Robert Osfield
cc0f1cb0fe
From Martin Lavery and Robert Osfield, Updated examples to use a variation of the MIT License
2007-06-12 14:20:16 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
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Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
c4279bd5f1
Ported following examples to osgViewer:
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osgparticleeffects
osgphotoalbum
osgpick
osgpoints
osgpointsprite
osgprecipitation
osgprerender
osgprerendercubemap
osgreflect
osgscalarbar
osgscribe
osgsequence
osgplanets
2007-01-10 13:52:22 +00:00
Robert Osfield
41a4aa1548
Added viewer.cleanup_frame() to all examples.
2006-08-02 19:55:03 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
475f526b3d
Added UseFarLineSegments option
2006-04-25 12:56:33 +00:00
Robert Osfield
039457700d
Implemented seemless update of precipitation properties.
2006-04-25 12:39:00 +00:00
Robert Osfield
10f2feeac5
Moved PrecipitationParameters directly into PrecipitationEffect.
2006-04-24 16:21:10 +00:00
Robert Osfield
49a5ef9ee1
Added support for wind.
2006-04-24 06:36:26 +00:00
Robert Osfield
e8fa0433b3
Moved PrecipitationEffect node into osgParticle.
2006-04-22 15:08:07 +00:00
Robert Osfield
c144977b6e
Added new precipitation nodes.
2006-04-21 19:39:05 +00:00
Robert Osfield
a00455b4ff
Convertered shaders across to using modelview matrix instead of uniforms.
2006-04-19 13:04:21 +00:00
Robert Osfield
832c22fe9e
Standardised the bin number of the particle effects
2006-04-17 19:10:06 +00:00
Robert Osfield
453243ed8c
Added inline shaders so that the tha example can be run from any directory.
2006-04-14 16:44:12 +00:00
Robert Osfield
6f20b47c23
Further tweaks to settings to improve performance at mid intensity ranges
2006-04-14 15:03:36 +00:00
Robert Osfield
839fb12098
Refined the default settings for rain and snow to achieve better framerates.
2006-04-14 14:24:12 +00:00
Robert Osfield
fd838f5787
Added fog parameters settings.
2006-04-14 11:04:11 +00:00
Robert Osfield
f1b52fbd0a
Added --numberOfParticles, --numberOfCellsX, --numberOfCellsY, --numberOfCellsZ, --boundingBox, --fogEnd and --fogDensity controls
2006-04-13 20:21:55 +00:00
Robert Osfield
264ae12770
Added command line options and various speed improvements.
2006-04-13 19:05:26 +00:00
Robert Osfield
7747971b6a
Implement positioning of cells via vertex attribute.
2006-04-12 11:59:07 +00:00
Robert Osfield
19a1d83f33
Moved common uniforms to top of precipitation subgraph.
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Added a run of the SpatializeGroupVisitor to create a balanced subgraph.
Changed the quad to particle transistion distance from 100 to 50m.
2006-04-12 09:42:25 +00:00
Robert Osfield
3be10b5a2a
Added support for LOD's with transistion between quads and point rendering.
2006-04-11 19:56:53 +00:00
Robert Osfield
9faf5f9496
Added support for point sprite particle effects.
2006-04-11 13:22:59 +00:00
Robert Osfield
e15c67b9cd
Added point and line paths.
2006-04-11 10:53:46 +00:00
Robert Osfield
abfda5e38a
Added mipmap generation.
2006-04-07 19:54:44 +00:00
Robert Osfield
5335b45146
Added quad based rain effect
2006-04-07 18:24:52 +00:00
Robert Osfield
051f2a5eb9
Added beginings osgprecipitation example.
2006-04-05 15:13:17 +00:00