Remo E
fbc31d9987
First implementation of EGL/Angle support. Tested with GLES3 on DirectX11 platform.
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Pixelbuffer currently not supported.
2019-08-30 19:28:55 +02:00
Robert Osfield
a15ca9c8c4
Added test of picking
2019-07-15 16:19:15 +01:00
Laurens Voerman
6a8f4ad818
replaced "if (apm || !apm->valid())"
2019-05-22 09:52:56 +02:00
Robert Osfield
07689f7b84
Added ability to set which tree rendering techniques to build (via --featuers bitmask command line) and
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output scene to using -o outputfilename.extension command line.
2019-04-12 14:19:59 +01:00
Robert Osfield
dd9ccbad86
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-08 19:35:29 +00:00
Sam Brkopac
49bfdb7ed9
added a new modern example of how to use cmake
2018-11-16 12:42:40 -07:00
Boris Pek
dbb00f6581
fix builds with case sensitive includes
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Tested during cross-compilation for MS Windows using MinGW.
2018-10-10 02:33:47 +03:00
Julien Valentin
3179970a1c
add version and required extension
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let a chance to work on intel chipset
2018-10-01 23:13:10 +02:00
Julien Valentin
4cc06dec4b
use OpenGL 3.0 instead of 3.1 for more compatibility
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..as there no feature in the example requiring 3.1
2018-09-18 15:20:09 +02:00
Robert Osfield
697131a39b
Warning fixes
2018-09-11 15:33:55 +01:00
Robert Osfield
7c1a967a02
Fixed warning
2018-09-11 12:30:28 +01:00
OpenSceneGraph git repository
0942bf24a1
Merge pull request #621 from mp3butcher/readDisplay
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fix examples context creation for X11
2018-09-11 08:39:21 +01:00
Robert Osfield
b913367126
Added greater control of how cubemap is set up and controlled
2018-09-11 08:12:36 +01:00
mp3butcher
369a468083
fix examples context creation for X11
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(when display not :0.0)
2018-09-08 18:28:51 +02:00
Thomas Hogarth
9bed712952
Merge remote-tracking branch 'upstream/master' into topic-gles3-android
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merging
2018-08-28 14:25:38 +01:00
Alex Burton
cd214245e7
updated osgviewerWX to remove deprecated calls in wxWidgets 3.x
2018-07-27 14:19:14 +02:00
Thomas Hogarth
49e9aadbf5
Improved iOS cmake support for xcode 9.4 and cmake 3.11
2018-07-10 02:09:28 +01:00
Thomas Hogarth
014255bd9e
Merge branch 'master' of git://github.com/openscenegraph/OpenSceneGraph into topic-gles3-android
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merging with master
2018-06-29 03:08:24 +01:00
弥继平
36aa3a4fc6
Fixed the position of the viewport for the camera
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The position of viewport doesn't setup properly, some part of viewer is out of CMFC_OSG_MDIView, and not visible.
2018-06-19 00:33:03 +08:00
Thomas Hogarth
b14ecd27f1
fixed error with android sdk packaging
2018-05-23 10:20:13 +01:00
Thomas Hogarth
30f16ff91f
upped default sdk version on android gles3 example
2018-05-23 04:22:35 +01:00
Thomas Hogarth
e34012196d
Updated java side to gles3
2018-05-23 03:10:20 +01:00
Thomas Hogarth
b67a7c5981
compile fix for gles3 on android, copied example folder to create gles3 android example
2018-05-23 02:01:21 +01:00
Robert Osfield
1596058c10
Fixed create of graphics context by explicting adding USE_GRAPHICSWINDOW to force the WindowingSystemInterface to initialize
2018-05-18 14:25:30 +01:00
Alberto Luaces
bc4f181d41
Fix typos and spelling.
2018-04-20 18:18:22 +02:00
Robert Osfield
6863cdee9a
Removed usage of the osgUtil::TriStripVisitor is it generates osg::Geometry that perform very poorly when using VBO and VAO's vs GL DisplayLists.
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With DisplayLists being deprecated in GL and VBO and VAO becoming standard it's best to standardize on using the osgUtil::MeshOptimizers instead of TripStrupVisitor
2018-04-20 11:42:31 +01:00
Robert Osfield
7efc10d0e6
Added --equalize-boundaries -e command line option to call terrain->setEqualizeBoundaries(true)
2018-04-18 09:33:12 +01:00
Robert Osfield
1d4f6c2543
Cleaned up includes
2018-04-17 09:20:23 +01:00
Robert Osfield
e884df59c7
Pulled in latest changes from 3.6 branch
2018-04-07 18:14:57 +01:00
Robert Osfield
db1ff4c415
Added osgtext --alignment test to look the effect of calling Text::setAlignent() before and after the Text::setText().
2018-04-06 14:06:50 +01:00
Robert Osfield
38534c453a
Added EventHandler to report key and mouse events for debugging purposes
2018-04-04 13:40:06 +01:00
Robert Osfield
fdc7d225a0
Added -4 command line entry that creates two seperate windows within CompositeViewer
2018-04-04 12:26:53 +01:00
Robert Osfield
b920d482c7
Removed osgShadow::ShadowVolume as it functionality isn't functional
2018-04-03 11:35:31 +01:00
Robert Osfield
bd80a1f687
To osgclipe example added --text textstring and --simple command line options to test mixing text and clipping
2018-03-30 15:28:24 +01:00
Robert Osfield
8ae8966177
Fixed read shader to safer ref version
2018-03-24 11:25:19 +00:00
Robert Osfield
88b7526a83
Fixed spotlight colour mixing
2018-03-24 11:00:01 +00:00
Michael Kapelko
1170f6247e
Provide osgemscripten example CMake flags in a more stable way
2018-03-23 18:07:07 +03:00
Robert Osfield
9d21e5de8c
Merge branch 'master' into shader_pipeline
2018-03-19 15:36:32 +00:00
Robert Osfield
b563f1bd78
Fixed build issues when building with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2018-03-19 14:08:47 +00:00
Robert Osfield
10e1c29d2e
Merge branch 'master' into shader_pipeline
2018-03-19 11:00:07 +00:00
Robert Osfield
b38a37c3bb
Fixed warnings
2018-03-19 10:42:09 +00:00
Robert Osfield
c3af787a3a
Merge branch 'master' into shader_pipeline
2018-03-16 13:35:22 +00:00
Robert Osfield
add6b3edee
Added --shader saderfilename command line option to enable one to manually specify which shaders to use for the uber program.
2018-03-15 16:49:58 +00:00
Robert Osfield
3585ecc28c
Merge branch 'master' into shader_pipeline
2018-03-14 09:20:08 +00:00
Robert Osfield
4447190dd6
Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition.
2018-03-14 08:22:45 +00:00
Robert Osfield
178cba7cf0
Fixed build error
2018-03-07 16:45:58 +00:00
Robert Osfield
98cdeac9f6
Added missing Camera::setDrawBuffer/setReadBuffer()
2018-03-06 16:54:57 +00:00
Robert Osfield
f8eabd38ba
Added missing Camera::setDrawBuffer() & setReadBuffer()
2018-03-06 16:42:11 +00:00
Robert Osfield
731065a32e
Added missing setDrawBufer/setReadBuffer calls
2018-03-06 16:23:20 +00:00
Robert Osfield
97ba981dce
Merge branch 'master' into shader_pipeline
2018-02-08 09:28:40 +00:00