it consistent with the rest of the osg::Matrix naming. Updated OSG
distribution to account for new name.
Added support for the STATIC/DYNAMIC osg::Transform::Type to the .osg
ASCII reader/writer plugin and the flt reader plugin.
Removed the non cost version of osg::Transform::getMatrix() as this could
by pass the dirty mechinism.
that used it, all references to the Standard C++ stream classes use the
std::ostream etc convention, all references to "using namespace std" and
"using namespace std::ostream etc" have been removed.
the functionality clear given the name. This will break user code unfortunately
so please be away of the following mapping.
osg::Matrix::makeTrans(..)?\026 -> osg::Matrix::makeTranslate(..)
osg::Matrix::makeRot(..)?\026 -> osg::Matrix::makeRotate(..)
osg::Matrix::trans(..)?\026 -> osg::Matrix::translate(..)
osg::Quat::makeRot(..)?\026 -> osg::Quat::makeRotate(..)
Also updated the rest of the OSG distribution to use the new names, and
have removed the old deprecated Matrix methods too.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
different types of optimization on the scene graph - state optimization,
flattening static transforms, combining LOD's and removing redundent groups.
The new Optimizer replaces the once seperate OptimizerStateVisitor.
for settings options in osgDB::Registry, and added the paramter to all of the
reaader/writer plugins. The Options structure by default has an string attached
for packing basic options, however, it also can be subclassed to encapsulate
any users defined option data. In the later case both the client code *and*
the plugin need to be aware of subclass, the plugin will need to use
dynamic_cast<> to assertain its type.
and have updated GeoSet to use mutable values for the _numverts etc, allowing
osg::GeoSet::computeNumVerts() to be a const operation. osg::GeoSet::getNumVerts
is now a const once more, so avoiding compilation problems. Also chaned the new
osgconv orientation code to use a Drawable::AttributeFunctor so it can work on
other Drawables other than just GeoSets.
Also move osg across to using radians for angular paramters by default.
By defining USE_DEGREES_INTERNALLY you can get the OSG to revert to
the old style degrees. This later feature is deprecated and only meant
for helping comptability in the interim.
to the StateSet::setGlobalDefault() so that the correct default for the glDepthFunc etc are set up for scene graphs, and allows override of these value which risk of inheriting state on to the rest of the scene graph.
This has allowed the hangglide demo to be simplified since it now doesn't need to set the global Depth instance itself.
but getting there.
o First cut of osgcluster demo. Very simple beginings. Alas
I only one PC here so I can't test it in its current guise.
o New support for NodeCallbacks, via AppCallback attached to
osg::Node's, and a default osgUtil::AppVisitor which calls them on
each frame.
o Support for traversal masks in osg::NodeVisitor, osg::Node
which allows nodes to be switched on or off via a bit mask.
o Suppport for traversal number (frame number) and reference time
into osg::NodeVisitor to handle syncronization of app and cull
traversals. This also assist clustering as traversal number
master to slaves.