Commit Graph

4528 Commits

Author SHA1 Message Date
Robert Osfield
fbfc19d3ec Fixed Coverity reported issue.
CID 11844: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _defaultValue is not initialized in this constructor nor in any functions that it calls.
Index: ../include/osgDB/Serializer
2011-05-05 12:37:00 +00:00
Robert Osfield
da1a354502 From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa to
implement the recently introduced setSyncToVBlank-method.

Additionally I added a ToggleSyncToVBlank-eventhandler to osgViewer. I
used it to test the code, perhaps you'll find it useful and include it
in the distribution."
2011-05-04 16:01:21 +00:00
Robert Osfield
b4353c1a8e Added following methods to osgDB::Archive in support of work by Fradley Anderegg on .zip archive support:
/** Get the file name which represents the archived file.*/
       virtual std::string getArchiveFileName() const = 0;

       /** return type of file. */
       virtual FileType getFileType(const std::string& filename) const = 0;

       /** return the contents of a directory.
       * returns an empty array on any error.*/
       virtual DirectoryContents getDirectoryContents(const std::string& dirName) const = 0;

Added implementations of these new methods into src/osgPlugins/osga/OSGA_Archive.h src/osgPlugins/osga/OSGA_Archive.cpp
2011-04-29 16:34:26 +00:00
Robert Osfield
41eb850578 Fixed Coverity reported issue.
CID 11447: Unchecked dynamic_cast (FORWARD_NULL)
Dynamic cast to pointer "dynamic_cast <struct osg::NodeCallback *>(nc->clone(this))" can return null.
Assigning null: "first" = "dynamic_cast <struct osg::NodeCallback *>(nc->clone(this))".

The clone() implementation is written using macro's so that it always returns the type of Object
being cloned so it's normally safe to assume that a dynamic_cast<> will always return a valid pointer as long
as the new T that involves creates a valid object.  However, if the class being cloned doesn't correctly
implement the clone() method then their potential for the dynamic_cast to fail and will return a NULL and will
result in a memory leak of the object of paraent class that the clone would have defaulted to.

I've tightened up the CopyOp.cpp code to check the return type and added better handling of the clone in the
osg::clone() methods so thay don't have any potential mememory leaks and report warnings to OSG_WARN when
problems are encountered.  It may be more apporpriate to throw an exception so will need to ponder this
issue further.
2011-04-28 16:33:14 +00:00
Robert Osfield
7c49e69042 Updated version after 2.9.13 dev release 2011-04-26 15:24:21 +00:00
Robert Osfield
d416ebc78c From Craig Bosma,"Please find attached a fix for shared contexts on OS X, with the Cocoa backend. The NSOpenGLContext* _context member of GraphicsHandleCocoa was never set on successfully creation, so even if the dynamic_cast to GraphicsHandleCocoa succeeds, we get a bogus (NULL) pointer on retrieving the actual NSOpenGLContext* (line 1013).
This should fix the problem, as well as cause GraphicsWindowCocoa to report the correct name "GraphicsWindowCarbon" -> "GraphicsWindowCocoa".
"
2011-04-26 12:05:57 +00:00
Robert Osfield
a793958836 From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk.
The pvr format which can be used as a wrapper for different compressed and uncompressed formats supports this compression algorithm. The original pvr compression uses the pvrtc format. The handling of pvrtc is already implemented in the pvr plugin. PVR provides wrapper functionality for some formats, e.g. etc or even dxt/dds.

Our target system (gles2) is able to use the etc compression format. With minor changes in the submitted files, there is no need to write a separate plugin. However the original pvr texture compression formats are not supported on our target, which is the reason for this extension.

The changes mainly consist in the definition on new enum values in the classes and headers of ReaderWriterPVR,Image and Texture. I also found some locations where the handling of the original pvr textures was not implemented. These are also part of this submission."
2011-04-21 17:04:50 +00:00
Robert Osfield
634344aef5 From Marius Heise, "here is a patch that implements Win32 HW-synced swapping using wglJoinSwapGroupNV, wglBindSwapBarrierNV and the existing traits. It was tested with multiple ATI FirePro S400 cards.
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
2011-04-21 13:34:03 +00:00
Robert Osfield
478e0f3ebf From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.
2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal.

3rd - Change in the GLES library loading for Android. That should make GLES2 work properly.

4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8

5th - OpenGL and GLSL version identification changed to recognize GLES  versions properly
"
2011-04-21 12:53:22 +00:00
Robert Osfield
9bfb043a16 From Tomas Hogarth, "Attached are the complete changed files GraphicsWindowIOS and GraphicsWindowIOS.mm. The change is in regard to the ability to adapt to device orientation. We did just have a bool indicating the window would adapt to all orientations. I have changed this to a bit mask allowing the user to specify individual orientations or combinations.
enum DeviceOrientation{

                    PORTRAIT_ORIENTATION = 1<<0,

                    PORTRAIT_UPSIDEDOWN_ORIENTATION  = 1<<1,

                    LANDSCAPE_LEFT_ORIENTATION  = 1<<2,

                    LANDSCAPE_RIGHT_ORIENTATION  = 1<<3,

                    ALL_ORIENTATIONS = PORTRAIT_ORIENTATION  | PORTRAIT_UPSIDEDOWN_ORIENTATION  | LANDSCAPE_LEFT_ORIENTATION  | LANDSCAPE_RIGHT_ORIENTATION

                };

                typedef unsigned int DeviceOrientationFlags;

The main motivation for this is to easily allow the user to specifiy that the device is in a horizontal orientation rather then having to rotate the view matrix. All flags have been tested individually as well as in combinations. The default is ALL_ORIENTATIONS to keep the exiting functionality for anyone who hasn't specified WindowData for their context traits.
"
2011-04-21 12:06:06 +00:00
Robert Osfield
4d0b96c074 From Sukender, Here is a tiny update to FileNameUtils. It brings getPathRoot() and isAbsolutePath() to the public side of the lib. 2011-04-20 19:20:28 +00:00
Robert Osfield
70aa087f6e Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
to ensure proper clean up of FBO's on closing a graphics context.
2011-04-20 11:45:01 +00:00
Robert Osfield
cfb19182e6 From Bradley Anderegg, "The first change just exposes the archive extension list so that
external applications can determine if an archive extension is valid.

The second change is a bug fix in Registry::read(const ReadFunctor&)
where if you pass in valid options they get wiped out after the archive
is loaded but before being passed along to the plugin."
2011-04-19 14:11:13 +00:00
Robert Osfield
c13b7d26b7 From Jan Peciva, "please find attached proposed fix for ON_DEMAND rendering. The biggest issue was
that the windows did not act on repaint request (WM_PAINT, EXPOSE,...)

Detailed explanation:
- I implemented requestRedraw using the push approach (not using
GraphicsWindow::_requestRedraw flag that I was considering) as there may be
multiple viewers reading the flag and fighting to reset it after the paint
request, while some viewers may not spot the request to redraw
- I made windows call GraphicsWindow::requestRedraw when they receive
appropriate message (WM_PAINT, EXPOSE, RESIZE,...)
- There were issues on Linux that windows did not want to close using x
button. Resolved by moving the test for DeleteWindow event from
swapBuffersImplementation() to GraphicsWindowX11::checkEvents(). The difficulty
was that DeleteWindow event is not coming using _eventDisplay, but through
_display.
- The last difficulty was that it is necessary to call
ViewerBase::checkWindowStatus() to set _done to true when all windows are
closed. This did not happened recently in ON_DEMAND run scheme. I put the call
to checkWindowStatus() to eventTraversal.
"
2011-04-19 12:01:38 +00:00
Robert Osfield
efec8a13a1 Removed spaces from end of lines 2011-04-19 11:46:05 +00:00
Robert Osfield
581e6fb630 Ran svn propset -R svn:eol-style native . on the OpenSceneGraph 2011-04-19 11:40:22 +00:00
Robert Osfield
8ffa50a88e Added IncrementalCompileOperation::compileAllForNextFrame(uint) method and supporting
functionality that  tell the IncrementalCompileOperation to compile all pending objects during next draw traversal,
for specified number of frames.
2011-04-18 12:35:19 +00:00
Robert Osfield
e7e860b742 Added support for explitly requesting DXT1a and DXT1c compression 2011-04-11 19:11:25 +00:00
Robert Osfield
70dfd11531 From Tim Moore,
Fixes to race in DatabasePager where a parent PagedLOD
of newly loaded subgraph has been expired.

Clean up of visitor naming to make it clearer what role it has.
2011-03-30 15:15:07 +00:00
Robert Osfield
6b67320190 Added support for new SampleDensityWhenMovingProperty into .p3d format, with it default to 0.02.
One can override this value via the sampleDensityWhenMoving="value" property in the volume tag, i.e.

         <volume sampleDensityWhenMoving="0.01">CardiacCT</volume>

To switch the feature off set the value to 0, i.e.

         <volume sampleDensityWhenMoving="0">CardiacCT</volume>
2011-03-17 17:33:02 +00:00
Robert Osfield
89eadcfe82 Added SampleDensityWhenMovingProperty to control LOD property of osgVolume. 2011-03-17 15:37:39 +00:00
Robert Osfield
79cb22eb06 Changed the view movement detection code so that it uses the
new CullVisitor::Identifier to indentifier cull traversals,
this enables the code to properly detect movement when
osgViewer::Renderer uses double buffering of SceneView.
2011-03-17 13:56:27 +00:00
Robert Osfield
e28f9a7d32 Added CullVisitor::Identifier to help with cull operations that require a consistent identifier for
cull traveresals when osgViewer::Renderer uses double buffering.
2011-03-17 13:54:14 +00:00
Robert Osfield
307bf7002f First cut at LOD support in RayTracedTechnique, which lowers the number of samples taken when the view of the volume is changing. 2011-03-17 11:49:22 +00:00
Robert Osfield
256da4879e Added hud and billboard support to image, stereo_image, pdf, browser and vnc image placement 2011-03-16 10:51:42 +00:00
Robert Osfield
f2ce2f19a9 Added support hud property for title, bullets and paragraph tags 2011-03-15 19:54:57 +00:00
Robert Osfield
31926f3329 Added OSG_EXPORT to declaration of View::Slave. 2011-03-15 13:30:27 +00:00
Robert Osfield
52ff51e0eb Implemented billboard="on" option for image, bullet and paragraph tags 2011-03-14 21:36:32 +00:00
Robert Osfield
7cd74f0282 From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
"
2011-03-14 10:07:15 +00:00
Robert Osfield
f7718d2b7b From Farshid Lashkari, removal of redundent spaces at the end of lines. 2011-03-11 17:20:24 +00:00
Robert Osfield
d3d0859b4c From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
disable pragmas that turn off specific warnings for MSVC.
Unfortunately it's presence is only checked in osg/Export header,
making other Export headers disable warnings no matter what, which is
kind of incoherent.

My fix adds #include <osg/Config> to every Export header. I've also
unified checking whether to disable warnings to current osg/Export
way:
#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS).

Attachment contains all changed Export files in their original locations."
2011-03-09 14:15:04 +00:00
Robert Osfield
5447e70b68 Updated versions for next OSG dev release 2011-03-09 11:06:36 +00:00
Robert Osfield
b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00
Robert Osfield
215fca84f7 Enabled the settng/getting of the Text3D's WallStateSet and BackStateSet along with use of these in the rendering implementation
to allow separate colour and other state to be assigned to the front, wall and back faces.
2011-03-07 12:33:11 +00:00
Robert Osfield
afecdbb46b Moved intial cut of depth partition support into osgViewer::View via two new methods:
/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/
        bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);

        /** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/
        bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
2011-03-03 15:52:19 +00:00
Robert Osfield
1525f3cd4e Added support for an View::Slave::UpdateSlaveCallback 2011-03-01 14:48:48 +00:00
Robert Osfield
a7fd352b40 Removed TrapezoidalShadowMap due to discovery of patent on algorithm. 2011-02-24 11:54:44 +00:00
Robert Osfield
a25c4e4ab2 From Wojciech Lewandowski, intial cut at new TrapezoidalShadowMap ShadowTechnique 2011-02-23 16:46:34 +00:00
Robert Osfield
9cfb248b46 From Wojciech Lewandowski, various tweaks to osgShadow shadow mapping classes to improve consistency and enable more debug info output 2011-02-23 16:45:44 +00:00
Robert Osfield
98b1f15a45 Added copyop parameter to cloneOptions() method 2011-02-14 16:05:33 +00:00
Robert Osfield
37cc59fe07 From Tim Moore, "The non-virtual cloneOptions() method, which is now used by DatabasePager, breaks derived classes of osgDB::Options. This patch uses the clone() method to clone Options." 2011-02-14 15:59:49 +00:00
Robert Osfield
6f09acace9 Moved ProgramBinary into osg::Program scope 2011-02-14 15:01:56 +00:00
Robert Osfield
1d55efb721 From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
Robert Osfield
4b4754c3cf Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
Robert Osfield
e0924886bd Added support for enabling the assignment of PixelBufferObjects to loaded Images to aid the download of images to the GPU.
Feature can be enabled/disabled (default) by setting the env :

   OSG_ASSIGN_PBO_TO_IMAGES  to ON or OFF
2011-02-04 12:43:00 +00:00
Robert Osfield
bd6009f9f2 Refactored NodeTrackerManipulator to use osg::ObserverNodePath rather than it's only local equivilant. 2011-02-03 17:07:01 +00:00
Robert Osfield
6496e35421 Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
Robert Osfield
88ce98b47d Moved GraphicsCostEstimator from osgUtil into core OSG library 2011-02-03 12:22:09 +00:00
Robert Osfield
99fc347212 Added experimental timing and PBO usage into ICO+GCE classes 2011-02-01 12:18:22 +00:00
Robert Osfield
45c933daf2 Ran:
svn propset svn:eol-style native include/*/*
 svn propset svn:keywords "Author Date Id Revision" include/*/*
2011-01-31 11:40:35 +00:00
Robert Osfield
ac65e37ed3 From Mourad Boufarguine, "This is a tiny fix for some typos in osg code." 2011-01-28 10:50:24 +00:00
Robert Osfield
67ae23f2cf From Alexander Sinditskiy, "reason of this changes described in http://forum.openscenegraph.org/viewtopic.php?t=7596
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native

I try to explain my changes

we need something that is identify key without modifier keys and layout  -> this is UnmodifedKey

I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.

Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
2011-01-27 16:23:48 +00:00
Robert Osfield
373f3931e9 Implement first pass at texture compile estimation 2011-01-26 18:47:55 +00:00
Robert Osfield
a4f2cbe577 Replaced CompileStats with GraphicsCostEstimator 2011-01-26 16:47:40 +00:00
Robert Osfield
f9428e9f45 From Mathias Froehlich, build fix for Solaris 2011-01-26 16:45:36 +00:00
Robert Osfield
9df072ce05 Moved GraphicsCostEstimator into osgUtil. 2011-01-26 12:51:46 +00:00
Robert Osfield
abea92ee91 From Mathias Froehlich, build fixes 2011-01-24 21:12:25 +00:00
Robert Osfield
43afbab09e From Sukender, getPathRelative() method. 2011-01-21 11:46:15 +00:00
Robert Osfield
26c313e258 Added export to see if it address Mingw link problems 2011-01-20 12:34:41 +00:00
Robert Osfield
6d1944b9e2 From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
to protect against accessing while writing which was segfaulting in VPB
specifically in void ThreadPool::run(osg::Operation* op)
in the waiting loop

while (_operationQueue->getNumOperationsInQueue() >= _maxNumberOfOperationsInQueue)
"
2011-01-20 12:32:20 +00:00
Robert Osfield
2dc0247bd9 From Per Fahlberg, warning fixes 2011-01-20 12:27:51 +00:00
Robert Osfield
bc6a94c5b3 From Michael Platings, "I've attached a fix for a subtle bug that causes animations (and quite possibly other things) to be serialized incorrectly.
For the following code:

#define MYMACRO(NAME) myOutputStream << #NAME;
MYMACRO(Group)

you would expect that "Group" would be output. However, as there are many overloaded operator<< functions, none of which take a const char* argument, the function that's actually called is operator<<(bool). Hence what actually gets output is "TRUE".
An actual example of this is in serializers\osgAnimation\Animation.cpp, WRITE_CHANNEL_FUNC2.

So the simple solution to this is to add operator<<(const char*), attached.
"
2011-01-18 16:14:24 +00:00
Robert Osfield
11cd5a89ed Implemented better coupling of DatabasePager and IcrementalCompileOperation,
removing functional duplication and opening the door to dynamic enabling/disabling
of pre compile based on load.
2011-01-17 17:17:19 +00:00
Robert Osfield
45bd464942 Added getNum methods 2011-01-17 09:10:14 +00:00
Robert Osfield
b0dd272186 From Brad Christiansen, "Attached is a fix which implements the lazy loading of optional layers (if requested) in the new osgb/osgt formats." 2011-01-14 11:00:11 +00:00
Robert Osfield
7c30f204e8 Updated so version number 2011-01-13 18:49:12 +00:00
Robert Osfield
1b67e3ad1f Added ImageProcessor interface class and plugin mechnanism for ImageProcessor implementations to osgDB::Registry.
Add NVidiaTextureTools based plugin that provides an ImageProcessor implementation within an nvtt plugin.
2011-01-13 14:59:29 +00:00
Robert Osfield
f61a6aa4e7 Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor.  This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.

The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.

Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to.  This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path.  This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
2011-01-12 19:29:24 +00:00
Robert Osfield
762f8d5360 Fixed comment 2011-01-12 17:39:35 +00:00
Robert Osfield
5ed5221178 From Wojciech Lewandowski, "We encountered a problem when we tried overloading StandardManipulator class. Linker was unable to find StandardManipulator::AnimationData methods. Prefixing AnimationData with OSGGA_EXPORT removed the issue.
Fixed header is attached."
2011-01-11 17:20:25 +00:00
Robert Osfield
652c274d09 From Chris Hanson, "As an extension to this excellent work:
http://forum.openscenegraph.org/viewtopic.php?t=7285

 This file adds the same string API wrapper to the State object for other older apps that
track Uniforms by string. The original comment about performance is preserved."
2011-01-11 17:18:44 +00:00
Robert Osfield
e4b1b6228d From Tim Moore, "This patch fixes a race condition in Renderer::ThreadSafeQueue that was causing some notifications of available SceneView objects to be missed. I saw a very noticeable performance problem (60 fps -> 8 fps) in DrawThreadPerContext mode in an osgEarth application before this patch. I had high hopes that this change might fix the much-discussed multiple GPU problem; no such luck, but I think the root cause of that is probably a similar threading issue." 2011-01-11 16:58:17 +00:00
Robert Osfield
74cf034404 Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup
which address the problems of black 3D text and the kerning causing problems with font positioning.
2011-01-11 11:39:31 +00:00
Robert Osfield
d644a6dfe3 Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays
are big enough to handle the primitives used in the geometry.

Added usage of verifyArray into osgfilecache so that it reports any problems on reading files in paged database.
2011-01-03 19:41:06 +00:00
Robert Osfield
0d814bb6b8 Refactored IncrementalCompileOperation to make it more flexible. 2010-12-24 19:19:48 +00:00
Robert Osfield
410b4fd109 Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Robert Osfield
7507242891 Cleaned up the frame number increment. 2010-12-21 09:36:03 +00:00
Robert Osfield
c9c329e7c4 Moved the GL3 include to within the code block that handles GL1/GL2 2010-12-20 12:17:40 +00:00
Robert Osfield
95feb34ffa Fixed the size computation 2010-12-15 19:44:29 +00:00
Robert Osfield
8b8dda86af Removed no longer used static member variables 2010-12-15 16:30:48 +00:00
Robert Osfield
3580108b3a Added AnimationCompletedCallback, s/getTimeScale and s/getTimeOffset() method to enable finer control of AnimationPathManipulator. 2010-12-14 20:07:00 +00:00
Robert Osfield
65f95fe3fe Added methods for checking sizes of various buffer object/texture object pool sizes. 2010-12-14 19:29:01 +00:00
Robert Osfield
4b4b438d44 Removed redundent MinimumNumberOfTextureObjectsToRetainInCache static variable 2010-12-14 15:28:31 +00:00
Robert Osfield
543b2ee56e Added resizeGLObjectBuffers(uint) and relaseGLObjects(State*) to BufferData. 2010-12-13 17:09:31 +00:00
Robert Osfield
eb9510eb72 Moved GraphicsWindowQt from osgviewerQtContext into osgQt. 2010-12-13 16:25:50 +00:00
Robert Osfield
c665fdc973 Form Richard Schmidt, "The following features were added:
* the glsl plugin now supports processing #includes. The file extension sets the shader type.

* the registry releases gl objects of the shared state manager
 "
2010-12-13 12:16:57 +00:00
Robert Osfield
c959bab0a6 From Wojciech Lewandowski, "As suggested I have added missing method to PerContextProgram. Tested with our programs.
I see that we should expect some performance penalty for using this method.  It won’t be painful in my current case because I have only a few animated characters. But I suspect  some day I will have to fix osgCal to use int UniformIds natively for larger crowds."
2010-12-12 09:22:09 +00:00
Robert Osfield
08d21d8777 Introuced a local typedef of the index array type to keep the functor parameters consistent 2010-12-12 08:54:58 +00:00
Robert Osfield
017a03ffe5 Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects 2010-12-10 15:27:19 +00:00
Robert Osfield
067695bec4 Updated version number for 2.9.11 dev release 2010-12-08 11:01:37 +00:00
Robert Osfield
3d67b7a7eb From Ulrich Hertlein, "attached are patches to osgTerrain that fix some typos and add a bit of documentation.
"
2010-12-08 10:34:29 +00:00
Robert Osfield
b2cf978ae3 Renamed YES and NO enums with more description names that don't overlap with iOS #define's 2010-12-06 10:35:02 +00:00
Robert Osfield
06509b9769 Introduced bool Texture2D::textureObjectValid(State) and bool SubloadCallback::textureObjectValid(Texture2D&,State&) method to make it tell Texture2D::apply() whether the texture object is still valid or whether it's no longed valid for the any changes to the image attached to the Texture 2010-12-03 14:18:16 +00:00
Robert Osfield
65aee287e7 From Mathias Froehlich, "Attached are most of the fixes that are required to build osg on solaris and
hpux. I have skipped irix this time as irix is too dead to keep osg building
there.

As usual, solaris does not like member templates in stl containers.
Some headers missing and link problems due to missing libraries."
2010-12-02 14:13:54 +00:00
Robert Osfield
5723050580 From Ulrich Hertlein and Stephan Huber, improves to iOS build 2010-11-30 09:26:18 +00:00
Robert Osfield
60457486b0 From Wang Rui, Compile fixes 2010-11-30 08:12:06 +00:00
Robert Osfield
e5a9eaa711 From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
A few things remain to do:
* The binding between a uniform block in a shader program and a buffer indexed target number is fixed, like a vertex attribute binding. This is too restrictive because that binding can be changed without relinking the program. This mapping should be done by name in the same way that uniform values are handled i.e., like a pseudo state attribute;

* There's no direct way yet to query for the offset of uniforms in uniform block, so only the std140 layout is really usable. A helper class that implemented the std140 rules would be quite helpful for setting up uniform blocks without having to link a program first;

* There's no direct support for querying parameters such as the maximum block length, minimum offset alignment, etc. Having that information available outside of the draw thread would make certain instancing techniques easier to implement."
2010-11-29 17:43:27 +00:00
Robert Osfield
0739c15e0a Removed deperecated variables that are no longer used. 2010-11-29 09:32:43 +00:00
Robert Osfield
b523cb15c1 From Tomas Holgarth and Stephan Huber, "
attached you'll find the second part of the IOS-submission. It contains

* GraphicsWindowIOS, which supports external and "retina" displays,
 multisample-buffers (for IOS > 4.0) and multi-touch-events
* an ios-specific implementation of the imageio-plugin
* an iphone-viewer example
* cMake support for creating a xcode-project
* an updated ReadMe-file describing the necessary steps to get a
 working xcode-project-file from CMake

Please credit Thomas Hogarth and Stephan Huber for these changes.

This brings the ios-support in line with the git-fork on github. It
needs some more testing and some more love, the cmake-process is still a
little complicated.

You'll need a special version of the freetype lib compiled for IOS,
there's one bundled in the OpenFrameworks-distribution, which can be used."

Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
2010-11-26 18:19:28 +00:00
Robert Osfield
b9ae28d344 From Eduardo Poyart, OSG patch: made it read ancillary IndexedStrings into MultiSwitch 2010-11-26 17:35:06 +00:00
Robert Osfield
ebfcb17744 From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual. 2010-11-26 13:54:11 +00:00
Robert Osfield
1a69b98ca1 Removed debug messages 2010-11-26 12:22:06 +00:00
Robert Osfield
d7b161078a From Thomas Hogarth and Stephan Huber, "attached you'll find part one of iphone-support. It includes
* support for NPOT-textures on IOS
* support for FBOs (only renderToTexture for now) on IOS (should work
for other OpenGL ES 1/2 targets, too)
* FileUtils-support for IOS"
2010-11-25 16:06:04 +00:00
Robert Osfield
cdfbb7a753 From Michael Platings, To address performance bottleneck that occurs when using large number of uniforms introduced a name to uniqued ID scheme for Uniforms so comparisons can be done on a uint rather than a string. 2010-11-25 12:30:38 +00:00
Robert Osfield
4b4e02e45b From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though).
The attached patches comment out the unused parameter names.
"
2010-11-25 12:07:59 +00:00
Robert Osfield
043ae090a5 From Tim Moore, Fix for drivers that don't properly support timer extensions.
""
2010-11-24 10:38:28 +00:00
Robert Osfield
e2a315ee49 From Wojciech Lewandowski, "1: fix for a issue with MinimalShadowMap and LightSpacePerspectiveShadowMapVB techniques ignoring minLightMargin parameter.
2: minor tweak for a DebugHUD drawn improperly case when multiple slave views  shared one window. It now uses slave view viewport to correctly position DebugHUD.
3: deactivated ConvexPolyhedron notifications (they were accidentaly activated when you replaced osg::notify calls with OSG_NOTIFY macro). These warnings are useful only for shadow map developer working on shadow volume optimizations. So there is no sense in having them active all the time."
2010-11-24 10:09:04 +00:00
Robert Osfield
0ee0aad0fe Moved TextNode from osgText into example/osgtext3D in prep for 3.0 2010-11-23 17:33:43 +00:00
Robert Osfield
d7747685b3 From Holger Helmich, Tessellation shader support 2010-11-23 14:50:31 +00:00
Robert Osfield
04b6a0888b Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF 2010-11-22 19:38:18 +00:00
Robert Osfield
e36c4d3a3b From Stephan Huber, "attached you'll find a proposal for handling multi-touch-events with
osgGA. My approach is to bundle all touchpoints into one custom data
structure which is attached to an GUIEventAdapter.

The current approach simulates a moving mouse for the first touch-point,
so basic manipulators do work, sort of.

I created a MultiTouchTrackballManipulator-class, one touch-point does
rotate the view, two touch-points pan and zoom the view as known from
the iphone or other similar multi-touch-devices. A double-tap (similar
to a double-click) resets the manipulator to its home-position.

The multi-touch-trackball-implementation is not the best, see it as a
first starting point. (there's a demo-video at http://vimeo.com/15017377 )"
2010-11-22 17:30:44 +00:00
Robert Osfield
9b70348ced Fixed typo of commercial 2010-11-22 11:22:03 +00:00
Robert Osfield
6b711582de From Sukender, fix for precision of Plane::asVec4() 2010-11-19 18:07:17 +00:00
Robert Osfield
ade360819e Updated SO version to reflect changes in API of osgText 2010-11-19 09:57:34 +00:00
Robert Osfield
5849634082 Moved text color into TextBase, added support for colour into Text3D 2010-11-18 17:59:55 +00:00
Robert Osfield
bda7ef8179 From Wang Rui, "I've finally completed the static build support for dotosg wrapper and
serialization libraries. My submission mainly includes:
1. Add two new macros USE_DOTOSGWRAPPER_LIBRARY and
USE_SERIALIZER_WRAPPER_LIBRARY. Applications using static OSG must
include corresponding static-link libraries and use these two macros
to predefine native format wrappers. Please see osgstaticviewer and
present3D in the attachment for details.

2. Add a LibraryWrapper.cpp file in each
osgWrappers/deprecated-dotosg/... and osgWrappers/serializers/...
subfolder, which calls all USE_...WRAPPERS macros inside. The
LibraryWrapper file is automatically generated by the
wrapper_includer.cpp (with some slight fixes), which is also attached
for your reference. The deprecated-dotosg/osgAnimation is not included
because it doesn't us REGISTER_DOTOSGWRAPPER to define its wrappers.

3. Modify the ReaderWriterOSG.cpp to prevent calling loadWrappers()
when static build.

4. An uncorrelated fix to Serializer and ObjectWrapper.cpp, which
ensures version variables of serialziers are initialized, and
serializers out-of-version are not written to model files.
"
2010-11-11 11:47:24 +00:00
Robert Osfield
be9003d90c From Wang Rui, "The latest modification of osg/State uses the GLuint64EXT type, which
belongs to GL_EXT_timer_query and should be decalared to avoid
compiling errors if the extension is not supported. I've attached this
small fix."
2010-11-11 10:53:23 +00:00
Robert Osfield
68f37c4dcb From Tim More and Robert Osfield, implementation of ARB_timer_query based GPU timing stats syncronization.
Initial email from Tim : "I've implemented using a timestamp, available with ARB_timer_query and OpenGL 3.3, to gather GPU stats. This is nice because it can accurately fix the GPU draw time with respect to the other times on the stats graph, rather than having to estimate the wall time of the end of GPU drawing. This also prevents anomalies like the GPU phase starting before the draw phase..."
Changes to Tim's submission by Robert:  Removal of need for swap buffer callback in ViewerBase.cpp, by
integrating a osg::State::frameCompleted() method that does the stats timing collection.  Introduction of a
GraphicsContext::swapBuffersCallbackOrImplementation() method that calls the State::frameCompleted() and
the swap buffers callback or the swapImplementation as required.
2010-11-10 16:58:58 +00:00
Robert Osfield
b7cccf6258 Refactored the versioning of serializers so it now uses a _firstVersion and _lastVersion make it possible
to specify what range of versions support each serializer.
2010-11-09 13:23:43 +00:00
Robert Osfield
b8a94a6d4e From Wang Rui, "I'd like to submit my latest modification of the serialization IO
functionalities. It includes two main parts: a version checking macro
for handling backward-compatiblity since 3.0, and enhencement of
current schema mechanism. I also change the option handling process to
use getPluginStringData(), and add new USE_SERIALIZER_WRAPPER macro in
the Registry header to allow for static-link usage as well.

The enhencement of schema machanism just tells the type of each
serializer while outputting them, such as:
osg::Group = Children:1

The meaning of the number can be found in the osgDB/Serializer header,
BaseSerializer::Type enum. It may help 3rdparty utilities understand
the structure of the wrapper and do some reflection work in the
future.

The new macro UPDATE_TO_VERSION can help indicate the InputStream (no
affect on the writer) that a serializer is added/removed since certain
OSG version. An example wrapper file is also attached. The
Geode_modified.cpp is based on the serializers/osg/Geode.cpp file
(hey, don't merge it :-), but assumes that a new user serializer
'Test' is added since version 65 (that is, the OSG_SOVERSION):

REGISTER_OBJECT_WRAPPER( Geode, ... )
{
   ADD_USER_SERIALIZER( Drawables );  // origin ones

   UPDATE_TO_VERSION( 65 )
   {
       ADD_USER_SERIALIZER( Test );  // a serializer added from version 65
   }
}

All kinds of ADD_... macros following UPDATE_TO_VERSION will
automatically apply the updated version. The braces here are only for
typesetting!
While reading an osgt/osgb/osgx file, OSG will now check if the file
version (recorded as the writer's soversion, instead of previous
meaningless "#Version 2") is equal or greater than Test's version, and
try reading it, or just ignore it if file version is lesser.

And we also have the REMOVE_SERIALIZER macro will mark a named
serializer as removed in some version, with which all files generated
by further versions will just ignore it:

UPDATE_TO_VERSION( 70 )
{
   REMOVE_SERIALIZER( Test );
}

This means that from version 70, the serializer Test is removed (but
not actually erased from the list) and should not be read anymore. If
the read file version is less than 70 (and equal or greater than 65),
Test will still be handled when reading; otherwise it will be ignored
to keep compatiblity on different OSG versions.
"
2010-11-09 12:41:55 +00:00
Robert Osfield
be583ef0d6 From Jean-Sebastien Guay, "As promised, here is the fix for the background size. I also added another instance variable _lineHeight to clean up the code a bit more.
Also I've done the osguserstats example. I've kept the "toy example" that was in the modified osgviewer.cpp I had sent you, because they show different uses of custom stats lines (a value displayed directly, a value without bars and a value with bars and graph). I also added a function and a thread that will sleep for a given number of milliseconds and record this time in the stats. I think it clearly shows how to record the time some processing takes and add that to the stats graph, whether the processing takes place on the same thread as the viewer or on another thread.

