Robert Osfield
2cad221d80
Cleaned out old code paths
2017-03-09 17:33:38 +00:00
Robert Osfield
96760970ed
Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated.
2017-03-09 17:01:33 +00:00
Robert Osfield
7868909f43
Improved the handling of array updates and support for VBO and VAO's.
2017-03-08 18:15:06 +00:00
Robert Osfield
b88be0fbda
Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
2017-03-03 18:31:51 +00:00
Robert Osfield
4721651dbe
Added NEW_APPROACH code path that merges the separate GlyphGeometry arrays and primitives into a single set of arrays and primitives
2017-03-02 11:12:55 +00:00
Robert Osfield
f233005988
Merged the decoration vertices with the same vertex arrays used for text glyphs
2017-03-01 16:43:05 +00:00
Robert Osfield
f4966a96d4
Replaced hardwired glDrawArrays calls with use of osg::DrawElementsUshort.
2017-03-01 11:51:27 +00:00
Robert Osfield
8ff17ddf52
Restructed and unified the position computation
2017-02-23 15:45:43 +00:00
Robert Osfield
7b3ecefcfc
Removed the old code paths
2017-02-22 14:14:03 +00:00
Robert Osfield
cd991eaa97
Refactored the computation of the transforms for the osgText::Text
2017-02-21 17:07:53 +00:00
Robert Osfield
0f3e61146d
Refactored osgText so that it no longer uses GLBeginEndAdapter
2016-10-11 11:29:29 +01:00
Robert Osfield
4174d72a52
2014-05-14 10:19:43 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
74cf034404
Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup
...
which address the problems of black 3D text and the kerning causing problems with font positioning.
2011-01-11 11:39:31 +00:00
Robert Osfield
5849634082
Moved text color into TextBase, added support for colour into Text3D
2010-11-18 17:59:55 +00:00
Robert Osfield
dab1c79127
Moved handling of character aspect ratio into osgText::Style.
2010-09-29 12:45:35 +00:00
Robert Osfield
b40acacf53
Moved set/getFont from Text/Text3D into TextBase
2010-09-29 11:34:55 +00:00
Robert Osfield
31a947fda6
From Terry Welsh, "Okay, here are the mods I wrote for drawing a filled bounding box
...
behind osgText::Text. I made it so the box would get drawn using
whichever BackdropImplementation was selected. However, I did not
implement STENCIL_BUFFER. In that case it defaults to drawing the
bounding box using POLYGON_OFFSET instead.
Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
settable color and margin size.
While I was at it I tightened up the values applied with DEPTH_RANGE
and POLYGON_OFFSET, not just for drawing the bounding box but also for
drawing backdrop text (these values must be coupled since the bounding
box has to be drawn deeper in Z than the backdrop text). The values
in use before seemed like overkill and I was seeing some z-clipping
with my background scenery in the case of DEPTH_RANGE. If there was a
good reason for the large values please let me know...."
2009-07-24 14:59:51 +00:00
Robert Osfield
ce5388a8bc
Convert osgText and freetype plugin across to keeping the font size as state that
...
is passed into the getGlyph and getKerning methods rather than a current state of the font itself.
2007-12-23 18:15:54 +00:00
Robert Osfield
f290b75bc9
Moved Font code across to using FontSizePair internally and on Font methods, but
...
still using original implemetations.
2007-12-23 13:45:37 +00:00
Robert Osfield
f69a48e552
From David Callu, added support of 3D text to osgText and associated plugins.
2007-12-10 15:15:56 +00:00