Commit Graph

11003 Commits

Author SHA1 Message Date
Robert Osfield
be9003d90c From Wang Rui, "The latest modification of osg/State uses the GLuint64EXT type, which
belongs to GL_EXT_timer_query and should be decalared to avoid
compiling errors if the extension is not supported. I've attached this
small fix."
2010-11-11 10:53:23 +00:00
Robert Osfield
a80c458285 From Mark Sciabica, "It's not Windows API calls that are causing the problem. It's a new
templated constructor of std::pair not being able to automatically
convert 0 to a pointer. Rather than use preprocessor checks and
#defines, I think a cleaner solution is to cast the std::pair arguments
to the appropriate types to help the compiler out. I attached an updated
version of the file implementing this."
2010-11-11 10:42:41 +00:00
Robert Osfield
68f37c4dcb From Tim More and Robert Osfield, implementation of ARB_timer_query based GPU timing stats syncronization.
Initial email from Tim : "I've implemented using a timestamp, available with ARB_timer_query and OpenGL 3.3, to gather GPU stats. This is nice because it can accurately fix the GPU draw time with respect to the other times on the stats graph, rather than having to estimate the wall time of the end of GPU drawing. This also prevents anomalies like the GPU phase starting before the draw phase..."
Changes to Tim's submission by Robert:  Removal of need for swap buffer callback in ViewerBase.cpp, by
integrating a osg::State::frameCompleted() method that does the stats timing collection.  Introduction of a
GraphicsContext::swapBuffersCallbackOrImplementation() method that calls the State::frameCompleted() and
the swap buffers callback or the swapImplementation as required.
2010-11-10 16:58:58 +00:00
Robert Osfield
40c6d99c15 From Mourad Boufarguine, "This is a small fix to osg::createGeodeForImage to adapt Tex coords to image origin.
"
2010-11-10 12:50:06 +00:00
Robert Osfield
5868022ca1 Added traversal of salve camera subgraphs when the slave camera doesn't share it's scene graph wiht the View's master scene graph. 2010-11-09 17:17:13 +00:00
Robert Osfield
ae27b4caaf From Wang Rui with small tweak from Robert Osfield, fix of memory leak in gif plugin when using GifImageStream 2010-11-09 15:48:46 +00:00
Robert Osfield
057e109aa0 From Wang Rui, "I'm now testing static building of OSG and found a possible bug in the
present3D application. As static-link present3d should depend on
freetype, png, pdf and some other plugins, any mis-compiling of these
plugins will make present3d fail to be built. Some lirbaries like
poppler and cairo are not popular under Windows, so it is very common
that we don't have osgdb_pdf compiled and thus get errors when
building present3d. I've modified the CMakeLists and present3d.cpp to
avoid this problem."
2010-11-09 14:57:20 +00:00
Robert Osfield
3fb3ef9f39 From Sukender, "As discussed in osg-users, I found output directories with CMake >= 2.8.1 are wrong under MSVC (As Chuck said, it's to be related to CMake, and not MSVC).
But I also found rev. 11354 (from Wang Rui) added a change in OsgMacroUtils which adresses a similar issue: Wang told the "../../bin" prefix wasn't working. However I think the fix isn't correct because it checks the MSVC version instead of the CMake version. Here is my fix, against latest trunk (root CMakeLists.txt, and CMakeModules/OsgMacroUtils.cmake).

Tests I made:
           | Unix Makefiles | MSVC 9 | MSVC 10 x64
---------------------------------------------------
CMake 2.4   |                |   OK   | N/A
CMake 2.6.4 |                |   OK   | N/A
CMake 2.8.0 |                |   OK   | broken support?
CMake 2.8.2 |                |   OK   | OK
"
2010-11-09 14:39:32 +00:00
Robert Osfield
b7cccf6258 Refactored the versioning of serializers so it now uses a _firstVersion and _lastVersion make it possible
to specify what range of versions support each serializer.
2010-11-09 13:23:43 +00:00
Robert Osfield
b8a94a6d4e From Wang Rui, "I'd like to submit my latest modification of the serialization IO
functionalities. It includes two main parts: a version checking macro
for handling backward-compatiblity since 3.0, and enhencement of
current schema mechanism. I also change the option handling process to
use getPluginStringData(), and add new USE_SERIALIZER_WRAPPER macro in
the Registry header to allow for static-link usage as well.