BTW, feel free to modify the colors I've given to each user stats line... I'm not very artistic. :-)

I've also added more doc comments to the addUserStats() method in ViewerEventHandlers, so hopefully the arguments are clear and the way to get the results you want is also clear. Maybe I went overboard, but the function makes some assumptions that may not be obvious and has many arguments, so I preferred to be explicit."
2010-11-08 12:28:31 +00:00
Robert Osfield
752a5e2a3c From Javier Taibo, "ere is the new code with Billboard "rotate around axis" functionality.
A new AutoRotateMode was added. I named it ROTATE_TO_AXIS to be
consistent with the other AutoRotateModes, even though it changes from
how is called in Billboard (AXIAL_ROT).

  Setters and getters for rotation axis and normal were also added to the
AutoTransform class interface.

  The implementation is mainly a copy-paste from Billboard code.
"
2010-11-05 17:24:50 +00:00
Robert Osfield
147fdd0430 From Sukender, "1. More handled cases in MergeGeometryVisitor
- Algorithm doesn't try to merge double and single precision arrays together
- Algorithm doesn't try to merge incompatible geometries (ex: one with "vertices + texoords", and another with only vertices)

2. Better TextureAtlasBuilder
Algorithm is still sub-optimal, but it now tries to fill more blanks, using "unused space in the current line".
(Don't know if I already submitted it, but I guess not)
One day, someone should try to find a good solution to this NP-problem... For instance : http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.140.200&rep=rep1&type=pdf
"
2010-11-05 17:04:08 +00:00
Robert Osfield
2aaf0ed297 From Fabien Lavingotte and Robert Osfield, Fixed handling of texture pool size when TextureObject::setAllocate(..) is called. 2010-11-04 17:53:58 +00:00
Robert Osfield
8f1284d8bc From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)." 2010-11-04 11:39:47 +00:00
Robert Osfield
d2a9f48054 From Per Fahlberg, "I have added support for PowerVR texture compression. osg::Texture and osg::Image have been modified to support the texture formats and I have added a plugin to load pvr files. All modified files are in the attached zip. " 2010-11-04 11:02:37 +00:00
Robert Osfield
afa563df57 From Wang Rui, "a new parsePluginStringData() method in the osgDB::Options class which will be automatically executed to parse option string to the string data map" 2010-11-03 10:37:02 +00:00
Robert Osfield
1beedce6fc From Jean-Sebastien Guay, "For a long time now I've wanted to be able to add custom values into the stats handler's graph. Here is my proposal of how I'd do this. It's surely not perfect and I'm open to suggestions, but I've already made more changes than I wanted to in order to be able to implement this...
The user calls statsHandler->addUserStatsLine() providing:

- the label they want for that line in the graph
- the text and bar colors they want in the graph
- the stats names they want queried (one for time taken, one for begin and one for end time) and a few settings for how these will be displayed.

Then all they have to do is call viewer->getViewerStats()->setAttribute(framenumber, name, value) for their three attributes each frame and they'll have their stats in the graph.

They can also give only a time taken attribute (or some other numerical value they want printed, which can be averaged or not), or only begin+end attributes, and the graph will accordingly display only the (average or not) numerical value or only the bars.

Along the way I cleaned up the existing code a bit:

* Each time the setUpScene() or createCameraTimeStats() methods added a line to the graph, they did pretty much the same thing, so I moved that into a separate method called createTimeStatsLine() which is called by setUpScene() and createCameraTimeStats().

* I moved the font, characterSize, startBlocks and leftPos variables to member variables, since they were being passed around everywhere but were set only once at the beginning.

* The geode on which stats lines are added is also kept in a member variable, and createCameraTimeStats() adds the per-camera lines to this geode instead of returning a new Group with a new Geode. This further reduces the number of variables the createCameraTimeStats() method needs as input.

"
2010-11-03 10:04:34 +00:00
Robert Osfield
526b39060c From Brad Christiansen and Robert Osfield, "I have added the new function as suggested. The change was made against trunk from an hour or so ago. I haven't tested the performance yet (and probably won't get a chance till next week) but I have checked my terrains still work. I defaulted the equalization to off as I thought this was best until we can look into why there is the performance hit.
", note from Robert, tweaked the names and enabled the code path.
2010-11-02 12:15:18 +00:00
Robert Osfield
cc93824605 From Alexander Irion, "When a osg::Geometry node is loaded from a ".osgb" file, there is no element buffer object created for the primitives element indices, although _useVertexBufferObjects is enabled. This bug decreases the rendering performance." 2010-11-01 17:05:53 +00:00
Robert Osfield
2ce4b9d8e9 From Jean-Sebastien Guay, osgDB functions to expand wildcards - required to aid windows consule usage as this doesn't not automatically expand * usage. 2010-11-01 11:06:12 +00:00
Robert Osfield
cd336a7d73 From Jean-Sebastien Guay and Robert Osfield, cleaned up the way that unix/windows file separators are managed. 2010-11-01 10:52:20 +00:00
Robert Osfield
862a0c68e3 From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I
generated the make doc_openscenegraph target to verify that this change does
not break something.
"
2010-11-01 10:31:30 +00:00
Robert Osfield
f1b660997b Added FinishedObjectReadCallback to ObjectWrapper which allows
wrappers to register their own handling of post processing of objects once they have been read.
2010-10-28 14:04:07 +00:00
Robert Osfield
b622a99178 Added handling of vertex buffer objects into osg::Geometry copy constructor. 2010-10-28 14:01:47 +00:00
Robert Osfield
cb08e7544e Fixed getEnableDepthWrites() naming. 2010-10-27 13:49:16 +00:00
Robert Osfield
9978516bf7 Added number of primitive sets to on screen stats 2010-10-25 13:42:01 +00:00
Robert Osfield
f91944fbbf Added paging support to osganalysis example 2010-10-22 12:19:22 +00:00
Robert Osfield
1a292ad8e3 Integrated IncementalCompileOperation into DatabasePager.
Improved various facilities in IncrementalCompileOperation.
2010-10-21 16:29:23 +00:00
Robert Osfield
6ed74470b2 Introduction of IncrementalCompileOperation support to DatabasePager. 2010-10-14 18:16:03 +00:00
Robert Osfield
00fe3c0417 Introduced SubloadCallback::generatdTextureObject() method. 2010-10-14 13:35:36 +00:00
Robert Osfield
8640929a2e From Brad Christiansen, fix function entry points under Windows to address crash 2010-10-14 11:10:16 +00:00
Robert Osfield
b55f75111e Added support for using a custom osg::Geometry that attempts to force the OpenGL driver
to download the texture object to graphics card.

Calling IncrementalCompileOperation::assignForceTextureDownloadGeometry() assigns a geometry
to the job.
2010-10-13 15:03:02 +00:00
Robert Osfield
a9dd08c3ba Removed redudent set up of GL_ cubemap defines as these are now also in include/osg/Texture 2010-10-09 11:27:45 +00:00
Robert Osfield
9984281553 Refactored the Texture3D extension setup in osg::Texture3D and gluBuild3DMipmaps and gluBuild3DMipmapLevels. 2010-10-08 11:20:56 +00:00
Robert Osfield
d23ce985a1 Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
Robert Osfield
12e6a23451 Introduced new gluScaleImage function that uses a PixelStorageModes structure to pass in details on image packing,
rather than relying upon glGet's to get the values.
2010-10-07 10:51:22 +00:00
Robert Osfield
6a00d7d356 Added #define for Windows build 2010-10-06 18:29:23 +00:00
Robert Osfield
29bc5995e7 Added #define's and local include<osg/Image> to fix Windows GL 1.1 build against 2010-10-06 16:36:30 +00:00
Robert Osfield
8a6b0f0cef From Jean-Sebasien Guay, fix windows compile error 2010-10-06 16:29:16 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
6df7dbf626 Improved the handling of matrices in serialization so that it's more reliable,
change was to use doubles for reading and writing matrices regardless of type of Matrix
being serialized.

Change does break backwards compatibility though, so code
path supporting original format has been left in for the
time being.  However, this code is not reliable enough and
is over complicated compared to the simplified handling.   Once
the new code has been bedded down for a while I'll remove this code block.
2010-10-04 15:23:19 +00:00
Robert Osfield
c294814e95 2010-10-01 17:07:27 +00:00
Robert Osfield
8f2497e21d From Wojciech Lewandowski,"These are our changes to DatabasePager. To check if parent PLOD is registered, I resurrected PagedLODList::containsPagedLOD() method. This method was available some time ago, but got removed and was not currently present in trunk. To add this method I had to also modify the DatabasePager header. " 2010-10-01 15:37:35 +00:00
Robert Osfield
e5bc43f04c From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
to fix all occurrences of "macro's" and "paramter".
"
2010-09-30 16:57:02 +00:00
Robert Osfield
34fa992ff5 From Chuck Seberino, "Here is a small optimization in osgDB/Serializer that only uses a single accessor call when retrieving serializable values during writing. This is a sizable win for some of my code since the getter() methods are non-trivial. I also removed some explicit namespace qualifiers to be consistent with the rest of the codebase." 2010-09-30 16:03:04 +00:00
Robert Osfield
0eded3efbe From WojciechLewandowski, Added DispaySettings::SwapMethod and support for it in GraphicsContext::Traits 2010-09-30 14:25:27 +00:00
Robert Osfield
ab1920c427 From Wang Rui, "I've fixed the problem that osgx format doesn't read the Font property and wrapped string correctly. The first problem happened because the matchString() made a mistake in comparing two strings with the same start but different size. The second just needs complete rewriting of writeWrappedString() and readWrappedString() in src/osgPlugins/osg/XmlStreamOperator.h
I also fixed a possible bug in osgDB::XmlParser that doesn't handle control characters (like &quot; to ") when reading node attributes, because the writeWrappedString() and readWrappedString() now depend heavily on control characters. An additional improvement is that osgx now supports comments."
2010-09-30 09:34:41 +00:00
Robert Osfield
dab1c79127 Moved handling of character aspect ratio into osgText::Style. 2010-09-29 12:45:35 +00:00
Robert Osfield
b40acacf53 Moved set/getFont from Text/Text3D into TextBase 2010-09-29 11:34:55 +00:00
Robert Osfield
e942cc770a Removed getScale() parameter from osgText::Font 2010-09-29 11:09:32 +00:00
Robert Osfield
5af4884558 Moved Text3D across to using Style for character thickness.
Quitened down debug messages in 3D text geometry creation.
Improved the Text3D implementation of the new 3D text geometry.
2010-09-27 17:11:12 +00:00
Robert Osfield
f8b44c3b33 Added support for osgText::Style into osgText::Text3D.
Refactored Text3D implementation to use new GlyphGeometry class.
Implemented GlyphGeometry backend and cleaned up Glyph3D interface.
2010-09-27 16:18:20 +00:00
Robert Osfield
fdfad4848b Added include<osg/Geode> to fix compile error 2010-09-26 11:02:03 +00:00
Robert Osfield
f6517d2f8b From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Robert Osfield
73a4e775c0 From Jean-Sebastien Guay, "Changeset 10833 renames discardAllDeletedGLObjects() to discardAllGLObjects() in src/osg/GLObjects.cpp, but the declaration of the function in include/osg/GLObjects remained. So an app using an old version of OSG that called this function would now fail with a linker error instead of a compile error as it should.
Removed the declaration. Also fixed a small typo in the following doxygen comment."
2010-09-24 14:40:56 +00:00
Robert Osfield
eb3d76f291 From Mikhail Izmestev, "This patch fixes operator >> used with std::istream without std::ios::skipws flag. This allow using boost::lexical_cast with osg vectors types, because boost's lexical_cast disable std::ios::skipws flag of std::istream before using operator >>.
"
2010-09-24 14:38:01 +00:00
Robert Osfield
c006c75615 Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
2010-09-24 12:57:55 +00:00
Robert Osfield
d9a133476a Refactored the handling of readImage/writeImage/readObject/writeObject to avoid double setting of unique ID's, fixing the problem in reading/writing files with images 2010-09-23 16:12:05 +00:00
Robert Osfield
915b38dc25 Added deprecated notices. 2010-09-22 09:50:07 +00:00
Robert Osfield
0d347352cf From David Guthrie, "The cocoa version of the window for Mac OS X doesn't implement the requestWarpPointer function, but it turns out that the code from the Carbon version of the window is the same because it uses the windowing interface, so it this version, based on 2.8.3 GraphicsWindowCocoa, I copied the function over. The trunk version it also missing the function and the code looks to be very similar, so I assume it will transfer simply enough.
"
2010-09-21 10:28:50 +00:00
Robert Osfield
5ecc2b9880 From Wang Rui, reverted changes to osgPartcile that caused problems with osgparticleeffects. 2010-09-20 11:50:24 +00:00
Robert Osfield
fc82c9cde8 Add clamping of the maximum number of particles per frame to avoid too many particles being introduced at once when the particle system comes back on screen. 2010-09-17 15:39:53 +00:00
Robert Osfield
b0db0382f5 Reverted changes from Vivien Delage as there were some regressions discovered. Will need to revist this code to deal with bugs that Vivien was tackling. 2010-09-17 13:09:23 +00:00
Robert Osfield
93ad63405f From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
doxygen documentation. Additionally, I made the comment on value_type more
meaningful (in my opinion)."
2010-09-16 10:33:51 +00:00
Robert Osfield
c6a1b7e97f From Magnus Kessler, "I'm resubmitting a slightly different version of the changes you left out for
osg/Camera. The ::glName issue masked the fact that the "(..)" isn't handled
well in doxygen and leads to "(." in the generated files.

I'm also submitting a minor documentation fix to osgGA/DriveManipulator to get
it out of my patch queue ;)"
2010-09-16 09:49:22 +00:00
Robert Osfield
b4fda3a6da From March Sciabica, "Here is the solution I coded up over the weekend. For improved
performance option, I added a flag to control whether the depth writing
pass is performed.

Since text is alpha-blended when rendering, it is placed in the
transparent bin and rendered back to front. Writing to the depth buffer
should therefore be unnecessary. Indeed, rendering something behind text
(or any blended object) after that object is drawn will give incorrect
results whether the depth buffer is written or not. I therefore think it
is safe to keep this option off by default. Users can turn it on for any
special needs they have.

I did not fix the existing backdrop implementations to work with the new
code since this new method of rendering intrinsically handles backdrops
correctly. Its results are more accurate than all of the existing
backdrop implementations. Its only downside is that it requires two
passes if depth buffer updates are desired, whereas DEPTH_RANGE and
POLYGON_OFFSET achieve their (less accurate) results in one pass. The
NO_DEPTH_BUFFER method also only uses one pass, but it disables depth
tests and not depth writes so will have serious problems if anything is
drawn in front of the text before OR after the text is drawn.

Given the better all-around behavior of the new method, I believe the
other backdrop implementations can be safely removed. Code that adjusts
the backdrop implementation will of course be broken if the member
functions are removed. For this reason I left them in, but set the new
rendering method as the default backdrop implementation. At the very
least I think the old backdrop implementations should be deprecated and
removed at a later date.
"

Note from Robert Osfield, testing this submission with osgtext I found that the
text would not render correctly when different text labels were overlapping
in deth and screen space.  I change _enableDepthWrites to default to true and
found the that which artifacts still occurred around the alpha blended edges
the artifacts where better than issue with occlusion of nearer pixels that was
happening with _enableDepthWrites set to false.I therefore set the
_enableDepthWrites to true as I feel it's the lesser of the two artefacts.
2010-09-16 09:09:43 +00:00
Robert Osfield
cc471b1103 From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
documentation. I have accumulated them over some time, but rebased onto the
subversion trunk."
2010-09-15 12:00:12 +00:00
Robert Osfield
df7df0739a From Lukasz Izdebski, "I made some changes in OcclusionQueryNode file.
I move declaration of classes TestResult, QueryGeometry from cpp to header file and made a void createSupportNodes() a virtual method.

Now is possible to inherit from class OcclusionQueryNode."
2010-09-15 11:27:31 +00:00
Robert Osfield
d044d135f5 From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.
Goals:
- to handle INCR_WRAP values nicely if not supported by OpenGL (old hardware)
- to support two side stenciling of OpenGL 2.0. Current implementation does not work on ATI as it uses Nvidia extension.

Ready for commit:
- Stencil and Stencil.cpp - please, review them

Ready with "hack":
- StencilTwoSided.cpp: please, see the line 113 in apply():

      glEnable(GL_STENCIL_TEST_TWO_SIDE);

This line used to be in getModeUsage() as

      usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);

but it produces OpenGL errors on ATI as it is unknown value there (it is Nvidia extension).
Problems with my "glEnable" solution:
- it enables two side stenciling forever, and it will disturb any other single-side stenciling in the scene graph.
"
2010-09-15 09:56:16 +00:00
Robert Osfield
0259a340fd From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
All size() methods are now renamed to volume(). At present only the CompositePlacer will use it for randomly choose a place according to the volumes of all children.
 "
2010-09-15 09:24:45 +00:00
Robert Osfield
b4789863ac Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
type is supported at present. The attached osgparticleshader.cpp will
show how it works. It can also be placed in the examples folder. But I
just wonder how this example co-exists with another two (osgparticle
and osgparticleeffect)?

Member variables in Particle, including _alive, _current_size and
_current_alpha, are now merged into one Vec3 variable. Then we can
make use of the set...Pointer() methods to treat them as vertex
attribtues in GLSL. User interfaces are not changed.

Additional methods of ParticleSystem are introduced, including
setDefaultAttributesUsingShaders(), setSortMode() and
setVisibilityDistance(). You can see how they work in
osgparticleshader.cpp.

Additional user-defined particle type is introduced. Set the particle
type to USER and attach a drawable to the template. Be careful because
of possible huge memory consumption. It is highly suggested to use
display lists here.

The ParticleSystemUpdater can accepts ParticleSystem objects as child
drawables now. I myself think it is a little simpler in structure,
than creating a new geode for each particle system. Of course, the
latter is still compatible, and can be used to transform entire
particles in the world.

New particle operators: bounce, sink, damping, orbit and explosion.
The bounce and sink opeartors both use a concept of domains, and can
simulate a very basic collision of particles and objects.

New composite placer. It contains a set of placers and emit particles
from them randomly. The added virtual method size() of each placer
will help determine the probability of generating.

New virtual method operateParticles() for the Operator class. It
actually calls operate() for each particle, but can be overrode to use
speedup techniques like SSE, or even shaders in the future.

Partly fix a floating error of 'delta time' in emitter, program and
updaters. Previously they keep the _t0 variable seperately and compute
different copies of dt by themseleves, which makes some operators,
especially the BounceOperator, work incorrectly (because the dt in
operators and updaters are slightly different). Now a getDeltaTime()
method is maintained in ParticleSystem, and will return the unique dt
value (passing by reference) for use. This makes thing better, but
still very few unexpected behavours at present...

All dotosg and serialzier wrappers for functionalities above are provided.

...

According to some simple tests, the new shader support is slightly
efficient than ordinary glBegin()/end(). That means, I haven't got a
big improvement at present. I think the bottlenack here seems to be
the cull traversal time. Because operators go through the particle
list again and again (for example, the fountain in the shader example
requires 4 operators working all the time).

A really ideal solution here is to implement the particle operators in
shaders, too, and copy the results back to particle attributes. The
concept of GPGPU is good for implementing this. But in my opinion, the
Camera class seems to be too heavy for realizing such functionality in
a particle system. Myabe a light-weight ComputeDrawable class is
enough for receiving data as textures and outputting the results to
the FBO render buffer. What do you think then?

The floating error of emitters
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-May/028435.html)
is not solved this time. But what I think is worth testing is that we
could directly compute the node path from the emitter to the particle
system rather than multiplying the worldToLocal and LocalToWorld
matrices. I'll try this idea later.
"
2010-09-14 15:47:29 +00:00
Robert Osfield
551d2b6479 From Ulrich Hertlein, "not sure how severe this is but I believe there's a bug in
Texture.cpp:applyTexImage2D_subload:

<code>
unsigned char* data = = (unsigned char*)image->data();
if (needImageRescale) {
 // allocates rescale buffer
 data = new unsigned char[newTotalSize];

 // calls gluScaleImage into the data buffer
}

const unsigned char* dataPtr = image->data();
// subloads 'dataPtr'

// deletes 'data'
</code>

In effect, the scaled data would never be used.

I've also replaced bits of duplicate code in Texture1D/2D/2DArray/3D/Cubemap/Rectangle
that checks if the texture image can/should be unref'd with common functionality in
Texture.cpp.

"
2010-09-14 13:19:55 +00:00
Robert Osfield
d55ada3790 Moved GL_RED and associated GL defines that aren't defined by GLES into the include/osg/Image to aid portability. 2010-09-14 13:19:12 +00:00
Robert Osfield
687fd9362f From Jean-Sebastien Guay, "osgWidget::WindowManager did nothing in its keyUp event, and in particular didn't call any callbacks. Since I wanted to have callbacks on keyUp, I copied what it does on keyDown, which works for me. I could have just used keyDown and saved myself the trouble, but you know me... :-)
osgWidget::Input:

[Functional changes]
- Previously, the field would be filled with spaces up to its max length, and typing would just replace the spaces. Also, there was a _textLength variable that kept track of the real length of text in the field, since the osgText::Text's length just reflected the length of spaces+text entered. This was not great, as you could still select the spaces with the mouse and it just feels hacky. So I changed it to only contain the text entered, no spaces, and _textLength was removed since it's now redundant (the osgText::Text's length is used instead).
- Fixed the selection size which (visually only) showed one more character selected than what was really selected.
- Fixed selection by dragging the mouse, it would sometimes not select the last character of the string.
- Cursor will now accurately reflect whether insert mode is activated (block cursor) or we're in normal mode (line cursor) like in most editors.
- Implemented Ctrl-X (cut)
- Added a new clear() method that allows the field to be emptied correctly. Useful for a command line interface, for example (hint, hint).
- Mouse and keyboard event handler methods would always return false, which meant selecting with the mouse would also rotate the trackball, and typing an 's' would turn on stats.

[Code cleanup]
- Renamed the (local) _selectionMin and _selectionMax variables which are used in a lot of places, as the underscores would lead to think they were members. Either I called them selection{Min|Max} or delete{Min|Max} where it made more sense.
- Fixed some indenting which was at 3 spaces (inconsistently), I'm sure I didn't catch all the lines where this was the case though.
- Put spaces between variable, operator and value where missing, especially in for()s. Again I only did this where I made changes, there are probably others left.

The result is that delete, backspace, Ctrl-X, Ctrl-C, Ctrl-V, and typing behaviour should now be consistent with text editor conventions, whether insert mode is enabled or not. I hope. :-)

Note, there's a nasty const_cast in there. Why isn't osgText::Font::getGlyph() declared const?

Also, as a note, the current implementation of cut, copy and paste (in addition to being Windows only, yuck) gets and puts the data into an std::string, thus if the osgText::String in the field contains unicode characters I think it won't work correctly. Perhaps someone could implement a proper clipboard class that would be cross-platform and support osgText::String (more precisely other languages like Chinese) correctly? Cut, copy and paste are not critical to what I'm doing so I won't invest the time to do that, but I just thought I'd mention it.
"
2010-09-09 16:49:10 +00:00
Robert Osfield
78cb15fdf8 From Torben Dannhauer, "I extended the attached CMAKE module to search for the collada libraries of my VS2008 3rdParty package if no other library is found.
No CMAKE should recognize all libraries of the VS2008 3rdParty Package."
2010-09-09 10:44:11 +00:00
Robert Osfield
cbc43841e1 From Roland Smeenk, "this submission adds a "Fast Drawable" line to the camera scene statistics.
It shows the total number of sorted and unsorted drawables that use the fastpath for rendering."
2010-09-09 10:03:58 +00:00
Robert Osfield
77c35eabde From Jean-Sebastien Guay, "I've added a second ctor where no argument is optional, and documented that it's meant to be used when the InteractiveImage is going to be used in a fullscreen HUD.
"
2010-09-09 09:47:31 +00:00
Robert Osfield
4fe88ee2e4 From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
Robert Osfield
234cb82867 Moved Glyph and Glyph3D out of Font header/source file into their own header/source file. 2010-09-07 18:20:03 +00:00
Robert Osfield
50be800787 Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00
Robert Osfield
a6abbb545e Further work on new 3D text support 2010-09-06 15:43:59 +00:00
Robert Osfield
ba10f56f86 Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
fd1493e14b Added support for controlling the number of curves samples to generate on Glyph3D's. Set via Font3D::setNumberCurveSamples(num). 2010-08-25 11:06:10 +00:00
Robert Osfield
a171c88cf1 From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format." 2010-08-16 14:11:49 +00:00
Robert Osfield
fe6d590fc5 Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
Robert Osfield
5d48a68cba From Alexander Wiebel, "Documentation of PrimitiveSet" 2010-08-16 09:35:59 +00:00
Robert Osfield
74a9ccb49d From David Fries, merge from a series of related submission emails:
"enable thread locking in libavcodec

This is required for a multithreaded application using ffmpeg from
another thread."

"Prevent the audio from videos from hanging on exit if they are paused.
The video decoder already has similar logic."

"Add a way to retrieve the creation time for MPEG-4 files."

"fmpeg, improve wait for close logic

Both audio and video destructors have been succesfully using the logic,
if(isRunning())
{
  m_exit = true;
  join();
}
since it was introduced,

but the close routines are using,
m_exit = true;
if(isRunning() && waitForThreadToExit)
{
  while(isRunning()) { OpenThreads::Thread::YieldCurrentThread(); }
}
which not only is it doing an unnecessary busy wait, but it doesn't
guaranteed that the other thread has terminated, just that it has
progressed far enough that OpenThreads has set the thread status as
not running.  Like the destructor set the m_exit after checking
isRunning() to avoid the race condition of not getting to join()
because the thread was running, but isRunning() returns false.

Now that FFmpeg*close is fixed, call it from the destructor as well
to have that code in only one location."
2010-08-09 17:02:31 +00:00
Robert Osfield
b1aedf30e0 Aded option for doing a glFlush() after compiling texture objects, with a dedicated compile thread default to issuing the glFlush. 2010-08-09 16:19:50 +00:00
Robert Osfield
acbaf3962c Cleaned up the inline methods 2010-08-09 16:14:25 +00:00
Robert Osfield
534af3aeaf Removed the erroneous subclassing from osg::Observer 2010-08-08 15:44:03 +00:00
Robert Osfield
930f5ab620 From Jeremy Moles, "The version of GCC I use (4.4.3-4ubuntu5) gives the following warning
about the Observer header:

/home/cubicool/local/include/osg/Observer: In copy constructor
?osg::ObserverSet::ObserverSet(const osg::ObserverSet&)?:
/home/cubicool/local/include/osg/Observer:66: warning: base class ?class
osg::Referenced? should be explicitly initialized in the copy
constructor

I've been fixing this by hand by using the attached Observer header; it
does exactly what the warning requests. Purely cosmetic, I believe, but
other than that OSG seems to compile w/ -W -Wall just fine."
2010-07-31 10:22:37 +00:00
Robert Osfield
075b1b769c Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
thus enabling separate normals for triangles adjacent to the creases.
2010-07-30 19:39:38 +00:00
Robert Osfield
a71877bf2f Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
Robert Osfield
777763bc55 Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
Added new test for original 3D text support and new experimental code for exploring approaches to new 3D text support.
2010-07-14 18:50:41 +00:00
Robert Osfield
64b26ebeb5 Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
Added better shader composition testing in the osgshadercomposition example.
2010-07-10 17:14:59 +00:00
Robert Osfield
bc3578cf16 From Jean-Sebastien Guay and Martin Scheffler, "First are Martin's changes:
* Added support for floating windows and context menus in QMDIAreas.
* Protected the size (_width and _height) by a mutex to prevent threading problems.

Then my own:
* Made sure the embedded widget's size follows the graphicsView's size at all times so that window resizes will resize the widget as expected in fullscreen mode."
2010-07-08 10:51:37 +00:00
Robert Osfield
46b221a832 Added compile/release and resize of GL objects to ShaderAttribute.
Removed the StateAttribute::compose() method.

Fixed the default type value in ShaderAttribute
2010-07-06 12:19:26 +00:00
Robert Osfield
74ae526bb5 Added support for passing on uniforms from StateAttribute 2010-07-06 10:55:54 +00:00
Robert Osfield
751b0498fe Added basic code injection fields to osg::Shader,
creation of main shader to ShaderComposer and
collection of ShaderComponent to osg::State.
Also added very basic shader set up in osgshadecomposition example.
2010-07-05 16:32:58 +00:00
Robert Osfield
9f8670f50d Implement basic cache in ShadeComposer 2010-07-02 14:18:59 +00:00
Robert Osfield
a55c4b7d70 Added basic ShaderComponent class and beginnings osgshadercomposition example 2010-07-02 12:04:20 +00:00
Robert Osfield
9d9a36f6af From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
Robert Osfield
5cac233764 Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
2010-06-24 17:15:27 +00:00
Robert Osfield
422a5e7058 Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus:
svn co http://www.openscenegraph.org/svn/osg/osgIntrospection osgIntrospection
2010-06-23 13:28:19 +00:00
Robert Osfield
4ae8eb607f Updated version number for next dev release 2010-06-21 10:33:46 +00:00
Robert Osfield
751d7baf1c Changed the default behaviour of computeHomePosition so that it uses the bounding sphere of the model rather than computing the bounding box. 2010-06-16 15:56:42 +00:00
Robert Osfield
d3527f3830 Added timing code for helping detect deadlocks in the paging threads 2010-06-16 08:13:00 +00:00
Robert Osfield
6cbce93aa4 From Jean-Sebastien Guay, "I've been working in the last few days
to get QWidgetImage to a point where it can fill a need we have: to be
able to use Qt to make HUDs and to display widgets over / inside an OSG
scene.

---------------
Current results
---------------
I've attached what I have at this point. The modified QWidgetImage +
QGraphicsViewAdapter classes can be rendered fullscreen (i.e. the Qt
QGraphicsView's size follows the size of the OSG window) or on a quad in
the scene as before. It will let events go through to OSG if no widget
is under the mouse when they happen (useful when used as a HUD with
transparent parts - a click-focus scheme could be added later too). It
also supercedes Martin Scheffler's submission because it adds a
getter/setter for the QGraphicsViewAdapter's background color (and the
user can set their widget to be transparent using
widget->setAttribute(Qt::WA_TranslucentBackground) themselves).

The included osgQtBrowser example has been modified to serve as a test
bed for these changes. It has lots more command line arguments than
before, some of which can be removed eventually (once things are
tested). Note that it may be interesting to change its name or split it
into two examples. Though if things go well, the specific QWebViewImage
class can be removed completely and we can consolidate to using
QWidgetImage everywhere, and then a single example to demonstrate it
would make more sense, albeit not named osgQtBrowser... You can try this
path by using the --useWidgetImage --useBrowser command line arguments -
this results in an equivalent setup to QWebViewImage, but using
QWidgetImage, and doesn't work completely yet for some unknown reason,
see below.

----------------
Remaining issues
----------------
There are a few issues left to fix, and for these I request the
community's assistance. They are not blockers for me, and with my
limited Qt experience I don't feel like I'm getting any closer to fixing
them, so if someone else could pitch in and see what they can find, it
would be appreciated. It would be really nice to get them fixed, that
way we'd really have a first-class integration of Qt widgets in an OSG
scene. The issues are noted in the osgQtBrowser.cpp source file, but
here they are too:

-------------------------------------------------------------------
  QWidgetImage still has some issues, some examples are:

  1. Editing in the QTextEdit doesn't work. Also when started with
     --useBrowser, editing in the search field on YouTube doesn't
     work. But that same search field when using QWebViewImage
     works... And editing in the text field in the pop-up getInteger
     dialog works too. All these cases use QGraphicsViewAdapter
     under the hood, so why do some work and others don't?

     a) osgQtBrowser --useWidgetImage [--fullscreen] (optional)
     b) Try to click in the QTextEdit and type, or to select text
        and drag-and-drop it somewhere else in the QTextEdit. These
        don't work.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operations in b), they all work.
     e) osgQtBrowser --useWidgetImage --useBrowser [--fullscreen]
     f) Try to click in the search field and type, it doesn't work.
     g) osgQtBrowser
     h) Try the operation in f), it works.

  2. Operations on floating windows (--numFloatingWindows 1 or more).
     Moving by dragging the titlebar, clicking the close button,
     resizing them, none of these work. I wonder if it's because the
     OS manages those functions (they're functions of the window
     decorations) so we need to do something special for that? But
     in --sanityCheck mode they work.

     a) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     [--fullscreen]
     b) Try to drag the floating window, click the close button, or
        drag its sides to resize it. None of these work.
     c) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     --sanityCheck
     d) Try the operations in b), all they work.
     e) osgQtBrowser --useWidgetImage [--fullscreen]
     f) Click the button so that the getInteger() dialog is
        displayed, then try to move that dialog or close it with the
        close button, these don't work.
     g) osgQtBrowser --useWidgetImage --sanityCheck
     h) Try the operation in f), it works.

  3. (Minor) The QGraphicsView's scrollbars don't appear when
     using QWidgetImage or QWebViewImage. QGraphicsView is a
     QAbstractScrollArea and it should display scrollbars as soon as
     the scene is too large to fit the view.

     a) osgQtBrowser --useWidgetImage --fullscreen
     b) Resize the OSG window so it's smaller than the QTextEdit.
        Scrollbars should appear but don't.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operation in b), scrollbars appear. Even if you have
        floating windows (by clicking the button or by adding
        --numFloatingWindows 1) and move them outside the view,
        scrollbars appear too. You can't test that case in OSG for
        now because of problem 2 above, but that's pretty cool.

