Robert Osfield
6df0110d0c
From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b).
...
(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow
then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
2007-09-27 12:47:34 +00:00
Robert Osfield
d11d5b819a
From Adrian Egli, further work on PSSM implementation.
2007-09-24 15:24:23 +00:00
Robert Osfield
82b0f004e9
From Adrian Egli, update to ParallelSplitShadowMap.
2007-09-22 16:46:38 +00:00
Robert Osfield
1dc8983a76
Added EXPORT
2007-09-22 13:06:07 +00:00
Robert Osfield
cf69352873
From Adrian Egli, ParallelSplitShadowMap implmentation.
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Changes by Robert Osfield - CMakeLists.txt and name change to ParallelSplitShadowMap.
2007-09-19 11:56:44 +00:00
Robert Osfield
7016db5f26
Removed ParallelSplitShadowMap as its currently a non op.
2007-06-13 09:56:12 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
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Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
5163c4a762
First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit
2006-10-06 14:16:11 +00:00