Robert Osfield
52861ecbb0
Added a mutex to protect the removal and addition of Uniform and Program to StateSet to avoid parents being invalidated when multi-threading.
2012-08-14 20:15:00 +00:00
Robert Osfield
fb83c2b061
Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map.
2012-08-03 16:14:14 +00:00
Robert Osfield
35816e6b25
Removed the erronous creation of a local ShadowSettings object
2012-08-03 15:23:44 +00:00
Robert Osfield
42cb311f41
Added FireGL to prefernce list for use glGenerateMipMap
2012-07-24 09:05:04 +00:00
Robert Osfield
2e611be9c9
Fixed build
2012-07-23 08:15:57 +00:00
Robert Osfield
0a746faa2d
Introduced Texture::Extensions::s/getPreferGenerateMipmapSGISForPowerOfTwo() flag that defaults to false for Radeon, true elsewhere.
...
This is used to workaround mipmapping bugs with ATI/AMD cards.
2012-07-12 16:41:53 +00:00
Robert Osfield
2f86ac1896
Fixed indentation
2012-07-11 14:36:14 +00:00
Robert Osfield
283c2d3ed0
Fixed parameter default value to avoid warning
2012-07-11 08:39:11 +00:00
Robert Osfield
86db687bce
Replaced use of now deprecated methods.
2012-07-10 16:20:32 +00:00
Robert Osfield
269d360484
Enabled the use the getReceivesShadowTraversalMask().
2012-07-10 16:11:40 +00:00
Robert Osfield
ec3ad89041
Changed settings of masks to use ShadowSettings.
2012-07-10 16:11:15 +00:00
Robert Osfield
b4d397cfd7
Moved mask settings into ShadowSettings
2012-07-10 15:50:46 +00:00
Robert Osfield
4b220d4fd7
Changed updateCamera(Camera*) to updateCamera(Camera&) to make it clear that a valid Camera object should be passed in.
2012-07-09 17:49:04 +00:00
Robert Osfield
65ab874143
From Riccardo Corsi, introduced CameraManipulator::updateCamera() method that allows more Camera properties to be controlled by the CameraManipulator.
2012-07-09 17:32:13 +00:00
Robert Osfield
f784884fd1
Refactored the way that the static Scene cache is managed by moving all the functionality into a SceneSingleton
2012-06-25 16:31:36 +00:00
Robert Osfield
a821a1cbbc
Restructed the way that the global notify variables are initialized to avoid problems with multi-threaded initialization of these variables.
2012-06-22 16:21:08 +00:00
Robert Osfield
fc4aeac75b
Fixed spelling of FileNameComparator
2012-06-16 09:08:05 +00:00
Robert Osfield
59133b43d3
Moved the frame() event into the event traversal after then events and their state have been accumulated.
2012-06-15 09:04:32 +00:00
Robert Osfield
1dc215a1da
Added FileNameComparator to sort the filenames in an ImageSequence into alphanumerical order so that it can handle the numerical ordering found in screenshot numbered sets of files
2012-06-12 20:15:58 +00:00
Robert Osfield
4ab8cdb746
Enabled 6 ImageThreads in the ImagePager
2012-06-12 18:29:03 +00:00
Robert Osfield
c1a3ab2a5b
Commented out the disabling of use of PBO's in ImageStream, and disabled the use ClientStoreHint in Present3D.
2012-06-12 10:31:50 +00:00
Robert Osfield
2faeaf553b
Added support for setting the <image> paging_mode property to PRE_LOAD_ALL_IMAGES, PAGE_AND_RETAIN_IMAGES or PAGE_AND_DICARD_IMAGE for osg::ImageStream,
...
with PAGE_AND_DICARD_IMAGE set as the default.
2012-06-11 19:54:07 +00:00
Robert Osfield
c39ee015d6
Added ImageStream support to <image> and <stereo_image> tags in .p3d
2012-06-08 10:26:23 +00:00
Robert Osfield
5d3cb4f754
Added osg::ImageSequence support into osgPresentation::SlideShowConstructor and the associated <image> tag in .p3d.
2012-06-08 04:18:28 +00:00
Robert Osfield
4d86f8dc79
Added --fps support
2012-06-07 10:08:42 +00:00
Robert Osfield
9282a367e9
Added typdef for Win32
2012-05-31 14:45:24 +00:00
Robert Osfield
2200ebfbe1
From Wang Rui, "A very small but maybe fatal problem was found when I saved models with shader and uniforms (with new double types support) to osgb format and tried to read it again. The application will crash here. And the serializer file should be slightly changed to fix it. Please replace the original file in osgWrappers/serializers/osg/Uniform.cpp."
2012-05-25 16:07:11 +00:00
Robert Osfield
1dbb0a7a82
Added Dragger::get/setActivationMouseButtonMask(uint).