  4. (Minor) In sanity check mode, the widget added to the
     QGraphicsView is centered. With QGraphicsViewAdapter, it is not.

     a) osgQtBrowser --useWidgetImage [--fullscreen]
     b) The QTextEdit and button are not in the center of the image
        generated by the QGraphicsViewAdapter.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) The QTextEdit and button are in the center of the
        QGraphicsView.
-------------------------------------------------------------------

As you can see I've put specific repro steps there too, so it's clear
what I mean by a given problem. The --sanityCheck mode is useful to see
what should happen in a "normal" Qt app that demonstrates the same
situation, so hopefully we can get to a point where it behaves the same
with --sanityCheck and without."
2010-06-15 13:57:44 +00:00
Robert Osfield
0c84f2deff From Cedric Pinson, "Here a fix about a leak in InputStream::decompress
I changed
       _in->setStream( new std::stringstream(data) );
to
       _dataDecompress = new std::stringstream(data);
       _in->setStream( _dataDecompress );

Then when the destructor is of InputStream is called I delete the
dataDecompress stringstream.
"
2010-06-15 10:02:34 +00:00
Robert Osfield
da60a3c615 From Jan Peciva, additional comments, and standarisation of throw and handling of mouse wheel. 2010-06-14 15:20:47 +00:00
Cedric Pinson
4354c0180c From Michael Platings, The attached file fixes 2 issues:
1) some time values were passed as floats, reducing accuracy.
2) comparisons done between doubles and floats gave different results so time < endtime evaluated to false the first time it was checked (with doubles), and true the second time it was checked (with time having been converted to a float). This consequently resulted in an array-out-of-bounds crash
2010-06-09 13:09:40 +00:00
Robert Osfield
d555e727ef From Wang Rui, "Henry and Brendan just found a small bug of the ListSerializer which
will cause the writing of osg::Switch incorrectly. The original thread
was posted on osg-users. I would like to follow the suggestion of
Brendan and add a std::endl before the END_BRACKET in
ListSerializer::write().
"
2010-06-09 10:01:25 +00:00
Robert Osfield
1d401f2333 Added size() and swap() methods to provide a thread safe way to keep track of size of a RequestQueue/ReadQueue. 2010-06-07 11:28:25 +00:00
Robert Osfield
bcebc9a23f Added removeNodes method to prune any nodes that are going to be deleted from the PagedLODLists. 2010-06-07 09:05:58 +00:00
Robert Osfield
768f466365 Fixed double registeration bug. 2010-06-03 16:24:25 +00:00
Robert Osfield
3cc90b8fd3 Fixed permissions 2010-06-03 15:07:21 +00:00
Robert Osfield
2ea6aa050e Refactored the PagedLODList implementation so that it's now done via a base class that enables different implementations to be easily tried. Initial concrete PagedLODList is the SetBasedPagedLODList. 2010-06-03 14:14:40 +00:00
Robert Osfield
363736303e Added #include <QtWebKit/QtWebKit> 2010-06-02 18:09:34 +00:00
Robert Osfield
7f7f1f7d0e Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported 2010-06-01 18:20:38 +00:00
Robert Osfield
656a1b6da5 From Frederic Bouvier, "here is my proposal. It is supposed to be used like this :
osg::Camera* c = createCamera();
   c->attach( osg::Camera::COLOR_BUFFER0, texture3d, 0,
osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER );

it works also for cubemap textures and 2d texture arrays
"
2010-06-01 14:12:03 +00:00
Robert Osfield
4a047f2a82 From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices 2010-06-01 13:33:58 +00:00
Robert Osfield
0cb839280f Added newline to fix warnings 2010-06-01 13:32:12 +00:00
Robert Osfield
054d5606fb From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
"
2010-06-01 11:28:04 +00:00
Robert Osfield
0c6739b6dc Removed unneccessary QWebKit includes 2010-06-01 11:23:04 +00:00
Robert Osfield
6ba8341683 From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
in the quicktime plugin. The file attached is to fix that small
problem."
2010-06-01 09:23:21 +00:00
Robert Osfield
d8511fa5ca From Tim Moore, fixed typo and removed redundent include 2010-06-01 09:21:42 +00:00
Robert Osfield
975b95dd33 From Torben Dannhauer, "I added radial fog functionality be using the OpenGL extension 'GL_NV_fog_distance'." 2010-05-31 16:53:41 +00:00
Robert Osfield
6548e4a5a8 Added OSG_DEBUG_DP macro 2010-05-28 17:17:34 +00:00
Robert Osfield
d26a8474e7 Changed the ref_ptr<T> observer_ptr<>::lock() method to be
bool observer_ptr<>::lock(ref_ptr<T>&) to avoid the temporary ref_ptr<>'s
being created and destroyed on the stack along with the associated ref/unref() operations
2010-05-28 08:57:48 +00:00
Robert Osfield
d746f11650 Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function 2010-05-27 15:54:37 +00:00
Robert Osfield
2cf3224dd3 From Jan Pecvia, improvements to manipulators and added new manipulator to osgviewer 2010-05-27 13:59:34 +00:00
Robert Osfield
72663ec3df Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
Robert Osfield
db003c12c0 Fixed 3 space indenting in headers. 2010-05-25 17:02:11 +00:00
Robert Osfield
f5661e0461 Updated wrappers 2010-05-25 16:27:21 +00:00
Robert Osfield
72931ceb96 Removed export 2010-05-25 15:52:11 +00:00
Robert Osfield
d0f48a2712 From Jan Perciva with changes from Robert Osfield, "I am submitting improved osgGA camera manipulators.
Changes:
- new mouse wheel zoom/movement/center functionality
- ability to fix vertical axis (important for CAD)
- possibility to specify values as absolute values or relative to model size
- kind of backward compatibility by flags passed to constructor
- and much more
- restructuring classes to use kind of hierarchy and standard way of event processing (handle methods). This way, there is much more code reusability and it is more easy to develop new kinds of manipulators.

Briefly, the new architecture keeps MatrixManipulator as base abstract class. StandardManipulator is the feature-rich standard manipulator with two main descendant classes: OrbitManipulator and FirstPersonManipulator. OrbitManipulator is base class for all trackball style manipulators, based on center, rotation and distance from center. FirstPersonManipulator is base for walk or fly style manipulators, using position and rotation for camera manipulation.
"

Changes by Robert: Replaced osg::Vec3 by osg::Vec3d, introduced DEFAULT_SETTINGS enum and usage.  Added frame time member variables in prep for improving throw animation when vysync is off.
2010-05-25 12:05:13 +00:00
Robert Osfield
e826bfeb3c Refactored osgQt so that QWebViewImage is now entirely implementated in the header, and osgQt itself no longer compiles it,
leaving it to only applications that require it to include the header and it's implementation and with ith the QWebKit dependency.
2010-05-22 15:45:02 +00:00
Robert Osfield
0d2723b984 From Hartwig Wiesmann, "I have added some doxygen documentation to the plane class.
"
2010-05-20 17:02:45 +00:00
Robert Osfield
9cf330d7ff Introduced a alternative implementation of observer_ptr<> that uses ObserverSet rather than an local WeakReference object. 2010-05-20 13:38:28 +00:00
Robert Osfield
b979b585f2 From Tim Moore, fix for deadlock 2010-05-19 13:14:57 +00:00
Robert Osfield
62d69c686f Fixed warning 2010-05-19 08:22:10 +00:00
Robert Osfield
b3ac6484c1 From Martin Naylor, "Please find attached the modified observer_ptr include for fixing a compiler
issue for Windows and VS2008."
2010-05-19 08:08:49 +00:00
Robert Osfield
7ed822fd79 From Tim Moore, typo fix. 2010-05-18 18:01:02 +00:00
Robert Osfield
4a0c21a5fc From Wang Rui, serializers for osgSim and osgVolume 2010-05-18 11:00:06 +00:00
Robert Osfield
f5587bad3d Fixed typos in method names 2010-05-18 10:12:30 +00:00
Robert Osfield
61121daaab Updated wrappers 2010-05-17 18:37:32 +00:00
Robert Osfield
65c09c8e0d From Tim Moore, improved doxygen comments 2010-05-17 14:43:41 +00:00
Robert Osfield
ccd9f31309 Removed signalUnreffed interface 2010-05-17 14:21:53 +00:00
Robert Osfield
f832198128 From Tim Moore, refactore WeakReference/Referenced to avoid signalling the observers when do a unref_nodelete. 2010-05-17 09:03:44 +00:00
Robert Osfield
554adfc8e6 Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness. 2010-05-14 12:24:13 +00:00
Robert Osfield
2b2ea4487a From Tim Moore, new more robust observer_ptr<> implementation 2010-05-14 12:14:14 +00:00
Robert Osfield
42527fe859 From Wang Rui, "I'd like to submit my inbuilt schema data support of
the OutputStream/InputStream implementations, which was just finished
last weekend with a few tests on Windows and Ubuntu. Hope it could
work and get more feedbacks soon.

I've added a new option "SchemaData" to the osg2 plugin. Developers
may test the new feature with the command line:

# osgconv cow.osg cow.osgb -O SchemaData

It will record all serializer properties used in the scene graph, at
the beginning of the generated file. And when osgviewer and user
applications is going to read the osgb file, the inbuilt data will be
automatically read and applied first, to keep backwards compatibility
partly. This will not affect osgb files generated with older versions.
"
2010-05-12 20:02:31 +00:00
Robert Osfield
cfd4c514cb Improved the indentation/replaced tabs 2010-05-12 11:58:01 +00:00
Robert Osfield
68a1ed2dcf Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
Fixed copy and paste error in Camera::getImplicitBufferAttachmentResolveMask().
2010-05-12 11:37:27 +00:00
Robert Osfield
400aa8ebcd Added proper support for writing out Xml graph 2010-04-30 19:41:56 +00:00
Robert Osfield
7ef776ec5f Fixed warnings 2010-04-30 19:41:24 +00:00
Robert Osfield
c2a59415ce Changed DisplaySetting::instance() to return a ref_ptr<>& rathern than a raw C pointer to enable apps to delete the singleton or assign their own. 2010-04-30 11:48:30 +00:00
Robert Osfield
a6c7fee246 From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
2010-04-28 21:22:44 +00:00
Robert Osfield
c019e2f76d Fixed typo 2010-04-28 21:10:29 +00:00
Robert Osfield
5435f6cf50 From Wang Rui, "Two small bugs were just found when I was writing examples for my book
in process: a wrong definition of the OSG_FATAL macro, and wrong logic
inside the KeySwitchMatrixManipulator::getDistance() function. I
believe both were slips."
2010-04-28 20:33:40 +00:00
Robert Osfield
0adf26ec6e From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the
META_OSGMANIPULATOR_Object macro to ensure these classes could work
with their wrappers, and a few naming styles should be changed as
well. Fortunately everything seems to compile fine under Windows and
my new Ubuntu system.

And I finally find the problem of the
serializers/osgTerrain/Terrain.cpp, it just missed an "osg::Group"
before "osg::CoordinateSystemNode" indicator. With the small fix
attached now VPB could generate terrain with osgt/osgb formats."
2010-04-28 20:16:44 +00:00
Robert Osfield
8b8ca09ab1 Added support for passing options to the .dot plugin 2010-04-28 18:53:34 +00:00
Robert Osfield
dbbe73304a Added support for using graphviz dot for graphics visualization via <graph>filename</graph> token. 2010-04-28 14:56:38 +00:00
Robert Osfield
117d949d1f From Roland Smeenk and Robert Osfield, improvements to the indentation of comments. 2010-04-23 16:35:44 +00:00
Robert Osfield
5d0b84edd0 From Marcin Hajder, "This submission contains Texture2DMultisample osg implementation.
Texture2DMultismaple as name suggests provides means to directly access subsamples of rendered FBO target. (GLSL 1.5 texelFetch call).

Recently I was working on deferred renderer with OSG, during that I noticed there is no support for multisampled textures (GL_ARB_texture_multisample extension). After consultations with Paul Martz and Wojtek Lewandowski I added Texture2DMultisample class and made few necessary changes around osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes."

and from follow email:

"Fixed. According to ARB_texture_multisample extension specification multisample textures  don't need TexParameters since they can only be fetched with  texelFetch."
2010-04-22 17:02:22 +00:00
Robert Osfield
9eebb2eb23 From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank. 2010-04-21 17:16:13 +00:00
Robert Osfield
a475da35e3 From Mourad Boufarguine, "When compiling the example on VS9, the compiler complain about undefined GL_DEPTH_COMPONENT32F and GL_DEPTH_COMPONENT32F_NV. So I added them to include/osg/FrameBufferObject. The example builds fine and is working for me without crashs unless it is ran whithout argument. I added couple of lines to check for arguments number and print the example usage when needed." 2010-04-21 16:37:28 +00:00
Robert Osfield
7c38643a77 From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
"
2010-04-20 10:59:44 +00:00
Robert Osfield
92a6b0020d Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate. 2010-04-20 10:35:33 +00:00
Robert Osfield
a8c4fd8761 From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some
modifications of the osgShadow header naming styles as well. The
osgDB::Serializer header is also changed to add new Vec2 serializer
macros because of the needs of osgShadow classes. It should compile
fine on both Windows and Linux. But I have only done a few tests to
generate .osgb, .osgt and .osgx formats with these new wrappers."
2010-04-20 10:29:04 +00:00
Robert Osfield
b1658ee6df From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
Robert Osfield
a8332528f4 From Martins Innus,"Here's a fix to allow the serializer to compile on the Mac 10.4 SDK. The definition of GLint seems to be different accross the SDKs. Its defined as "long" in 10.4. I have no idea if this is the correct way to go about this, but it compiles on my end." 2010-04-19 12:09:21 +00:00
Robert Osfield
c0e9fcbb67 From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats." 2010-04-19 11:43:06 +00:00
Robert Osfield
488eac94f7 From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A
few headers and the osgAnimation sources are also modified to make
everything goes well, including:

A new REGISTER_OBJECT_WRAPPER2 macro to wrap classes like
Skeleton::UpdateSkeleton.
A bug fix in the Seralizer header which avoids setting default values
to objects.
Naming style fixes in osgAnimation headers and sources, also in the
deprecated dotosg wrappers.
A bug fix for the XML support, to write char values correctly.
A small change in the osg::Geometry wrapper to ignore the
InternalGeometry property, which is used by the MorphGeometry and
should not be set by user applications.

The avatar.osg, nathan.osg and robot.osg data files all work fine with
serializers, with some 'unsupported wrapper' warnings when converting.
I'm thinking of removing these warnings by disabling related property
serializers (ComputeBoundingBoxCallback and Drawable::UpdateCallback),
which are seldom recorded by users.

By the way, I still wonder how would we handle the C4121 problem,
discussed some days before. The /Zp compile option is set to 16 in the
attached cmake script file. And is there a better solution now?"
2010-04-19 10:35:18 +00:00
Robert Osfield
c69ddd6bd5 Added BufferData::ModifiedCallback to provide a mechanism for tracking when a osg::Image::dirty() has been called to signify that an image has been modified. 2010-04-13 18:42:58 +00:00
Robert Osfield
88f1b8f19a From Michael Platings with tweaks from Robert Osfield, added Options::s/getPrecisionHint(..) to allow apps to hint to plugins about how to handle double precision geometry data. 2010-04-13 13:06:27 +00:00
Robert Osfield
51924431cd Fixed warnings 2010-04-13 09:42:53 +00:00
Robert Osfield
fccda08491 Added corner dirty options to TerrainTechnique, added experimental code paths in GeometryTechnique for accounting for neighbouring corner tiles - optionally compiled out in this check-in.
Changed the normal computation in GeometryTechnique so that it doesn't include diagonals, thus avoid normal jumps at corners.
2010-04-09 08:52:40 +00:00
Robert Osfield
c6c26d5d44 Change Terrain so that it subclassed from CoordinateSystemNode.
Implemented new update scheme of GeometryTechnique to avoid potential threading issues.

Added Terrain support to .ive.
2010-04-03 16:21:34 +00:00
Robert Osfield
656efbf03f Removed getNeighbours() method to avoid problems with introspection wrappers 2010-04-01 21:18:39 +00:00
Robert Osfield
a8bbf0a809 Added support for boundary equalization to GeometryTechnique 2010-04-01 21:06:56 +00:00
Cedric Pinson
35fa541350 Change time type from float to double in osgAnimation 2010-03-25 17:50:29 +00:00
Robert Osfield
ecf7a7e3e4 From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa. My
submision adds a getter for the pixel-format. I need this for some
custom software so I can integrate CoreVideo-playback with osg.
"
2010-03-25 14:14:46 +00:00
Robert Osfield
304214e0df Introduced the use of linear interpolation of evelvations when sampling 2010-03-25 11:11:35 +00:00
Robert Osfield
1319e270f6 Refactored the way that the RequestQueue's are pruned and highest prioty items taken from them so the operation is
now O(n) rather than O(nlogn) where n is the number of requests.  The refactoring also cleans up the access of the
request lists so that the code is more readable/maintainable.
2010-03-24 14:27:00 +00:00
Robert Osfield
d5aea9c0f2 Updated various serialization support for .osg, .osgt/b/x and .ive. 2010-03-16 18:44:27 +00:00
Robert Osfield
c4e82f0221 Added BlendingPolicy support into osgTerrain::Terrain. 2010-03-16 18:43:59 +00:00
Robert Osfield
1537af6235 Added osgTerrain::TerrainTile::set/getBlendingPolicy(BlendingPolicy) to enable control over whether the tile should have blending enabled on it. 2010-03-16 12:05:41 +00:00
Robert Osfield
d10ce23e62 Fixed recursive call due to missing _ 2010-03-15 20:09:23 +00:00
Robert Osfield
9015ff7084 Refactored Texture::Extensions to simplify it and make it more efficient. 2010-03-15 10:32:03 +00:00
Robert Osfield
7a44b43474 From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html."
2010-03-11 18:15:20 +00:00
Robert Osfield
6c07be375c Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
Robert Osfield
9ab856323d Added export for PerContextShader. 2010-03-11 14:48:54 +00:00
Robert Osfield
1e1c79f257 Updated version 2010-03-10 16:31:15 +00:00
Robert Osfield
950d282f55 From Vincent Bourdier, addition of out of memory read result. 2010-03-10 14:28:18 +00:00
Robert Osfield
e082b01f26 From Wang Rui, "I've initially added the XML support of the new native osg format,
using osgDB::XmlParser. The extension for XML-formatted scenes is
.osgx, corresponding to .osgb for binary and .osgt for ascii. It could
either be rendered in osgviewer or edited by common web browsers and
xml editors because of a range of changes to fit the XML syntax. For
example, the recorded class names are slight modified, from
'osg::Geode' to 'osg--Geode'.

To quickly get an XML file:
# ./osgconv cow.osg cow.osgx

The StreamOperator header, InputStreram and OutputStream classes are
modified to be more portable for triple ascii/binary/XML formats. I
also fixed a bug in readImage()/writeImage() to share image objects if
needed.

The ReaderWriterOSG2 class now supports all three formats and
reading/writing scene objects (not nodes or images), thanks to
Torben's advice before.
"
2010-03-10 13:48:41 +00:00
Robert Osfield
6da42d9cd6 From Wang Rui, QWidgetImage class that enables QWidgets to be used as an interactive osg::Image that can be assigned to textures. 2010-03-10 13:24:53 +00:00
Robert Osfield
6ae2f4c6c6 From Sukender, "Here is my proposal. I fixed what Paul said, added some doxygen comments, added the function I told about, and removed the two "find('/')"-like calls to use only one." 2010-03-10 11:40:17 +00:00
Robert Osfield
bafe1d0b94 Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
Robert Osfield
c765a35650 From Wojcoech Lewandowski, "Attched are aimShadowCastingCamera() call changes, I have described in former post. Basically now MinimalShadowMap overrides first variant and keeps second. So both variants of aimShadowCastingCamera are clearly defined in MinimalShadowMap::ViewData scope. This way compilers have no problem and code looks less obscure. Changes made against the trunk." 2010-03-05 16:17:12 +00:00
Robert Osfield
86f491e649 Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
and to avoid associated warnings.

Update wrappers to reflect these changes.
2010-03-05 12:55:08 +00:00
Robert Osfield
273420bb1c Updated version and soversion numbers 2010-03-05 12:53:08 +00:00
Robert Osfield
5383297cbe Change Shader::getPCS(..) from protected to public scope to enable isCompiled() method to be accessible in applications.
Updated wrappers
2010-03-05 11:30:50 +00:00
Robert Osfield
4282b284e5 From Mathias Froehlich, Integration of osgText::Font with QFont to enable use of Qt fonts and selectors in osgText. 2010-03-04 12:43:09 +00:00
Robert Osfield
33b28a816e Added Export for new osgQt lib 2010-03-04 12:18:04 +00:00
Robert Osfield
1a1b7bd7a1 Moved QWebViewImage and QGraphicsViewAdapter into new osgQt utility library. 2010-03-04 12:15:35 +00:00
Robert Osfield
9f8a4be2cd Refactored DatabasePager so that it nolonger takes ref_ptr<PagedLOD>, but instead uses a custom version of observer_ptr<>.
This change should make it possible to delete PagedLOD's independantly from the DatabasePager, and also prevent issues of
consistency of the pager when subgraphs when are cached elsewhere in the application such as in the Registry filecache.
2010-03-03 16:40:19 +00:00
Robert Osfield
ba3971bb45 Added a ShadowTechnique::computeOrthogonalVector(const osg::Vec3& direction) const method for helping compute an appropriate
up vector to setViewMatrixAsLookAt(..) codes in osgShadow.  This will addresses previous issues that occured when look vectors
co-incided with the hard coded up vectors.
2010-03-01 13:00:04 +00:00
Robert Osfield
42a050e87c From Wojciech Lewandowski, "Here comes a list of small fixes in StandardShadowMap and derived classes affecting LispSM techniques. Changes made against SVN trunk.
Fixes in StandardShadowMap.cpp & MinimalShadowMap.cpp were made for spotlight issues. There were cases when further located spotlights were not shadowing properly.

Small tweak in DebugShadowMap & StandardShadowMap.cpp to not limit shadow maps to texture2D (which should also allow texture2D arrays and cube maps). I simply replaced ptr to osg::Texture2D with pointer to osg::Texture. Interpretation of this member could be now changed with change of shaders in derived classes. This may be useful for guys who override LispSM or MinimalBoundsShadowMaps techniques. Could be useful for implementation of PerspectiveCascadedShadowMaps technique for example.

ConvexPolyhedron.cpp & DebugShadowMap.cpp contain debug HUD tweaks.

Change in ConvexPolyhedron.cpp overcomes the regression problem with color per primitive binding which caused that shadow volume outlines stopped to draw. I simply changed PER_PRIMITIVE to PER_PRIMITIVE_SET and it works again.

Other adition is dump method I added to DebugShadowMap which can be used in shadow debugging mode to dump current frame shadow volumes & scene to osg file. It could be then loaded into viewer and freely examined from different angles (which is difficult inside the application if shadow adopts to view and projection). "
2010-03-01 11:52:44 +00:00
Robert Osfield
56c54958a3 Added spaces between < > template parts of macros to prevent compile problems when templates as use as macro parameters 2010-02-26 15:54:37 +00:00
Robert Osfield
bbca791251 From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.

Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."

Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes.  Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."

Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
Robert Osfield
d50eacd07e From Paul Martz, "The changes are very similar to Magne's, except they now take the near plane into account. The changes are:
* Change OcclusionQueryNode::getPassed to take a NodeVisitor rather than the distance from BS center to the eye point. Change where CullVisitor calls this method to use the new parameters.
 * getPassed now exits early and returns true to avoid blinking / blink-in of geometry for the first frame or for out-of-range LOD children coming back into view.
 * getPassed now considers the distance from the near plane to the bounding sphere (rather than eye point to bounding sphere) when determining if the viewer is "inside" the bounding sphere or not."
2010-02-26 10:13:28 +00:00
Robert Osfield
8059c4a745 From Chris Hanson, comment fix. 2010-02-25 18:03:14 +00:00
Robert Osfield
605ad76691 From Wang Rui, "Attached is the osgTerrain wrappers, based on the latest SVN version
of OSG. I modified the osgDB::InputStream and OutputStream and the
PagedLOD wrapper as well. Now all seems to work fine with paged
scenes. I've tested with the puget terrain data and the osgdem
application from VPB:
# osgdem --xx 10 --yy 10 -t ps_texture_4k.tif --xx 10 --yy 10 -d
ps_height_4k.tif -l 8 -v 0.1 -o puget.osgb

As the ive plugin does, The PagedLOD wrapper now automatically add the
latest file path to PagedLODs' databasePath member, to help them find
correct child positions. I also changed the image storage strategy of
the OutputStream class, to store them inline by default. The osgt
extension should also work, in case the image files are also written
to the disk.
"
2010-02-25 17:53:51 +00:00
Robert Osfield
590bf9070d From Michael Platings, "There is a function, convertStringFromCurrentCodePageToUTF8() that would be useful outside the FBX plugin so it belongs in osgDB. I've attached ConvertUTF and ConvertUTF.cpp with the function added for you to commit at your convenience.
"
2010-02-25 17:07:34 +00:00
Robert Osfield
9a45538db9 Added an empty() method 2010-02-22 17:41:35 +00:00
Robert Osfield
c16d55fa9b From Trajce Nicklov, fixes to warnings 2010-02-22 09:50:37 +00:00
Robert Osfield
bb21136d92 Added missing _ptr = rp._ptr to constructor. 2010-02-22 08:39:33 +00:00
Robert Osfield
7f454bef3e Converted View across to use ObserverNodePath. 2010-02-20 17:36:55 +00:00
Robert Osfield
b1001c2a9c Moved implementation of Observer destructor and constructor from header into .cpp to avoid possible issues with imports/exports under Windows build. 2010-02-19 20:18:48 +00:00
Robert Osfield
8b67830f6e Added check against OSG_GL3_AVAILABLE to avoid issues with GL3 build under linux 2010-02-19 20:14:12 +00:00
Robert Osfield
eca4361c4a Clean up observer_ptr<> and removed the eronous casting of ptr in objectDeleted. 2010-02-19 19:50:55 +00:00
Robert Osfield
43f9b13199 Removed the uncessary subclassing from osg::Object as this base class is already pullled via ViewerBase 2010-02-19 18:56:21 +00:00
Robert Osfield
b807fc83fe Added mutex lock to destructor. 2010-02-19 16:04:33 +00:00
Robert Osfield
8f11af8d3e Replaced local mutex with getObserverMutex(). 2010-02-19 15:41:42 +00:00
Robert Osfield
88474271e3 From Fabien Lavignotte, "In order to compile on Windows with Wrappers ON, some exports are still missing on osgPresentation::AnimationMaterialCallback and osgUtil::IncrementalCompileOperation::CompileSet." 2010-02-19 14:30:01 +00:00
Robert Osfield
dc728aa184 Removed no longer defined methods and updated wrappers 2010-02-19 14:05:49 +00:00
Robert Osfield
530c947c94 Added an InitGlobalMutexes to enforce early construction and hence late destruction of singleton mutexes. 2010-02-19 09:02:24 +00:00
Robert Osfield
b5c5ae7185 Added newline. 2010-02-18 22:53:15 +00:00
Robert Osfield
bff9b565df Completed usage of ObserverNodePath to fix longstanding crash that occurred when nodes in parental chain of a newly loaded node had been deleted. 2010-02-18 21:21:59 +00:00
Robert Osfield
b09757bdb8 Refactored the osg::Referenced observerset code so that it now uses a dedicated ObserverSet class,
which utilises a global recursive mutex that is dedicated to manage Observer and ObserverSet.

The new global mutex for observers avoids problems with deadlocks that were occurring previously when
an osg::Refenced object was being deleted at the same time as on osg::ObserverNodePath.
2010-02-18 21:21:12 +00:00
Robert Osfield
6196652ef0 Replaced use of observer_ptr<> with straight C pointer to avoid thrashing of an observer_ptr<> every frame.
Changed include to point to new Observer header
2010-02-18 21:18:49 +00:00
Robert Osfield
649319ccaa Added className() to assist with debugging 2010-02-18 21:17:36 +00:00
Robert Osfield
787daeeb93 Refactored the ReentrantMutex support so that it utilises the underling thread implementation for recusive mutex support. 2010-02-18 20:14:41 +00:00
Robert Osfield
ab66740fb0 Added new setNodePathTo() method 2010-02-18 09:00:37 +00:00
Robert Osfield
9404abfef5 Added className() implementation to help wiht debugging. 2010-02-16 17:38:49 +00:00
Robert Osfield
26a9e499a4 Fixed crash 2010-02-16 14:05:49 +00:00
Robert Osfield
a8e26f3a0c Threads safety fixes based on suggestions from Tim Moore. 2010-02-16 11:10:49 +00:00
Cedric Pinson
63064c64cb From Jeremy Moles, add new EaseMotion and add example osganimationeasemotion to demonstrate them 2010-02-15 23:47:12 +00:00
Robert Osfield
ff38da1290 Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes 2010-02-15 20:15:32 +00:00
Robert Osfield
4a567d9954 Introduced new osg::ObserverNodePath class that robustly manages a NodePath in a thread safe manner,
making it easier for users to track a NodePath even when nodes in the path get deleted.
2010-02-15 20:14:32 +00:00
Robert Osfield
644b2e15d1 Refactored the osg::Observer to introduce a new bool Observer::objectUnreferenced(void*) method that adds
the extra capability of making it possible for Observers to assume ownership of a object that would otherwsie be deleted.

Added a thread safe ref_ptr<T> observer_ptr<T>::lock() method for robust access to an observed object.  This
makes observer_ptr<> more equivilant to boosts weak_ptr.
2010-02-15 20:12:53 +00:00
Robert Osfield
d6179e7eb5 Added osg:: qualifyer to OSG_NOTIFY macro 2010-02-15 11:36:05 +00:00
Robert Osfield
a673abac3d Introduced OSG_WARN, OSG_NOTICE, OSG_INFO, OSG_DEBUG convinience macros that map to OSG_NOTIFY(osg::WARN) etc.
Introduced the OSG_NOTIFY_DISABLE Cmake variable + include/osg/Config #define to control whether the OpenSceneGraph build
should disable the notification system completely.  By setting OSG_NOTIFY_DISABLE to ON in CMake and then rebuilding the
the OSG you can get a slightly smaller (~1%) and more slightly efficient library which can be good for shipping applications,
but with downside of reduced ability to detect runtime problems and their causes.
2010-02-12 11:45:00 +00:00
Robert Osfield
5b1ca779e4 Added OutputStream::writeSize and InputStream::readSize methods to help out with ensure that 32bit and 64bit builds all
use the same 32bit type for sizes.
2010-02-10 17:03:09 +00:00
Robert Osfield
f3ee7fa6ba Fixed automatic loading of plugins 2010-02-10 16:23:27 +00:00
Robert Osfield
c5d0ff600b Fixed typo 2010-02-10 12:48:21 +00:00
Robert Osfield
f17e401347 Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro 2010-02-10 12:44:59 +00:00
Robert Osfield
6ab51c7c47 Added pruning of requests that haven't been reissued since the last frame. 2010-02-10 11:21:45 +00:00
Robert Osfield
5792bc6d99 Introduced NOTIFY macro to help out with avoiding using of streams with notification level is below the user defined cutoff. This addition has been introduced to help out with avoid threading performance issues with the Microsoft ostream implementation. 2010-02-09 17:39:43 +00:00
Robert Osfield
be46c61eb1 Added extra elaspedTime_*() methods to help with reporting times in milliseconds etc. 2010-02-09 17:38:02 +00:00
Robert Osfield
7103707815 From Wang Rui, "I also did a small fix to the ObjectWrapper header, to add a
OSGDB_EXPORT macro to RegisterCompressorProxy, and modified the
findCompressor() method to look for custom compressors in libraries
such like osgdb_compressor_name.so, which was described in the wiki
page chapter 2.4."
2010-02-04 10:20:17 +00:00
Robert Osfield
f3575e6a40 Added #defines for GL3 build 2010-02-03 09:35:05 +00:00
Robert Osfield
380fb17fa9 Build fixes for build without ref_ptr<> automatic type conversion 2010-01-31 18:24:01 +00:00
Robert Osfield
874296cbb3 Changed GeometryTechnique::private to protected, updated wrappers 2010-01-29 17:20:58 +00:00
Robert Osfield
2af633352b Fom Sukender, "Added copyFile() and comments in FileUtils."
From Robert Osfield, build fix for linux/gcc and reformating to keep coding style consistent with rest of OSG
2010-01-28 10:45:40 +00:00
Robert Osfield
0a9263d50e From Wang Rui, "Changes:
1. Rewrite the reading/writing exception handlers to work like the ive
plugin exceptions.
2. Write a header writing/checking function in ReaderWriterOSG2.cpp,
which may help decide if the stream is ascii or binary. The
readInputIterator() function will return null pointer if the input
file is nither osgb nor osgt format, which indicates that the old .osg
format could be used here, in case we've merged the two plugins
together.
3. Add a new ForceReadingImage option in the InputStream, which will
allocate an empty image object with the filename if specifed external
image file is missed. It may be useful for format converting in some
cases.
4. Add new osgParticle wrappers, as well as some modification to the
osgParticle headers, for instance, change isEnabled() to getEnabled().
5. Some fixes to the osg serialization wrappers."
2010-01-27 17:09:05 +00:00
Robert Osfield
00c17c6cff From Trajce Nikolov, improvements to osgWidget::Input including selection support 2010-01-27 16:31:34 +00:00
Cedric Pinson
d730a6bdb5 From Cedric Pinson, remove unused file, fix crash for old files 2010-01-27 15:37:45 +00:00
Robert Osfield
db4d58b01d From Cedric Pinson, "Here a list of changes:
Bone now inherit from MatrixTransform. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry has been refactored so now it works when you save and
reload RigGeometry because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry as source for a RigGeometry.

