src/osgDB/FileUtils.cpp to implement the official Windows DLL search
order as described on the page
http://msdn2.microsoft.com/en-us/library/ms682586.aspx . As mentioned,
the search order is now:
1. The directory from which the application loaded.
2. The system directory. (C:\Windows\System32 by default, gotten using the
GetSystemDirectory function)
3. The 16-bit system directory. (C:\Windows\System by default, gotten by
adding "\System" to the path gotten in the next step...)
4. The Windows directory. (C:\Windows by default, gotten using the
GetWindowsDirectory function)
5. The current directory. (".")
6. The directories that are listed in the PATH environment variable. (as
before)
The first four directories are obtained using Win32 API calls, so they
should work correctly even on non-standard Windows installs.
The changes are well commented and should be clear, even to someone
not familiar with the Win32 API.
I have tested in a few scenarios and it works as expected. Serge Lages
has also tested the changes and confirmed they worked as described. I
have not had any other reports though (positive or negative).
I also fixed the issue with a trailing semicolon on the PATH adding an
empty string to the end of the search paths, as this was an
inconsistent side effect rather than a desirable effect. This change
will take effect on other platforms as well, but since it tests for an
empty string in the last item added to the search paths, it should
have no adverse effect.
"
Created a new GraphicsThread subclass from OperationThread which allows the
GraphicsContext specific calls to be moved out of the base OperationThread class.
Updated the rest of the OSG to respect these changes.
Added and cleaned up DeleteHandler calls in osgViewer to help avoid crashes on exit.
Changed DatabasePager across to dynamically checcking osg::getCompileContext(..)
Updated wrappers.
according to the OpenSceneGraph/CMakeLists.txt and the include/osg/Version settings.
These changes mean that the 1.9.5 release will have a libs/osgPlugins-1.9.5 directory.
"By repurpose, I'm creating a new plugin that uses much of the .osg fileformat,
but with some changes. Specifically, I'm creating a ".osgfs" plugin, which
represents the scenegraph hierarchy as a filesystem of nested subdirectories and
individual files for each node, rather than nested braces with everything in a
single monolithic file. I intend to incorporate file alteration monitor events
to watch the filesystem for modifications and automatically reload.
The problem I'm running into is osgDB is too tightly coupled to the .osg format.
osgDB::Output::writeObject() contains literal .osg format-specific strings like
"{" to represent the Object hierarchy at too low a semantic level. I propose
using virtual methods; my plugin can then derive from osgDB::Output and
represent Object hiearchy differently.
"
~~~~~~~~~~~~~~~~~~~~~~~~~
This is a simple change to permit databases other than those named
"*.osga" to be used. It is hardcoded in read() at present.
It is non-critical and does not affect existing program functionality.
Registry and Registry.cpp
~~~~~~~~~~~~~~~~~~~~~~~~~
Added a new typedef: typedef std::vector< std::string>
ArchiveExtensionList;
a list of extensions: ArchiveExtensionList _archiveExtList;
and an "add" method: addArchiveExtension(const std::string ext)
This is initialised by adding "osga" in Registry() and used in
Registry::read() where the list is searched for the extension used.
Archive.cpp
~~~~~~~~~~~
This submission is a little more tentative. openArchive() is modified to
automatically add the filename extension to the Registry extension list.
"
so I' ve set up a macro that uses the variable name expanded for linking, and test if a variable ${LINK_VAR_NAME}_DEBUG
like OPENTHREADS_LIBRARY_DEBUG exists and in case uses it for linking in debug mode.
I' ve also set up FindOpenThreads to set up these variables.
I had to edit the core libraries CMakeLists to add the calls to the macros used.
I' ve tested under MSVC"
To set up extension aliases using a config file, an app calls:
osgDB::Registry::instance()->readPluginAliasConfigurationFile(), passing in the file name as the parameter. (Of course this should be done before loading any files whose names depend on the mapping.) osgDB will search for the file using OSG_FILE_PATH.
The file should contain a line for each mapping, with the "map" extension first, followed by a space or tab, then the plugin identifier. For example, a file containing this line:
flt OpenFlight
would map the ".flt" extension to the OpenFlight plugin."