2012-05-25 15:32:51 +00:00
Robert Osfield
c21f1f488f
From Jaap Glas, "Added a default parameter to the following constructor in TabPlaneDragger
...
and TabPlaneDragger.cpp:
TabPlaneDragger(float handleScaleFactor=20.0f);
The reason for this is that the default OSG tab sizes are way bigger than
those we used in our application so far. And since handleScaleFactor_
is already a (constant) class member, I see no objection against making
it user defined."
2012-05-25 08:56:25 +00:00
Robert Osfield
a28907a67f
From Jaap Gas, added missing break, and missing removeDraggerCallback.
2012-05-24 18:15:44 +00:00
Robert Osfield
759a889468
Removed -ftree-vectorize from OSX 10.7 build to avoid warning when building with clang.
2012-05-21 09:12:13 +00:00
Robert Osfield
aea3d6855b
Removed trailing spaces
2012-05-02 14:13:29 +00:00
Robert Osfield
476dbf1c33
Fixed for including cmath before osg/Math.
2012-05-02 13:58:34 +00:00
Robert Osfield
d32160abde
Added using base_class::set to the Matrix*Template class to enable the set() method from the base class to be used.
2012-04-27 09:43:25 +00:00
Robert Osfield
b86c87d1a8
From Christophe Herreman, Added viewer.setCameraManipulator( keyswitchManipulator.get() ) to fix problem with master Camera not being updated
2012-04-26 10:07:36 +00:00
Robert Osfield
45c6ba0b73
From Mathias Froehlich,"Attached is a change to the ac3d model loader as of rev 11498, that uses
...
indexed draws instead of plain array draws to save some amount of main memory.
Draw performance does not change with the nvidia binary blob as well as with
the open source drivers."
2012-04-20 10:01:50 +00:00
Robert Osfield
18b5e2a9b8
From John Kaniarz, "Here's a patch to add new extensions for tessellation shaders to the GLSL
...
plugin." "I went with .tctrl and .teval for the shader extensions."
2012-04-20 09:53:41 +00:00
Robert Osfield
d37eff5c2b
Ran dos2unx on file
2012-04-20 09:40:29 +00:00
Robert Osfield
b0c510ab08
From John Kaniarz, "Here is an example of using tessellation shaders in osg. With permission from the author, I adapted it from this tutorial:
...
http://prideout.net/blog/?p=48 "
2012-04-20 09:38:51 +00:00
Robert Osfield
de05dd22a8
Restructed how the GL_SAMPLER_* #define's are placed to avoid build problems under GLES.
2012-04-19 14:58:35 +00:00
Robert Osfield
a5cd9c0630
Changed #ifdef __IPHONE_4_0 to #if defined(__IPHONE_4_0) to fix error that Clang compile warning highlighted
2012-04-19 14:34:28 +00:00
Robert Osfield
c3bfa67576
Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT set to OFF.
2012-04-19 13:18:58 +00:00
Robert Osfield
9f93b005cc
From David Callu, "Here the fix for Matrix{2,3,4}x{2,3,4}{fd} defined in Uniform header.
...
My previous patch for Atomic Counter Uniform provide new template implementation
of Matrix{2,3,4}x{2,3,4}{fd}. This new implementation use Column-Major Matrix.
Original code define matrix as Row-Major matrix like other Matrix in OSG, and
my matrix implementation break compatibility with previous code.
For example osg_normalMatrix define in osg::State report by Roland Hill.
Thanks to Paul Martz to spot me when the bug appear."
2012-04-19 10:27:58 +00:00
Robert Osfield
9045813aab
Added missing getUniformBlocks implmentation
2012-04-19 10:10:26 +00:00
Robert Osfield
c6a4fde917
From Jorge Izquierdo Ciges, "Mostly small changes to add more compile options, and shared linking (still testing that capability, but this enables on a compile basis if the user wants). Robert, when you give the Ok I'll update/rewrite the Android section in the old/new wiki you'll say where is better. Mostly to be clear for the future users what options can configure and what are their purpose."
2012-04-19 09:50:10 +00:00
Robert Osfield
97e4ad473b
Refactored the handling of GLES adaptations of the 1,2,3,4 internal formats and added handling of GL_RGB8_OES and GL_RGBA8_OES.
2012-04-18 10:16:09 +00:00
Robert Osfield
01beb82041
From Mathias Froehlich, "Attached is a change to the slow path geometry dispatch tables that allows the
...
use of 3 component float color vectors."
2012-04-18 09:56:00 +00:00
Robert Osfield
25989e73f5
From Martin Naylor, "I have been experiencing a crash in the example osgtexture2D.
...
Not sure why my system seems to be so sensitive to these problems.
But attached is a fix which seems to stabilise the example.
Note: it only seems to crash intermittently when spinning the object with
your mouse.
So I assume this is a threading issue because of the data variance missing
in some of the text node setups in the example.
"
2012-04-18 09:51:39 +00:00
Robert Osfield
b882467217
Updated version number
2012-04-18 09:50:23 +00:00
Robert Osfield
96effb3690
From Martin Naylor, "Please find attached a fix for the STD library(tested under Windowsx64
...
VS2008) when atomiccounter is found but not used."
2012-04-06 11:29:29 +00:00