The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...

The example osg-data/example.osg should be remove, it's an old example
that does not work.

For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"
2010-01-27 12:24:55 +00:00
Robert Osfield
bad5a4d43a From Trajce Nikolov, various improvements of the workings of osgWidget::Input. 2010-01-26 16:59:17 +00:00
Robert Osfield
921d8b5a02 From Juan Hernando, fixed typo in handling of RGBA and BGRA data 2010-01-26 16:50:26 +00:00
Robert Osfield
6a30b04dd9 From Tony Horrobin, "This fix just makes a couple of calls to ref_ptr<>::get() to satisfy the compiler.
The changes make the build successful under Windows 7/VC2005 and Ubuntu 9.10 with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
"
2010-01-26 16:30:48 +00:00
Robert Osfield
56b384d880 From Jan Peciva, "I am sending one more improvement (separately from Inventor plugin).
I found very useful to have a control whether osgView::setCameraManipulator does or does not reset camera to home position.

I extended method signature as follows:
void setCameraManipulator(osgGA::MatrixManipulator* manipulator, bool resetPosition = true);

keeping the current usage intact (default parameter), while enabling user to disable the position reset. That can be useful in the situation when manipulator position was already loaded, for example from a file (user specification), or defined any other way, while we do not want to be reset to home position. Other usability is usage of two manipulators in a modeling program (orbiting around the model, walking on the model) and changing between them while we want to preserve the position of a camera in the change. Games may benefit from it as well when we change from user-defined helicopter manipulator to soldier manipulator because the user escaped the helicopter. The camera will change manipulator but the position is expected to be kept in the transition (provided that user makes the state transition between the two manipulators himself).
"
2010-01-26 15:08:25 +00:00
Robert Osfield
cb7181b7a5 Removal of redundant spaces at ends of lines 2010-01-26 14:57:44 +00:00
Robert Osfield
144d3e7af3 From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point."
From Robert Osfield, I didn't merge the change of parameter type of IntersectKdTree::intersect() as the internal maths is all done in Vec3s. Keeping Vec3 here hasn't effected the test results.
2010-01-26 13:05:05 +00:00
Robert Osfield
5f223bec89 Changed doxygen comments to signal deprecation of this old IO classes 2010-01-26 10:37:38 +00:00
Robert Osfield
d90523e904 Removed inapprorpiate OSGDB_EXPORT 2010-01-25 18:08:15 +00:00
Robert Osfield
27c99ff0c8 Refactored the DotOsgWrapper support in osgDB::Registry so it's now provided by the osgDB::DeprecatedDotOsgWrapperManager. 2010-01-25 17:07:25 +00:00
Robert Osfield
65127f5b34 Moved the declaration of osgDB::Field, FieldReader and FieldReaderIterator into include/osg/Input to centralise all the deprecated .osg parsing code into one place. 2010-01-25 15:24:47 +00:00
Robert Osfield
e17ba0a68f Added back in StreamOperation with executation bit disabled 2010-01-25 11:40:18 +00:00
Robert Osfield
9214241fba Temporily removed StreamOperation as it had execution bit enable for it. 2010-01-25 11:39:42 +00:00
Robert Osfield
a520e8b6bd From Wang Rui, refactored the InputStream/OutputStream operations so that the binar/ascii foramts are implemented via subclasses. 2010-01-25 11:03:21 +00:00
Robert Osfield
f8fc4f66a8 Added RequestQueue destructor and DatabaseRequest::invalidate() and valid() methods to allow the
destruction of RequestQueue to remove any pointers held in DatabaseRequest attached to the scene graph, and to
prevent their subsequent use in cases where the scene graph is attached to a new DatabasePager.
2010-01-22 20:47:39 +00:00
Robert Osfield
7ab759c97f Renamed ObjectRegistry to ObjectWrapperManager, and replaced it's instance() method usage with assigning a ObjectWrapperManager
to the osgDB::Registry.  Added a osgDB::Registry::getObjectWrapperManager() for access of this object wrapper manager.  This
change centralises the singleton management in osgDB.

Merged the osgDB::GlobalLookUpTable functionality into ObjectWrapperManger to keep down the number of singletons in use.
2010-01-22 15:16:22 +00:00
Robert Osfield
8839736818 Added extra export for windows build 2010-01-21 16:26:48 +00:00
Robert Osfield
f795770fed Added support for passing on slave Camera's StateSet's to the rendering backend. 2010-01-21 10:24:48 +00:00
Robert Osfield
f1bd2eaf04 From Wang Rui, added exports for windows build 2010-01-21 09:25:45 +00:00
Robert Osfield
219696f1ee From Wang Rui, new native binary/ascii format infrastructure and wrappers.
From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg
2010-01-20 20:13:33 +00:00
Robert Osfield
6f3966038f From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink." 2010-01-18 12:43:02 +00:00
Robert Osfield
5a37ed8a9f Removed the old style Serializer, moving it back into VirtuaLPlanetBuilder to make way for the new Serializer that exists in support for the new binary/ascii format. 2010-01-15 15:34:17 +00:00
Robert Osfield
8f6db66e59 Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
Robert Osfield
f53c3c1036 Updated so version 2010-01-14 15:15:08 +00:00
Robert Osfield
8541761fe7 For backwards compatiblity add a staic void BufferObject::deleteBufferObject(unsigned int contextID,GLuint globj) method. 2010-01-13 18:46:52 +00:00
Robert Osfield
c541781ca5 Moved dispatch/recieve methods into public scope to allow easier custom usage. 2010-01-13 14:16:33 +00:00
Robert Osfield
d891a56e8d From Wang Rui, "Attached are two simple modifications of osg::Sequence and
osg::Texture1D classes, for the reason of implementing the I/O
serialization feature. In the Sequence header, I've added some more
convenient functions: setTimeList/getTimeList,
setLoopMode/getLoopMode, setBegin/getBegin, setEnd/getEnd,
setSpeed/getSpeed and setNumRepeats/getNumRepeats.

In the Texture1D header, fixed:

inline void setTextureWidth(int width) const ...

to:

inline void setTextureWidth(int width) ..."

Notes from Robert Osfield, have gone a little further with these changes and have removed some of the original get methods that were out of step with the way the rest of the OSG manages the set/get property pairs.
2010-01-13 13:30:14 +00:00
Robert Osfield
cbd9a1370e From Jean-Sebastien Guay, "OK, so here are new changes.
1. The node type will be set to ATOM on read of <tag prop="..." ... /> type tags.
2. GROUP and NODE are now written using the same code (and not just duplicated code). Also NODE will not be written as an ATOM if it has no children or contents, so you need to set the type to ATOM if you want the <tag ... /> style.
3. You had put the write of "/>" for ATOM after the "return true", so it had no effect... Moved to before the return.
4. ATOM did not write its properties correctly, fixed.
5. As an added bonus, I made the write() method indent the output so it's more readable. It brings a small public interface change but the indent argument has a default value so client code doesn't need to change (if there even is any).
6. Another added bonus, I've simplified the write() method a bit by factoring out the write for children and properties into protected methods."
2010-01-11 17:36:03 +00:00
Robert Osfield
28723e6fef From Jean-Sebastien Guay, "was testing an osgWidget-based test app I have and noticed that I couldn't move the windows/frames around on the screen anymore. Turns out that the virtual methods' interface changed in the EventInterface base class, the third argument to mouseDrag() is now const, but it was not changed in the derived classes, so it still compiled but the derived-class version was not being called because its arguments differed.
Here are the changes that fix it.
"
2010-01-08 11:40:43 +00:00
Robert Osfield
a31aa512d7 From Rob Radtke, "I recently ran into some issues trying to save/load a scene graph as a .ive file. The problems came about because the scene graph contained depth textures in it. I have attached a patch (against the current revision: 10919) that fixes the issues that I encountered. Both attachments contain the same patch--one is a .zip file that contains the modified files and the other is a text patch file. Here is a summary of the changes I made:
1) Add getShadowComparison() accessor function to osg::Texture class
2) Modify ReaderWriterTiff::writeTifStream() and _readColor() (in Image.cpp) to handle pixelFormat==GL_DEPTH_COMPONENT as if it were GL_LUMINANCE
3) Modify the Texture classes of the ive and osg plug-ins so that they save/load the following Texture members: _use_shadow_comparison, _shadow_compare_func and _shadow_texture_mode
"
2010-01-08 11:32:55 +00:00
Robert Osfield
a0479bdb21 From Chuck Seberino, (submitted by Stephan Huber) Chuck's original message : "I have a patch to submit that fixes the following error when building against OSX 10.6.2." 2010-01-07 17:20:55 +00:00
Robert Osfield
248a0813db From Lilith Bryant, "As discussed previously on the users list. Fixes the redundant calls to
glActiveTexture on every State::apply after more than one texunits have been
used.

This is against 2.9.6 (I think SVN head is the same)

Quick Synopsis:

New functions:

State::applyModeOnTexUnit
State::applyAttributeOnTexUnit
State::applyModeMapOnTexUnit
State::applyAttributeMapOnTexUnit
State::applyModeListOnTexUnit
State::applyAttributeListOnTexUnit

All copies of the normal versions, but they also set the active tex unit if
absolutely necessary (i.e. only if they call something OpenGL).

State::apply (*2)
State::applyTextureAttribute

Changed to call the above functions and no longer call setActiveTextureUnit
themselves.

State::setActiveTextureUnit

Made inline, so the benefit of having applyModeOnTexUnit (etc) inline
is retained.
"
2010-01-07 16:49:12 +00:00
Robert Osfield
5d9bf9f4d5 Added virtual pause() method into osg::AudioSink to support pausing of a movie thread and it's associated audio.
Updated osgmovie plugin to use the pause support.
2010-01-07 14:35:17 +00:00
Robert Osfield
47af634399 Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
To enable the automatic attachment of the required update callback to call osg::Image::update(..) subclasses from osg::Image will
need to implement the osg::Image::requestUpdateCall() and return true, and implement the osg::Image::update(NodeVisitor*) method to recieve the update call during the update traversal.
2010-01-07 12:14:47 +00:00
Robert Osfield
d8cc1648ca Fixed type of index to int. 2010-01-06 10:41:14 +00:00
Robert Osfield
856c7acee5 Replaced nullptr with isNullPointer 2010-01-05 20:03:02 +00:00
Robert Osfield
bbf1ef45ee Added set/getDistance() method 2010-01-05 11:09:18 +00:00
Cedric Pinson
ceb06d7532 From Cedric Pinson, remove unused file Skinning, cleanup file Timeline.cpp 2009-12-22 14:09:46 +00:00
Robert Osfield
7a80f5bcfa Moved the supports*() method into public scope to allow external injection of supported formats. Added docs to clearly state this type of inject is not generally supported by ReaderWriters. 2009-12-16 15:48:34 +00:00
Robert Osfield
aec8c8ac10 Updated version to 2.9.7 in prep for next dev release 2009-12-15 11:47:38 +00:00
Robert Osfield
22de011107 Renamed osg::GraphicsContext::OperationQueue typedef to GraphicsOperationQueue to avoid naming conflict with osg::OperationQueue 2009-12-14 13:42:00 +00:00
Robert Osfield
b7b86ba5f4 From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation." 2009-12-10 17:52:40 +00:00
Cedric Pinson
53d5b56202 From Cedric Pinson,
Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
2009-12-09 18:45:46 +00:00
Robert Osfield
5f61d14dc6 Fixed support for compiling VBO's 2009-12-09 13:55:10 +00:00
Robert Osfield
6e7c02b5d8 Added a Geometry::compileGLObjects() to handle compilation of VBO + EBO's. 2009-12-09 13:51:02 +00:00
Robert Osfield
268f11c522 From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
Robert Osfield
7cf9dacc76 From Robert Milharcic, added missing OSGFX_EXPORT 2009-12-09 09:36:08 +00:00
Robert Osfield
e0154c2d28 From Ulrich Hertlein, "attached is a stencil buffer-based constant-width outline f/x with example. I've also modified osgfxbrowser to setup the stencil buffer accordingly." 2009-12-08 17:41:44 +00:00
Robert Osfield
17b8ee1508 From Thomas Halgarth, mods for Iphone GL headers 2009-12-08 17:41:18 +00:00
Robert Osfield
248386861b From Sukender, "I experienced as some users before: I tried to rescale an image without a valid rendering context... And had problems to unserstand what the "GL_OUT_OF_MEMORY" meant! So I added a few comments for future users." 2009-12-08 17:25:45 +00:00
Robert Osfield
02d0f08eb1 Added virtual declaration for a range of osg::Image method to allow easier customization. 2009-12-08 15:38:50 +00:00
Robert Osfield
3a6a756d34 Converted tabs to four spaces 2009-12-07 12:35:33 +00:00
Robert Osfield
b4af14433f Removed unimplemented updateGraph method 2009-12-05 10:02:04 +00:00
Robert Osfield
b278660799 From Nico Kruithof, "Attached is a patch that makes the spherical manipulator frame rate independent. This is similar to what Lee did for the trackball manipulator a couple of months ago." 2009-12-02 14:21:13 +00:00
Robert Osfield
36b5e59019 From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not." 2009-11-27 15:32:43 +00:00
Robert Osfield
6ebeff658a Implement deleteAllTextureObject/BufferObjects functionality.
Cleaned up warnings.
2009-11-27 11:43:18 +00:00
Robert Osfield
ab8d93a181 Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects 2009-11-26 12:33:07 +00:00
Robert Osfield
a3adc3d07c From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature.
The texture in data/Images should be copied to osg-data. I created the texture myself with the help of an explosion generator, so no license issues there.
"
2009-11-24 15:00:11 +00:00
Robert Osfield
6d3e7f83e2 From Terry Welsh, "As I mentioned here
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg33967.html
, interpolating through HSV space gives a rainbow color effect which
does not mimic the simple RGB color interpolation that OpenGL does.
It's overkill and causes unexpected visual artifacts.  In the attached
files I've removed the conversion to HSV so that interpolation happens
in RGB space."
2009-11-24 14:12:54 +00:00
Robert Osfield
383a5222bd Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Robert Osfield
3599be9708 From Wojciech Lewandowski, "I have extended a list of texture targets that can be used with shadow comparison. These targets are avaialble in in OpenGL 3.x shadow sampler variants. Changes are based on current SVN." 2009-11-24 13:24:30 +00:00
Robert Osfield
d09323f93e From Chris Hanson, " Add support for requesting and setting the current directory (a la getcwd/chdir) via a
C++-friendly string-class API.

 Prevent osgDB::concatPaths from faulting if the supplied "left" path string is empty."
2009-11-23 10:19:37 +00:00
Robert Osfield
87452fe1b9 From Chris Hanson, " Adds support for Vec /= Vec and Vec *= Vec operators to Vec2/Vec3/Vec4 double and float
classes."
2009-11-23 10:01:44 +00:00
Robert Osfield
d81d71fd97 Updated version 2009-11-23 09:54:28 +00:00
Robert Osfield
71af49f934 Added missing createContextImplementation(). 2009-11-22 17:27:13 +00:00
Robert Osfield
4759cb951e From Colin MacDonald, "In my application I have a custom graphics context class, derived from
osg::GraphicsContext, in order to give good integration with the
application's GUI toolkit.  This works really well.

However, I need to share OpenGL texture resources with the standard
osgViewer GraphicsContext implementations, in particular the
PixelBuffers.  This is essential for my application to conserve graphics
memory on low-end hardware.  Currently the standard osg implementations
will not share resources with another derived osg::GraphicsContext,
other than the pre-defined osgViewer classes e.g. PixelBufferX11 is
hardcoded to only share resources with GraphicsWindowX11 and
PixelBufferX11 objects, and no other osg::GraphicsContext object.

To address this in the cleanest way I could think of, I have moved the
OpenGL handle variables for each platform into a small utility class,
e.g. GraphicsHandleX11 for unix.  Then GraphicsWindowX11, PixelBufferX11
and any other derived osg::GraphicsContext class can inherit from
GraphicsHandleX11 to share OpenGL resources.

I have updated the X11, Win32 and Carbon implementations to use this.
The changes are minor.  I haven't touched the Cocoa implmentation as
I'm not familiar with it at all and couldn't test it - it will work
unchanged.

Without this I had some horrible hacks in my application, this greatly
simplifies things for me.  It also simplifies the osgViewer
implementations slightly.  Perhaps it may help with other users'
desires to share resources with external graphics contexts, as was
discussed on the user list recently."

Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-21 16:41:02 +00:00
Robert Osfield
40d46a8687 From Chris Hanson, " Remove vestigial (and because it was undocumented, potentially harmful) code to ignore
filenames starting with a dash "-" character from the (std::vector<std::string>&) version
of osgDB::readNodeFiles. Handling of argument strings is properly implemented in the
osgDB::readNodeFiles(osg::ArgumentParser& arguments,const Options* options)
variant, which most code uses. The (std::vector<std::string>&) version is only called by
the osgconv utility, which does its own argument handling and stripping prior to calling
readNodeFiles().

 Also, documented this behaviour in the header comments.

 I believe this code removal is a meritful change because leavign the code in causes an
unexpected and undocumented behaviour (ignoring any filename starting with a dash) that
could bite users in the future. This behaviour is not needed for existing functionality
because existing code uses other APIs to handle dash-prefixed arguments anyway.

"
2009-11-20 14:51:43 +00:00
Robert Osfield
5cd4faf05b From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry.
The attached changes are against OpenSceneGraph 2.8.2.

//Sample program.  Run against an osgEarth or VPB database based on osgTerrain.
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>

int main(int argc, char** argv)
{
   osg::ArgumentParser arguments(&argc,argv);

   osgViewer::Viewer* viewer = new osgViewer::Viewer();
   viewer->setUpViewInWindow(100,
100,500,500);
   osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
   viewer->setSceneData( loadedModel.get() );
   viewer->run();
   delete viewer;

   viewer = new osgViewer::Viewer();
   viewer->setUpViewInWindow(100,100,500,500);
   loadedModel = osgDB::readNodeFiles(arguments);
   viewer->setSceneData( loadedModel.get() );
   viewer->run();
   delete viewer;
}"
2009-11-20 11:08:40 +00:00
Robert Osfield
f45ae6a4d8 From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could
only create 376, then the program would hang.
376 * 8MB stack per thread = 3008 MB
The stack size allocated per thread blew the process address stack.
To get more threads you have to specify a smaller per thread stack,
but while the Thread::start says it will limit the stack size to the
smallest allowable stack size, it won't let it be smaller than the
default.  I included the limits.h header to use PTHREAD_STACK_MIN as
the minimum stack size.

As for the deadlock, if the pthread_create failed, the new thread
doesn't exist and doesn't call threadStartedBlock.release(), so the
existing thread deadlocks on threadStartedBlock.block().  Only block
if the thread was started."
2009-11-20 10:27:43 +00:00
Robert Osfield
5a0186555b From Lilin Xiong, added missing OSG_EXPORT 2009-11-19 17:27:21 +00:00
Robert Osfield
e9c406a303 Fixed spacing 2009-11-19 16:53:29 +00:00
Robert Osfield
b4a5edd82e From Jean-Sebastien Guay, "I've made a change to the ScreenCaptureHandler's addCallbackToViewer method, so that it iterates over GraphicsContexts instead of GraphicsWindows. When the viewer has a pbuffer (for offscreen rendering without a window) then it wouldn't add the WindowCaptureCallback to that context since it wasn't in the list returned by ViewerBase::getWindows(). And anyways, I originally wrote the code, and I didn't see any reason why I did it with windows instead of contexts...
I've needed to run a recorded simulation offscreen and save it to a sequence of images, and the ScreenCaptureHandler seemed to be the simplest way to do that, and with this change it's possible.


Another change: I've also added the ability to specify continuous capture of all frames, or a certain number of frames. ScreenCaptureHandler now has a setFramesToCapture(int) method. The argument will be interpreted as:

0  : don't capture
<0 : capture continuously
>0 : capture that number of frames then stop

I also added startCapture() and stopCapture() methods so that user code can start capturing (either continuously or the given number of frames) at a given point in their program. setFramesToCapture() won't start capturing, you have to call startCapture() afterwards. The handler also now has another key to toggle continuous capture (defaults to 'C').

Note that continuous capture will of course only work if the CaptureOperation writes to different files (for example, a WriteToFile with SEQUENTIAL_NUMBER mode) or does something different each time... Otherwise it will just overwrite of course. :-)

I've also taken the chance to refactor the addCallbackToViewer() method a bit too, since finding the right camera is needed in two places now.

I've tested all cases (I think). If you want to try, in osgviewer.cpp and replace the line

 // add the screen capture handler
 viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);

with

 // add the screen capture handler
 osgViewer::ScreenCaptureHandler* captureHandler = new
     osgViewer::ScreenCaptureHandler(
         new osgViewer::ScreenCaptureHandler::WriteToFile(
             "screenshot", "jpg",
     osgViewer::ScreenCaptureHandler::WriteToFile::SEQUENTIAL_NUMBER),
     -1);
 viewer.addEventHandler(captureHandler);
 captureHandler->startCapture();

And vary the "-1" (put 0, 10, 50) and then use the 'c' and 'C' keys and see how it reacts.
"
2009-11-19 12:01:49 +00:00
Robert Osfield
4f6be906b3 Fixed spaces at ends of lines 2009-11-19 11:54:15 +00:00
Robert Osfield
6cc2ce5e4a Form Roland Smeenk, "Attached is a small change to the osgWidget::EventInterface so it matches the NotifyWidget and NullWidget interface (added const). Due to this mismatch these widgets never received events.
I also changed the osgwidgetbox example so the ColorWidget is receiving events again."
2009-11-19 11:30:22 +00:00
Robert Osfield
c481f022e9 From Wojciech Lewandowski, "Building on earlier Paul's submission "[osg-users] Main branch MSFBO support change", I have added implicit buffer mask variables to DisplaySettings for setting global defaults for Camera FBOs. These mask variables are named after variables in Camera class. In Paul's submission they were named _renderBufferMask & _resolveBufferMask but I renamed them to _implicitBufferAttachmentRenderMask & _implicitBufferAttachmentResolveMask. DisplaySettings implementation includes reading of environment vars and command line options. Setters and getters follow typical OSG naming convention. I also updated names of ImplictBufferAttachment enum bits to match changed naming scheme.
DisplaySettings now define COLOR and DEPTH as defaults for implicit buffers. Consequently Camera by default uses the same defaults through USE_DISPLAY_SETTINGS_MASK. However, particular Camera mask can be easily overriden through Camera::setImplicitBufferAttachmentMask method. I hope, that in this way we can have global control over implicit buffer defaults, and we can still retain fine grained control at Camera level.

I have also replaced original unsigned ints used to store masks to signed ints because complier resolves enums as signed integer (I got a number of warnings with unsigned int)."
2009-11-19 10:10:50 +00:00
Robert Osfield
2191e6a48d Moved the set of include/osg/Version into Cmake 2009-11-18 16:24:01 +00:00
Robert Osfield
2f854d4978 Fixed primCount default value 2009-11-18 12:50:03 +00:00
Robert Osfield
b7cabac990 From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them.
Most notable the __hpux define stuff. The __hpux__ variant seems to be not
defined which resulted in a compile error at this time. Consequently I have
replaced all occurances of __hpux__ with __hpux. And huge surprise: now osg
plugins are found and loaded correctly ...
The next notable one is the MSVC_IDE fix which makes the nmake Makefiles cmake
generator target behave like the ide one. Showed up because I started to do
scripted builds with nmake instead of devenv...
The rest is the usual bunch of stuff that just happens during normal
coding ..."
2009-11-18 12:15:29 +00:00
Robert Osfield
4262d10217 Added osg::ShaderBinary::readShaderBinaryFile(..) static method 2009-11-18 11:25:28 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
52fbe9723f Added new osg::ShaderBinary class, and support for it in osg::Shader. 2009-11-16 12:32:41 +00:00
Cedric Pinson
5842677662 From Cedric Pinson, Fix Skeleton to compute correctly bind matrix, fix compile issue on osganimationhardware after fixing Skeleton 2009-11-13 13:39:21 +00:00
Robert Osfield
6649f51ff2 From Paul Martz, osgViewer Win32 GL3 context creation support 2009-11-13 10:03:02 +00:00
Robert Osfield
8238396099 Added missing export 2009-11-13 09:56:47 +00:00
Robert Osfield
8b141567b9 Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
Fixed to osg::Texture for GLES support.

Added automatic GLenum mode mappings in osg::PrimitiveSet to provide a fallback for non support glDrawArray/glDrawElement modes.

Added finer gained error checking during StateSet::compile().
2009-11-12 14:35:44 +00:00
Robert Osfield
4374ca23f9 Introduced new State::drawQuads(..) convinience method to help out with mapping GL 1.x style calls to GLES2.0 compatible calls. 2009-11-12 12:18:33 +00:00
Robert Osfield
95d54ba15c Added glContexVersion, glContextFlags and glContextProfileMask members to osg::GraphicsContext::Traits to support GL3 graphics context creation.
Moved the handling of DisplaySettings into Traits constructor.

Added support for s/getGLContextVersion(), s/getGLContextFlags() and s/getGLContextProfileMask() to osg::DisplaySettings.

Added command line and env var support for setting the GLContextVersion, GLContextFlags and GLContextProfileMask to osg::DisplaySettings.
2009-11-11 15:25:42 +00:00
Robert Osfield
b199a334d9 Introduced OSG_GL*_FEATURES macros defined in include/GL that are set to 0 or 1 according to what the assocoated version of GL is compiled against.
Removed EXT postfix of FrameBufferObject functions, and added support for checking non EXT versions frame buffer object GL functions.

Introduced usage of OSG_GL*_FEATURES to avoid some #if #else #endif code blocks.

Using a submissions from Paul Martz as a guide added perliminary GL3 support to a range of OSG classes
2009-11-10 17:01:08 +00:00
Robert Osfield
d0b021568e Added support for mapping GL_QUADS, GL_QUAD_STRIP and GL_POLYGONS to GL_TRIANGLE equivalents. 2009-11-10 11:36:07 +00:00
Robert Osfield
d7d6d2b215 Moved glColor/glNormal definitions for GLES1.x from include/osg/GL to src/osg/ArrayDispatchers.cpp to avoid import/export issues on functions.
Fixed typo of GLES1 in disabling the build of OpenGL1.x/2.x specific examples
2009-11-04 17:26:59 +00:00
Robert Osfield
72ff1f40f9 From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
Robert Osfield
a4639398e8 Fixed compile issue with Image.cpp and osgautocapture.cpp under GLES.
Fixed handling of EGLDisplay in EGL paths of GraphicsWindowX11
2009-11-01 09:04:41 +00:00
Robert Osfield
93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00
Cedric Pinson
7e0a6fa68a From Cedric Pinson, Fix warning in osgAnimation, UpdateCallback. Fix bug removing callback in Action. Fix warning Stats 2009-10-29 16:09:07 +00:00
Robert Osfield
d17d7159a1 Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
Robert Osfield
e720a7a956 Fixed build on OpenGLES-1.1 and OpenGLES-2.0 targets 2009-10-27 18:07:12 +00:00
Cedric Pinson
8454d414a8 From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
2009-10-27 15:37:13 +00:00
Robert Osfield
37ee16403a Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Cedric Pinson
c837d34692 From Cedric Pinson, Simplify update callback api in osgAnimation, the decision to link is on the manager or user 2009-10-23 20:35:31 +00:00
Robert Osfield
a7cb28b166 Added includes for OpenGL ES1 and ES2. 2009-10-23 16:51:45 +00:00
Robert Osfield
327b67a305 Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.
Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
2009-10-23 13:19:57 +00:00
Robert Osfield
bab4c272d5 Added support for Vec4ubArray colour arrays 2009-10-23 12:22:18 +00:00
Robert Osfield
d88531c099 Added #define for GL_TEXTURE0 as MS gl.h header is still stuck in the nineties.... 2009-10-22 14:40:35 +00:00
Robert Osfield
9b6e25cf62 Fixed typo and updated wrappers 2009-10-22 12:56:41 +00:00
Robert Osfield
0289e5e5a2 From Stephan Huber, compile fix to OSX. 2009-10-22 12:41:48 +00:00
Robert Osfield
b8f7310d50 Removed, now inappropriate, references to glBegin/glEnd. 2009-10-22 12:04:26 +00:00
Robert Osfield
d743412605 From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback 2009-10-22 12:01:06 +00:00
Robert Osfield
2d38e187fd From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
2009-10-22 10:33:16 +00:00
Robert Osfield
cdf9c4363b Fixed type of GLBeginEndAdapter::MultiTexCoord*() and VertexAttrib*(), and fixed the internal offsets used in MultiTexCoord so it properly used the mapping texture_unit = target - GL_TEXTURE0 2009-10-22 08:51:51 +00:00
Robert Osfield
9b04a9379b Added Translatef, Scalef, Rotatef methods, and fixed Color4f method. 2009-10-21 16:42:12 +00:00
Robert Osfield
5e6415696f Removed remaining glBegin/glEnd usage 2009-10-21 16:40:45 +00:00
Cedric Pinson
4372ec3cba From Cedric Pinson, this commit contains the following change:
* Change ref_ptr to observer_ptr to avoid cross reference and leak in Skinning
* Set invalidate to true to re run the check visitor in Skeleton
* Shallow copy Sampler in channel copy constructor
* Add accessor in VertexInfluence
* Remove dead code in Timeline.cpp
* Dont force linking in Bone::UpdateBone, the decision is done by the user or the manager
* Add offset in timeline stats to display each manager on the screen
* Add a flag in animation manager base to enable or not automatic link when modifying the manager
2009-10-21 15:45:13 +00:00
Robert Osfield
2785ea4dfb Added support for automatic vertex aliasing to new ArrayDispatchers, and updated wrappers 2009-10-21 14:09:12 +00:00
Robert Osfield
9499b19b43 Moved the ArrayDispatchers management so that osg::State now has a ArrayDispatchers object that any osg::Geometry can reuse,
and optimized the implementation to reduce the CPU overhead.
2009-10-21 11:18:13 +00:00
Robert Osfield
6a56b6e6be Refactored osg::Geometry::drawImplementation(..) to use new osg::ArrayDispatchers that encapsulate the task
of dispatch osg::Array data as OpenGL attributes.
2009-10-20 19:34:24 +00:00
Robert Osfield
eb9ff0a311 Added support for multitexturing and vertex attributes to GLBeginEndAdapter 2009-10-17 19:22:14 +00:00
Robert Osfield
73ae1637c0 Fixed VS warning 2009-10-17 11:14:03 +00:00
Robert Osfield
aefd1513f4 Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants.

Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants.

