Commit Graph

28 Commits

Author SHA1 Message Date
Robert Osfield
428608e781 Warning fixes for IRIX 2005-05-16 15:51:57 +00:00
Robert Osfield
e82a63ca81 Cross platform build fixes. 2005-05-13 11:11:52 +00:00
Robert Osfield
98126f1706 Moved to standard OSG coding style. 2005-04-29 06:32:13 +00:00
Robert Osfield
a1bda0dab8 Added support for per context extension string.
Note, this required adding a unsigned int context ID to the osg::isGLUExtensionSupported(,)
and osg::isGLExtensionSupported(,) functions.  This may require reimplementation
of end user code to accomodate the new calling convention.
2005-04-26 13:15:27 +00:00
Robert Osfield
16c55531da Preparation for moving osgGL2 out of the core OSG into its own seperate distribution. 2005-04-14 11:28:23 +00:00
Robert Osfield
c30141d6be From Mike Weiblen, "minor patches to osgFX consisting of changing from
"state.matrix.modelview[0]" to the equivalent "state.matrix.modelview".
Per ARB_vertex_program, the "[0]" syntax is supported only when
EXT_vertex_weighting or ARB_vertex_blend are supported."
2005-03-18 09:37:46 +00:00
Robert Osfield
929601f070 Improvements to MultiTextureControl and texture layer handling in osgTerrain::DataSet. 2005-03-09 20:40:31 +00:00
Robert Osfield
6a103aa413 Added osgFX::MultiTextureControl node for managing blending between
different texture layers.
2005-03-09 16:54:10 +00:00
Robert Osfield
de283b315b Changed StaetAttribute::Type so it is an enum list rather than a unsigned int. 2004-10-08 09:18:40 +00:00
Robert Osfield
6227aa6251 Fixes for OSX. 2004-08-13 10:46:04 +00:00
Robert Osfield
009cda4134 From Marco Jez, updates to work with latest StateAttrbiute::compileGLObjects method 2004-08-05 15:14:50 +00:00
Robert Osfield
9885d15ff6 From Mike Weiblen, switched of alpha test on anisotropic effect, due to missing
write of colour.
2004-07-17 10:38:09 +00:00
Robert Osfield
13d5b50bcf From Marco Jez, fix to circular reference which was causing a crash. 2004-03-02 20:05:43 +00:00
Robert Osfield
177eb76244 Fixed osgFX::Scribe so that is handled setting of colour and line width correctly,
by setting up the Materiail and LineWidth attributes within the Scribe constructor.
2003-12-26 16:45:06 +00:00
Robert Osfield
6bdbe942b1 From Marco Jez, fixes to osgFX so that effects are compiled correctly.
Fixed title name of osgkeyboardmouse example.
2003-12-16 23:43:37 +00:00
Robert Osfield
77fce7f6f6 From Mike Wieblen, tweak to GL2 shader 2003-12-09 11:19:52 +00:00
Robert Osfield
f1c4dc3b0d Updates for osgdem. Including new read/writeHeightField() methods. 2003-10-29 11:11:17 +00:00
Robert Osfield
247efc1635 From Marco Jez, Fix to the bumping mapping effect. 2003-10-17 14:40:05 +00:00
Robert Osfield
5c17b5059a From Mike Weiblen, added support for OpenGL SL to osgFX::Cartoon. 2003-10-05 11:42:26 +00:00
Robert Osfield
2509c3339d Changed std::vector<>::at to []. 2003-09-30 19:09:31 +00:00
Robert Osfield
6c22afa51c Fixes for osgFX. 2003-09-10 12:38:28 +00:00
Robert Osfield
b165fc9b4d Cleaned up handling of vertex arrays in osg::Geometry.
Added support for vertex attribute arrays in .osg and .ive.
2003-09-09 22:18:35 +00:00
Robert Osfield
584f805327 Updates to osgFX, from Marco Jez, to map Effect across to being derived
from osg::Group rather than from osg::Node.
2003-09-09 11:54:05 +00:00
Robert Osfield
5b93250eb0 Added support for Matrixd and Matrixf implementations, with the default
Matrix typedef's to either Matrixd or Matrixf.
2003-09-05 20:48:42 +00:00
Robert Osfield
e530912744 Made Matrix a typedef to Matrixf, and converted the old Matrix to Matrixf, as
part of prep for supporting both Matrixf (float) and Matrixd (double).

Added osg::Matrixf::glLoadMatrix() and osg::Matrixf::glMultiMatrix() methods
and changed corresponding usage of glLoad/MultMatrixf() calls across to use these
methods. Again prep for support Matrixd.

Fixes for VisualStudio 6.0 compile.
2003-09-02 17:19:18 +00:00
Robert Osfield
7575f45800 Support for BumpMapping added by Marco Jez. 2003-09-01 21:53:53 +00:00
Robert Osfield
bc14e4ecdc Updates from Marco:sgfxbrowser.cpp (added specular
component to scene light) and AnisotropicLighting.cpp (workaround for a
multiple-context issue).
2003-09-01 19:43:58 +00:00
Robert Osfield
2c4c2ad068 Added osgFX - Marco Jez's special effects nodekit. 2003-08-26 21:17:22 +00:00