Commit Graph

17 Commits

Author SHA1 Message Date
Robert Osfield
fd2ffeb310 Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
ebfffd4e58 Removed debugging code. 2006-08-06 16:42:43 +00:00
Robert Osfield
174e3b3dc3 Fixed RenderToTexture bug which occured when the viewport dimensions where
different than the texture being written to.
2006-08-03 15:57:39 +00:00
Robert Osfield
d82d598115 Fixed typo of CameraNode::setRenderTargetImplementation(..) 2005-09-29 09:36:51 +00:00
Robert Osfield
8dd013171c Ported all the render to texture examples across to using the new osg::CameraNode.
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
4175def6be Ported osgshadow across to using new osg::CameraNode 2005-07-10 14:50:52 +00:00
Robert Osfield
78f3a4a0cd Updated to use new TexGen method 2004-10-01 15:47:40 +00:00
Robert Osfield
9b33dee6ac Made the member variables in RenderStage and RenderBin protected 2004-08-02 12:19:50 +00:00
Robert Osfield
3248f885ec Replaced the custom MyTexGen class with a standard TexGen, and utilised the
new RenderStage addPositionedTextureAtribute method.
2004-07-08 22:12:49 +00:00
Robert Osfield
8fd4bbe510 Changed the shadow colour so that it is now controlled via the emissive
light material rather than ambient, this allows it to bypass any of the
osg::Light values and control the resulting shadow colour more directly.
2003-11-24 10:01:02 +00:00
Robert Osfield
776099312d Moved a local new StateSet into cull callback as a ref_ptr to prevent
memory leaks.
2003-09-16 11:54:56 +00:00
Robert Osfield
5b93250eb0 Added support for Matrixd and Matrixf implementations, with the default
Matrix typedef's to either Matrixd or Matrixf.
2003-09-05 20:48:42 +00:00
Robert Osfield
bd44cfcfd8 Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its
value to float, and converted the internal code across to use value_type.  This
allows Matrix to be converted to use double's simply by change the definition
of value_type.  Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.

Updated code that uses Matrix so it doesn't assume float or double matrices.
2003-09-03 10:47:25 +00:00
Robert Osfield
6998229639 From Brede, Fixed the ordering of the znear and zfar. 2003-04-15 09:33:56 +00:00
Robert Osfield
0476348a0c Added support for setting up VisualChoose with destination alpha, stencil and
quad buffers attributes from DisplaySettings values.
2003-03-20 14:07:03 +00:00
Robert Osfield
38a2408847 Changed the shadow texture implemention to use CLAMP_TO_BORDER for the
WRAP_S and _T modes.  Also set the border colour to 1,1,1,1 to ensure
problem blending.
2003-03-20 08:58:51 +00:00
Robert Osfield
7083773b64 Ported osgGLUT based src/Demos across to being osgProducer based, and placed
them in the new examples/ directory.
2003-03-14 20:35:45 +00:00