Added automatic shader source conversion from gl_ to osg_ builtins.
2009-10-16 16:26:27 +00:00
Robert Osfield
9e2567cb88 Made the use of the new projection and modelview matrix uniforms optional 2009-10-11 06:05:19 +00:00
Robert Osfield
f479eb174c From Paul Martz, "A recent change to add the new geometry shader primitive types has broken the build on Windows. On Windows, those types are declared in the header GL2Extensions, but the PrimitiveSet header (which uses those types) fails to include that header, causing compile errors.
Attached is a version of PrimitiveSet that includes GL2Extensions."
2009-10-11 05:52:11 +00:00
Robert Osfield
3fce07e5e5 From Cesar L.B. Silveira, "I have written these few lines of code which allow setting the label
of an osgWidget::Label with an osgText::String. I had to do this on a
project I'm working on, because I needed UTF-8 strings on my labels,
and using setLabel with std::string was not working.
"
2009-10-10 11:06:30 +00:00
Robert Osfield
0ef684f6b5 To fix warning removed unncessary , from end to enum list. 2009-10-10 09:44:40 +00:00
Robert Osfield
10deffdc41 From Stephane Lamoliatte, "Here is a patch wich improves the support for geometry shaders in OpenSceneGraph.
It adds new PrimitiveSet constants for the specific geometry shader primitive types :
  - LINES_ADJACENCY
  - LINE_STRIP_ADJACENCY
  - TRIANGLES_ADJACENCY
  - TRIANGLE_STRIP_ADJACENCY
It also adds some missing features to the glsl reader plug'in.
"
2009-10-10 09:41:28 +00:00
Robert Osfield
f6166d1119 Introduced new uniforms for tracking the modelview and project matrices in shaders using non built-ins. 2009-10-09 13:39:11 +00:00
Robert Osfield
68b661c93b Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
Robert Osfield
2d26cbe7ab Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
ae7dfc5796 Fixed warnigns 2009-10-07 09:39:45 +00:00
Robert Osfield
69557c060b Fixed the TextureObject's + GLBufferObject reassignment to a new set.
Disabled the unref after apply for a Texture classes when the texture pool is enabled
2009-10-06 13:42:12 +00:00
Robert Osfield
5d3b8fe2b0 Added missing export 2009-10-04 08:52:01 +00:00
Robert Osfield
32b21dbb89 Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct, ElementBufferObject and PixelBufferObject. 2009-10-03 09:25:23 +00:00
Robert Osfield
f75013d534 Introduced new BufferObject design + implementation in preperation of implementing a pool system for buffer objects 2009-10-01 20:19:42 +00:00
Cedric Pinson
cfac6a7809 From Michael Platings, In Target, the default constructor is explicitly called on _target. This is necessary for FloatTarget and DoubleTarget so that _target is initialised to 0, otherwise you get a junk value. In MorphGeometry.cpp, UpdateMorph::link now links channels of the same index to the same target. Previously a new FloatTarget was created for each channel, so multiple animations didn't work. 2009-10-01 17:08:16 +00:00
Robert Osfield
1fce3c0ad1 Added handling of resetting of the texture object format 2009-09-27 15:14:57 +00:00
Robert Osfield
4d75729650 Added stats collection to new Texture Pool code, and improved TexturePool implementation.
The Texture Pool can be enabled by setting the env var OSG_TEXTURE_POOL_SIZE=size_in_bytes.
Note, setting a size of 1 will result in the TexturePool allocating the minimum number of
textures it can without having to reuse TextureObjects from within the same frame.
2009-09-25 18:05:54 +00:00
Robert Osfield
6bc9c626f4 Fixed warning 2009-09-25 18:03:49 +00:00
Robert Osfield
216849f73a From Jean-Sebastien Guay, fixed Widows build and updated the SO version 2009-09-23 15:16:34 +00:00
Robert Osfield
d56499025b Introduced memory pool size management 2009-09-23 13:51:20 +00:00
Robert Osfield
3d75054e2c Preliminary work on support for a texture object pool that is designed to help manage resources down the GPU more tightly. 2009-09-22 18:45:24 +00:00
Cedric Pinson
2b3d76aade From Cedric Pinson, Fix createKeyframeContainerFromTargetValue to recreate its sampler from scratch to not change keyframe container of another sampler 2009-09-09 18:13:24 +00:00
Cedric Pinson
d28b052fb7 From Cedric Pinson, remove unsused files include/osgAnimation/AnimationManager and src/osgAnimation/AnimationManager.cpp 2009-09-09 09:54:29 +00:00
Cedric Pinson
9b95a78e5d From Michael Platings, I have removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized.
Finally, I have fixed TemplateTarget<osg::Quat>::lerp() as it was giving incorrect results when interpolating between some small rotations.
From Cedric Pinson, i renamed the method in channel to be more general. Adjusted the CubicBezier key constructor to use a single value as input.
2009-09-09 09:52:54 +00:00
Robert Osfield
fa84f280f6 Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4.
Refactored the transfer function set up in RayTracedTechnique to prepare for new scale and offset uniforms.

Updated wrappers
2009-09-03 13:40:50 +00:00
Robert Osfield
43e3089417 Added support for recording the RescaleIntecept and RescaleSlope from the dicome files and passing these values onto osgVolume::ImageLayer 2009-09-01 10:48:32 +00:00
Cedric Pinson
641769a681 From Cedric Pinson, add missing files 2009-08-31 10:37:44 +00:00
Cedric Pinson
b6ab5bbe27 From Cedric Pinson, The following modification are
Update Timeline.cpp to add current layer to the ActionVisitor, use correctly the priority
Add accessors in Action.cpp to retrieve protected data
Split files and rename them to classname
Change de default color of UpdateMaterial to FFOOFF to detect unset value
Add accessors in LinkVisitor instead of accessing data directly
Update osganimationtimeline example to fit the api callback
2009-08-31 09:40:56 +00:00
Robert Osfield
ca78f3a6bc Added support to .p3d format's volume tag for the properties:
region="xmin ymin zmin xmax ymax zmax"
   alpha="float_value"
   cutoff="float_value"
   sampleDenstiy="float_value"
2009-08-27 16:42:47 +00:00
Cedric Pinson
3f9216800d From Michael Platings, I've moved the matrix updating from UpdateSkeleton to UpdateBone. UpdateSkeleton now merely checks that Bones appear before other children and issues a warning if this isn't the case 2009-08-27 16:21:01 +00:00
Cedric Pinson
729d5205ef From Michael Platings, I've just added a few simple accessors I found necessary 2009-08-26 16:39:53 +00:00
Cedric Pinson
3c45fb1e6c From Michael Platings,
- Animations with equal priority are now weighted correctly relative to each other
- (minor) Channels no longer store their weight as the only time it's used is in update() when Animation can pass in the weight directly
From Cedric Pinson,
- I adjusted the quaternion blending to keep the commutativy property
2009-08-26 09:24:02 +00:00
Robert Osfield
c56dd6faa5 From Michael Platings, "the DAE importer was crashing when calling osg::Object::setName with a null pointer argument. Rather than trying to fix all the places this might happen and probably missing a few, I thought it would be better to trivially validate the input in setName. With this fix if setName is called with a null pointer then the name is cleared." 2009-08-22 17:13:19 +00:00
Robert Osfield
fd299b5f65 From Magnus Kessler, "At the end of the void function
osg::Animation::TemplateStepInterpolator::getValue the code tries to return
the result rather than assigning it to the result parameter reference.

The following patch fixes this."
2009-08-21 11:31:10 +00:00
Robert Osfield
aa85f18bbc From Stephane Lamoliatte, "I just add the a missing getView() function to the WindowManager." 2009-08-21 09:54:45 +00:00
Robert Osfield
3f65f4f80b From Wojciech Lewandowski, support for FBO's without colour or depth attachments.
Note from Robert Osfield, I've temporarily re-enabled the old focing of of color and depth attachment to avoid regressions on some OpenGL driver.  We'll revist this once
we have a mechanism for controlling this override at runtime.

#define FORCE_COLOR_ATTACHMENT  1
#define FORCE_DEPTH_ATTACHMENT  1
2009-08-21 09:34:48 +00:00
Robert Osfield
65352c8533 From Magnus Kessler, "osgAnimation/Interpolator includes itself. The following patch removes the
superfluous include"
2009-08-20 16:39:14 +00:00
Robert Osfield
a2a2740a23 From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude. 2009-08-20 14:19:10 +00:00
Robert Osfield
850ea3de9f Added support for trimming the contents of parsed Xml graph 2009-08-19 15:36:23 +00:00
Cedric Pinson
2916d9b7ea From Michael Platings,
Changes to allow osgAnimation::*CubicBezierChannel to be used
Added TemplateStepInterpolator class
2009-08-06 12:40:06 +00:00
Robert Osfield
589629cab8 Introduced TabBoxTrackballDragger 2009-08-05 16:02:44 +00:00
Robert Osfield
93996e6133 Added support for volume tags with properties:
dragger="box" or dragger="trackball"

and

    technique="light" or technique="isosurface" or technique="iso" or technique="mip"

and

    tf="transferfunctionfile.tf"

i.e.

         <volume dragger="box">CardiacCT</volume>
         <volume tf="colour.tf">CardiacCT</volume>
         <volume technique="isosurface">CardiacCT</volume>
2009-08-05 14:37:56 +00:00
Robert Osfield
df9385ac19 Moved the updating and expiry of the Registry object cache from DatabasePager into osgViewer::Viewer/CompositeViewer. 2009-08-05 11:06:53 +00:00
Cedric Pinson
d2af7efc61 From Cedric Pinson, Add UpdateMaterial callback to animate material\nUpdate LinkVisitor to traverse stateset\nUpdate ReaderWriter to read osgAnimation::UpdateMaterial Callback\nUpdate nathan.osg data file to demonstrate the MaterialAnimation 2009-08-03 09:48:12 +00:00
Robert Osfield
239aed9a88 Tweak of NodeMask docs 2009-07-28 06:00:23 +00:00
Robert Osfield
35962ab099 From Lee Butler and Robert Osfield, doxygen comment explaining role of NodeMask 2009-07-24 15:30:13 +00:00
Robert Osfield
31a947fda6 From Terry Welsh, "Okay, here are the mods I wrote for drawing a filled bounding box
behind osgText::Text.  I made it so the box would get drawn using
whichever BackdropImplementation was selected.  However, I did not
implement STENCIL_BUFFER.  In that case it defaults to drawing the
bounding box using POLYGON_OFFSET instead.

Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
settable color and margin size.

While I was at it I tightened up the values applied with DEPTH_RANGE
and POLYGON_OFFSET, not just for drawing the bounding box but also for
drawing backdrop text (these values must be coupled since the bounding
box has to be drawn deeper in Z than the backdrop text).  The values
in use before seemed like overkill and I was seeing some z-clipping
with my background scenery in the case of DEPTH_RANGE.  If there was a
good reason for the large values please let me know...."
2009-07-24 14:59:51 +00:00
Robert Osfield
773ae51a45 From Chris Hanson, typo and comment clean ups 2009-07-24 14:45:44 +00:00
Robert Osfield
2e0f1dc0d1 From Chris Hanson, added EllipsoidModel::isWGS84() method and clean up on comments. 2009-07-24 14:25:34 +00:00
Cedric Pinson
5a73834cbe From Cedric Pinson, Store the linkvisitor to be able to configure it by user, like changing the nodemaskoverride, or use a custom LinkVisitor 2009-07-23 12:42:01 +00:00
Robert Osfield
5496e91f87 Added the ability to turn off the external paging in of PagedLOD children. 2009-07-16 10:13:41 +00:00
Cedric Pinson
a13b32a124 From Cedric Pinson, add accessors to osgAnimation ActionCallback 2009-07-15 20:52:51 +00:00
Robert Osfield
c47c0c2a26 From Stephan Huber, "ttached you'll find a small fix for the
GraphicsWindowCocoa-implementation, which enhances multithreaded
stability, it ensures that modifications to the size of an openglcontext
is done only from one thread.
"
2009-07-13 08:30:20 +00:00
Robert Osfield
6e6a7c960e Added Dragger::s/getActivationModKeyMask(..) and Dragger::s/getActivationKeyEvent(...) methods to make it possible to have draggers that only respond when you press a specified modified key or standard key.
Changed the optional dragger in osgvolume to require the shift key to be pressed for the dragger to become active.
2009-07-03 19:16:53 +00:00
Robert Osfield
11d7d98e79 Updated version numbers for 2.9.6 release 2009-07-03 10:33:51 +00:00
Robert Osfield
b37e871cec Added callback to locator in support of interactive updating of the volume extents 2009-07-03 05:54:02 +00:00
Robert Osfield
78229df14a Added setUpGeometry to Dragger base class to make it easier to use draggers interchangably. 2009-07-03 05:52:52 +00:00
Robert Osfield
a4dedc227b Refactored RayTracedTechnique to allow the position of the rendered part of the volume to be decoupled from the image data. 2009-07-02 18:49:59 +00:00
Robert Osfield
a7f0f3f49d Added constructor and destructor body 2009-07-01 14:49:30 +00:00
Robert Osfield
2525bb5d06 Completed refactor of osgManipulator, key changes are:
Selection is now just a typedef of osg::MatrixTransform, and is deprecated

   CommandManager is shell class that just sets values directly on Dragger, and is deprecated

   Dragger now has list of DraggerCallback that takes over the roll of tracking changes to the Dragger, and
   allows users to track the dragger in any way they wish.

   Dragger now has a convinience method making MatrixTransforms track a dragger.

   Selection and CommandManager are no longer required for use of osgManipulator and are kept around for backwards compatibility.
2009-07-01 14:01:09 +00:00
Robert Osfield
7904fe71a5 Simplified Command and CommandManager 2009-06-30 13:00:58 +00:00
Cedric Pinson
2c012faee4 From Cedric Pinson, Traverse StripAction instead of applying, this fix the execution of FrameCallback in BlendIn, BlendOut and AnimationAction\nFix warning of osgAnimation::StatsHandler\nFix crash when running example osganimationtimeline without nathan.osg in OSG_FILE_PATH or with bad file 2009-06-30 11:55:49 +00:00
Robert Osfield
a2ae370c8e Refactored osgManipulator so that CommandManager is no longer required, instead Dragger directly manages Constaints and associate Selections. 2009-06-30 11:39:39 +00:00
Robert Osfield
e30e4df30c Introduced event handling directly into osgManipulator::Dragger to allow it be used with a global event handler passing in events. 2009-06-29 21:32:10 +00:00
Robert Osfield
214e1b81ed Simplified throw rate code, and add throw rate compensation into zoom in/out code. 2009-06-25 18:31:43 +00:00
Robert Osfield
b1a99ba25f From Lee Bulter, "I noticed that when "throwing" things the rate of motion once thrown was
dependent on the complexity of the geometry. For complex scenes this
meant that it looked like you were "throwing" the display into molasses.
For simple geometry things get over-excited once thrown.

The fix is to factor in the frame rendering time to the caluclated
motion. I've implemented this for rotation and panning.

Now when things are thrown they maintain a rate very close to what was
happening when the mouse button was released."
2009-06-25 18:11:29 +00:00
Robert Osfield
b1f4a81606 From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine." 2009-06-25 13:26:26 +00:00
Robert Osfield
3aded84015 From Cory Riddell, "I added an _allowThrow boolean along with a getter and setter to the
spherical manipulator. The default value is true.

This is very similar to the flag in trackball."
2009-06-25 09:14:47 +00:00
Robert Osfield
5eed82e32e Added export 2009-06-25 08:23:21 +00:00
Robert Osfield
95355c2a49 Refactored preset3D/p3d plugin so that common scene graph extensions and classes now live in a separate osgPresenttation NodeKit. 2009-06-24 16:03:49 +00:00
Cedric Pinson
51579cf436 From Cedric Pinson, Fix the drop of the first frame of action when adding action with addActionNow\nReport stats only for active animations\nAdd priority to RunAction callback 2009-06-24 10:10:09 +00:00
Cedric Pinson
658d96aa64 From Cedric Pinson, fix constructors for cloning osgAnimation objects 2009-06-22 14:24:59 +00:00
Robert Osfield
79b0060703 From Tom Jolly, "A new compiler and a new warning.
Enclosed is include/osgParticle/Particle.  I removed the const from the
return type of getSTexCoord.  I also changed the name on the next
function to getTTexCoord so it is consistent with getSTexCoord.  If you
prefer to change getSTexCoord to getSCoord you will need to change it in
ConnectedParticleSystem.cpp."
2009-06-19 13:09:31 +00:00
Robert Osfield
85bb6b327d From Wojciech Lewandowski, "Here are my changes:
- osg::Texture sets GL_MAX_TEXTURE_LEVEL if image uses fewer mipmaps than
number from computeNumberOfMipmaps (and it works!)
- DDS fix to read only available mipmaps
- DDS fixes to read / save 3D textures with mipmaps ( packing == 1 is
required)
- Few cosmetic DDS modifications and comments to make code cleaner (I hope)

Added _isTextureMaxLevelSupported variable to texture extensions. It
could be removed if OSG requires OpenGL version 1.2 by default.

Added simple ComputeImageSizeInBytes function in DDSReaderWrites. In
my opinion it would be better if similar static method was defined for
Image. Then it could be used not only in DDS but other modules as well (I
noticed that Texture/Texture2D do similar computations).

Also attached is an example test.osg model with DDS without last mipmaps to
demonstrate the problem. When loaded into Viewer with current code and moved
far away, so that cube occupies 4 pixels, cube becomes red due to the issue
I described in earlier post. When you patch DDS reader writer with attched
code but no osg::Texture yet, cube becomes blank (at least on my
Windows/NVidia)  When you also merge osg::Texture patch cube will look right
and mipmaps will be correct."
2009-06-19 11:55:52 +00:00
Robert Osfield
82b329b0a7 Added append() method 2009-06-19 11:04:48 +00:00
Robert Osfield
1523032d2b From Cedric Pinson and Robert Osfield, addition of NodeCallbacks to osg::CopyOp and osg::Node copy constructor. 2009-06-18 10:01:39 +00:00
Robert Osfield
1e45b24a7f Added exports 2009-06-18 08:29:20 +00:00
Robert Osfield
73b423ad85 Replaced forward declarations 2009-06-17 16:54:39 +00:00
Robert Osfield
acf07b5b22 Made method names consistent with each other 2009-06-17 15:12:50 +00:00
Robert Osfield
ad8f2d8974 Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors. 2009-06-17 10:39:39 +00:00
Robert Osfield
7c4225e574 Fixed error in DisplaySettings::setNumOfHttpDatabaseThreadsHint 2009-06-17 08:56:11 +00:00
Cedric Pinson
c4c5ca7566 From Cedric Pinson, split timeline classes in differents files, cleanup and add a statshandler to visualize current action in timeline 2009-06-15 14:48:37 +00:00
Cedric Pinson
b2943aa50a From Cedric Pinson, fix copy constructor for clone operation for Bone, add a missing contructor with quaternion for Target 2009-06-14 23:30:47 +00:00
Robert Osfield
d60801be3f From Mathias Froehlich, "attached is a change to the ProxyNode that also includes ProxyNode local
database options like recently added to PagedLOD.

Also there is a change to the traverse method:
The previous ProxyNode checks the VisitorType to be a CULL_VISITOR and the
presence of a request handler to submit a database request.
In contrast to that PagedLOD uses the request handler if it is there - even if
the visitor type is not a cull visitor.
The change removes the cull visitor test from the ProxyNode so that it behaves
like the PagedLOD.
I believe that the presence of a request handler in a visitor might be
sufficient to trigger the requests as this is done in the PagedLOD anyway.

Based on rev 10332."
2009-06-12 10:08:15 +00:00
Robert Osfield
27cf68b22d Replaced frame delta computation that was originally based on a local static variable, replacing it with member variable to tracking the previous frame time. This fixes a bug in the wind computation when multiple PrecipitaionEffects are in the scene. 2009-06-11 14:56:54 +00:00
Robert Osfield
3171be0ff7 From Gustav Haapalahti and Robert Osfield,
First Submission email from Gustav:
"This submission adds a --cache option to osgconv and osgviewer that enables setObjectCacheHint(osgDB::Options::CACHE_ALL); It greatly reduces memory usage when a .osg file has lots of external references with ProxyNode:s that points to the same file.

Options are also added to the osg plugin. The code was already mostly implemented but there was no way to change the options.
includeExternalReferences
writeExternalReferenceFiles
A counter is added to keep track if an external file has already been written down to avoid writing the same file over and over again. If it has already been written once then it is not written again.
The counter is added to the Output class in osgDB.
"

Second Submission email from Gustav:
"This is a continuation to my previous submission.
I noticed that the same problem that I fixed in ProxyNode.cpp for the osg plugin (external files being written over and over again) also existed in the ive plugin. I attached a submission where the ive plugin remembers which external files that have already been written and do not write them again."


Changes to the above done by Robert Osfield,

    changed command line parameter to --enable-object-cache
    changed set/get methods in osgDB::Output and ive/DataOutputStream.cpp to be s/getExternalFileWritten(const std::string&)
    cleaned up set up of osgDB::Options.
2009-06-08 16:50:50 +00:00
Robert Osfield
58184612d4 From Konstantin Sinitsyn, support for GL_EXT_blend_equation_separate extension like in osg::BlendEquation. 2009-06-08 13:46:39 +00:00
Robert Osfield
a09353f931 Fixed doc message 2009-06-08 12:44:23 +00:00
Robert Osfield
aa69137fb8 Added collateReferencesToDependentCameras() and clearReferencesToDependentCameras() methods into RenderStage and SceneView, and use
of these methods in src/osgViewer/Renderer.cpp to make sure that the draw thread keeps references to all in scene graph Cameras
that are being used by the drawing threads, to keep the Camera's alive even when the main thread removes these Cameras from the scene graph.
2009-06-05 19:05:37 +00:00
Robert Osfield
482a18b9f2 Added depends_on template and usage in RenderBin to help with static variable destruction ordering 2009-06-05 11:48:35 +00:00
Robert Osfield
40155d59b4 Implemented updating of revision files as new data is writing to the FileCache 2009-06-04 14:07:12 +00:00
Robert Osfield
1f878303b4 Implemented DatabasePath in DatabaseBase revision classes 2009-06-02 16:54:34 +00:00
Robert Osfield
986fc05ac1 Added revisions plugin in support of paged database revisions. 2009-05-29 18:24:47 +00:00
Robert Osfield
23c7646702 Introduced first iterations of DatabaseRevision classes for managing the revisioning of http hosted databases 2009-05-29 08:24:11 +00:00
Robert Osfield
45ec1a163c Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
Robert Osfield
4a823acce0 Changed Status enums to ActionStatus and TimelineStatus to avoid X11 problems 2009-05-25 12:04:29 +00:00
Robert Osfield
56c32eb131 Changed TerrainManipulator to use HEADING rather than AZIM to keep it consistent with SphericalManipulator 2009-05-20 11:08:57 +00:00
Robert Osfield
cd18dc01da Converted SphericalManipulator to use Elevation and Heading rather than Zenith and Azimuth. 2009-05-20 10:58:29 +00:00
Robert Osfield
323deba59c From Martin Beckett, "In MatrixManipulator can we have computeHomePosition() use _homeUp rather than the hardcoded (0,0,1).
This makes it possible to redefine the viewing direction of 'home' in the other manipulator - so home in a GIS app could be a plan view.
Since _homeUp is set to (0,0,1) and no current code changes it there shouldn't be any difference for current users."
2009-05-19 14:03:09 +00:00
Robert Osfield
4d9d02e880 Changed the default home position so that it's consistent with other OSG manipulators. Added setter of properties of the SphericalManipualtor, moved across to using doubles internally 2009-05-19 12:21:42 +00:00
Robert Osfield
22fa18d585 From Mojtaba Fathi, "I've developed a new manipulator which uses azimuth and zenith angles to rotate scene and so avoids Roll angle rotation, such that scene is always seen as Z upward." 2009-05-19 11:18:03 +00:00
Robert Osfield
d38fb904d3 From Maciej Krol,"With advent of GUI applications in OSG there is a growing need to redirect notification messages to third party systems. For example windows applications do not have console output, it would be appropriate to redirect notifications to GUI widget or debug output. I have revamped notification system to fit this need. New notification stream is using NotifyHandler as a message sink. Handler is called whenever stream is synchronized (i.e. after <<std::endl). Standard streams std::cout and std::cerr are no longer used although by default StandardNotifyHandler is a message sink. Custom notification handler can be set with osg::setNotifyHandler(NotifyHandler *) function.
Two implementations of NotifyHandler are currently available:
- StandardNotifyHandler, calls fputs(message, stderr) for severity <= WARN and fputs(message, stdout) for severity > WARN
- WinDebugNotifyHandler, windows users can redirect notifications to windows debug output, notifications can be viewed in output window of the debugger i.e. MSVC or DebugView (http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx) (see screenshot).

I have seen on osg-users that some people do std::cerr.rdbuf(otherStream.rdbuf()) to redirect notifications. This trick will no longer work since osg::notify() returns internal osg::NotifyStream not std::cout or std::cerr. You can use osg::notify().rdbuf(otherStream.rdbuf()) to do this instead.

Additionally I've made some minor fixes:
- Minor imrovements to osg::notify documentation
- NullStream could crash by deleting stream buffer other than default NullStreamBuffer in the destructor i.e. after osg::notify(osg::DEBUG_FP).rdbuf(otherStream.rdbuf())"
2009-05-18 12:04:07 +00:00
Robert Osfield
7dead3f52d From Paul Obermeier, "Please find enclosed some changed OSG header files.
The changes are more or less just beautifications
(when looked at them from the C++ view), but make
wrapping OSG with SWIG easier.
I have tested the changes with both 2.8.1-rc4 and the
current head and would appreciate to incorporate the
changes in both branches.

Here is a description of the changes:

osg/BoundingSphere:
   Use the following typedef (like used in BoundingBox)
       typedef typename VT::value_type value_type;
   instead of
       typedef typename vec_type::value_type value_type;

   SWIG reports errors on the latter construct.
   Also makes it consistent with BoundingBox.


osg/Vec4ub:
   Consistent use of "value_type" throughout the file.


osg/Vec?b:
   Consistent use of "value_type" throughout the files.

   Also changed
       typedef char value_type;
   to
       typedef signed char value_type;

   In the case of a simple "char", SWIG assumes a string.
   Using "signed char" instead of "char" does not change
   the behaviour of the class.
"
2009-05-18 10:37:03 +00:00
Robert Osfield
47c922b0e5 Minor tweaks to avoid warnings when generating wrappers/doxygen documentation 2009-05-18 10:28:14 +00:00
Robert Osfield
6bcc1c527c From Ulrich Hertlein, "please find attached a patch for TrackballManipulator to fix zooming using the MBP touchpad. The old code would always zoom-in even when using the gesture to zoom-out.
Also attached are some code and documentation cleanups for GUIEventAdapter that collect related values (e.g. scrolling, tablet pen) in a struct.
"
2009-05-14 16:08:12 +00:00
Robert Osfield
6a269e24e5 From Stephan Huber, "attached you'll find some bugfixes and enhancements for the Cocoa
implementation of GraoicsWindowCocoa:

Enhancements/Bugfixes:

+ now it's possible to integrate osgViewer better into existing
cocoa-applications:
* create one or more NSOpenGLView(s) and add these to your window(s)
* create one or more NSWindows
* disable the integrated event-polling of osgViewer, and let the work be
done by Cocoa / NSApplicationRun. You'll have to run the osgViewer's
runloop in a separate thread

+ missing menu-event-handling implemented

+ added NSAutoReleasePools where necessary, this fixes some memory-leaks
+ fixed some crashes and thread-issues"
2009-05-14 15:34:15 +00:00
Robert Osfield
122ee0a001 Added ReaderWriter::fileExists() method to help enable querrying of existing of files on servers using the curl plugin 2009-05-13 19:46:16 +00:00
Robert Osfield
078fe9e84c Added support for Object, Image, HeightField and Shaders in FileCache 2009-05-13 19:44:27 +00:00
Robert Osfield
2e73fb2131 Fixed handling of space after = in options set up. 2009-05-13 15:05:23 +00:00
Robert Osfield
8138a7698f Moved getAttributeVec into public: to allow 3rd party code to access without having to subclass 2009-05-12 05:49:36 +00:00
Robert Osfield
5b89e2eb17 Moved ReadFile/WriteFile/FindFile/FileLocationCallbacks from include/osg/Options into their own Callbacks header/source file. 2009-05-11 16:38:40 +00:00
Robert Osfield
f939ea731e Moved Registry::ReadFileCallback + WriteFileCallback, and osgDB::ReaderWriter::Options into their own separate Options file and into the osgDB namespace.
Introduced a new callback osgDB::FindFileCallback that overrides the default behavior of findDataFile/findLibraryFile.

Introduced support for assigning ReaderWriter::Options directory to PagedLOD.

Introduced new osgDB::FileLocationCallback for assistancing the DatabasePager to know when a file is hosted on a local or remote file system.
2009-05-11 11:39:12 +00:00
Robert Osfield
67e0abf149 Added OSG_MIN_VERSION_REQUIRED, OSG_VERSION_LESS_THAN, OSG_VERSION_LESS_OR_EQUAL, OSG_VERSION_GREATER_THAN, OSG_VERSION_GREATER_OR_EQUAL macros to help out with management of feature usage in 3rd party libs and applications 2009-05-11 11:08:16 +00:00
Robert Osfield
c79b1f3ac8 Moved Options copy constructor to .cpp 2009-05-09 08:54:38 +00:00
Robert Osfield
b7b065abe3 Refactored the Registry::ReadFileCallback, WriteFileCallback and ReaderWriter::Options to they are now defined in their own header and in the osgDB namespace.
Introduced a new FindFileCallback to Registry to compliement the existing ReadFileCallback and WriteFileCallback.

Added support for assign Find, Read and WriteFileCallbacks to osdDB::Options to enable plugins/applications to override the callbacks just for that
read/write call and any nested file operations
2009-05-09 08:49:27 +00:00
Robert Osfield
24c19fa17e Changed setting of stack back assigned to push_back to fix bug with cull mask management. 2009-05-07 18:30:33 +00:00
Robert Osfield
7ea1a97afd From Frederic Bouvier, SetCursor fixes from GraphicsWindowWin32,
Original email from Frederic at start of thread:
"he patch attached, made from r10068, fix two things, in other of importance :

- the selected cursor is never shown ( second change in file ). Only the left arrow is always displayed.
- remove the arbitrary ( in my sense ) limitation that the user cannot choose a cursor with the same shape that one used when resizing the window. This limitation doesn't exist for X11, and we have a diverging behaviour there ( first change in file ). Flightgear use the LeftRightCursor in look around mode."

Follow up email from Frederic (with changes that finally made it into this check in:
"I've just tested Mark's suggestion and it works perfectly, even when the
cursor goes to the border then come back inside the window.
But his patch doesn't seem to be based on the last revision of the
files, or at least not on the trunk, and there are more changes than
expected in them, including some loss from the previous patches.
The patch attached is based on r10068 of
src/osgViewer/GraphicsWindowWin32.cpp and r10067 of
include/osgViewer/api/Win32/GraphicsWindowWin32"
2009-05-07 13:30:54 +00:00
Robert Osfield
e40102c954 Added export for windows build 2009-05-01 10:24:51 +00:00
Robert Osfield
d2f3615833 Build fixes 2009-04-30 08:27:07 +00:00
Robert Osfield
590ac02859 Created a simple XmlNode parser class for reading of basic xml files, such as used by present3D.
Converted Present3D across from using libxml2 to using the new osgDB::XmlNode/XmlNode::Input classes from Xml Parsing.
This changes removes the dependency on libxml2, and allows the present3D application and p3d to work on all platforms.
2009-04-29 20:30:21 +00:00
Robert Osfield
48a9b90dc5 Added suggestion of IntersectionVisitor instead. 2009-04-24 17:51:23 +00:00
Robert Osfield
619be4ced0 Changed doxygen docs to say deprecated 2009-04-24 17:49:34 +00:00
Robert Osfield
a50f0ccfaf Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames 2009-04-24 16:20:50 +00:00
Robert Osfield
7b16ff5ae1 From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle 2009-04-24 09:07:22 +00:00
Robert Osfield
c3e9f27f35 Updated version numbers in prep for 2.9.4 dev release 2009-04-22 16:33:24 +00:00
Robert Osfield
777b00353a From Mathias Froehlich, "attached is a change to TexGenNode rev 10060 that removes a private member
variable that is only initialized and copied by never used seriously.
"
2009-04-22 13:07:02 +00:00
Robert Osfield
616a96343c From Neil Hughes, "Please find attached two files that I've amended to add the IDC_HAND cursor for the windows platform." 2009-04-22 11:20:19 +00:00
Robert Osfield
b6182a1239 From Peter Amstutz, "Here is a simple change to osgViewer::GraphicsWindowWin32 to add a flag to WindowData to specify that the graphics window should not install an event handler of its own, per this discussion thread:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg23734.html

The change is source compatible with current osg code and will not affect current users, it simply adds an additional parameter to the GraphicsWindowWin32::WindowData struct constructor and defaults to the current behavior.

Attached are the files "include/osgViewer/api/Win32/GraphicsWindowWin32" and "src/osgViewer/GraphicsWindowWin32.cpp" with my changes, based on svn revision 10045.  In addition, I have provided an svn patch file with the same changes for your convenience.

I have discussed the matter with my supervisor, and agreed that my company makes no copyright claim over this extremely trivial change (or to put it another way, we assign copyright to the open scene graph community.)"
2009-04-22 11:12:03 +00:00
Robert Osfield
9407def083 Changed parameter for T* to const T*. 2009-04-22 10:46:12 +00:00
Robert Osfield
a551c4864d From Neil Hughes, "please find attached a new version of the ReaderWriter header file. This has additional functions to mimic the setPluginData functions for string data." 2009-04-21 11:48:08 +00:00
Robert Osfield
655f7df28e From Chris Hanson, "Fixed case of morphTarget argument in Doxygen comments." 2009-04-21 10:46:45 +00:00
Cedric Pinson
bc39983030 From Cedric Pinson, remove unsused method in Bone class\nadd namespace osgAnimation for Timeline constructors\nadd OSGANIMATION_EXPORT on VertexInfluence and Timeline class 2009-04-10 15:30:02 +00:00
Robert Osfield
c949789ac7 Updated version info for 2.9.3 dev release, fixed typo and updated wrappers 2009-04-10 11:00:54 +00:00
Robert Osfield
57f6f9f6df Added typedef and updated wrappers 2009-04-10 10:07:13 +00:00
Robert Osfield
c7b981f0d6 From Romain Charbit, "added a getConnectedSelections(Dragger&) method, so we can get which selections are connected to a dragger without make our own multimap, copying the existing _draggerSelectionMap (which is protected with no accessors) ." 2009-04-10 09:56:04 +00:00
Robert Osfield
4f72be65dc From Cory Riddell, "I added an _allowThrow bool and get / set accessors to
TrackballManipulator. The purpose of this is to disable throwing when
you release the mouse button while moving the mouse. The default
settings is true (ie, allow throw). The two source files are attached.
"
2009-04-09 14:31:15 +00:00
Robert Osfield
38b02a26a9 From Glenn Waldron, "Here is a first cut at the mime-type support we discussed a little while ago
(http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg23098.html)

Background: when you access a file over HTTP, you cannot rely on a file extension being present; instead the file's mime-type is conveyed in the HTTP Content-Type response header. This facility adds a mime-type-to-extension map to the registry to handle this.