The enhencement of schema machanism just tells the type of each
serializer while outputting them, such as:
osg::Group = Children:1

The meaning of the number can be found in the osgDB/Serializer header,
BaseSerializer::Type enum. It may help 3rdparty utilities understand
the structure of the wrapper and do some reflection work in the
future.

The new macro UPDATE_TO_VERSION can help indicate the InputStream (no
affect on the writer) that a serializer is added/removed since certain
OSG version. An example wrapper file is also attached. The
Geode_modified.cpp is based on the serializers/osg/Geode.cpp file
(hey, don't merge it :-), but assumes that a new user serializer
'Test' is added since version 65 (that is, the OSG_SOVERSION):

REGISTER_OBJECT_WRAPPER( Geode, ... )
{
   ADD_USER_SERIALIZER( Drawables );  // origin ones

   UPDATE_TO_VERSION( 65 )
   {
       ADD_USER_SERIALIZER( Test );  // a serializer added from version 65
   }
}

All kinds of ADD_... macros following UPDATE_TO_VERSION will
automatically apply the updated version. The braces here are only for
typesetting!
While reading an osgt/osgb/osgx file, OSG will now check if the file
version (recorded as the writer's soversion, instead of previous
meaningless "#Version 2") is equal or greater than Test's version, and
try reading it, or just ignore it if file version is lesser.

And we also have the REMOVE_SERIALIZER macro will mark a named
serializer as removed in some version, with which all files generated
by further versions will just ignore it:

UPDATE_TO_VERSION( 70 )
{
   REMOVE_SERIALIZER( Test );
}

This means that from version 70, the serializer Test is removed (but
not actually erased from the list) and should not be read anymore. If
the read file version is less than 70 (and equal or greater than 65),
Test will still be handled when reading; otherwise it will be ignored
to keep compatiblity on different OSG versions.
"
2010-11-09 12:41:55 +00:00
Robert Osfield
af22bd70db From Johan Nouvel, "Some times ago, I have coded an osg to vrml2 writer. Today, I have updated our writer to osg 2.9.9.
As it works (for our needs at least) I've done and attached a tar.gz file for the VRML2 plugin with a new part to write a VRML2 file from an osg one.

The read part is the same as in osg 2.9.9.

The write part code is in convertToVRML.cpp and .h  files. It works for some osg nodes (group, geode, matrixTransform, positionAttitudeTransform and geometry). Textures are converted to jpeg (if not translucent) or png (if translucent).
There are some options that could be given to the writer (with -O switch) :

convertTextures=0   to copy textures without converting them to jpeg or png
convertTextures=-1  do not copy textures, keep them in their original format and location
convertTextures=-2  do not use textures, parse only geometry
convertTextures=-3 (default) convert textures to jpeg or png ones.

textureUnit=X  in case of multiple textures, X= texture unit to use (default value=0)

directoryTexture=aPath  when texture will be copied, it will be in this directory, not in the current one."
2010-11-08 15:49:30 +00:00
Robert Osfield
be583ef0d6 From Jean-Sebastien Guay, "As promised, here is the fix for the background size. I also added another instance variable _lineHeight to clean up the code a bit more.
Also I've done the osguserstats example. I've kept the "toy example" that was in the modified osgviewer.cpp I had sent you, because they show different uses of custom stats lines (a value displayed directly, a value without bars and a value with bars and graph). I also added a function and a thread that will sleep for a given number of milliseconds and record this time in the stats. I think it clearly shows how to record the time some processing takes and add that to the stats graph, whether the processing takes place on the same thread as the viewer or on another thread.

BTW, feel free to modify the colors I've given to each user stats line... I'm not very artistic. :-)

I've also added more doc comments to the addUserStats() method in ViewerEventHandlers, so hopefully the arguments are clear and the way to get the results you want is also clear. Maybe I went overboard, but the function makes some assumptions that may not be obvious and has many arguments, so I preferred to be explicit."
2010-11-08 12:28:31 +00:00
Robert Osfield
a0607201a2 From David Fries and Robert Osfield, fix for handling remote GLX server that declares GL 3.0 support but doesn't actually implement it correctly. 2010-11-05 17:31:25 +00:00
Robert Osfield
752a5e2a3c From Javier Taibo, "ere is the new code with Billboard "rotate around axis" functionality.
A new AutoRotateMode was added. I named it ROTATE_TO_AXIS to be
consistent with the other AutoRotateModes, even though it changes from
how is called in Billboard (AXIAL_ROT).

