Commit Graph

3887 Commits

Author SHA1 Message Date
Robert Osfield
72a0e38ed0 From Stephan Huber, changed fixed string sizes for dynamically allocated ones in OSX file system gets. 2005-04-08 18:46:51 +00:00
Robert Osfield
d52e02aaeb From James French, a tweak with fix a compile problem related to STLport. 2005-04-08 14:44:44 +00:00
Robert Osfield
2ae269c447 From Olad Flebbe, compile fix for HP-UX. 2005-04-08 14:11:15 +00:00
Robert Osfield
f46858c49b Moved UByte4 i/ostream support into io_utils. 2005-04-08 14:10:22 +00:00
Robert Osfield
b401b97bce From James French, fix to header guard 2005-04-08 14:09:32 +00:00
Robert Osfield
cd8634776d From Stephan Huber (contains Registry.cpp changes from David Guthrie):
"Attached is the new source for the Quicktime-Plugin which adds the
ability to write pictures in various formats (tested: jpg, png, tif,
psd) (24bit + 32bit only, 8bit not tested)

There are changes in the attached osgDB::Registry, which allows osg to
find resources/plugins in the right folders under OS X"

Note, from Robert Osfield, changed the FilePathList* filepath + delete to a
FilePathList filepath to avoid possible memory leaks when expections are thrown/
make it more maintainable.  Also didn't merge the automatic playing of movies.
2005-04-08 13:52:03 +00:00
Robert Osfield
d31cd3dce6 From Mike Weiblen, updates to GL Shadler Language support 2005-04-08 13:10:44 +00:00
Robert Osfield
dd3db860a2 From Carlo Camporesi, add support for text into .ive plugin, tweak by
Robert Osfield to allow font names to be exported correctly with extension
2005-04-08 13:06:14 +00:00
Robert Osfield
7d24d9fdd5 Added #include <algorithm> 2005-04-08 12:22:03 +00:00
Robert Osfield
394708bb2c Added #include <osg/io_utils> 2005-04-08 10:32:10 +00:00
Robert Osfield
fed42a46ed Added #include <osg/io_utils> 2005-04-08 09:59:40 +00:00
Robert Osfield
52f192f53f Reverted back to not test version of osgsimulation 2005-04-08 09:55:52 +00:00
Robert Osfield
21ea5a55a8 Added #include <osg/io_utils> 2005-04-08 09:51:56 +00:00
Robert Osfield
4de8199011 Added #include <osg/io_utils> 2005-04-08 09:45:06 +00:00
Robert Osfield
a8d4da8163 Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
Robert Osfield
cc47a520ae Added #include <osg/io_utils> 2005-04-08 09:18:15 +00:00
Robert Osfield
3c76c9fd60 Added io_utils include 2005-04-08 09:14:50 +00:00
Robert Osfield
fcab21f9cc Added osg/io_utils include 2005-04-08 09:13:07 +00:00
Robert Osfield
a2974de978 Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file. 2005-04-08 09:01:23 +00:00
Robert Osfield
f417974f5b Added iostream operators 2005-04-07 21:28:57 +00:00
Robert Osfield
d006ce627f From Olaf Flebbe, removed supporios BufferObject:: 2005-04-07 20:28:36 +00:00
Robert Osfield
84e8338be1 From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00
Robert Osfield
c8a3198129 From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
Robert Osfield
923048fdb6 Warning fixes by Mike Weiblen + Robert Osfield 2005-04-07 20:08:54 +00:00
Robert Osfield
6716617b82 From Marco Jez, .dsp updates 2005-04-07 20:06:16 +00:00
Robert Osfield
7a27a0bef7 From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
2005-04-07 20:00:17 +00:00
Don BURNS
5b4482c70d Set PagedLOD::removeExpiredSubgraph() to be virtual 2005-04-07 17:15:48 +00:00
Robert Osfield
9dd9464638 Fix to compute coordinate frame callback so that it can handle scaled
coordinate frames, rescaling as required.
2005-04-07 16:09:34 +00:00
Robert Osfield
d160b4977b Fixed the MatrixTransform(Matrix&) constructor so that it correct sets _inverseDirty = true; 2005-04-07 15:27:53 +00:00
Robert Osfield
4c362f5447 Introduced a flight path that goes around the earth going into the north and sound
hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
83e21611f6 Fixed sort of sources so that the layer number is taken into account. 2005-04-07 10:55:17 +00:00
Robert Osfield
88d65263ec Fixed layer and levels handling in reprojection of source imagery. 2005-04-07 10:19:47 +00:00
Robert Osfield
b82f0376b7 Beginnings of litte kiddies game example, written in collaboration with my
5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Don BURNS
af3ac699aa Rolled in Olaf's changes for HP-UX build 2005-04-05 19:08:48 +00:00
Robert Osfield
9e5d905b05 Renamed _A and _B to make them more meanigful 2005-04-04 20:25:57 +00:00
Don BURNS
ed0f780321 Removed annoying "Can't find the ground" message 2005-04-04 18:07:27 +00:00
Robert Osfield
56787b4195 Fixed output of MultiTextureControl. 2005-04-04 16:06:28 +00:00
Robert Osfield
c687b5fc6f Added layer support 2005-04-04 15:23:18 +00:00
Robert Osfield
5f75f765f0 From Marco Jez, updates to osgIntrospection. 2005-04-04 13:50:07 +00:00
Robert Osfield
21a69b5317 Made osgIntrospection an optional compile 2005-04-04 13:49:20 +00:00
Robert Osfield
097c8f18f9 Fixed comment 2005-04-04 13:22:24 +00:00
Robert Osfield
816df3a1d0 Fixes for VS6.0 build 2005-04-04 12:24:18 +00:00
Robert Osfield
2e32a7cb78 From Carlo Camporesi,fixed for loop bug 2005-04-04 11:47:50 +00:00
Robert Osfield
63e665a131 Added missing makefiles 2005-04-04 11:42:43 +00:00
Robert Osfield
ed0200162c From Alberto Farre, nested files bug fix. 2005-04-04 11:22:43 +00:00
Robert Osfield
d9828731d8 From Alberto Farre:
"Here there are fixes for several flt loader problems.

First one was an small bug when root database was an empty string we got a database path "/" instead of "./".
Second one is more complex. Flt loader works in two passes, first one reads flt database and second one builds osg scenegraph. Special care must be taken for properly tracking database path as nested files are entered. Because textures are loaded in second pass, mentioned care should be taken once again. I wrote time ago a piece of code and I placed it in both files fltFile.cpp and flt2osg.cpp. After a long period offline I have seen the portion of code at flt2osg was missing, I just made some tests and I could see it is still required.

Finally, I have seen that pool.cpp always try to make IMAGE cache instead of reading what Options says.

Aditonally, I recently wrote an osg change, now it has external references "a la flt" what is called osg::ProxyNode. As part of the change now flt loader builds external references as ProxyNodes. I made the same mistake like pool.cpp and always made ARCHIVE cache instead of see what Options says, it has also been fixed."
2005-04-04 11:18:02 +00:00
Robert Osfield
aa8dbea11c From Mike Weiblen, updates to Shander Language support 2005-04-04 10:08:15 +00:00
Robert Osfield
2e91a74f14 Added FluidProgram 2005-04-04 10:05:35 +00:00
Robert Osfield
6772696626 From Mike Weiblen (VisualStudio.dsw changes done by hand by Robert), fixes to VS project files 2005-04-04 09:22:59 +00:00
Robert Osfield
9c5567d3e5 Added osgparticleeffects example 2005-04-04 08:47:21 +00:00