Commit Graph

4680 Commits

Author SHA1 Message Date
OpenSceneGraph git repository
6ef90054bc
Merge pull request #425 from mp3butcher/callbacks
Support for multiple nest Camera DrawCallbacks
2018-01-05 09:18:39 +00:00
OpenSceneGraph git repository
73689caa5f
Had to fix positioning of { and spacing to be consistent with the rest of the OSG 2018-01-04 15:28:45 +00:00
Julien Valentin
0e76dc169e add more Extensions 2018-01-04 04:18:38 +01:00
Julien Valentin
61548dc5a8 add recursivity on Camera Callbacks 2018-01-04 03:59:25 +01:00
Julien Valentin
c605b24432 remove old BindImageTexture path 2018-01-02 18:29:42 +01:00
Julien Valentin
8a84ee7660 add (untested) BindImageTexture serializer
TOREVIEW : my GLBoolean serializer macro seams hacky
2018-01-02 18:12:52 +01:00
Robert Osfield
eb72f3ed30 Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
Improved the indentation so it's more consistent with the rest of the OSG.
2018-01-01 11:10:55 +00:00
Robert Osfield
1f4ae0425c Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding 2018-01-01 10:16:10 +00:00
OpenSceneGraph git repository
f0bb9da9c6
Changed the enum value to be consistent with StateAttribute 2018-01-01 10:14:58 +00:00
OpenSceneGraph git repository
e27148240a
Change enum name to be consistent with assciated class name 2018-01-01 10:13:14 +00:00
Robert Osfield
dd1f95d24d Fixed typo 2017-12-31 13:17:23 +00:00
Robert Osfield
94a1a84a59 Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled 2017-12-31 12:38:17 +00:00
mp3butcher
2f8a262a0e add flexier Image Unit Binding implementation (allow different IUBs for a Texture) 2017-12-28 19:04:32 +01:00
Robert Osfield
5afd32b2d9 Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
2017-12-19 09:57:57 +00:00
Robert Osfield
d2bfde30f0 Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead 2017-12-18 13:54:08 +00:00
Robert Osfield
d313184cd0 Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors. 2017-12-06 09:51:57 +00:00
Björn Blissing
09eefd7973 Added script to identify Windows version
Added script to identify the Windows version used to compile the source.
Currently the windows version for Windows NT is hard coded into the
source. By running this CMake script the _WIN32_WINNT preprocessor
variable gets set to the corresponding windows version.
2017-11-30 12:53:24 +01:00
Robert Osfield
a16702627a Typo fix 2017-11-29 21:20:10 +00:00
Robert Osfield
a6069c3226 Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
Added public accessors to the Drawable::VertexArrayStateList.
2017-11-29 14:22:31 +00:00
OpenSceneGraph git repository
021dca0072
Cleaned up code layout 2017-11-29 08:14:44 +00:00
Julien Valentin
739303b3d9 override compile and createVAS in order to do nothing 2017-11-28 20:38:54 +01:00
Julien Valentin
195df4f811 numgroup removed but introduce a reto compatibility bug in Program serializer
hope nobody use it
2017-11-28 17:39:32 +01:00
Julien Valentin
bf1b4ec2bb add ComputeDispatch class
revoke glDispatch in PCProgram::useProgram
update example
2017-11-28 17:30:04 +01:00
Robert Osfield
34336931fa Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
2017-11-27 18:28:15 +00:00
Robert Osfield
cb2c48d015 Added template addShader() method to make it easier to pass ref_ptr<osg::Shader> 2017-11-27 15:40:21 +00:00
Robert Osfield
13c593ce0e Fixed typo 2017-11-21 13:59:51 +00:00
Robert Osfield
7f97b9f999 Added Text::getCharacterCorners(...) method to help applications that want to find out the positions of characters being rendered. 2017-11-21 13:41:57 +00:00
OpenSceneGraph git repository
8d36049dcd
Merge pull request #382 from openscenegraph/osganimation
Osganimation improvements
2017-11-11 14:43:10 +00:00
OpenSceneGraph git repository
a5f6e4b0c4
Small readability improvements 2017-11-11 12:45:55 +00:00
OpenSceneGraph git repository
ca5ce00783
coding style/readability fixes 2017-11-11 12:29:45 +00:00
Robert Osfield
338b0e2b7b Moved getenv usage across to safer osg::getEnvVar() usage 2017-11-01 17:38:33 +00:00
Robert Osfield
0e7e06349e Added safety check for getenv parsing to prevent overflow attacks via getenv. 2017-11-01 16:43:32 +00:00
Robert Osfield
e59ad87044 Made template function inline to avoid multiple declaration issues 2017-11-01 14:16:54 +00:00
Robert Osfield
51a9c66856 Added OSG_ENVVAR_SUPPORTED cmake control and bool osg::getEnvVar(const char* name, T& value, ...) conviniece funcions to make it easier to implement optinal getenv reading code. 2017-11-01 13:32:47 +00:00
Robert Osfield
c242ad4497 Fixed unititialized memory variables and improved readability by adding spacing where appropriate 2017-10-31 17:55:59 +00:00
Julien Valentin
6e79ce348d reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
Robert Osfield
671847387f Fixed build errors when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF 2017-10-27 14:19:13 +01:00
Robert Osfield
11f9bbf6ea Merge branch 'master' into osganimation 2017-10-27 12:54:10 +01:00
OpenSceneGraph git repository
1126812f8f Merge pull request #372 from openscenegraph/text_improvements
Text improvements, introducing implementation of Signed Distance Function texture generation and new shaders for outlines and shadows replacing old multi-pass approach
2017-10-26 14:26:01 +01:00
Robert Osfield
248805fedd Fixed pre compilation osg::Program state leaking into the main scene graph rendering 2017-10-25 16:13:26 +01:00
Robert Osfield
9c9439ef73 Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
2017-10-24 14:46:13 +01:00
Robert Osfield
1cd0a5fe03 Fixed Glyph::TextureInfo assignment bug 2017-10-24 11:36:00 +01:00
Robert Osfield
55a1764712 Renamed text_sdf.frag to text.frag and removed text_greyscale_frag.
Cleaned up setup of osgText::ShaderTechnique adding a NO_SHADER_TECHNIQUE option.
2017-10-23 16:07:24 +01:00
Robert Osfield
4b295c46d1 Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text 2017-10-23 14:50:35 +01:00
Hartwig
41e9cd3157 Replacement of commas with semicolons 2017-10-22 15:04:33 +02:00
Robert Osfield
817b6601d2 Added Text::s/getShaderTechnique() 2017-10-21 10:08:41 +01:00
Robert Osfield
97aeb16551 Moved osgText::GlyphTechnique::Features enum to osgText::ShaderTechinque enum to make it's roll clearer 2017-10-20 17:03:25 +01:00
Robert Osfield
6b75439ae4 Merge branch 'master' into text_improvements 2017-10-20 14:14:14 +01:00
Robert Osfield
068f47d91f Build fixes with ref_ptr<> autoconversion disabled 2017-10-19 11:57:53 +01:00
Robert Osfield
879b54f6e9 Fixed GLX EGL build 2017-10-16 10:47:47 +01:00