  Setters and getters for rotation axis and normal were also added to the
AutoTransform class interface.

  The implementation is mainly a copy-paste from Billboard code.
"
2010-11-05 17:24:50 +00:00
Robert Osfield
5a0b2760b4 From Alexander Irion, "Please find another bugfix for the ReaderWriterGZ. This time, the writing did not work for me - the created output file could not be deflated by zip.
"
2010-11-05 17:09:58 +00:00
Robert Osfield
0f22d7bc3f From Ulrich Hertlein, "attached is a tiny cleanup for ReaderWriterFFmpeg that provides more accurate descriptions
for some extensions and also adds 'm2ts' for MPEG-2 transport streams.
"
2010-11-05 17:07:17 +00:00
Robert Osfield
147fdd0430 From Sukender, "1. More handled cases in MergeGeometryVisitor
- Algorithm doesn't try to merge double and single precision arrays together
- Algorithm doesn't try to merge incompatible geometries (ex: one with "vertices + texoords", and another with only vertices)

2. Better TextureAtlasBuilder
Algorithm is still sub-optimal, but it now tries to fill more blanks, using "unused space in the current line".
(Don't know if I already submitted it, but I guess not)
One day, someone should try to find a good solution to this NP-problem... For instance : http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.140.200&rep=rep1&type=pdf
"
2010-11-05 17:04:08 +00:00
Robert Osfield
2f51919979 From Peter Bear, "Attached is a fix for the detection of GDAL 1.7.0. The previous CMake file only supported up to 1.6, this fix supports 1.7." 2010-11-05 11:21:55 +00:00
Robert Osfield
95c7dc35d0 From Alaxandre Irion, "Trying to load the attached texture file "texture.dds.gz" fails and causes the following warning on the console:
ReadDDSFile warning: couldn't read mipmapData

The issue is caused, when the last block of data is read from the file (less than chunk size of 16384 bytes). The read operation in ReaderWriterGZ::read() then sets the eof and fail bit in the stream and the lines

if (fin.fail())
{
 (void)inflateEnd(&strm);
 return false;
}

causes the reading to be aborted with the last read data not beeing inflated.

Please find the attached fix for this problem."
2010-11-05 10:29:18 +00:00
Robert Osfield
1c6e33bc7e From Wang Rui, "Attached is a fix to the latest PVR plugin to make it compile under
MSVC. I've added definition to uint_32 and replaced std::max() with
osg::maximum(), because it is not supported by some VisualStudio
versions."
2010-11-05 09:12:28 +00:00
Robert Osfield
2aaf0ed297 From Fabien Lavingotte and Robert Osfield, Fixed handling of texture pool size when TextureObject::setAllocate(..) is called. 2010-11-04 17:53:58 +00:00
Robert Osfield
286d4bceaa From Jan Klimke, "I did recently some work understanding the osgAnimation classes. Here the osganimationsolid example seems not to be very helpful at the moment. There are basically no comments in it and additionally there is a second animation defined which was simply not working (wrong channel type for angle animation). I added some comments and fixed the example to contain 2 working animations by now. I think this could help others who are trying to understand the osgAnimation plugin.
"
2010-11-04 15:24:00 +00:00
Robert Osfield
f7b33de6fc From Jason Beverage, "Here is a small change to the DirectShow plugin to support finding the
video and sound pins by type rather than searching for them by name
since the names of the pins can change based on what kind of file you
are opening.  This also removes the need for an explicit check to see
if the file is a .wmv file.

Also changes to the directshow plugin's CMakeLists.txt.
 It is not necessary to link against d3dx9 to build the plugin.
"
2010-11-04 13:53:31 +00:00
Robert Osfield
8f1284d8bc From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)." 2010-11-04 11:39:47 +00:00
Robert Osfield
bb723e14fa From David Callu, fix in FrameBufferObject when using Texture2Darray and GeometryShader. 2010-11-04 11:05:47 +00:00
Robert Osfield
d2a9f48054 From Per Fahlberg, "I have added support for PowerVR texture compression. osg::Texture and osg::Image have been modified to support the texture formats and I have added a plugin to load pvr files. All modified files are in the attached zip. " 2010-11-04 11:02:37 +00:00
Robert Osfield
4ced7dffc4 From Wang Rui, "additional FFmpegParameters class in the ffmpeg plugin for setting parameters before opening the video file, which benefits from getPluginStringData() as shown in the ReaderWriter implementation.
Now we can use ffmpeg to render webcam video (using the vfwcap device) under Windows:

osgmovie 0 -e ffmpeg -O "format=vfwcap frame_rate=25"

The number 0 just indicates a default device number in ffmpeg.