Tweaks by Robert Osfield - Moved methods to FileNameUtils, added unix
implementation of getRealPath add extern and OSGDB_EXPORT to function declarations.
default Registry Options object, but it would be useful to be able to
request loading with a different Options object. The attached files
allow you to do that (based off the OSG 1.2 source).
For example, I'm implementing a loader that requires context information
when it pages in subgraphs, which becomes significantly complicated when
multiple scenegraphs are requesting subgraph loads with different
contexts (the loader needs to know which context to use, and the
Registry Options needs to be carefully managed so the context settings
don't clobber each other, especially in multithreaded situations). Being
able to pass an Options instance along with the Node request resolves
this problem."
Fixed bug osgDB::Registry::Registry::read(const ReadFunctor& readFunctor) relating to
the handling of failed loads with the ReadResult::_message value being lost, this changes
ensure that the original ReadResult from the plugin, with message intact, is returned correctly.
the user can override existing alias'. The change allowed for circular
references, so the createLibraryNameForExtension would get caught in
an endless loop. The following fix will catch circular references."
"My patch is a slight refactoring of the mac specific code in
Registry.cpp and FileUtils.cpp, specifically around the library and
resource file path initilialization methods. This patch cleans up a
lot of the mac specific code by moving repeated code into separate
local functions in FileUtils.cpp that are only compiled on mac builds.
It also adds one function to the API,
appendPlatformSpecificResourceFilePaths in FileUtils. This function
will mirror the already existing
appendPlatformSpecificLibraryFilePaths except for resource file paths.
Currently this function is empty except when built on the mac, in
which case it will add the application bundle's internal Resources
folder and the bundle's parent folder. Previously this code was
implemented as a separate mac specific #ifdef block in Registry.cpp
around the initDataFilePathList method. However, it now is implemented
in appendPlatformSpecificResourceFilePaths in FileUtils.cpp and the
initDataFilePathList method is now the same on all platforms. This
patch should behave the same as before on non-mac platforms.
This patch already includes the fix that Eric mentioned earlier. This
patch is based off of the 0.99 release code. I have tested this patch
using the following testing scheme:
Make a proper bundled application.
While Run from the Finder:
Test that it finds plugins in its internal plugins path.
Test that it finds resources in its internal resources path.
Test that it finds resources in the bundle's parent directory
Test that it finds plugins in the user's Application Support Directory
Test that it finds plugins in the system's Application Support Directory
Test that it finds plugins in the Network Application Support Directory
Check the plugin and resource path lists after they have been
initialized to see if they are in the correct order
While Run from the command line (both from it's parent directory and
from inside the /Contents/MacOS directory) and repeat the above tests.
Check that it also finds plugins and resources within the paths
defined by various environment variables.
Now, Make an application that is NOT bundled/command line only
Test that it does NOT try to look in an internal bundle
plugin/resource directory for plugins or resources.
Test that it finds plugins/resources in the paths defined by the
environment variables.
"
NSLookupSymbolInModule. The former call would lookup the named
symbol NOT in the current dynamic library, but in the entire running
program while the call NSLookupSymbolInModule, takes the handle to
the library the symbol should be found in. This means the current
code will fail if one loads multiple bundles at runtime and attempts
to load the same named symbol from each one."
OSG_MINIMUM_COMPILE_TIME_PER_FRAME <float>
and
OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME <int>
environmental variable during the initialization of the DatabasePager
to allow apps to be tweaked for best database pager behavior.
Drawables,StateSet, and osgDB::Registry.
Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
"Attached is the new source for the Quicktime-Plugin which adds the
ability to write pictures in various formats (tested: jpg, png, tif,
psd) (24bit + 32bit only, 8bit not tested)
There are changes in the attached osgDB::Registry, which allows osg to
find resources/plugins in the right folders under OS X"
Note, from Robert Osfield, changed the FilePathList* filepath + delete to a
FilePathList filepath to avoid possible memory leaks when expections are thrown/
make it more maintainable. Also didn't merge the automatic playing of movies.
much time is allocated to compiling and deleting OpenGL objects, also
added support into osgProducer::OsgSceneHandler.cpp for these new parameters.
The new cotrols are:
DatabasePager::s/getTargetFrameRate(..)
DatabasePager::s/getMinimumTimeAvailableForGLCompileAndDeletePerFrame()
DatabasePager::s/getMaximumNumOfObjectsToCompilePerFrame()