Commit Graph

95 Commits

Author SHA1 Message Date
Robert Osfield
8f1284d8bc From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)." 2010-11-04 11:39:47 +00:00
Robert Osfield
5ecc2b9880 From Wang Rui, reverted changes to osgPartcile that caused problems with osgparticleeffects. 2010-09-20 11:50:24 +00:00
Robert Osfield
fc82c9cde8 Add clamping of the maximum number of particles per frame to avoid too many particles being introduced at once when the particle system comes back on screen. 2010-09-17 15:39:53 +00:00
Robert Osfield
0259a340fd From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
All size() methods are now renamed to volume(). At present only the CompositePlacer will use it for randomly choose a place according to the volumes of all children.
 "
2010-09-15 09:24:45 +00:00
Robert Osfield
b4789863ac Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
type is supported at present. The attached osgparticleshader.cpp will
show how it works. It can also be placed in the examples folder. But I
just wonder how this example co-exists with another two (osgparticle
and osgparticleeffect)?

Member variables in Particle, including _alive, _current_size and
_current_alpha, are now merged into one Vec3 variable. Then we can
make use of the set...Pointer() methods to treat them as vertex
attribtues in GLSL. User interfaces are not changed.

Additional methods of ParticleSystem are introduced, including
setDefaultAttributesUsingShaders(), setSortMode() and
setVisibilityDistance(). You can see how they work in
osgparticleshader.cpp.

Additional user-defined particle type is introduced. Set the particle
type to USER and attach a drawable to the template. Be careful because
of possible huge memory consumption. It is highly suggested to use
display lists here.

The ParticleSystemUpdater can accepts ParticleSystem objects as child
drawables now. I myself think it is a little simpler in structure,
than creating a new geode for each particle system. Of course, the
latter is still compatible, and can be used to transform entire
particles in the world.

New particle operators: bounce, sink, damping, orbit and explosion.
The bounce and sink opeartors both use a concept of domains, and can
simulate a very basic collision of particles and objects.

New composite placer. It contains a set of placers and emit particles
from them randomly. The added virtual method size() of each placer
will help determine the probability of generating.

New virtual method operateParticles() for the Operator class. It
actually calls operate() for each particle, but can be overrode to use
speedup techniques like SSE, or even shaders in the future.

Partly fix a floating error of 'delta time' in emitter, program and
updaters. Previously they keep the _t0 variable seperately and compute
different copies of dt by themseleves, which makes some operators,
especially the BounceOperator, work incorrectly (because the dt in
operators and updaters are slightly different). Now a getDeltaTime()
method is maintained in ParticleSystem, and will return the unique dt
value (passing by reference) for use. This makes thing better, but
still very few unexpected behavours at present...

All dotosg and serialzier wrappers for functionalities above are provided.

...

According to some simple tests, the new shader support is slightly
efficient than ordinary glBegin()/end(). That means, I haven't got a
big improvement at present. I think the bottlenack here seems to be
the cull traversal time. Because operators go through the particle
list again and again (for example, the fountain in the shader example
requires 4 operators working all the time).

A really ideal solution here is to implement the particle operators in
shaders, too, and copy the results back to particle attributes. The
concept of GPGPU is good for implementing this. But in my opinion, the
Camera class seems to be too heavy for realizing such functionality in
a particle system. Myabe a light-weight ComputeDrawable class is
enough for receiving data as textures and outputting the results to
the FBO render buffer. What do you think then?