I think this can work under Linux, too, and should be a bit better than comparing the filename with a '/dev/' string. Just type:

./osgmovie /dev/yourcam -e ffmpeg -O "format=video4linux2 frame_rate=30 size=320x240""
2010-11-03 10:37:32 +00:00
Robert Osfield
afa563df57 From Wang Rui, "a new parsePluginStringData() method in the osgDB::Options class which will be automatically executed to parse option string to the string data map" 2010-11-03 10:37:02 +00:00
Robert Osfield
1beedce6fc From Jean-Sebastien Guay, "For a long time now I've wanted to be able to add custom values into the stats handler's graph. Here is my proposal of how I'd do this. It's surely not perfect and I'm open to suggestions, but I've already made more changes than I wanted to in order to be able to implement this...
The user calls statsHandler->addUserStatsLine() providing:

- the label they want for that line in the graph
- the text and bar colors they want in the graph
- the stats names they want queried (one for time taken, one for begin and one for end time) and a few settings for how these will be displayed.

Then all they have to do is call viewer->getViewerStats()->setAttribute(framenumber, name, value) for their three attributes each frame and they'll have their stats in the graph.

They can also give only a time taken attribute (or some other numerical value they want printed, which can be averaged or not), or only begin+end attributes, and the graph will accordingly display only the (average or not) numerical value or only the bars.

Along the way I cleaned up the existing code a bit:

* Each time the setUpScene() or createCameraTimeStats() methods added a line to the graph, they did pretty much the same thing, so I moved that into a separate method called createTimeStatsLine() which is called by setUpScene() and createCameraTimeStats().

* I moved the font, characterSize, startBlocks and leftPos variables to member variables, since they were being passed around everywhere but were set only once at the beginning.

* The geode on which stats lines are added is also kept in a member variable, and createCameraTimeStats() adds the per-camera lines to this geode instead of returning a new Group with a new Geode. This further reduces the number of variables the createCameraTimeStats() method needs as input.

"
2010-11-03 10:04:34 +00:00
Robert Osfield
bdf1912fda From Jean-Sebastien Guay, "For a while now I've been bugged (pun) by a problem in the stats graph I submitted a long time ago. When it scrolled, sometimes it would scroll too little, leading to an empty space at the left that would grow as time went by. I was in that code today for something else so I fixed it.
"
2010-11-03 09:51:12 +00:00
Robert Osfield
2d28026654 From David Fries, "Fix remote X11 crash querying GL_NUM_EXTENSIONS
In osg::isGLExtensionOrVersionSupported in src/osg/GLExtensions.cpp when
using indirect X11 rendering,
glGetIntegerv( GL_NUM_EXTENSIONS, &numExt );
is leaving numExt uninitilized causing the following glGetStringi to
return NULL when the extension number isn't present.  Passing NULL to
std::string() then crashes.  This is with the following nVidia driver.
OpenGL version string: 3.3.0 NVIDIA 256.35

