
Made Matrix a typedef to Matrixf, and converted the old Matrix to Matrixf, as
...
part of prep for supporting both Matrixf (float) and Matrixd (double).
Added osg::Matrixf::glLoadMatrix() and osg::Matrixf::glMultiMatrix() methods
and changed corresponding usage of glLoad/MultMatrixf() calls across to use these
methods. Again prep for support Matrixd.
Fixes for VisualStudio 6.0 compile.
2003-09-02 17:19:18 +00:00
Robert Osfield
7575f45800
Support for BumpMapping added by Marco Jez.
2003-09-01 21:53:53 +00:00
Robert Osfield
bc14e4ecdc
Updates from Marco:sgfxbrowser.cpp (added specular
...
component to scene light) and AnisotropicLighting.cpp (workaround for a
multiple-context issue).
2003-09-01 19:43:58 +00:00
Robert Osfield
2c4c2ad068
Added osgFX - Marco Jez's special effects nodekit.
2003-08-26 21:17:22 +00:00