The floating error of emitters
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-May/028435.html)
is not solved this time. But what I think is worth testing is that we
could directly compute the node path from the emitter to the particle
system rather than multiplying the worldToLocal and LocalToWorld
matrices. I'll try this idea later.
"
2010-09-14 15:47:29 +00:00
Robert Osfield
a71877bf2f Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
Robert Osfield
0a9263d50e From Wang Rui, "Changes:
1. Rewrite the reading/writing exception handlers to work like the ive
plugin exceptions.
2. Write a header writing/checking function in ReaderWriterOSG2.cpp,
which may help decide if the stream is ascii or binary. The
readInputIterator() function will return null pointer if the input
file is nither osgb nor osgt format, which indicates that the old .osg
format could be used here, in case we've merged the two plugins
together.
3. Add a new ForceReadingImage option in the InputStream, which will
allocate an empty image object with the filename if specifed external
image file is missed. It may be useful for format converting in some
cases.
4. Add new osgParticle wrappers, as well as some modification to the
osgParticle headers, for instance, change isEnabled() to getEnabled().
5. Some fixes to the osg serialization wrappers."
2010-01-27 17:09:05 +00:00
Robert Osfield
a3adc3d07c From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature.
The texture in data/Images should be copied to osg-data. I created the texture myself with the help of an explosion generator, so no license issues there.
"
2009-11-24 15:00:11 +00:00
Robert Osfield
5e6415696f Removed remaining glBegin/glEnd usage 2009-10-21 16:40:45 +00:00
Robert Osfield
79b0060703 From Tom Jolly, "A new compiler and a new warning.
Enclosed is include/osgParticle/Particle.  I removed the const from the
return type of getSTexCoord.  I also changed the name on the next
function to getTTexCoord so it is consistent with getSTexCoord.  If you
prefer to change getSTexCoord to getSCoord you will need to change it in
ConnectedParticleSystem.cpp."
2009-06-19 13:09:31 +00:00
Robert Osfield
27cf68b22d Replaced frame delta computation that was originally based on a local static variable, replacing it with member variable to tracking the previous frame time. This fixes a bug in the wind computation when multiple PrecipitaionEffects are in the scene. 2009-06-11 14:56:54 +00:00
Robert Osfield
0adcfda07a Merged from OSG-2.8 branch changes to the use of ReadWriteMutex to Mutex in osgParticle::ParticleSystem.
svn command:

   svn merge -r 9725:9726 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8
2009-02-09 21:38:06 +00:00
Robert Osfield
344908faad Made the ParticleSystemUpdate::addParticleSystem, removeParticleSystem, replaceParticleSystem and setParticleSystem methods all virtual to allow them to be overriden. 2008-11-21 12:30:12 +00:00
Robert Osfield
6f6f56c795 Improved the doxygen docs over the various namespaces 2008-08-05 19:17:09 +00:00
Robert Osfield
ae1c047deb Added doxygen docs 2008-03-17 12:11:39 +00:00
Robert Osfield
00f161ca35 Introduce osgParticle::ParticleSystem::s/getParticleScaleReferenceFrame() to
help manage the scaling of particles, whether they should be relative to the
local coordiante frame of the particle system, or be in world coordinates.
2008-03-17 12:09:05 +00:00
Robert Osfield
b467fdeb6c From Alberto Luaces, "it seems that include/osgParticle/BoxPlacer was created from the SectorPlacer
file. The code works well but the SectorPlacer comments stayed in the new
file. I have altered those comments so they now contain valid information for
the BoxPlacer class and the doxygen generated documentation is correct.

"
2007-12-11 11:37:03 +00:00
Robert Osfield
b20d542317 From David Callu, improved consistency of Version strings and add version support
for osgIntrospection and osgManipulator.
2007-09-05 17:12:24 +00:00
Robert Osfield
691a49d0fa From Paul Melis, fixes to spelling mistakes/typos. 2007-07-11 15:51:17 +00:00
Robert Osfield
44c07b9fad Separated OperationsThread out from the GraphicsThread header and introduced
new OperationQueue class.
2007-07-09 19:04:36 +00:00
Robert Osfield
eac3dc1963 From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
2007-06-27 20:36:16 +00:00
Robert Osfield
7fc714ada1 Removed deprecated drawImplementation(State&) method from Drawable and Drawable::DrawCallback 2007-03-28 11:30:38 +00:00
Robert Osfield
ad3cac84e9 Moved Block, ReentrantMutex and ReadWriteMutex into OpenThreads. 2007-02-23 16:31:34 +00:00
Robert Osfield
b992451586 Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
Robert Osfield
007cc9f4ac From Tom Jolley, "There was some unnecessary creation and deletion of Particle objects in
include/osgParticle/ParticleSystem.  I replaced