I went ahead and initialized some of the other variables before
glGetInitegerv in other files as well.  I don't know for sure
which ones can fail, so I don't know which are strictly required.
"
2010-11-03 09:28:28 +00:00
Robert Osfield
079b1c293e From Chuck Seberino, "Here is a minor fix for the vrml plugin when building with Visual Studio 2010. 2010 has updated STL/TR1 libraries that create a naming conflict with the current source. The fix is to remove the 'using boost::next' line and use the fully-qualified boost::next to get rid of the ambiguity. Here is the patch and attached changes." 2010-11-02 14:00:50 +00:00
Robert Osfield
526b39060c From Brad Christiansen and Robert Osfield, "I have added the new function as suggested. The change was made against trunk from an hour or so ago. I haven't tested the performance yet (and probably won't get a chance till next week) but I have checked my terrains still work. I defaulted the equalization to off as I thought this was best until we can look into why there is the performance hit.
", note from Robert, tweaked the names and enabled the code path.
2010-11-02 12:15:18 +00:00
Robert Osfield
5da431a9a6 From Mikhail Izmestev, "There is bug in GLBufferObject::compileBuffer when changed not first buffer entry, then generated
new wrong offset.
"
2010-11-02 11:44:20 +00:00
Robert Osfield
170da45842 Fixed function name 2010-11-02 11:27:38 +00:00
Robert Osfield
316c1a88a9 From Javier Taibo, " In current SVN code, when exporting an osgParticle::Particle object to the .osg file format, it crashes if no drawable was set in the particle.
In the attached file (src/osgWrappers/deprecated-dotosg/osgParticle/IO_Particle.cpp) I have added a check for the existence of the drawable before writing it to the file.
"
2010-11-02 11:19:17 +00:00
Robert Osfield
112c272452 From John Ivar Haugland & Robert Osfield, fix for bug in VisualStudio where it adds an redundent '/n' on the end of the command line arguments for no reason. 2010-11-01 17:19:39 +00:00
Robert Osfield
cc93824605 From Alexander Irion, "When a osg::Geometry node is loaded from a ".osgb" file, there is no element buffer object created for the primitives element indices, although _useVertexBufferObjects is enabled. This bug decreases the rendering performance." 2010-11-01 17:05:53 +00:00
Robert Osfield
7b0a500ffc From Sukender, fix for incorrect for loop test. 2010-11-01 17:02:48 +00:00
Robert Osfield
fb4d6b16f9 From Jan Peciva, "attaching Matrix_implementation fix for two problems:
- using m.getPerspective( fovy, tmp, tmp, tmp ) to get only FOV does not work.
The reason is that getPerspective is taking tmp as reference - thus all the three variables points to the same memory location. Then, zNear (third parameter) is used inside the method, while zNear content was spoiled by zFar that was written to the same place, resulting in fovy set to nan. I consider that it is the right of programmers to use 3 times tmp as parameter and I fixed the code in the method. I have done the same for getFrustum and getLookAt.

- I fixed makeFrustum to accept infinite zFar. (Some graphics techniques like shadow volumes require placing zFar to infinity to avoid visual artifacts.)"

Note from Robert Osfield, change the local near & far variable names to temp_near and temp_far MS Visual Studio has a record of using near and far names.
2010-11-01 13:57:44 +00:00
Robert Osfield
2ce4b9d8e9 From Jean-Sebastien Guay, osgDB functions to expand wildcards - required to aid windows consule usage as this doesn't not automatically expand * usage. 2010-11-01 11:06:12 +00:00
Robert Osfield
cd336a7d73 From Jean-Sebastien Guay and Robert Osfield, cleaned up the way that unix/windows file separators are managed. 2010-11-01 10:52:20 +00:00
Robert Osfield
862a0c68e3 From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I
generated the make doc_openscenegraph target to verify that this change does
not break something.
"
2010-11-01 10:31:30 +00:00
Robert Osfield
b5c57c3d68 From Mikhail Izmestev, "I have discovered problem with draggers from osgManipulator in HUD.
This problem caused because osgManipulator::Dragger uses matrices of top camera instead last
absolute Camera in NodePath.

I attached modified osgManipulator/Dragger.cpp file, where added code for finding last absolute
camera. With this changes draggers works in HUD.

Example for demonstrate this problem you can find in osg-users list [1].

Mikhail.

[1] http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/62636
"
2010-10-29 15:18:34 +00:00
Robert Osfield
0328691f76 From Sherman Wilcox, "there's a bug in the cmake file for the tiff plugin. See
attached. The problem was that the output files were not properly
setting the debug/release libs due to this cmake bug. What occurred was
the release lib was set in all configurations."
2010-10-29 09:56:09 +00:00
Robert Osfield
e47946086b 2010-10-29 09:35:54 +00:00
Robert Osfield
7672cc57c2 Added X11_X11_LIB to LIB_EXTRA_LIBS when build X11 version of osgViewer to enable use of Mesa's GLES/EGL implementation 2010-10-29 08:33:10 +00:00
Robert Osfield
95902cd275 Fixed warning 2010-10-29 08:31:54 +00:00
Robert Osfield
b3074ad92d Commented out unused ElapsedTimer 2010-10-28 15:52:52 +00:00
Robert Osfield
1b2c689122 Added use ObjectWrapper's FinishObjectReadCallback to fix VertexBufferObject handling in osg::Geometry
and a call to the TileLoaded callback in osgTerrain.
2010-10-28 14:04:57 +00:00