terrain. The triangulator is quite tricky to use properly but works
quite well, constraint triangulation is not an easy task... I have
encounter some crash during the development that the following patch
fix.
The two fixes are :
- Fix in removeVerticesInside() : needs to take into account UByte and
UShort version of DrawElements to avoid a crash later
- Fix a crash in triangulate() : detect degenerate adjacency case to
exit early form the adjacent triangle traversal loop to avoid a crash
later"
DisplaySettings now define COLOR and DEPTH as defaults for implicit buffers. Consequently Camera by default uses the same defaults through USE_DISPLAY_SETTINGS_MASK. However, particular Camera mask can be easily overriden through Camera::setImplicitBufferAttachmentMask method. I hope, that in this way we can have global control over implicit buffer defaults, and we can still retain fine grained control at Camera level.
I have also replaced original unsigned ints used to store masks to signed ints because complier resolves enums as signed integer (I got a number of warnings with unsigned int)."
makes smoothing optional for verticies which do not have a normal
associated with them in the OBJ input file. The previous behavior was
to always smooth at all verticies which did not have surface normals.
In this new implementation smoothing is on by default to be compatible
with previous behavior. The user can now specify the "generateFacetNormals"
option to the reader to use facet normals for verticies where the OBJ
file does not specify a normal."
Note from Robert Osfield, changed "noSmoothing" naming used by Lee to "generateFacetNormals".
settimeofday), OSG animations will freeze your application because
osg::Timer uses gettimeofday internally on non-Win32 platforms. This
is wrong and should be replace with times(2) or clock_gettime(2).
The attached patch fixes the issue in a binary-compatible way by using
clock_gettime when it's available, and falling back to gettimeofday
when it's not."
Most notable the __hpux define stuff. The __hpux__ variant seems to be not
defined which resulted in a compile error at this time. Consequently I have
replaced all occurances of __hpux__ with __hpux. And huge surprise: now osg
plugins are found and loaded correctly ...
The next notable one is the MSVC_IDE fix which makes the nmake Makefiles cmake
generator target behave like the ide one. Showed up because I started to do
scripted builds with nmake instead of devenv...
The rest is the usual bunch of stuff that just happens during normal
coding ..."
Fixed to osg::Texture for GLES support.
Added automatic GLenum mode mappings in osg::PrimitiveSet to provide a fallback for non support glDrawArray/glDrawElement modes.
Added finer gained error checking during StateSet::compile().
Moved the handling of DisplaySettings into Traits constructor.
Added support for s/getGLContextVersion(), s/getGLContextFlags() and s/getGLContextProfileMask() to osg::DisplaySettings.
Added command line and env var support for setting the GLContextVersion, GLContextFlags and GLContextProfileMask to osg::DisplaySettings.
Removed EXT postfix of FrameBufferObject functions, and added support for checking non EXT versions frame buffer object GL functions.
Introduced usage of OSG_GL*_FEATURES to avoid some #if #else #endif code blocks.
Using a submissions from Paul Martz as a guide added perliminary GL3 support to a range of OSG classes