   Particle(ptemplate? *ptemplate: _def_ptemp)

with

   ptemplate? *ptemplate: _def_ptemp

in a couple of places.  This should make particle creation and reuse go
a little faster without all that memory allocation and copying."
2007-01-12 21:44:28 +00:00
Robert Osfield
11fef2d75e Tweaks from using a ReadWriteMutex& to a ReadWriteMutex* parameter to avoid
problems with osgIntrospection generation.
2006-12-27 23:19:17 +00:00
Robert Osfield
30cb8735d3 Added an osgDB::ReadWriteMutex to help manage the ability to have serialize
write to objects but allow multiple threads to read at once in a read only way.
2006-12-27 16:40:34 +00:00
Robert Osfield
401f3bcd43 Added mutexes to ParticleProcessor and ParticleSystemUpdater to improve the thread safety of osgParticle 2006-12-22 21:52:53 +00:00
Robert Osfield
d0cc014f1b Further migration to using RenderInfo 2006-11-14 12:51:31 +00:00
Robert Osfield
5ac6ea9a8d Ben van Basten, "1 Bug fix in reuseParticle where originally an old particle that was already killed would be killed again, but instead should have been placed on the dead stack for future reuse.
2 Getter/setter for _maxNumberOfParticlesToSkip that is used for filtering of particles during draw. This enables you to turn the filtering of by setting this value to zero.

3 Getter for retrieval of the first particle in the trail. This allows you to directly manipulate the trail from your application by walking from the start particle towards the end of the trail."

Submitted on Ben's behalf by Roland Smeenk.
2006-11-07 13:48:20 +00:00
Robert Osfield
42dfe67c0c From Farshid Lashkari, "There was a bug in ParticleSystem where the bounds is not properly
flagged as computed when there is only 1 particle. Attached is the
fix."
2006-10-02 11:26:43 +00:00
Robert Osfield
def74d3471 Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
handle scenes with multiple views with elements that need coordinating on a per view basis.

Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
f1e7b6d5cb From Roland Smeenk, Added missing initialization to zero of the _carryOver value in
default and copy constructor.
2006-07-04 09:18:04 +00:00
Robert Osfield
f22d11903b UPdated wrappers 2006-04-25 13:50:07 +00:00
Robert Osfield
475f526b3d Added UseFarLineSegments option 2006-04-25 12:56:33 +00:00
Robert Osfield
039457700d Implemented seemless update of precipitation properties. 2006-04-25 12:39:00 +00:00
Robert Osfield
58e759619c Moved LessFunctor into header. 2006-04-24 21:48:23 +00:00
Robert Osfield
10f2feeac5 Moved PrecipitationParameters directly into PrecipitationEffect. 2006-04-24 16:21:10 +00:00
Robert Osfield
49a5ef9ee1 Added support for wind. 2006-04-24 06:36:26 +00:00
Robert Osfield
e8fa0433b3 Moved PrecipitationEffect node into osgParticle. 2006-04-22 15:08:07 +00:00
Robert Osfield
14dab7f818 From Farshid Lashkari, Added ability to read/write the texture tile
settings of osgParticle::Particle to .osg files.
2006-03-17 14:05:40 +00:00
Robert Osfield
3baf9f51d2 From Brad Anderegg, add _frameNumber and associated code to ensure that particles
only get updated once per frame.
2006-02-04 21:12:45 +00:00
Robert Osfield
eaf6c5ac35 Added new BoxPlacer files. 2006-01-17 15:18:44 +00:00
Robert Osfield
d0c9ef1e14 Added the ability for osgParticle::ParticleEffect to switch off the automatic setup.
Normally the automatic setup is useful, but in the case of the .osg support this automatic
update was forcing premature loading of imagery that wasn't necessarily, and can lead to
reports of looking for files that arn't present.
2005-11-18 17:04:55 +00:00
Robert Osfield
9c93332c03 From Rodger James, changed the Win32 static library compilation support to use
OSG_LIBRARY_STATIC to avoid problems with building libs when not required.
2005-11-18 09:52:24 +00:00
Robert Osfield
47fcfa4cc5 From Eric Wing, compile fixes. 2005-11-15 21:47:24 +00:00
Robert Osfield
5de633f71b From Farshid Lashkari : "I reported earlier about a problem with a custom emitter I was using.
I spent some more time debugging and it turns out there was a bug in
the ParticleSystem::update_bounds function. When the bound is being
reset, both the min and max are being set to the same postion without
the radius being subtracted/added to it. When there is only one
particle alive in the system this causes it to be culled by small
feature culling. I've modifed the function so that when the bound is
reset, the radius is subtracted/added to the position. This fixes my
problem."
2005-11-14 09:31:06 +00:00
Robert Osfield
258425d649 Bumped the version numbers up to 1.0 in preparation for 1.0-rc1. 2005-11-09 10:49:56 +00:00
Robert Osfield
d0ec2ea08f Added protected destructors. 2005-10-25 09:49:53 +00:00