Robert Osfield
d9a94f7890
Moved the TARGET_NAME setting into the SETUP_APPLICATION/EXAMPLE macro
2007-03-19 17:18:59 +00:00
Robert Osfield
da64127539
Ran dos2unix on CMakeLists.txt files.
2007-03-19 13:26:34 +00:00
Robert Osfield
be3f61c49f
From Luigi Calori, move to using local CMakeLists.txt files and explicit file lists.
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From Robert Osfield, small ammendments of the above to seperate example and application installs, and fix the osgPlugins install directory.
2007-03-19 12:30:26 +00:00
Robert Osfield
bc0fb12d0a
Added option to use osgShadow::ShadowMap technique
2007-02-19 14:21:01 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
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Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
dfb21cb81a
Ported following examples to osgViewer:
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osggeodemo
osggeometry
osghud
osgimpostor
osgkeyboard
osglauncher
osglight
osglightpoint
osglogicop
osglogo
osgmovie
osgmultiplecameras
osgmultitexture
osgoccluder
osgparametric
osgparticle
2007-01-08 10:00:16 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
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Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
41a4aa1548
Added viewer.cleanup_frame() to all examples.
2006-08-02 19:55:03 +00:00
Robert Osfield
240fc9ebee
Replaced ref_ptr<>:take with ref_ptr<>:release, and added handling of removeal
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of ref_ptr<> operator >.
2006-06-26 20:45:51 +00:00
Robert Osfield
13cd57eafc
Lightened by the ambientBias term.
2005-11-24 19:53:20 +00:00
Robert Osfield
91855e7c50
Replaced tabs with spaces in examples.
2005-11-17 20:22:55 +00:00
Robert Osfield
74f90ed9a4
From Mike Weiblen, "fix for another one of those GLSL syntax errors that slip thru the nvidia compiler.
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gl_TexCoord[] is an array of vec4, and must be reduced to a vec2 for use with texture2D()"
2005-11-17 11:22:09 +00:00
Robert Osfield
83d492162e
Added the support in AnimationPathCallback for taking a pivot, axis and rotation rate
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paramters in its constructor to allow it to be used to create rotations around a point.
This provides the same interface and functionality as osgUtil::TransformCallback but
has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
2005-11-09 15:11:22 +00:00
Robert Osfield
7e858b15f1
From Marco Jez, added Image/ path to image files to help find them from the OpenSceneGraph-Data directory.
2005-11-02 14:24:29 +00:00
Robert Osfield
d82d598115
Fixed typo of CameraNode::setRenderTargetImplementation(..)
2005-09-29 09:36:51 +00:00
Robert Osfield
5959362e5c
Added base texture support.
2005-08-09 14:13:24 +00:00
Robert Osfield
81dab87154
Added blend shadow fragment shader
2005-08-06 04:33:56 +00:00
Robert Osfield
8dd013171c
Ported all the render to texture examples across to using the new osg::CameraNode.
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Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
21e6c87fef
Rotated scene to face the viewer
2004-11-12 15:39:18 +00:00
Robert Osfield
9b33dee6ac
Made the member variables in RenderStage and RenderBin protected
2004-08-02 12:19:50 +00:00
Robert Osfield
c51c2893ce
Improvements from Pavel.
2004-01-11 21:33:43 +00:00
Robert Osfield
042644df13
From Pavel Moloshtan, osgdepthshadow example
2004-01-05 09:34:28 +00:00