There are two new osgDB::Registry functions which are pretty self-explanatory:

void addMimeTypeExtensionMapping( mime-type, extension )
ReaderWriter* getReaderWriterForMimeType( mime-type )

I also added the file osgDB/MimeTypes.cpp which houses a hard-coded list of built-in types. I took the list from here (http://www.webmaster-toolkit.com/mime-types.shtml) and then pared it down to include mostly image and video types, editing them to map to existing plugins where possible.

In addition, I updated the CURL plugin to a) install a set of built-in mime-type mappings, and b) use them to look up an extension in the event that the target filename does not have an extension.

Here is a test case. This URL pulls down a JPEG (without a file extension):
osgviewer --image "http://us.maps3.yimg.com/aerial.maps.yimg.com/ximg?v=1.8&s=256&t=a&r=1&x=0&y=0&z=2"
"
2009-04-09 14:00:16 +00:00
Robert Osfield
306ebea772 From James Killian, "refactored the management of the object cache enabling/disabling" 2009-04-08 14:06:29 +00:00
Cedric Pinson
4738d8ea24 From Serge Lages, Elastic added to EaseMotion 2009-04-07 08:40:49 +00:00
Robert Osfield
20ad246896 Added new virtual reseveElements, setElement, getElment and addElement methods to DrawElements
to make is easier to write code that can work on DrawElementUByte, UShort or UInt.

Changed the osgTerrain::GeometryTechnique so that it automatically chooses 
the use of DrawElementUShort or DrawElementsUInt accordining to the size of the tile.
2009-03-25 11:17:21 +00:00
Robert Osfield
988c69bba3 From Csaba Halasz, "here is another division by zero fix, this should be simpler ;)
It caused problem if the stats display was popped up before the pager
had anything to do."
2009-03-23 15:47:01 +00:00
Robert Osfield
00ee3b0a20 Cleaned up interface 2009-03-23 15:38:30 +00:00
Robert Osfield
38ee2f924d Bumped version numbers in prep for 2.7.2 dev release 2009-03-23 15:21:31 +00:00
Robert Osfield
1fd5eefbcf From Maciej Krol, "As promised to Roland I assembled simple shader generator. ShaderGenVisitor converts accumulated fixed function pipeline state sets to ones with shader programs. Generated state sets are attached to geometries and stored in ShaderGenCache for reuse.
Very simple cases of state configuration are supported (all the ones I really need):
- single per pixel not attenuated non spot light source ON/OFF
- exp2 fog ON/OFF
- diffuse texture in rgb + optional specular gloss in alpha (Texture unit 0) ON/OFF
- normal map texture (Texture unit 1 and Tangent in VertexAttribArray 6) ON/OFF
- blending and alpha testing (not in shader pipeline)

To view fixed function pipeline files and paged databases simply run >osgshadergen myfile.osg"
2009-03-23 11:53:06 +00:00
Robert Osfield
e60db47c1b Inroduced simple PrintVisitor class for helping debug scene graph structures 2009-03-19 11:11:51 +00:00
Robert Osfield
7b5f3ec92a Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
2009-03-12 15:21:04 +00:00
Robert Osfield
c3fc21fa82 Added support for tracking the time since the last clear() call to enable other
classes to be able to find out how long the current graphics frame has been running.
2009-03-12 15:18:51 +00:00
Robert Osfield
5a537261a6 From Michael Platings, "I've been looking at the discussion from 2006 ("[osg-users] osgDB/Reentrant Mutex not threadsafe ?") about this, and having looked closely at OpenThreads::ReentrantMutex it's still not thread safe in the following situation:
In my example case, there are 2 threads - one is a worker thread created by OpenThreads::Thread. The other thread is the main thread i.e. the thread that is intrinsically created when you execute the application. The crucial problem is that for the main thread, OpenThreads::Thread::CurrentThread() will return null.
 
I'll demonstrate this by breaking ReentrantMutex::lock() into sub-statements:
 
1.) if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread())
 
2.) if (_lockCount>0){
 
3.)
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
++_lockCount;
return 0;
 
4.)
int result = Mutex::lock();
if (result==0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
 
5.)
_threadHoldingMutex = OpenThreads::Thread::CurrentThread();
_lockCount = 1;
return result;
 
 
An error will occur in the following case:
1) The worker thread calls lock(), it gets to the start of statement 5.
2) The main thread calls lock(). Statement 1 is evaluated as true as _threadHoldingMutex is null, and OpenThreads::Thread::CurrentThread() returns null.
3) The worker thread executes statement 5.
4) The main thread executes statement 2 and evaluates it as true, because the worker thread has set _lockCount to 1. The main thread executes statement 3, and now can access the mutexed-data at the same time as the worker thread!
 
The simple solution to this is to always protect access to _lockCount and _threadHoldingMutex using _lockCountMutex. I have done this in the file I am submitting."
2009-03-12 10:12:42 +00:00
Robert Osfield
73cffacf09 Added docs on getPixelAspectRatio and corrected usage of getPixelAspection in osgmovie.cpp 2009-03-11 17:57:33 +00:00
Robert Osfield
b6bffdd02f From Tanguy Fautre,
Clean up of the FFmpeg plugin's class API/AudioStream API. 
Implementation of isImageTransparent().
Implementation of Image:g/setPixelAspectRatio()
2009-03-11 15:12:46 +00:00
Robert Osfield
998cfec137 Added View::removeEventHandler(..) method and added check into addEventHandler() to prevent handlers being added twice. 2009-03-11 14:18:30 +00:00
Robert Osfield
ec63cfd930 From Mathias Froehlich, "small addition to osg::Texture to include all possible depth test variants for
the shadow depth comparison."
2009-03-11 13:08:12 +00:00
Robert Osfield
771f3a3238 From Stephan Huber, files were are missed by Robert in check in of changes to GraphicsWindowCarbon.cpp 2009-03-11 12:55:20 +00:00
Robert Osfield
31608b2559 From David Callu, "osgManipulator Object have not META_Object macro call in class definition.
> I add META_OSGMANIPULATOR_Object macro which define className, libraryName,
> isSameKindAs methods.
> Clone method is not appropriate for osgManipulator Object."
2009-03-11 11:29:00 +00:00
Robert Osfield
06ef559d91 From Martin Beckett, added get/setScrollWheelZoomDelta() support for controlling the mouse scroll wheel zoom delta. 2009-03-11 10:50:03 +00:00
Robert Osfield
a0a06c8b2a Completed support for automatic detection of plugin features.
Cleaned up debug out of various plugins to ensure a clean osgconv --formats.
2009-03-10 17:27:39 +00:00
Robert Osfield
c0863e96ca Made bool isImageTranslucent() const virtual to allow subclasses to provide their own implementation 2009-03-10 16:52:18 +00:00
Robert Osfield
287ff37b34 From Ralf Habacker, "The appended patch fixes this issue by adding a virtual method named supportedFeatures() to the class ReaderWriter, which could be overriden by a specific plugin to adjust the set of features.
Single features are implemented as bits asother enums in ReaderWriter class already does, so that combinations are possible and fast comparison operations are possible

By default all features are enabled.

I have added this virtual method to the dot plugin to get an idea how to use these features.

With this patch osgconv --formats shows an additional line 'features' for each plugin"
2009-03-10 15:00:39 +00:00
Robert Osfield
0669107287 From Roland Smeenk, "While working on the Collada plugin I noticed that all geometry created by the dae reader result in slow path geometry.
Because there already exists the option to convert slow path geometry to the fast path by computing an internal fast path alternative, I added a new optimizer option that automatically does this. To check the results I also made some changes to the statistics gathering and rendering.

Somewhat unrelated, but also part of the optimizer I disabled removal of CameraView nodes during RemoveRedundantNodes optimization.
As discussed on the ML, CameraViews were removed from the scenegraph. This solves that issue.

Summary:
-Geometry::areFastPathsUsed now also looks at internalOptimizedGeometry
-Added Optimize option to make all slow path geometry compute their internal fast path alternative
-Added fast geometry counter to the statistics
-Disabled removel of CameraViews in optimizer
"
2009-03-10 14:15:59 +00:00
Robert Osfield
b5a15fb5b4 From Stephan Huber,
"Attached you'll find a proposal for using different
protocols. The idea behind the new code is:

1.) plugins/apps register protocols which they can handle. This is done
via osgDB::Registry::registerProtocol(aProtocolName). Plugins register
supported protocols as usual via ReaderWriter::supportsProtocol(..), the
Registry is updated accordingly.

2.) osgDB::containsServerAddress checks first for an appearance of "://"
in the filename and then checks the protocol against the set of
registered protocols via Registry::isProtocolRegistered(aProtocollName)

3.) the other getServer*-functions changed as well, there's even a
getServerProtocol-function


With these changes filenames/Urls get routed to loaded plugins even with
different protocols than 'http'."
2009-03-10 12:21:13 +00:00
Robert Osfield
199067d150 From Martin Spott, compile fixes for IBM AIX. 2009-03-10 11:14:56 +00:00
Robert Osfield
9643c15346 From David Callu, "Problem:
osgText::Text and osgText::Text3D use the same font file.
     The first really load the file and obtain an osgText::Font object,
     the second use the cache created during the first load of the
     font file, and so obtain an osgText::Font object instead of
     osgText::Font3D object. To obtain an osgText::Font3D object,
     osgText::Text3D call osgDB::readObjectFile(...) with an option
     to specify the plugin we want an osgText::Font3D instead of
     osgText::Font.

Generalised Problem:
    In osgDB::Registry, loaded file cache is referenced by the name
    of this file, so if I load a file with some options, and the cache
    already contain object for this filename, I obtain an object
    potentially not loaded with my options.

Behaviours:
    Cache management is delegate to osgDB::Registry, but cache
    coherence (load a file with option then reuse it, deactivate the
    cache when load a specific file or don't cached the loaded file)
    is user's responsibility.

Text3D solution:
    Postfix the font file name by .text3d or something similar and then have the freetype plugin return
    osgText::Font3D when it detects this.
    This operation is done by osgText::readFont3DFile() which unsure the filename have .text3d as extension.
    This is totaly transparent for user, and backward compatible.


BTW, I fix the bug about the Normal of 3D text. Currently, the front and wall face have
the same normal (0,0,1) in the Text3D object coordinate. Now the wall face have its own
normal array computed by the plugin.

BTW 2, I implement
- void Text3D::accept(osg::Drawable::ConstAttributeFunctor& af) const
- void Text3D::accept(osg::PrimitiveFunctor& pf) const
so now statistics are well reported.
"
2009-03-10 10:56:00 +00:00
Robert Osfield
5059aa808b From Stephan Huber, support for Cocoa windowing under OSX. 2009-03-10 10:13:20 +00:00
Robert Osfield
22c7ff353b Fixed osgWrappers for osgAnimation library 2009-03-09 23:11:23 +00:00
Robert Osfield
ae50d8d956 From Roland Smeenk & Cedric Pinson,
"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList

From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
2009-03-09 17:38:39 +00:00
Robert Osfield
99477fa422 Tweaked API to get wrappers to build 2009-03-09 16:53:57 +00:00
Robert Osfield
173357252b Further work on IncrementalCompileOperation 2009-03-09 14:56:20 +00:00
Robert Osfield
7473b06275 Preliminary work on general purpose incremental compile support in osgViewer. 2009-03-08 12:00:36 +00:00
Robert Osfield
43a081ee98 Updated wrappers and dev release version numbers 2009-03-05 15:31:03 +00:00
Robert Osfield
d2099da5cb Fixed indentation 2009-03-04 16:15:05 +00:00
Robert Osfield
e035decd95 Introduce FFmpegAudioStream implementation 2009-03-03 16:51:01 +00:00
Robert Osfield
4ebd316130 Introduced osg::AudioStream class to help manage audio streams coming in from movie reading plugins 2009-02-27 20:16:08 +00:00
Robert Osfield
979d1e6be7 Merged in various changes from the OSG-2.8 to being svn/trunk up to date. 2009-02-19 14:24:10 +00:00
Robert Osfield
f8636d8006 Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
Robert Osfield
51f6fa249f Merged fixes to osgVolume's handling of ImageSequence animated volumes, merge command:
svn merge -r 9746:9747 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8
2009-02-10 18:51:43 +00:00
Robert Osfield
e15383fd7a From Fabien Lavignotte, "Here is some various small fixes i have done while playing with
osgAnimation.
 - Animation : removed the _name attribute that is never used.
 - BasicAnimationManager : fix a crash on Windows with the example
osganimationviewer. The _lastUpdate attribute was not initialized when
using copy constructor.
 - CMakeLists.txt : add RigGeometry to the headers list"
2009-02-09 22:56:21 +00:00
Robert Osfield
0adcfda07a Merged from OSG-2.8 branch changes to the use of ReadWriteMutex to Mutex in osgParticle::ParticleSystem.
svn command:

   svn merge -r 9725:9726 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8
2009-02-09 21:38:06 +00:00
Robert Osfield
684c7bc8fc From Cedric Pinson, removed virtual inheritance from osgAnimation::Animation 2009-02-09 09:41:56 +00:00
Robert Osfield
1a28f0105d Bumped version number of svn/trunk to 2.9.0 2009-02-06 15:49:21 +00:00
Robert Osfield
b19b2f820b Added a couple more pragma's to resolve final Windows warnings 2009-02-06 15:39:44 +00:00
Robert Osfield
3fdc0b4cfd From Fabian Lavignotte, "Here is some various small fixes i have done while playing with
osgAnimation.
 - Animation : removed the _name attribute that is never used.
 - BasicAnimationManager : fix a crash on Windows with the example
osganimationviewer. The _lastUpdate attribute was not initialized when
using copy constructor.
 - CMakeLists.txt : add RigGeometry to the headers list"
2009-02-05 15:22:42 +00:00
Robert Osfield
2e58416826 Added exports, and moved constructors into .cpp. 2009-02-05 14:54:42 +00:00
Robert Osfield
087d6390fa Added VS and gcc warning suppression to clean up a few last stubborn warnings 2009-02-05 11:10:32 +00:00
Robert Osfield
c1fa3e0f6c Form Paul Melis, spelling fixes 2009-02-04 13:51:12 +00:00
Robert Osfield
3c6b26c970 Fixed the constness of osg::Image* pointer 2009-02-04 11:35:24 +00:00
Robert Osfield
ff66ca022e Clean up warning disable code 2009-02-03 20:26:26 +00:00
Robert Osfield
734463fcc7 Warning fixes 2009-02-03 15:28:53 +00:00
Robert Osfield
c5733fef14 Added local disabling the the VS C4121 "alignment of a member was sensitive to packing" warning 2009-02-03 11:54:46 +00:00
Robert Osfield
17241da4e5 Added explict initialization of osg::Object contstructor to fix warning 2009-02-03 11:04:37 +00:00
Robert Osfield
1153ea5feb Warnings fixes for VS. 2009-02-02 20:35:19 +00:00
Robert Osfield
81b336756b Added explict intializiers of base classes 2009-02-02 17:32:34 +00:00
Robert Osfield
e1bdee5338 Improved handling of stats projection size 2009-02-02 17:15:40 +00:00
Robert Osfield
b1a5228972 Fixed version 2009-02-02 15:04:53 +00:00
Robert Osfield
33d158e290 Updated OpenThreads and OpenSceneGraph version ready for OSG-2.8 branch. 2009-02-02 14:55:51 +00:00
Robert Osfield
2d55740b3e Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.
Added .osg support for osg::TransferFunction1D.

Updated wrappers
2009-02-02 14:43:27 +00:00
Robert Osfield
6130f292a7 From Sukender, add check against NULL parameter value 2009-02-02 09:23:28 +00:00
Robert Osfield
d6b0cd64f1 Ground work for full .osg support for osg::TransferFunction* 2009-02-01 12:38:55 +00:00
Robert Osfield
411431f3be Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Robert Osfield
ac264a4a0c Moved push/popCulling set it public scope. 2009-01-28 15:15:19 +00:00
Robert Osfield
d2d89498ad Fixed the handling of setLightingMode and inheritCullSettings so that it properly manages the GL_LIGHTING mode 2009-01-28 09:23:26 +00:00
Robert Osfield
a51e95222d From Patrick Hartling, "I encountered a bug related to RTTI for subclasses of osg::Shape. The
circumstances under which this bug occur are rather specific, but the
basic problem occurs when one translation unit other than libosg.so
constructs an object that is a subclass of osg::Shape and another
translation unit other than libosg.so tries to perform a dynamic_cast or
other RTTI-based operation on that object. Under these circumstances,
the RTTI operation will fail. In my case, the translation units involved
were an application and osgdb_ive.so. The application constructed a
scene graph that included instantiations of subclasses of osg::Shape.
Depending on how the user ran the application, it would write the scene
graph to an IVE file using osgDB::writeNodeFile(). The dynamic_cast
operations in DataOutputStream::writeShape() would fail on the first
subclass of osg::Shape that was encountered. This is because there were
two different RTTI data objects for all osg::Shape subclasses being
compared: one in the application and one in osgdb_ive.so.

The fix for this is simple. We must ensure that at least one member
function of each of the subclasses of the polymorphic type osg::Shape is
compiled into libosg.so so that there is exactly one RTTI object for
that type in libosg.so. Then, all code linking against libosg.so will
use that single RTTI object. The following message from a list archive
sort of explains the issue and the solution:

  http://aspn.activestate.com/ASPN/Mail/Message/1688156

While the posting has to do with Boost.Python, the problem applies to
C++ libraries in general."
2009-01-28 09:21:46 +00:00
Robert Osfield
c7744b15a3 Converted viewer camera references to use observer_ptr<> rather than ref_ptr<> or C pointers to avoid issues with circular references/dangling pointers. 2009-01-27 14:11:37 +00:00
Robert Osfield
29157f24d9 Refactored the view stats. 2009-01-27 13:23:20 +00:00
Robert Osfield
48f683ec3f Ported onscreen camera stats across to using thread safe stats collection 2009-01-26 21:23:09 +00:00
Robert Osfield
69f9377093 Fixed effective leak in Program::PerContextProgram caused by previously osg::State keeping a set of std::ref_ptr<Program::PerContextProgram> without ever pruning this list.
The fix was to convert the osg::State to use C pointers for the set of applied PerContexProgram objects, and use the osg::Oberver mechanism to avoid dangling pointers for being maintained in osg::State.
2009-01-26 15:16:24 +00:00
Robert Osfield
2d9097bb26 Changed META_NodeVisitor usage to META_Object as it's more appropriate. 2009-01-24 10:02:32 +00:00
Robert Osfield
e4b2562f7b From Stephan Huber, "OS X failed to compile AnimationManager because of
the useage of META_Node-macro, but AnimationManager is inherited from
NodeVisitor, so I changed the Macro to META_NodeVisitor"
2009-01-24 10:00:23 +00:00
Robert Osfield
e0c279bf3d Added forward declaration of callbacks to headers to avoid scoping issues of classes with same names. 2009-01-23 15:50:05 +00:00
Robert Osfield
7b598c5701 Warning fixes for VS, and removal of associated warning disables 2009-01-23 15:12:26 +00:00
Robert Osfield
4161762cff Removed unneccesary warning disables 2009-01-23 14:00:49 +00:00
Robert Osfield
c17d85c241 From Lionel Lagarde, "here is a correction on
osgVolume/Property
  added OSGVOLUME_EXPORT to PropertyAdjustmentCallback

osgVolume/VolumeTile.cpp
  in copy constructor, removed ';' on if (volumeTile.getVolumeTechnique())"
2009-01-23 09:24:34 +00:00
Robert Osfield
55e89e4466 From Cedric Pinson, "updated osgAnimation with the trunk here the update:
examples/osganimationviewer/AnimtkViewer.cpp:
- add option to display bone (--drawbone)
- dont crash if the file does not contains a AnimationManagerBase, display the content only

examples/osganimationviewer/AnimtkViewerGUI.cpp:
- adjust the path of image for the gui

include/osgAnimation/Interpolator:
- add warn message instead of old assert

include/osgAnimation/Bone:
src/osgAnimation/Skeleton.cpp:
- change a method name to fit better with what it does. setMatrixInSkeletonSpace instead of setBoneInSkeletonSpace

include/osgAnimation/Skinning:
src/osgAnimation/RigGeometry.cpp:
- add patch from Fabien Lavignotte to compute normal correctly

include/osgAnimation/Sampler:
- adjust behviour without assert, return 0 instead of crashing
"
2009-01-21 19:02:54 +00:00
Robert Osfield
a6284b0e03 Renamed ShaderTechnique to RayTracedTechnique 2009-01-21 14:27:58 +00:00
Robert Osfield
1c88753551 Introduced the ability to switch between different visual properties in osgVolume 2009-01-21 11:46:03 +00:00
Robert Osfield
a40aa3a734 Moved PropertyAdjustmentCallback from osgvolume.cpp into osgVolume.
Updated lighting shaders.
2009-01-20 17:41:45 +00:00
Robert Osfield
d46e0fcc79 Added support for SampleDensityProperty and TransparencyProperty 2009-01-20 13:50:57 +00:00
Robert Osfield
87cd4530f5 Added AlphaFunc support into osgVolume::AlphaFuncProperty. 2009-01-20 12:39:26 +00:00
Robert Osfield
b176c3a223 Removed old volume rendering scene graph code from osgvolume example.
Moved createNormalMapTexture and applyTransferFunction functions from osgvolume example into include/osgVolume/Layer.
2009-01-16 17:59:38 +00:00
Robert Osfield
9d4b44f956 Completed firt pass implementation FixedFunction and ShaderTechnique. 2009-01-16 16:21:54 +00:00
Robert Osfield
29ac92df0e Moved basics of fixed function pipeline implementation from osgvolume example into osgVolume 2009-01-16 11:27:20 +00:00
Robert Osfield
78c2f98b7a Introduced ImageLayer computeMinMax + rescaling methods, and use of rescaleToZeroToOneRange by default. 2009-01-16 10:23:17 +00:00
Robert Osfield
ba94ea8c7d Introduce osgVolume::PropertVisitor, and IsoSurface, MaximumImageProjection, Ligting and AlphaFunc Properties 2009-01-15 15:57:04 +00:00
Robert Osfield
3be239bdb2 Removal of rendundant characters from Camera and Camera.cpp.
Updated wrappers
2009-01-15 10:44:52 +00:00
Robert Osfield
2f7fb53ff7 From Rudolf Wiedemann, "attached is the osg::Camera class (based on revision 9493), where
methods
 getProjectionMatrixAsOrtho()
 getProjectionMatrixAsFrustum()
 getProjectionMatrixAsPerspective()
 getViewMatrixAsLookAt() (2x)
are now const, as they only call const methods of osg::Matrixf/d.
"
2009-01-15 10:36:04 +00:00
Robert Osfield
c28221b06f Changed setVolumeTechnique to setVolumeTechniquePrototype() 2009-01-14 20:43:21 +00:00
Robert Osfield
778f4e321d Added VolumeTechnique to Volume 2009-01-14 20:38:12 +00:00
Robert Osfield
d87ec7cb18 Introduced osgVolume::Property, CompositePropery and TransferFunctionPropety classes 2009-01-14 15:16:29 +00:00
Robert Osfield
f260737cd8 Introduced class interfaces for FixedFunctionTechnique and ShaderTechnique volume rendering techniques. 2009-01-13 17:20:32 +00:00
Robert Osfield
2287f1190b Updated version number for next dev release 2009-01-09 15:25:34 +00:00
Robert Osfield
458993fa88 Moved osgVolume::ImageUtils to osg::ImageUtils, updated wrappers, and started moving osgvolume example across to create osgVolume subgraphs 2009-01-09 15:19:25 +00:00
Robert Osfield
fa499dc55f From Andy Skinner, fixes for Solaris build 2009-01-09 12:17:40 +00:00
Robert Osfield
3b192f5119 Added checked from the ARG version of glDraw*Instanced(). 2009-01-08 11:19:21 +00:00
Robert Osfield
95ebf1fe71 From Andy Skinner, "I added a const_cast for a call to atomic_cas_ptr, which takes a void* and has been given a const void* const." 2009-01-08 11:16:56 +00:00
Robert Osfield
5275c11d06 From Blasius Czink, "It seems there is no atomic_xor_uint_nv(). I
attached a changed version of the Atomic header where a mutex fallback
is used for "xor" on solaris."
2009-01-08 11:15:14 +00:00
Robert Osfield
46eeac4514 Moved supression of VS warning C4706 from the include/osg/Export header into the CMake options list. Added suppression of C4127 as well. 2009-01-08 10:34:05 +00:00
Robert Osfield
fb75c50714 Fixed assingment operator 2009-01-07 15:35:28 +00:00
Robert Osfield
4add5f6fd1 Added supression VS warning "C4706: assignment within conditional expression" thanks gets spat out even for perfectly valid if ((variable=expression)) {} usage. 2009-01-07 15:33:24 +00:00
Robert Osfield
98bd058317 Fixed warnings 2009-01-07 10:32:59 +00:00
Robert Osfield
85c510ba27 Added a protected = operator 2009-01-07 09:49:49 +00:00
Robert Osfield
8745ec7d69 Removed the usage of assert to prevent associated compile warnings and to clean up code 2009-01-06 19:09:50 +00:00
Robert Osfield
4f3b1baee4 Added support for primitive instancing 2009-01-06 14:55:49 +00:00
Robert Osfield
85fffc2e76 From Roland Smeenk, "Attached you will find an improved Collada plugin to properly support camera's.
A Collada camera will be added to the scenegraph as osg::CameraView. This allows the user to create a set of predefined camera viewpoints. I also added a new MatrixManipulator to osgGA called CameraViewSwitchManipulator and added usage of this to the osgviewer example. This manipulator allows switching between the predefined camera viewpoints. The current design limition I ran into is that a MatrixManipulator only manipulates the ViewMatrix, but for this particular  manipulator I also want to update the projectionMatrix of the camera when switching to a new viewpoint. This is not implemented because I don't know what would be the best way to design it. Any ideas?
 
Furthermore Collada also supports orthographic camera's, where an osg::CameraView only supports a perspective camera. Would it be useful to create a CameraView with customizable optics for this?"
2009-01-05 16:53:29 +00:00
Robert Osfield
375253ae8a From Paul Martz, Correction to Timer method comment. 2009-01-05 11:58:08 +00:00
Robert Osfield
c8752d6c18 From Cedric Pinson, added non const getText() method 2009-01-05 11:31:38 +00:00
Robert Osfield
cedffd3adb Introduced osgVolume::Layer and Locator classes mirrroring similar classes in osgTerrain. 2009-01-05 11:26:26 +00:00
Robert Osfield
f4c26f9cc8 Changed VolumeTile::setImage(Image*) to setImage(uint i, Image*) to allow multiple images to be attached to single tile 2008-12-21 20:42:29 +00:00
Robert Osfield
adb7a49c10 Renamed osgVolume::Brick to osgVolume::VolumeTile 2008-12-20 20:55:21 +00:00
Robert Osfield
2cc53e2256 Moved main setSceneData methods in osgViewer::View::setSceneData() 2008-12-19 17:50:58 +00:00
Robert Osfield
502eced994 From Jean-Sebastein Guay, I recently had to reimplement screen capture functionality into our framework (which was broken since the switch from OSG 1.2 to 2.2 over a year and a half ago). I used the ScreenCaptureHandler which I had contributed right before OSG 2.6 shipped, bit I had to trigger the screen capture programatically instead of by a key press in some cases, so I added a convenience method to do that.
It's a minimal change, it just calls an already existing protected method. It was trivial to subclass the handler to do it in our code, but pushing the change into OSG makes sense as it's generally useful to have it in the handler itself.

I also noticed that the handle() method was overridden from osgGA::GUIEventHandler but wasn't marked virtual. It wasn't intended that subclasses not be able to override it in turn, so I've added the keyword.""
2008-12-19 17:15:10 +00:00
Robert Osfield
0ea6cdeb96 Added ClipNode::set/getReferenceFrame(); 2008-12-19 15:29:59 +00:00
Robert Osfield
8951acabb7 Fixed warning & error 2008-12-19 12:58:50 +00:00
Robert Osfield
c862344929 Fixed warning 2008-12-19 12:46:21 +00:00
Robert Osfield
4c6511fd50 Updated wrappers 2008-12-19 10:20:23 +00:00
Robert Osfield
4ad20a413a Fixed warnings 2008-12-18 11:06:57 +00:00
Robert Osfield
2225339208 Fixed warnings 2008-12-17 16:13:23 +00:00
Robert Osfield
c85437e967 Fixed warnings 2008-12-17 15:32:35 +00:00
Robert Osfield
26c57f125d Warning fixes 2008-12-17 13:14:17 +00:00
Robert Osfield
8a6e04b84d Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
Robert Osfield
a5c32da4ff Warning fixes 2008-12-17 11:00:16 +00:00
Robert Osfield
d01fc6ab1b From Jean-Sebastien Guay, added missing export 2008-12-17 10:01:52 +00:00
Robert Osfield
e7d8a2cfe6 Updated wrappers 2008-12-16 21:16:06 +00:00
Robert Osfield
60fc821764 From Cedric Pinson and Jeremey Moles, Changes to OpenSceneGraph-osgWidget-dev branch.
Notes from Robert Osfield, Merged changes to OpenSceneGraph-osgWidget-dev r9367 (prior to my botched attempt at merged svn/trunk into the branch).
2008-12-16 20:29:00 +00:00
Robert Osfield
bd4b6e9b8c Updated version numbers for 2.8.8 dev release 2008-12-16 16:36:33 +00:00
Robert Osfield
4511281f04 From Sukender and Robert Osfield, introduced GraphicsContext::ScreenSettings & WindowingSystemInterface::enumerateScreenSettings. 2008-12-16 15:08:04 +00:00
Robert Osfield
3ce53b56c7 Added support for a Terrain::s/getTerrainTechniquePrototype() 2008-12-15 22:18:40 +00:00
Robert Osfield
528fdbb75c Aded osg::isGLExtensionOrVersionSupported(uint contextID, char* extensionName, float minVersionRequired) method that
returns true if (the extension string is supported or GL version is greater than or equal to a specified version) and 
non extension disable is used.   This makes it possible to disable extensions that are now
available as parts of the core OpenGL spec.

Updated Texture.cpp is use this method.
2008-12-15 19:37:14 +00:00
Robert Osfield
993ec64657 Added deprecated messages to get/set methods of outgoing expiry schemes. 2008-12-15 16:10:26 +00:00
Robert Osfield
7d719d998e Removed buildMipmaps method that had no implementation. 2008-12-15 12:16:31 +00:00
Robert Osfield
315aeeb557 Where possible moved redundent C header includes from headers to source files 2008-12-12 18:47:30 +00:00
Robert Osfield
946175385f From Ulrich Hertlein, Typo fixes + "optional parameter to RecordCameraPathHandler to control the frame rate for record/playback. Default is 25.0, the environment variable takes preference if set." 2008-12-12 13:41:39 +00:00
Robert Osfield
b038baf676 Updated version number for 2.7.7 release 2008-12-12 10:19:19 +00:00
Robert Osfield
c3611c5875 Added mechanism for registering proxy objects in the .osg plugin in a way that is compatible with static linking. 2008-12-10 16:26:02 +00:00
Robert Osfield
5363736caa Refactored computeIntersections() float x,float y, const osg::NodePath& nodePath. 2008-12-10 11:12:37 +00:00
Robert Osfield
905f3673d5 From Sukender, added missing inline keywords 2008-12-09 16:43:38 +00:00
Robert Osfield
c8190d9c54 Cleaned up osgWidget::VncClient and osgWidget::Browser so that their implementations are all more consitent with the osgWidget::PdfReader. 2008-12-09 11:05:04 +00:00
Robert Osfield
d8c17e4c4c Added support for setting background colour of Pdf document. 2008-12-09 09:26:51 +00:00
Robert Osfield
c0ac01c576 Added setImageToColour function 2008-12-09 09:25:12 +00:00
Robert Osfield
6b3704ce09 Added asSwitch and asGeode convinience methods to Node 2008-12-09 09:24:47 +00:00
Robert Osfield
45160a2129 Added ability to customize keyboard events for controlling osgWidget::PdfImage/PdfReader 2008-12-07 17:37:26 +00:00
Robert Osfield
6f356aeb97 Intoduce new osgWidget::PdfReader and osgWidget::VncClient front ends to osgWidget,
with new pdf plugin and updated vnc plugin that now support these front ends.

Updated osgpdf and osgvnc examples to new these new interfaces.
2008-12-07 17:02:30 +00:00
Robert Osfield
bad3a92fc3 Added GL_ABGR_EXT to fix windows build 2008-12-05 16:41:12 +00:00
Robert Osfield
fe439b3707 From Sukender, (Benoit Neil) "adding a few convinience methods to osg::Node (ouch!). Just tell me if you find them useful:
/** Convinience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one. */
void addUpdateCallback(NodeCallback* nc);

/** Convinience method that removes a given callback from a node, even if that callback is nested. There is no error return in case the given callback is not found. */
void removeUpdateCallback(NodeCallback* nc);

... and the same for Event and Cull callbacks methods."
2008-12-03 14:13:59 +00:00
Robert Osfield
1ff5d3c53d Fixed wrappers 2008-12-01 15:46:50 +00:00
Robert Osfield
f2c1a3ea8a From Art Tevs, "here is a submission of an additional class of PixelBufferObejct, which implements more general way of handling with PBOs. Current osg implementation of PBO does use an attached osg::Image to copy data from. This is somehow only one way of using it and doesn't provide full functionality of PBOs.
--------------------------------------------
Descripton:

The patch does provide a new class PixelDataBufferObject which is capable of allocating memory on the GPU side (PBO memory) of arbitrary size. The memory can then further be used to be enabled into read mode (GL_PIXEL_UNPACK_BUFFER_ARB) or in write mode (GL_PIXEL_PACK_BUFFER_ARB). Enabling the buffer into write mode will force the driver to write data from bounded textures into that buffer (i.e. glGetTexImage). Using buffer in read mode give you the possibility to read data from the buffer into a texture with e.g. glTexSubImage or other instuctions. Hence no data is copied over the CPU (host memory), all the operations are done in the GPU memory.


--------------------------------------------
Compatibility:

The new class require the unbindBuffer method from the base class BufferObject to be virtual, which shouldn't break any functionality of already existing classes. Except of this the new class is fully orthogonal to existing one, hence can be safely added into already existing osg system.

--------------------------------------------
Testing:

The new class was tested in the current svn version of osgPPU. I am using the new class to copy data from textures into the PBO and hence provide them to CUDA kernels. Also reading the results back from CUDA is implemented using the provided patch. The given patch gives a possibility of easy interoperability between CUDA and osg (osgPPU ;) )


--------------------------------------------
I think in general it is a better way to derive the PixelBufferObject class from PixelDataBufferObject, since the second one is a generalization of the first one. However this could break the current functionality, hence I haven't implemented it in such a way. However I would push that on a stack of wished osg 3.x features, since this will reflect the OpenGL PBO functionality through the classes better.
"
2008-12-01 13:28:13 +00:00
Robert Osfield
47f518d1c7 From Art Tevs, "here are a small extension to the osg::Image class, which do computes data type from the given format, i.e. (GL_RGB32F_ARB -> GL_FLOAT). The method is very usefull to find out which data type a texture or an image have based on the internal/pixel format." 2008-11-30 15:56:47 +00:00
Robert Osfield
a14b6b9e24 Fixed build for when ref_ptr<> impicit cast is not built 2008-11-29 11:10:56 +00:00
Robert Osfield
b021f0c518 Removed cmath include as it was causing build problems under Cgwin 2008-11-28 17:18:08 +00:00
Robert Osfield
9748fdd605 From Jeremy Moles, updates to osgWidget
Merged my Robert Osfield from OpenSceneGraph-osgWidget-dev.
2008-11-28 14:35:33 +00:00
Robert Osfield
d3b2d9b074 From Cedric Pinson, updates toosgAnimation.
Merged by Robert Osfield, from OpenSceneGraph-osgWidget-dev.
2008-11-28 14:34:38 +00:00
Robert Osfield
e9a18a7466 Updated SO version number for 2.5.6 release 2008-11-27 17:30:14 +00:00
Robert Osfield
d952172559 From Tim Moore, "Double precision versions of BoundingBox and BoundingSphere are useful for doing computations in world coordinates, especially when working with a geocentric scene. By default, these classes are built using floats, so templated versions fill a need. I've used the double precision templates to fix some problems with ViewDependentShadow, which will follow shortly.
"
2008-11-26 16:39:52 +00:00
Robert Osfield
b2762c4788 Added DatabasePager::getRequestsInProgress() that return true if there are still tiles to load.
Added DatabasePager::setTargetMaximumNumberOfPageLOD(..) that sets the target number of PagedLOD to try and maintain
2008-11-26 11:12:19 +00:00
Robert Osfield
e3d1c4ba04 From Piotr Rak, "added bool conversion for ref_ptr, when no implicit conversion to T* is used." 2008-11-25 16:24:50 +00:00
Robert Osfield
1228897b72 Fixed build for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is off 2008-11-25 15:38:11 +00:00
Robert Osfield
017b4315bc From Joakim Simmonsson, fix for handling of billboards in FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS 2008-11-25 14:31:19 +00:00
Robert Osfield
0d8ae3bd66 From Ferdi Smit, added support for unsigned int typed uniforms 2008-11-25 14:15:35 +00:00
Robert Osfield
d08d778608 From Jaromir Vitek, "In attachment are another fixes for using packed depth+stencil (PDS).
* When used PDS RenderStage::runCameraSetUp sets flag that FBO has already stencil,depth buffer attached. Prevents adding next depth buffer.
* Sets correct traits for p-buffer if used PDS and something goes wrong with FBO setup or p-buffer is used directly.
* Adds warning to camera if user add depth/stencil already attached through PDS.
* Sets blitMask when use blit to resolve buffer.

There is also new example with using multisampled FBO."
2008-11-25 10:57:14 +00:00
Robert Osfield
410b90334a From Wojciech Lewandowski, "I have restored MSVC disabled warnings in osg/Export. Difference is they are now disabled only when OSG_DISABLE_MSVC_WARNINGS macro is defined. This macro is set through CMake options and autogenerated in osg/Config. Simon suggested that it would be cool if we had more control over selected warnings. I tried to learn how to make selection of individual warning numbers possible, but had to gave up as my cmake skills were not sufficient. The only way I saw this possible would be adding one define for each MSVC warning number. But many definitions seemed too be to much clutter for osg/Config file so I rejected thar idea. For this it would be cool if autogenerated Config entries could more powerful than simple #define/#undef flags. Maybe Cmake gurus know how to do it.
I have not reverted added Compiler options. I assume that one may want to have warnings enabled for the application but may not want to see them while OSG libraries and examples compile.

Modified files:

osg/Export   - now explicitly includes osg/Config to make sure OSG_DISABLE_MSVC_WARNINGS is read
osg/Config.in  - declares OSG_DISABLE_MSVC_WARNINGS flag to be added to autogenerated osg/Config
CMakeLists.txt - declares OSG_DISABLE_MSVC_WARNINGS as option with default ON setting
"
2008-11-24 16:32:52 +00:00
Robert Osfield
8527492638 From Alberto Luaces, removed #include <cmath> as it was cause a build problem under Cygwin. 2008-11-24 16:09:43 +00:00
Robert Osfield
5b15436935 Added mechanism for tracking when interactive images are being rendered to
enable their backends to only rendered them when they are actively being rendered
in the OpenGL window.
2008-11-23 15:51:43 +00:00
Robert Osfield
8264b31fa1 Introduce osg::asciiToDouble/asciiToFloat function. 2008-11-23 11:35:43 +00:00
Robert Osfield
d0994c4ad3 From Paul Martz, added missing export 2008-11-23 09:57:41 +00:00
Robert Osfield
56a2cc65d0 From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk. 2008-11-22 12:14:19 +00:00
Robert Osfield
59df690e3e Added exports 2008-11-21 16:09:28 +00:00
Robert Osfield
344908faad Made the ParticleSystemUpdate::addParticleSystem, removeParticleSystem, replaceParticleSystem and setParticleSystem methods all virtual to allow them to be overriden. 2008-11-21 12:30:12 +00:00
Robert Osfield
05cd6878a5 From Jason Beverage, "The _pluginData member variable is not properly copied when using the copy constructor for ReaderWriter::Options." 2008-11-21 12:10:27 +00:00
Robert Osfield
341abcb315 From Serge Lages, "Here you can find some modifications to osgManipulator to work with double values instead of floats. Indeed I faced problems with the osgManipulator library when working with Earth based scenes, it was impossible to drag objects in a precise way if they were too far from the center of the scene." 2008-11-21 11:23:21 +00:00
Robert Osfield
672a5d14fe Replaced tabs 2008-11-21 11:09:11 +00:00
Robert Osfield
98df67c918 Added DisplaySettings::s/getApplication() to help with gecko plugin initialization when it requires the application name 2008-11-20 12:03:21 +00:00
Robert Osfield
beae8ab67f Clean up osgbrowser after moving browser implementation into gecko plugin 2008-11-20 11:28:20 +00:00
Robert Osfield
eaba09027e Reverted Kyle Centers mistaken patch that removed a _currentContext->valid() that was actually required. 2008-11-19 20:34:53 +00:00
Robert Osfield
5288263528 Moved Browser.h and Browser.cpp from osgbrowser into osgWidget. 2008-11-19 17:16:29 +00:00
Robert Osfield
cac16cb590 Added optional bool keep to BarrierOperation to make it more resuable 2008-11-18 15:18:34 +00:00
Robert Osfield
f6ad4628f4 Added definition of std::wstring as a work around to a lack of wstring under Cygwin. 2008-11-14 20:31:28 +00:00
Robert Osfield
453bbc8608 From Simon Hammett, moved VS #prgama warning disabling from include/osg/Export to CMakeList.txt. 2008-11-14 18:22:01 +00:00
Robert Osfield
10b5f0d041 From Wojciech Lewandowski, "Attached are modifications to GraphicsWindowWin32. By default workaround is
set to off. But could be activated/decativated via CMake as well as system
environment variable. I also modified src\osgViewer\CMakeLists.txt to turn
off this workaround by default as suggested."
2008-11-14 17:03:59 +00:00
Robert Osfield
11388f3519 Updated version number in prep for 2.5.6 dev release 2008-11-13 10:49:33 +00:00
Robert Osfield
2090fb1450 From Jaromir Vitek, "patch contains extension to fbo and camera. Camera can attach new render buffer for depth and stencil logical buffer in packed form." 2008-11-09 11:55:11 +00:00
Robert Osfield
60af3fd6fc Fixed typo 2008-11-07 17:23:55 +00:00
Robert Osfield
18dbdc2e86 Fixed build under gcc 4.3.2 2008-11-07 17:07:43 +00:00
Robert Osfield
720551d549 From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and
fopen to osgDB::fopen to facilitate support for wide character filenames using UT8 encoding.
2008-11-07 15:08:08 +00:00
Robert Osfield
3455431129 From Tim Moore, removed redundent forward declartion of BoundingBox and BoundingSphere 2008-11-07 13:18:40 +00:00
Robert Osfield
4f5379389d From Martins Innus, "Here is a fix to add requestWarpPointer for OS X. It seems to work for me, I just took what osgProducer had. These are updated files to 2.7.3" 2008-11-07 10:23:57 +00:00
Robert Osfield
7b9474e33e Fixed constness of getTexture/getRenderBuffer() const and added non cost version. 2008-11-06 14:46:11 +00:00
Robert Osfield
b5aa966d12 From Michael Platings, "I've added functions to get the
texture, renderbuffer and other properties from a FrameBufferAttachment."
2008-11-06 14:29:35 +00:00
Robert Osfield
3f9e5dbfaa From Kyle Centers, removed redundent check to _currentContext.valid(). 2008-11-06 14:17:12 +00:00
Robert Osfield
ad2cb03a68 From Csaba Halasz, adding missing export directives 2008-11-06 14:04:26 +00:00
Robert Osfield
70e1c60819 Added sendPointerEvent and sendKeyEvent virtual methods to osg::Image to
facilitate the subclassing of Image providing interactive behaviours so as
used in the vnc interactive VncImage class.

osgViewer::InteractiveImageHandler provides an event handler that convertes osgGA 
mouse and keyboard events into the coordinate frame of an image based on ray intersection with geometry in
the associated subgraph.

Changed the ordering of events processing in Viewer and CompositeViewer to allow
scene graph event handlers to take precidence over viewer event handlers and camera manipulators
2008-11-03 15:08:04 +00:00
Robert Osfield
545a5d02c7 Changed version number to 2.7.5 in prep for dev release 2008-11-03 15:03:49 +00:00
Robert Osfield
ae61033a32 Removed renduent osgDB::Registry DatabasePager methods 2008-10-30 13:05:08 +00:00
Robert Osfield
b28612bce2 Various warning fixes 2008-10-27 13:09:43 +00:00
Robert Osfield
d703c58936 From Blasius Czink, "Among other things I added support for atomic operations on BSD-like systems and additional methods (for "and", "or", "xor").
"

and a later post the same osg-submissions thread:

"it's been a while since I have made the changes but I think it was due to problems with static builds of OpenThreads on windows. I was using
OpenThreads in a communication/synchronisation library (without
OpenSceneGraph). It seems I forgot to post a small change in the CMakeLists file of OpenThreads. If a user turns DYNAMIC_OPENTHREADS to OFF (static build) OT_LIBRARY_STATIC will be defined in the Config.
Without these changes a windows user will always end up with a "__declspec(dllexport)" or "__declspec(dllimport)" which is a problem for static builds."

And another post from Blasius on this topic:

"I tested with VS2005 and VS2008. For 32 bit everything works as expected. For x64 and VS2008 I could successfully do the cmake-configure and then the compilation but I had occasional crashes of cmTryCompileExec.exe (during the cmake-configure phase) which seems to be a cmake bug. With VS2005 and 64bit cmake does not set _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED although the interlocked functionality should be there. If I place the source snippet from the CHECK_CXX_SOURCE_RUNS macro to a separate sourcefile I can compile and run the resulting executable successfully. Forcing OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED (on VS2005/x64) reveals a bug in "intrin.h" which seems to be fixed in VS2008 but not in VS2005.

In case anyone is interested the lines:
__MACHINEI(unsigned char _interlockedbittestandset(long *a, long b))
__MACHINEI(unsigned char _interlockedbittestandreset(long *a, long b))
__MACHINEX64(unsigned char _interlockedbittestandset64(__int64 *a, __int64 b))
__MACHINEX64(unsigned char _interlockedbittestandreset64(__int64 *a, __int64 b))

should be changed to:
__MACHINEI(unsigned char _interlockedbittestandset(long volatile *a, long b))
__MACHINEI(unsigned char _interlockedbittestandreset(long volatile *a, long b))
__MACHINEX64(unsigned char _interlockedbittestandset64(__int64 volatile *a, __int64 b))
__MACHINEX64(unsigned char _interlockedbittestandreset64(__int64 volatile *a, __int64 b))

The worst thing that can happen is that interlocked funtionality is not detected during cmake-configure and the mutex fallback is used.
Which reminds me another small glitch in the Atomic header so I attached a corrected version.



    Why is the OT_LIBRARY_STATIC added to the config file? It is not needed anywhere.

OT_LIBRARY_STATIC is needed if you are doing static-builds on Windows. See my previous post on that.
"
2008-10-27 10:42:58 +00:00
Robert Osfield
0ff3f48693 Improved the support for no pre compile, and configuring the number of threads in the DatabasePager. 2008-10-26 22:22:38 +00:00
Robert Osfield
c1fd14fb2c Introduced new method of management the number of PagedLOD active, by using
a capping the number of PagedLOD to a sepcified maximum, with pruning of inactive
PagedLOD when the total number of inactive and active PagedLOD goes above the maximum.

To enable the mode set the env var OSG_MAX_PAGEDLOD to a value something like 1000.
2008-10-23 16:33:14 +00:00
Robert Osfield
24eb2f6c43 Introduce osgDB::FileCache, and updated osgfilecache and DatabasePager to use it. 2008-10-20 16:24:57 +00:00
Robert Osfield
10186190f6 Introduced support for controlling mipmapping of osgTerrain::ImageLayer and compression of osgTerrain::HeightFieldLayer. 2008-10-20 08:43:25 +00:00
Robert Osfield
351ac1614c From Paul Melis, fixed typo 2008-10-17 09:16:02 +00:00
Robert Osfield
ac975bf79a Added a Refrenced::getGlobalReferencedMutex, and OpenThreads::ScopedPointerLock() and use of this in add/removeParent() codes
to avoid threading problems when using atomic ref counting.
2008-10-14 14:27:41 +00:00
Robert Osfield
af13e84093 UPdated version numbers 2008-10-14 14:25:54 +00:00
Robert Osfield
c47d63ba1c Added friend struct ViewData to try and avoid compile issues under HP-UX 2008-10-08 12:29:43 +00:00
Robert Osfield
5e95d6e3b5 Added Texture1D(Image*) and Texture3D(Image*) constructors 2008-10-08 11:30:18 +00:00
Robert Osfield
29c0e913d7 From Mathias Froehlich, fixes for HP-UX, SGI and Solaris build 2008-10-08 10:10:34 +00:00
Robert Osfield
b7fa3f6f3c Replaced IntersectVisitor usage with IntersectionVisitor 2008-10-07 14:19:28 +00:00
Robert Osfield
ff8c6aa32b From Mathias Froehlich, build fixes 2008-10-07 12:31:42 +00:00
Robert Osfield
8c98220878 Added the ability to release OpenGL objects in PagedLOD subgrphs that are no longer being rendered. 2008-10-07 11:35:41 +00:00
Robert Osfield
400e6eb09a Updated to reflect changes in NodeVistor::ImageRequestHandler. 2008-10-06 17:02:56 +00:00
Robert Osfield
8147bd4df8 Refactored ImageSequence to provided a cleaner and more robust implementation 2008-10-06 17:02:20 +00:00
Robert Osfield
7e43decf4c From Wojciech Lewandowski, build fixes for handling Matrix::value_type == float 2008-10-06 14:18:27 +00:00
Robert Osfield
df12c7bc68 Ran dos2unix 2008-10-06 14:15:27 +00:00
Robert Osfield
236832f669 Ran dos2unix on headers 2008-10-06 08:53:54 +00:00
Robert Osfield
eb01f3365f Added include <osg/Config> to take advantage of OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION 2008-10-03 16:57:01 +00:00
Robert Osfield
e7bfc59f5a From Neil Groves, addition on a T* implicit output conversion method and removal of comparison methods that are replaced by the single conversion method.
From Robert Osfield, optional compilation of above.
2008-10-03 15:13:11 +00:00
Robert Osfield
eb5a656f4e From Neil Groves, added intrusive_ptr_add_ref and intrusive_ptr_release methods to enable
usage of boost::intrusive_ptr<> with osg::Referenced objects.
2008-10-03 13:34:32 +00:00
Robert Osfield
99fd6ed93a From Neil Groves, "Frequently I would like code that has a signature like: void foo(osg::ref_ptr<osg::Node> node) to work for osg::ref_ptr<osg::Group>, osg::ref_ptr<osg::Geode> etc. The behaviour of osg::ref_ptr does not mimic the behaviour of a raw pointer in this regard.
To facilitate this possibility I have added a template copy constructor and a template assignment operator. These work for safe conversions like those in my previous example, but fail as desired for non-safe conversions since the template instantiation fails during the raw pointer copy/assignment.

The lack of this facility has appreciably handicapped development of generic algorithms applied to the scene graph, and I believe that this alteration will be welcomed by most of the community. If there are issues with antiquated compilers not supporting template member functions then perhaps a small piece of conditional compilation is in order.

I have made the change using the latest release version (2.6) as the base. The full file is attached.

I have not tested building the osg wrappers and the script binding code. I have tested the legal and illegal conversions of both copying and assignment to ensure that behave as expected on MSVC7.1, MSVC8, MSVC9, GCC 4.3."
2008-10-03 09:55:20 +00:00
Robert Osfield
4bde492d8c From Stephan Huber, removed now redundent setEventQueue method 2008-10-03 09:19:53 +00:00
Robert Osfield
fb9181ff17 From Roland Smeenk, A year ago Stephan Maximilian Huber sent in a submission with enhanced statistics. Because I was interested in the scene statistics of his submission I tried to merge his changes with the current CVS head. I made a few changes to the way the statistics are displayed. Attached you will find the new StatsHandler and a screenshot of the statistics in the compositeviewer example.
This code will add two extra statistics options:
-Camera scene statistics, stats for the scene after culling (updated at 10 Hz)
-View scene statistics, stats for the complete scene (updated at 5 Hz)
 
Each camera and each view will expand the statistics to the right.
 
I also added the requests and objects to compile of the databasepager to the databasepager statistics.""
2008-10-03 09:02:23 +00:00
Robert Osfield
82318cfd04 Added missing dirtyBound() calls 2008-10-03 08:33:17 +00:00
Robert Osfield
3b4184295e Various improvements to the dicom loader to be able to handle a broader range of dicom files 2008-10-02 15:45:08 +00:00
Robert Osfield
0fdb54d8bb Changed loadLibrary so that it retusn a LoadStatus variable to enable calling
codes to differentiate between whether a library is already loaded, or is newly loaded
2008-09-26 13:51:18 +00:00
Robert Osfield
3bbd4bbfd6 Removed unused methods 2008-09-25 15:19:42 +00:00
Robert Osfield
a3314e35a7 Added convinience methods for parse shader source files 2008-09-25 14:41:06 +00:00
Robert Osfield
5c264c7c74 Added mutex usage to protect access to plugin and readerwriter containers 2008-09-23 17:29:28 +00:00
Robert Osfield
48fe06fec3 Added getExtensionIncludingDot to provide more efficient handling of extensions 2008-09-22 14:46:54 +00:00
Robert Osfield
922b85b386 Changed the macro usage so that the quotes are now added inside the .cpp 2008-09-22 13:16:29 +00:00
Robert Osfield
00f6622ac8 Create initial class placeholders for main volume rendering classes 2008-09-21 11:05:03 +00:00
Robert Osfield
ae08a5b261 Change TileID::layer to TileID::level 2008-09-20 15:43:38 +00:00
Robert Osfield
bf15614df6 From Wojciech Lewandowski, a range of new ShadowMap implementations include View Dependent Shadow Maps - LispSM
From Robert Osfield, refactored Wojciech's submission to integrated with osgShadow and use coding sytle more consistent with rest of OSG.
2008-09-19 19:51:27 +00:00
Robert Osfield
90d5c9d0c6 Moved Serializer header from VPB into osgDB. 2008-09-18 15:50:22 +00:00
Robert Osfield
91f7895735 refactored the getWindows(..) and getContexts(..) methods so that they produce
consistent ordering based on the order Camera/slave camera ordering.
2008-09-18 15:18:59 +00:00
Robert Osfield
1d328ba0d4 From Christopher Blaesius,
"Soft shadow mapping is basically the same as hard shadow mapping beside that
it uses a different fragment shader.
So for me it makes sense that osgShadow::SoftShadowMap is derived from
osgShadow::ShadowMap, this makes it easier to maintain the two classes.
Additional SoftShadowMap also provides the same Debug methods as ShadowMap."
2008-09-18 14:48:28 +00:00
Robert Osfield
9510df9c2e From Alan Dickinson, change methods to virtual. 2008-09-18 13:54:13 +00:00
Robert Osfield
0969a5384b Improved the constness of parameters the Node::getWorldMatrices(..) method.
Added Drawable::getWorldMatrices(const Node*) method.
2008-09-18 10:38:18 +00:00
Robert Osfield
22eae68e48 From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set.

The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.

Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.

If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.

An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
5c5ab84420 Tweaks to facilitate osgWrapper build 2008-09-17 14:21:47 +00:00
Robert Osfield
7ec5632bcc Introduce new templated clone(..) methods that return the correct type of object cloned. 2008-09-17 14:21:19 +00:00
Robert Osfield
6ea2adf1f5 Introduced beginings of osgVolume NodeKit. 2008-09-16 15:32:23 +00:00
Robert Osfield
c7b66322be From Ralf Habacker, removed redundent SwitchLayer::clear() 2008-09-15 11:27:30 +00:00
Robert Osfield
d71a6f6cab Introduced Geometry::containsSharedArrays() and Geometry::duplicateSharedArrays() to
support a fix to the osgUtil::Simplifier that couldn't handle shared arrays
2008-09-14 10:31:27 +00:00
Robert Osfield
995ead176a Introduced TransferFunction1D::assign(ValueMap&). 2008-09-13 09:09:51 +00:00
Robert Osfield
dc1b52aa7c Updated version numbers in prep for up comming dev release 2008-09-11 16:11:51 +00:00
Robert Osfield
e1930d127e Refinements to SwitchLayer and WhiteListTileLoadedCallback 2008-09-11 14:28:42 +00:00
Robert Osfield
ff299eb104 Introduced osgTerrain::WhiteListTileLoadedCallback for the management of options terrain layers 2008-09-11 13:21:58 +00:00
Robert Osfield
b4b5b5ea41 Introduced TerrainTile::TileLoadedCallback 2008-09-10 18:11:54 +00:00
Robert Osfield
45ccf11161 Added osg::Image::set/getWriteHint() that allows images themselves to control how
they are written to disk, either inline or as an external file.  Added support for
this in the .ive plugin.  Default of WriteHint is NO_PREFERNCE, in which case it's
up to the reader/writer to decide.
2008-09-10 11:26:30 +00:00
Robert Osfield
08883dbf6c Added setSetName/getSetName() methods 2008-09-02 12:55:26 +00:00
Robert Osfield
13878d9a2e Changed curr and min to current and minimum respectively, to avoid compile problems under Windows 2008-09-01 14:03:41 +00:00
Robert Osfield
4a18b9cee1 Updated version for 2.7.2 dev release 2008-09-01 11:09:03 +00:00
Robert Osfield
6d9206224d Added call to free in setValue methods to prevent potential memory leak 2008-09-01 10:48:28 +00:00
Robert Osfield
2582e0342a From Mathias Froehilch,"Current include/osgSim/ShapeAttribute also misses string.h include because of
strdup.
Attached is the changed file."
2008-09-01 10:46:50 +00:00
Robert Osfield
2ce8fbdcf9 From Wojciech Lewandowski, "Most recent changes to CameraPathEventHandler change path writing method. Now control points are written on the fly. But default stream precision is not adjusted as it used to and remains set to 6 digits (at least with VS 2008) so larger coordinates like positions on Earth Ellipsoid loose lots of fidelity. This patch fixes this issue.
"
2008-09-01 10:06:19 +00:00
Robert Osfield
8fec858b49 Build fixes for Windows 2008-09-01 09:57:35 +00:00
Robert Osfield
bc747b0935 Added CompositeLayer::addLayer(setname,filename) convinience function 2008-08-29 09:28:28 +00:00
Robert Osfield
ed617f87df Introduce the concept of layer set name, using the osg::Object::s/getName() to store
the setname, and using a compound string (set:setname:filename) in place of standard filename when reading and writing
files.
2008-08-28 16:15:57 +00:00
Robert Osfield
c8ef144532 Converted AutoTransform to use doubles. 2008-08-28 09:43:00 +00:00
Robert Osfield
95a359bdab Introduced SwitchLayer which will form the basis of provided support for varients 2008-08-27 10:13:30 +00:00
Robert Osfield
908f49f6e3 Updated version number for 2.7.1 release, and added OSG_FORCE_QUERY_RESULT_AVAILABLE_BEFORE_RETRIEVAL Cmake option
that enables the occlusion query workaround for an OpenGL driver crash
2008-08-25 16:44:48 +00:00
Robert Osfield
8ecf508fda From Sergey Leontyev, "1. In StyleManager
when applying styles to a Label element the code below runs in a infinite loop.

The reason for this is that nothing increments the Reader "r" in the case when applying a style to label,

so I advance the reader when no match was found. 

( To replicate the error apply style to any label)

 

replaced this:

                while(!r.eof()) if(_styles[style]->applyStyle(t, r)) inc = true;

 

with this:

                while(!r.eof())

                 {

                                if(_styles[style]->applyStyle(t, r))

                                    inc = true;

                                else

                                    r.advanceOverCurrentFieldOrBlock();

                 }            

 

 

I tested it and it works well for me, I did not find any problems with it.

 

 

2.  Added style support for Canvas element, event though there is no styles to apply yet.

It is usefull for someone who inherits from Canvas class to develop another element.

 If applyStyle(Canvas) does not exist

there is no way to apply style to the  element that inherited from Canvas element.

 

Added virtual

     bool applyStyle(Canvas).

 

and in added call to apply style if the Object is of type Canvas:

StyleManager::_applyStyleToObject(osg::Object* obj, const std::string& style) {

...

 

else if(!std::string("Canvas").compare(c))

return _coerceAndApply<Canvas>(obj,style,c);

 "
2008-08-18 11:21:41 +00:00
Robert Osfield
9c8e44659f From Erik van Dekker,
"I made several modifications:

 

    * The cause of my errors was that my OSG source directory path contains spaces. To fix this issue I wrapped all paths with quotes, as stated in doxygen documentation.

 

    * I also received some warning messages about deprecated doxygen settings, which I fixed by updating the doxygen file, i.e. running \u2018doxygen \u2013u doxygen.cmake\u2018. By running this command deprecated doxygen options are removed, some option comments have changed and quite some options have been added (I kept their default settings unless mentioned).

 

    * I was surprised to find that the doxygen OUTPUT_DIRECTORY was set to \u201c${OpenSceneGraph_SOURCE_DIR}/doc\u201d, which does not seem appropriate for out of source builds; I changed this to \u201c${OpenSceneGraph_BINARY_DIR}/doc\u201d. (On the other hand, maybe a cmake selectable option should be given to the user?)

 

    * Fixed two warnings I received about unexpected end-of-list-markers in \u2018osg\AnimationPath and \u2018osgUtil\CullVisitor due to excess trailing points in comments.

 

    * Fixed a warning in osgWidget\StyleInterface due to an #include directive (strangely) placed inside a namespace.

 

    * Fixed a warning in osg\Camera due to the META_Object macro that confused doxygen. Adding a semi-colon fixed this.

 

    * Removed auto_Mainpage from the INCLUDE option, because I am positive that this file does not belong there; It never generated useful documentation anyway.

 

    * I added the OSG version number environment variable to the PROJECT_NUMBER option so that the version number is now shown on the main page of generated documentation (e.g. index.html).

 

    * Changed option FULL_PATH_NAMES to YES, but made sure STRIP_FROM_PATH stripped the absolute path until the include dir. This fixed an issue that created mangled names for identical filenames in different directories. E.g. osg/Export and osgDB/Export are now correctly named.

 

    * Changed option SHOW_DIRECTORIES to yes, which is a case of preference I guess.

 "
2008-08-18 11:00:40 +00:00
Robert Osfield
87b79bd221 Removed todo entry 2008-08-18 10:47:43 +00:00
Robert Osfield
3de3b2dccc From Maceij Krol, "I have implement frame based expiration of PagedLOD children.
New attribute DatabasePager::_expiryFrames sets number of frames a PagedLOD child is kept in memory. The attribute is set with DatabasePager::setExpiryFrames method or OSG_EXPIRY_FRAMES environmental variable.

New attribute PagedLOD::PerRangeData::_
frameNumber contains frame number of last cull traversal.

Children of PagedLOD are expired when time _AND_ number of frames since last cull traversal exceed OSG_EXPIRY_DELAY _AND_ OSG_EXPIRY_FRAMES respectively. By default OSG_EXPIRY_FRAMES = 1 which means that nodes from last cull/rendering
traversal will not be expired even if last cull time exceeds OSG_EXPIRY_DELAY. Setting OSG_EXPIRY_FRAMES = 0 revokes previous behaviour of PagedLOD.

Setting OSG_EXPIRY_FRAMES > 0 fixes problems of children reloading in lazy rendering applications. Required behaviour is achieved by manipulating OSG_EXPIRY_DELAY and OSG_EXPIRY_FRAMES together.

Two interface changes are made:

DatabasePager::updateSceneGraph(double currentFrameTime) is replaced by DatabasePager::updateSceneGraph(const osg::FrameStamp &frameStamp). The previous method is in #if 0 clause in the header file. Robert, decide if You want to include it.

PagedLOD::removeExpiredChildren(double expiryTime, NodeList &removedChildren) is deprecated (warning is printed), when subclassing use PagedLOD::removeExpiredChildren(double expiryTime, int expiryFrame, NodeList &removedChildren) instead. "
2008-08-17 16:52:35 +00:00
Robert Osfield
dceb3cbe88 From Jutta Sauer, "We added a raise window method to GraphicsWindow. And added two
implementations for Win32 and X11.

"
2008-08-15 17:32:26 +00:00
Robert Osfield
b6886cdbb2 Updated version numbers in prep for next dev release 2008-08-15 17:26:06 +00:00
Robert Osfield
38f6cddc2c Changed osg::ImageSequence::set/getDuration to set/getLength() to be in keeping with the
osg::ImageStream's getLength().
2008-08-15 16:21:44 +00:00
Robert Osfield
927942a0f8 Further work on osg::ImageSequence, improving pause functionality, and introducing new seek(double time) method 2008-08-15 12:45:20 +00:00
Robert Osfield
49e7358bf6 Added initial looping and pause play support 2008-08-14 16:29:12 +00:00
Robert Osfield
bcbd50af39 Implemented a reference eye point and associated methods in support of intersecting billboards 2008-08-14 14:22:39 +00:00
Robert Osfield
6f6f56c795 Improved the doxygen docs over the various namespaces 2008-08-05 19:17:09 +00:00
Robert Osfield
7f8183f64c Merged changes to OpenSceneGraph-2.6 into trunk using :
svn merge -r 8729:8734 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6 .
2008-08-05 11:17:48 +00:00
Robert Osfield
fe207a09c1 From Sherman Wilcox, "Minor change to bool setGLExtensionFuncPtr(T& t, const char* str1) and
setGLExtensionFuncPtr(T& t, const char* str1, const char* str2) -
functions returned false even on success."
2008-08-04 17:08:28 +00:00
Robert Osfield
02f131c7fe From Philip Lowman, workaround of Centos 5's missing definition of GL_MAX_SAMPLES_EXT. 2008-08-04 14:01:42 +00:00
Robert Osfield
f81ff952a2 merged 2.6 branch changes back into trunk using : svn merge -r 8699:8706 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6 . 2008-08-03 16:57:09 +00:00
Robert Osfield
5b5e3e5f78 Updated version numbers to 2.6.0 2008-07-25 21:01:57 +00:00
Robert Osfield
5cac386fa6 Renamed enums in osgWidget from ALLCAPITALS to normal OSG conventional of AllCapital 2008-07-25 20:50:42 +00:00
Robert Osfield
f4d74b66cf Added OSGPL Copyright notices 2008-07-25 20:04:41 +00:00
Robert Osfield
ff5da51dcb Restructured classes to better fit with style of the rest of the OSG. 2008-07-25 19:57:17 +00:00
Robert Osfield
727925a1c2 Added include to help wrapper building 2008-07-25 19:53:18 +00:00
Robert Osfield
65d5ef608d Reverted back to using std::list<std::String> 2008-07-25 17:42:37 +00:00
Robert Osfield
d0890ab250 Updated wrappers, and further refined the ImageSequence API 2008-07-25 16:11:51 +00:00
Robert Osfield
ec4d189b64 Added ImageSequence to .ive plugin, added support for multiple ImageThreads in osgDB::ImagePager 2008-07-25 13:45:07 +00:00
Robert Osfield
0d1656055c Moved PluginQuery from osgconv into osgDB 2008-07-25 10:18:36 +00:00
Robert Osfield
2cf44741d7 Added getCurrentCamera/getCurrentRenderStage methods 2008-07-24 12:47:55 +00:00
Robert Osfield
ec9218ad1f Refactored OverlayData so that its possible to subclass OverlayNode/OverlayData. 2008-07-23 22:19:29 +00:00
Robert Osfield
dc05f2ef95 Moved helper classes into Protected section 2008-07-23 21:49:07 +00:00
Robert Osfield
daa3d2381a Implemented ImagePager internals 2008-07-23 19:04:46 +00:00
Robert Osfield
6488ff23a5 Fixed unitialized variable 2008-07-23 15:42:02 +00:00
Robert Osfield
cc2af85c96 Further work on ImageSequence 2008-07-22 20:20:16 +00:00
Robert Osfield
c9dc578186 Added support for pruning old images, recording the Duration in the .osg file, and -o filename output support in osgimagesequence. 2008-07-22 16:44:49 +00:00
Robert Osfield
5ab73e9f80 Added support for ImageSequence to all Texture classes 2008-07-22 12:28:46 +00:00
Robert Osfield
19e3b1624d Moved osgViewer::ScreenCaptureHandler's WindowCaptureCallback from head into .cpp
to clean up headers and avoid wrapper build issues.

Updated wrappers
2008-07-21 23:42:59 +00:00
Robert Osfield
e8344a614d Removed the reducent non const get methods 2008-07-21 22:38:11 +00:00
Robert Osfield
cad2f6d4fc From Jean-Sebastien Guay, "Changes attached so that the CaptureOperation is passed in the constructor of the ScreenCaptureHandler (default 0 = default CaptureOperation). This way, you can do:
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler(
   new osgViewer::WriteToFileCaptureOperation("filename", "jpg")));

and the filename will be what you want. The WriteToFileCaptureOperation will add the context ID and the file number (if in SEQUENTIAL_NUMBER mode) to the file name.

(The attached also clarifies some notify messages, and corrects the comment when adding the handler in osgviewer.cpp)

I also remembered, the current architecture could allow a different CaptureOperation for each context, but currently the API only allows setting one CaptureOperation for all contexts. This could be improved if need be.

"
2008-07-21 21:28:48 +00:00
Robert Osfield
5e80c3856f From Ruth Lang, "using osg version 2.5.5 and compiling my program under OpenSUSE 11.0
with  gcc (version 4.3.1) I got the following error message in
include/osgUtil/TriStripVisitor and Tessellator

error: type qualifiers ignored on function return type

The errors belong all to a INLINE function definition. Find attached my
modified version."
2008-07-21 21:20:21 +00:00
Robert Osfield
041a06b89d Further work on osg::ImageSequence/osgDB::ImagePager 2008-07-21 21:00:57 +00:00
Robert Osfield
73bcc2613c Upated version number for dev release 2008-07-21 20:44:37 +00:00
Robert Osfield
acd7e65687 Added basic image sequencing 2008-07-21 17:28:22 +00:00
Robert Osfield
f088d113f6 Added non const getAuthenticationMap(). 2008-07-21 17:27:59 +00:00
Robert Osfield
ac61676368 Initial cut of osgimagesequence example 2008-07-21 10:57:06 +00:00
Robert Osfield
09e7bcdf4e Added ImagePager first cut, and updated wrappers 2008-07-21 10:10:01 +00:00
Robert Osfield
d12708e6f6 First cut of osgDB::ImagePager for updating osg::ImageSequence 2008-07-21 09:47:39 +00:00
Robert Osfield
d17a255d8e First cut of osg::ImageSequence class 2008-07-21 09:46:53 +00:00
Robert Osfield
46796978fd From Jean-Sebastien Guay and Robert Osfiled, osgViewer::ScreenCaptureHandler for
taking screenshots
2008-07-17 16:12:39 +00:00
Robert Osfield
4aed0a7eac From Ulrich Hertlein, "attached are some minor tweaks:
- fixed typos in osgViewer/ViewerBase
- const-ness in include/osg/View findSlaveIndexForCamera
- supported options for STL reader, fixed return values to reflect proper errors
- supported options for DirectX reader, fixed return values
- normals pseudo-loader: scaling normals to a const (but variable) fraction of the bounding sphere radius
"
2008-07-17 13:51:14 +00:00
Robert Osfield
969884e6c2 Moved AuthenticalMap/AuthenticationDetails out in their own files 2008-07-17 12:13:04 +00:00
Robert Osfield
adaf71fa19 Added osgDB::AuthenticationMap/Details to osgDB and curl plugin to add the ability
to authenticate http transfers
2008-07-17 11:55:55 +00:00
Robert Osfield
5f0f80cab2 Changed int's to unsigned int's to avoid warnings 2008-07-16 13:26:06 +00:00
Robert Osfield
e9368c6fa3 Moved the private sections int protected to allow subclasses acces to all methods/members.
Moved public section to top of the class definition to make it more consistent with the rest of the OSG.
2008-07-15 20:30:56 +00:00
Robert Osfield
f4cb039a3c Updated version number to 2.5.5 in prep for dev release 2008-07-15 19:24:48 +00:00
Robert Osfield
abe16fa571 Changed the version setup code to be consistent with the rest of the OSG 2008-07-15 19:24:22 +00:00
Robert Osfield
c2b77aa08e From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
2008-07-15 17:21:25 +00:00
Robert Osfield
35bc9c7dd2 From Art Trevs, Removed GLeunm version setAttachment() to avoid ambigiuity with
whether to enable MRT.
2008-07-15 14:24:21 +00:00
Robert Osfield
c88d34ee97 Renamed Archive::ArchiveStatus to ReaderWriter::ArchiveStatus 2008-07-15 14:15:42 +00:00
Robert Osfield
3e96a9d448 Missing check-ins 2008-07-15 09:55:33 +00:00
Robert Osfield
cb98cddc31 Added new ReaderWriter methods for recording what protocols, extensions and options are
support by ReaderWriters
2008-07-13 15:24:45 +00:00
Robert Osfield
a3e28a795f Added an OSG_EXPORT 2008-07-12 17:30:17 +00:00
Robert Osfield
de33a031d4 Updated version numbers for dev release 2008-07-11 20:01:12 +00:00
Robert Osfield
a856459a86 Moved the building and intersecting of the KdTree into the .cpp, and cleaned up
the header to ready it for wider usage
2008-07-11 16:48:39 +00:00
Robert Osfield
d3fd43cc6f Streamlined KdTree implementation 2008-07-10 15:50:10 +00:00
Robert Osfield
7be3d1ae02 Reordered KdLeaf/KdNode so that the first element to be accessed is first in the data structure 2008-07-09 19:41:36 +00:00
Robert Osfield
c41ca3d6a0 Introduced code for doing dummy test traversals - used for benchmarking KdTree code. 2008-07-09 19:40:10 +00:00
Robert Osfield
ee9b23f670 Fixed set method 2008-07-08 18:02:09 +00:00
Robert Osfield
2851429333 Added optional control of whether to use KdTrees for intersections 2008-07-08 17:35:10 +00:00
Robert Osfield
134c86c2d5 Implement hierachy culling in KdTree::intersect(..) 2008-07-07 20:27:56 +00:00
Robert Osfield
d05236bfb4 Implemented intial KdTree triangle intersection code, but without culling implemented 2008-07-07 13:21:37 +00:00
Robert Osfield
682be50e2a Changed types to avoid warnings under Windows 2008-07-07 09:40:30 +00:00
Robert Osfield
c4e8d6ee42 Changed the DatabasePager so that it bypasses the Registry::readNode() method and calls
readNodeImplementation() directly to avoid calling the KdTreeBuilder.   

Updated wrappers.
2008-07-06 18:27:10 +00:00
Robert Osfield
3965fe357b Moved KdTree build code into osg::KdTree 2008-07-06 12:14:19 +00:00
Robert Osfield
9a9c543ffa Ported intersection code to use new osgUtil::LineSegmentIntersector/IntersectionVisitor. 2008-07-05 16:39:28 +00:00
Robert Osfield
e70e3a6d5d Converted TerrainManipulator to use osgUtil::InterectionVisitor rather than the
old IntersectVisitor
2008-07-04 19:16:19 +00:00
Robert Osfield
44d144997e Added prelimnary KdTree data structure and automatic kdtree build support
into osgDB::Registry/osgTerrain so that newly created subgraphs can have 
KdTree built on all osg::Geometry automatically on load/creation.
2008-07-04 15:57:48 +00:00
Robert Osfield
bc1032653c Moved vertex indicies method into a single block with deprecated doc lines 2008-07-04 11:51:55 +00:00
Robert Osfield
201522feb3 Introduced support for UNSCPECIFIED and STATIC DataVariance of StateSet/Textures 2008-07-02 09:25:08 +00:00
Robert Osfield
5e0169f664 Changed the Optimizer::StateVisitor so that it can individually decide whether
to optimize away duplicate state with dynamic, static and unspecified DataVarience.  By default
the code now optimizes away duplicate state with either static and unspecied state, previously 
it was just handling static state.
2008-06-29 12:22:50 +00:00
Robert Osfield
fec2a8fabe Changed back to use an std::vector<> rather than a std::list for RequestQueue to
avoid member template problems under Solaris.
2008-06-27 19:40:52 +00:00
Robert Osfield
a9b05e0815 Refactored the sort of the requestQueue so that there is single code path for doing the sort. 2008-06-27 18:59:27 +00:00
Robert Osfield
1057d74a11 Simplified the MixinVector class so that it no longer supports custom allocators,
instead just uses std::vector<>'s default allocators.
2008-06-27 12:44:41 +00:00
Robert Osfield
34f58482e6 Moved the apply(&) default implementations from the header into the NodeVisitor.cpp,
and changed the casts to use static_cast<>.
2008-06-27 12:35:56 +00:00
Robert Osfield
9a80c331a2 From Andre Normann, "with version 8504, I am not able to compile osgwrappers under Windows, because there are some DLL export macros missing. I fixed it and put the files in the attached zip file.
"
2008-06-27 10:17:38 +00:00
Robert Osfield
260d0d384f From Mathias Froehlich, build fixes for various unices 2008-06-26 12:08:37 +00:00
Robert Osfield
5a4ce5a387 From Mathias Froechlich, "Attached is a change to that atomic stuff to move the win32, msvc
implementation of the atomic increment and decrement into a implementation
file.
This way inlining and compiler optimization can no longer happen for these
implementations, but it fixes compilation on win32 msvc targets. I expect
that this is still faster than with with mutexes.

Also the i386 gcc target gets atomic operations with this patch. By using an
implementation file we can guarantee that we have the right compiler flags
available."
2008-06-26 10:27:16 +00:00
Robert Osfield
37765805ff Fixed pedantic warning 2008-06-23 15:11:37 +00:00
Robert Osfield
0b6e605795 From Mathias Froehlich, "fixed win32/win64 configure check and win32/win64
atomic related compile failures with msvs2005. Attached changes to make win32
really use the atomic stuff. There are pointer typecast problems and some
historic alignment restrictions that I just took from a previous similar
implementation of mine without looking deep enough. "
2008-06-23 14:51:34 +00:00
Robert Osfield
af271f99ec Added support for X11's overrideRedirect functionality 2008-06-21 17:50:58 +00:00
Robert Osfield
a71939c5bb From Mathias Froehlich, moved optional config variables into include/osg/Config file that
is automatically created by cmake according to its own settings.
2008-06-20 15:50:53 +00:00
Robert Osfield
be185cb3af From Terry Welsh, new flatten static transforms visitor that duplicates subgraphs that are shared beneath differnt static transforms
From Robert Osfield, made a range of changes to Terry's visitor integrating it into osgUtil::Optimizer and 
changing the code to use a style more like the rest of the OSG.
2008-06-20 13:16:35 +00:00
Robert Osfield
bc6e5b5da2 Updated version numbers for dev releases 2008-06-20 11:11:47 +00:00
Robert Osfield
3672ba51e7 From Melchior Franz, fixed typo on variable name 2008-06-20 09:46:45 +00:00
Robert Osfield
2011028ee7 From Neil Groves,
"I have taken the liberty of updating a few files so that there is no longer any derivation from std::vector. I have done this by adding a new file osg/MixinVector and by updating only two others: osg/PrimitiveSet and osg/Array. You will notice that this actually removes what is acknowledged as a \u2018hack\u2019 in osg/PrimitiveSet.

With the original code I did manage to find memory leaks with some compiler options on VC 8 and 9, as well as Intel compiler. I determined the leak existence by instrumenting the destructor code, and by use of a garbage collector as a leak detector (in a similar manner to the Firefox project). Hence in contrast to what I said originally, it is exhibiting symptoms on at least some platforms.

Since I am trying to be a good OSG citizen I got out my editor and started hacking! I have built and tested on Linux (Ubuntu) with GCC 4.x and Windows VC 8 SP1. It appears that nothing is broken, and that I\u2019m using less memory J"
2008-06-19 20:38:38 +00:00
Robert Osfield
936edacc92 From Mathias Froehlich, added support for using OpenThreads::Atomic for thread safe ref/unref. 2008-06-19 17:30:38 +00:00
Robert Osfield
0faaf93dc2 From Adrian Egli, "Improvements to the PSSM implementation" 2008-06-19 14:45:54 +00:00
Robert Osfield
dd13893861 From Farshid Lashkari, "I noticed some problems when setting up CameraNodes that inherit
viewport settings in stereo mode. It seems that the SceneView::cull()
method will pass the full size viewport to the left/right
cullvisitors, instead of the modified stereo viewport. I made quite a
few changes to SceneView to fix the issue. The SceneView::cullStage()
method will now receive the viewport as an argument, instead of using
the global viewport. The SceneView::cull() method will pass the
modifed viewport to cullStage when rendering in stereo.

There are 2 new private methods computeLeftEyeViewport() and
computeRightEyeViewport() that will compute the stereo viewports. I
also modified the draw() function so it applies the correct viewport
to the prerender stages. These changes are only necessary for
horizontal/vertical split stereo."
2008-06-19 14:29:38 +00:00
Robert Osfield
4c9b3de4a1 Updated wrappers to fix OpenThreads::Atomic build issues. 2008-06-19 13:28:33 +00:00
Robert Osfield
a94cfccdce From Michael Platings, fixed typo error in renderbin assignment 2008-06-19 12:02:20 +00:00
Robert Osfield
061be3d084 In Program::PerContextProgram changed const Uniform* to osg::ref_ptr<const Uniform*> to avoid the possibility of a uniform being deleted
and another being created and assigned at the same address which previously confused the uniform tracking code and introduced a bug.
2008-06-19 11:58:34 +00:00
Robert Osfield
174f9bbfe0 From Michael Platings and Robert Osfield, added support for controlling,
via StateSet::setNestedRenderBin(bool) whether the new RenderBin should be nested
with the existing RenderBin, or be nested with the enclosing RenderStage.
2008-06-19 11:09:20 +00:00
Robert Osfield
f06d50a7eb From Michael Platings, implemented check against max number of supported samples to ensure that the number of samples is safely capped to what the hardware is capable of, avoiding GL errors and graceful fallback 2008-06-18 20:24:12 +00:00
Robert Osfield
1e5783ece7 Added a wrapString(const char*) which automatically handles null strings. 2008-06-18 16:45:21 +00:00
Robert Osfield
90ea0bd95f From Michael Platings and Paul Palumbo, multi-sample FBO support 2008-06-18 14:09:11 +00:00
Robert Osfield
dd137c2442 From Bob Kuehne, "this submission extends the osgViewer::RecordCameraPathHandler to have an optionally-enabled auto-incrementing filename. default behavior is still the same, but there's one new method to enable autoincrementing filenames."
From Robert Osfield, modified the above so that the number increments come after the filename rather than before.
2008-06-18 11:13:51 +00:00
Robert Osfield
7dc3ad4b5e From David Callu, "fixed bounding box bug" 2008-06-18 10:46:05 +00:00
Robert Osfield
d7e9e5e495 From Mathias Froehlich, OpenThreads::Atomic support 2008-06-17 17:43:59 +00:00
Robert Osfield
7cfe00d3d9 Added overriding of CullSettings::inheritCullSettings() into osg::Camera to
properly inherit the clear colour.
2008-06-16 20:22:16 +00:00
Robert Osfield
4e7dd7f0db Changed class to struct 2008-06-16 16:06:01 +00:00
Robert Osfield
68e750626a Checking in missing header changes 2008-06-16 09:32:22 +00:00
Robert Osfield
3585375d59 Updated versions for 2.5.2 dev release 2008-06-06 17:45:33 +00:00
Robert Osfield
01c284429b From Paul Melis, "Here's an updated include/osgText/Text3D that forces recomputation of the glyph repr when the character depth is updated, also when the rendering mode is set.
This caused a Text3D object read from a .osg file to not have the correct depth."
2008-06-06 16:25:14 +00:00
Robert Osfield
6fb62b9604 Renamed _rendergraph to _stateGraph to better reflect its function 2008-06-06 13:21:57 +00:00
Robert Osfield
cf97035a45 Added OSGDB_EXPORT 2008-06-06 08:42:37 +00:00
Robert Osfield
abfb5bbb8d Added accep(Shape&) 2008-06-05 13:46:19 +00:00
Robert Osfield
282fa84789 Added support for optionally calling releaseContext at the end of each
renderinTraversals() to help with cases where uses are driving multiple
contexts from mulitple viewers in a single threaded frame loop.
2008-06-04 16:46:14 +00:00
Robert Osfield
e09e07d45b Added support for assigning GraphicsContext to individual GUIEventAdapter events,
and use of this within osgViewer::View to better track the sources of events.
2008-06-02 17:34:47 +00:00
Robert Osfield
65772e451c Added applyMaskAction(CLEAR_COLOR) to Camera::setClearColor() to enable proper inheritance 2008-05-30 20:15:31 +00:00
Robert Osfield
0cc38108a5 Fixed cirular reference in DatabaseRequest 2008-05-30 11:43:04 +00:00
Robert Osfield
f07d106366 Moved enum to public scope and rebuilt wrappers to fix wrapper build error 2008-05-29 13:54:59 +00:00
Robert Osfield
1047f970bb From Adrian Egli, improvements to ParallelSplitShadowMap implementation 2008-05-28 14:11:22 +00:00
Robert Osfield
8677c4d6d6 From Michael Platings, "On nvidia cards mipmap generation for non-power-of-two textures with
GL_GENERATE_MIPMAP_SGIS is very slow (over half a second for a 720*576
texture). However, glGenerateMipmapEXT() performs well (16ms for the
same texture), so I have modified the attached files to use
Texture::generateMipmap() if glGenerateMipmapEXT is supported, instead
of enabling & disabling GL_GENERATE_MIPMAP_SGIS."

Notes, from Robert Osfield, I've tested the out of the previous path using
GL_GENERATE_MIPMAP_SGIS and non power of two textures on NVidia 7800GT and
Nvidia linux drivers with the image size 720x576 and only get compile times
of 56ms, so the above half second speed looks to be a driver bug.  With
Muchael's changes the cost goes done to less than 5ms, so it's certainly 
an effective change, even given that Michael's poor expereiences with
GL_GENERATE_MIP_SGIS do look to be a driver bug.
2008-05-28 11:19:41 +00:00
Robert Osfield
4d60d73eca Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile
now holds the dirty flag and enables/disables event traversal in response dirty
being set/unset.  This allows terrain to be automatically updated in response
to Terrain scale and sample ratio changes.
2008-05-27 15:30:20 +00:00
Robert Osfield
1519d0d546 From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g:
osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(model.get());
  if (!terrain)
  {
      terrain = new osgTerrain::Terrain;
      terrain->addChild(model.get());
      terrain->setVerticalScale(2.0f);
      model = terrain;
  }
  viewerWindow->setSceneData(model.get());
"
2008-05-27 13:11:47 +00:00
Robert Osfield
b41404546e Updated version numbers in prep for 2.5.1 release 2008-05-27 12:07:58 +00:00
Robert Osfield
804c91c8c1 From Art Tevs, "I've attached a patch for the Texture2DArray which solves problems of loading image data into the texture array. So here are a small description:
- Solves issues of loading image data into the texture memory
- Print a warning if images are of different dimensions or have different internal formats (GL specification requires images to be the same)


Patch is tested and seems to work fine. It shouldn't break any other functionality. It should go into include/osg and src/osg
"
2008-05-26 21:53:57 +00:00
Robert Osfield
1f8ff7916c Fixed copyright notice typo 2008-05-26 21:44:14 +00:00
Robert Osfield
cac6e2facb Added continuous recording of the animation path to the RecordAnimationPathHandler 2008-05-26 17:30:43 +00:00
Robert Osfield
a88567a852 Added #define's for PixelBufferObject extensions.
Added docs for Camera::DrawCallback
2008-05-24 11:05:10 +00:00
Robert Osfield
6a16cbfca4 Reorginaized the DatabaseQueue's to avoid warnings under Windows 2008-05-22 12:38:36 +00:00
Robert Osfield
7b003b24ea Refactored DatabasePager and related classes to introduce support for
multi-threaded paging, where the Pager manages threads of reading local
and http files via seperate threads.  This makes it possible to smoothly
browse large databases where parts of the data are locally cached while
others are on a remote server.  Previously with this type of dataset 
the pager would stall all paging while http requests were being served,
even when parts of the models are still loadable virtue of being in the 
local cache.

Also as part of the refactoring the DatabaseRequest are now stored in the
ProxyNode/PagedLOD nodes to facilitate quite updating in the cull traversal,
with the new code avoiding mutex locks and searches.  Previous on big 
databases the overhead involved in make database requests could accumulate
to a point where it'd cause the cull traversal to break frame.  The overhead
now is negligable.

Finally OSG_FILE_CACHE support has been moved from the curl plugin into
the DatabasePager.  Eventually this functionality will be moved out into
osgDB for more general usage.
2008-05-21 21:09:45 +00:00
Robert Osfield
646fc43747 Introduced preliminary support for asynchronous file read requests,
ReaderWriter::ReadResult now has a FILE_REQUEST enum.
  ReaderWriter::Options now has a s/getAsynchronousFileReadHint() parameter methods.

  libcurl based plugin now detects enabing of the AsynchronousFileReadHint, but
  as yet does not handle async requests - handling everything syncronously.
  
  DatabasePager now by default will enable AsynchronousFileReadHint for http
  based file requests
2008-05-14 17:03:57 +00:00
Robert Osfield
1d2bd834a4 Updated version number for 2.5.0 dev release 2008-05-12 11:01:54 +00:00
Robert Osfield
965c72f5bd From Eric Sokolowski and Robert Osfield, moved command line option usage setup
from osgviewer example into osg::ArgumentParser and osgViewer::Viewer to make
them more universally available.
2008-05-12 10:55:55 +00:00
Robert Osfield
db2cf75b23 From Mathias Froehlich, fixed typo 2008-05-12 10:16:40 +00:00
Robert Osfield
4d7b2edd4c Moved compile setup from osgViewer::ViewerBase into osgViewer::Renderer to
avoid threading issues associated with compile running in a parallel with 
update/cull on the first frame.

Also added automatic recompile when a new SceneData is applied to a View.
2008-05-10 17:04:02 +00:00
Robert Osfield
9e6c3a7628 From Melchior Franz, "In KDE I switch desktops with Super-Tab, and occasionally I
get an excess Tab key report when switching back to an OSG
application (usually FlightGear :-). Although KDE has consumed
the Tab, it's sometimes still in the XKeymapEvent's key_vector,
and followed by a Tab KeyRelease event.

Avoid this artifact by
- asking for a "fresh" keymap (via XQueryKeymap()), rather than
 using the unreliable(?) XKeymapEvent's key_vector, and by
- flushing all key events on focus-in (to avoid the KeyRelease)

After Super-press, Tab-press, Super-release, Tab-release (note
the wrong release order!) I still get an extra Tab event. But
this is not surprising and not exactly wrong either. Also it's
hard to avoid, as we can't see what happened to the keyboard
before we regained focus.

Files changed:
 src/osgViewer/GraphicsWindowX11.cpp
 include/osgViewer/api/X11/GraphicsWindowX11"
2008-05-08 16:45:59 +00:00
Robert Osfield
dd1a2bcaec From Roland Smeenk, "Small typo and implementation fix for setInitialDrawCallback." 2008-05-08 13:22:52 +00:00
Robert Osfield
38133f8772 Updated the doxygen docs to explain the deprecated status of SceneView 2008-05-08 09:16:24 +00:00
Robert Osfield
22c7699fa1 From Bob Kuehne, Added doxygen docs clarification of ReadResult enum values 2008-05-07 14:30:58 +00:00
Robert Osfield
01f58e2b76 From Donald Cipperly, "This is a fix to eliminate >> errors in VS 7.1" 2008-05-07 14:24:14 +00:00
Robert Osfield
96f2062115 From Miguel Escriva, "Attached to this mail you will find some files to work with the Philips WOWvx displays.
It's implemented in the same way that 3D Spherical Display and Panoramic Spherical Display.

You can test it running:
   osgviewer --wowvx-20 cow.osg
   osgviewer --wowvx-42 cow.osg
depending on the size of your Philips WOWvx display (20" or 42")

Other arguments you can use to control the 3D effect are:

--wow-content <value>
   This value defines the kind of content that can be:
      0: No depth
      1: Signage
      2: Movie
      3: CGI
      4: Still

--wow-factor <value>
   Percentage of the display recommended depth value. Default 64, Range [0-255]

--wow-offset <value>
   Amount of range behind the screen. Default 128, Range [0-255]
      0: Range is shifted in the direction of the viewer.
      128: Range is equally divided in front and behind the screen.
      255: Range is shifted away from the viewer.
      "
2008-05-07 14:17:15 +00:00
Robert Osfield
7c94ff2b6d From Terry Welsh, fixed typo of getEnd() 2008-05-07 13:49:32 +00:00
Robert Osfield
14a7b5dd08 Added doxygen comments for attach 2008-05-07 11:59:15 +00:00
Robert Osfield
9e725b438e Updated Version number for 2.4 stable release 2008-04-25 09:46:25 +00:00
Robert Osfield
765a7d2455 From Stephane Lamoliatte, "Here is the fix of a very little typed error in BoundingBox : I replace "doulbe" by "double"." 2008-04-25 09:35:51 +00:00
Robert Osfield
1bd8bb9b00 Updated version number 2.3.11 2008-04-23 20:54:28 +00:00
Robert Osfield
77b98eb5f8 Removed the mutable from the _image variable 2008-04-23 20:49:19 +00:00
Robert Osfield
221b2a3c01 Updated version number for 2.3.10 dev release 2008-04-22 11:47:17 +00:00
Robert Osfield
234bfeb648 Removed hardware down sampling hack from GeoemtryTechnique and replaced with Terrain::g/setSampleRatio()
usage.
2008-04-22 11:39:47 +00:00
Robert Osfield
13173ff680 Updated BufferComponent enum to list COLOR_BUFFERi entries up to 15. 2008-04-18 14:51:21 +00:00
Robert Osfield
196a550cda Added write(ostream&) method to allow one to print out the current state 2008-04-18 13:57:08 +00:00
Robert Osfield
648199cb2b Changed the FrameBufferObject::setAttachment() methods so it now use osg::Camera::BufferComponent
to enable it to distinguish between MRT and non MRT paths
2008-04-18 13:25:14 +00:00
Robert Osfield
922dcb0423 Added new computation of time to allocate to flushing deleted and compiling OpenGL objects per frame. 2008-04-16 18:13:41 +00:00
Robert Osfield
c10acfcc47 From Bob Kuehne, "he attached are conversions of the 3 main places i found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like:
from:            DEEP_COPY_STATESETS         = 8,
to:              DEEP_COPY_STATESETS         = 1<<3,

showing clearly that this isn't the _value_ 8, but the _bit_ 8. this is an old pattern i see (and like to promulgate) to make code a bit more readable and maintainable. 
"
2008-04-16 15:23:12 +00:00
Robert Osfield
3ef40a2301 Updated version number for nex dev release 2008-04-16 15:22:03 +00:00
Robert Osfield
e24d351cc4 From Jason Beverage, cursor inheritance support 2008-04-16 10:01:16 +00:00
Robert Osfield
9724303f38 From Art Trevs, moved multile render targets support from RenderStage into FrameBufferObject.
From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
within the setAttachment  method to avoid potential threading/execution order issues.
2008-04-15 19:36:40 +00:00
Robert Osfield
b12d209463 Added docs explaining units 2008-04-14 10:38:37 +00:00
Robert Osfield
6691824244 Added subdivision of Goedes 2008-04-13 19:31:09 +00:00
Robert Osfield
f85ced09a6 Changed bias parameter to scale 2008-04-12 10:02:28 +00:00
Robert Osfield
e0a780b404 Updated wrappers, and version numbers in prep for next release 2008-04-11 14:43:22 +00:00
Robert Osfield
76e0198007 From Philipp Machler, "We have extended the support for Wacom Tablet devices:
- Mac OS X
  - not only pressure, but tilt and z-rotation is supported now
"
2008-04-11 13:28:09 +00:00
Robert Osfield
11f9575b24 From Melchior Franz, "The GUIEventAdapter header file had KeySymbols for the super and
hyper keys defined already, but these modifiers were missing in
GUIEventAdapter::ModKeyMask, and the EventQueue ingored them as well.

The attached diff/archive adds the missing parts for Super/Hyper
modifier key support.


I'm aware that this might not be supported on all systems/keyboards
out of the box, but decided to submit it anyway because:

- developers are aware of differences between input devices
 (Some mice have scroll wheels, others don't. Some have five or
 more buttons, some have only one. Some keyboards don't have
 numpads, some have AltGr, some don't etc.)

- even if someone relies on Hyper/Super in distributed software,
 this is easy to fix and doesn't create lock-in conditions

- while the names Hyper/Super may only be common on X11, they are
 just symbol names and not OS-specific

- even though some systems might not offer these additional modifiers
 by default, it's likely that all of them have at least 8 modifier
 levels internally, so it should only be a matter of OS configuration
 to make them work

- having super/hyper available is useful to offer a user ways
 to define local key definitions that are safe from collisions with
 predefined "official" key assignments"
2008-04-11 11:10:12 +00:00
Robert Osfield
2a54ff3e4a Introduced CMake build option for compiling double or float versions of osg::BoundingSphere and osg::BoundingBox.
Introduced code in BoundgingSphere, BoundingBox, ProxyNode and LOD to utilise the above settings.

Added Matrix::value_type, Plane::value_type, BoundingSphere::value_type and BoundingBox::value_type command line 
options that report where the types of floats or doubles.
2008-04-03 18:36:50 +00:00
Robert Osfield
db8cb2a644 From Jose Delport, added support for MRT via glDrawBuffers 2008-04-02 17:08:40 +00:00
Robert Osfield
3e94d93a66 Changed the Camera::BufferComponent::COLOR_BUFFER0 from being equal to COLOR_BUFFER
to being COLOR_BUFFER+1 to enable differentation between non MRT and MRT paths.
2008-04-02 13:47:45 +00:00
Robert Osfield
aac06fd437 Updated OpenThreads version to 2.2.1 with the switch of sources/svn:externals from OpenThreads to OpenSceneGraph. 2008-04-01 11:03:45 +00:00
Robert Osfield
323ce02f23 Moved OpenThreads directly into OpenSceneGraph/trunk rather than being introduced via svn:externals.
This change has been done to make it easier for OpenSceneGraph users to check out the svn via https 
without any conflicts introduced with a http externals.
2008-04-01 10:49:53 +00:00