Commit Graph

104 Commits

Author SHA1 Message Date
Robert Osfield
59d53b40a1 Removed unneccessary handling of BIND_PER_PRIMITIVE on output code 2013-06-21 14:17:42 +00:00
Robert Osfield
18d6d298bf Build fixes for new osg::Geometry 2013-06-21 10:59:03 +00:00
Robert Osfield
deb074120e Converted osg::Geometry::ArrayData usage across to osg::Array. 2013-06-21 10:14:18 +00:00
Robert Osfield
da2efd5feb From Aurelien Albert, "I get a compile error on Windows VS2008 wih new DAE plugin, here is a fix :
_document = _dae->openFromMemory(fileURI, buffer.data());

"data" method is unknow for std::vector with VS2008

I've replaced it with :

    _document = _dae->openFromMemory(fileURI, &buffer[0]);
"
2013-01-07 15:03:22 +00:00
Robert Osfield
232bda3828 From Oren Fromberg, ""
--This line, and thosAttached is an update to ReaderWriterDAE.cpp/h and daeReader.cpp/h that implements

osgDB::ReaderWriter::ReadResult

ReaderWriterDAE::readNode (std::istream&, const osgDB::ReaderWriter::Options*)

This virtual function had never been implemented in ReaderWriterDAE. I implemented this function because the DAE plugin could not load files from other ReaderWriter derived objects that use protocol handlers.

I have updated function declarations in the header to have identical signatures with the base class declarations that include the default parameter.


readNode (std::istream&, …) is nearly identical to readNode(const std::string &, …) except it uses a new private function to convert the file from standard input:

bool daeReader::convert( std::istream& fin )

When this function is called fileURI is the string “from std::istream” to make the user aware where the file is coming from. Then instead of calling

_dae->open(fileURI)

we call

_dae->openFromMemory(fileURI, buffer.data())

Where buffer.data() is a pointer to the dae file text in memory.


Other changes include private functions to clear caches and to consolidate redundant code that appears between the two convert functions.


e below, will be ignored--

M    src/osgPlugins/dae/ReaderWriterDAE.cpp
M    src/osgPlugins/dae/daeReader.cpp
M    src/osgPlugins/dae/ReaderWriterDAE.h
M    src/osgPlugins/dae/daeReader.h
2012-10-08 11:54:40 +00:00
Robert Osfield
c3bfa67576 Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT set to OFF. 2012-04-19 13:18:58 +00:00
Robert Osfield
eb9f545d67 Fixed potential memory leak 2012-03-23 11:20:17 +00:00
Robert Osfield
1feea279a5 From Luc Frauciel, "I've encoutered a nasty group of dae which are incompatible with dae plugins (and probably collada schema ) in 4 different ways :
1)  they use direct link to texture

-> this is already handle by current plugin : OK

2)  they defined colors with only 3 color components

->  it leads to a crash when trying to acces to the fourth component
 I fixed that

3)  they contain empty primitive lists

-> reading is ok, but osgviewer crashes when trying to display the geometries
The reason is that osg assume that  DrawElementsare never empty (blunt acces to DrawElements.front() in PrimitiveSet.cpp)
I corrected this (on the plugin side), but I wonder :
Is it the responsability of plugins to create non empty DrawElements, or of osg core not to crash when they occur ?
If the responsability is on the osg core side, I can submit a patch to PrimitiveSet.cpp regarding that aspect.

4)  they use a material binding scheme not supported by the plugin

->I've implemented a mechanism to handle this binding scheme

You will also find in the patch an example of these evil dae and comments on the offending elements.
They seems to be produced by ComputaMaps (www.computamaps.com)
They load well in Google Earth
"
2012-03-23 11:16:01 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
aea4d1a261 Fixed warnings 2012-02-21 10:42:59 +00:00
Robert Osfield
ec89769e6b From Luc Frauciel, "When dae plugin is used with daeUseSequencedTextureUnitsoption, the transparency processing is done with the wrong texture unit
I've remplaced the unused parameter diffuseColorName by the diffuseTextureUnit effectively used."
2012-02-20 16:00:46 +00:00
Robert Osfield
89cf88f2a9 From Chris Denham, "This is a submission to fix a problem with use of mode GL_RESCALE_NORMAL for geometries below a scaling transform which is not equal in X, Y & Z components. In this case, the 'slow' method of mode GL_NORMALIZE should be used to perform the normalization.
I have attached a correction to daeRTransforms.cpp based on trunk at [12892] which corrects this problem.

This is the changed section:

Code:
       if (scale.x() == scale.y() && scale.y() == scale.z())
       {
           // This mode may be quicker than GL_NORMALIZE, but ONLY works if x, y & z components of scale are the same.
           ss->setMode(GL_RESCALE_NORMAL, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
       }
       else
       {
           // This mode may be slower than GL_RESCALE_NORMAL, but does work if x, y & z components of scale are not the same.
           ss->setMode(GL_NORMALIZE, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
       }"
2012-02-09 14:11:36 +00:00
Robert Osfield
8a230d42ed From Luc Frauciel, "You'll find attached a new option that allow, when using LOD in USER_DEFINED_CENTER mode to expand the radius of the node by the radius of loaded objets.
Motivation ;
When using PagedLODs, you don't always know the real size of loaded children,
If it occurs that they  are out of predefined bounds, picking on the parts that are out of bound will fail
They also can be culled out too soon.
The problem often  occurs with long object (roads).
I've modified LOD and ProxyNode to include this option."

and later email:

"Attached the UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED version
There are impacts on some serializers (dae, osgWrapper).
I haven't modified deprecated osg, since it's deprecated"
2011-09-19 10:34:31 +00:00
Robert Osfield
796ccd14c8 From Cedric Pinson, from three submissions:
"Here a patch that correct like the previous assign collada material name
to stateset."

and

"I changed how the collada reader set object name in osg. Current
implementation use collada ID to setup name. with this patch I use
collada name to setup name in osg object and if collada provide no name
I use as fallback ID. I am not sure we want this fallback.

The motivation of this change is that when an artist set names to its
objects and export to collada, I am not able to use those names in osg
to retrieve the node."

and

"Here the update of the file that fix the light id stuff"
2011-09-12 11:28:14 +00:00
Robert Osfield
52aeb306d0 Fixed warnings 2011-06-17 06:09:25 +00:00
Robert Osfield
c44ef1bfd9 From Sukender, I wrapped my change about non-empty texture units in an off-by-default option, so that it doesn't break any existing code. But AFAIK, other readers (except OSGx) generate contiguous texture units, so I guess this option to be useful for users.
Other changes in this sumbission include the added ability to tessellate polygons in Collada reader, with appropriate options.
 - No tessellation
 - Tessellate as triangle fan (previous behaviour, kept as default for backward-compatibility)
 - Full tessellation

I also put auto_ptr<> for RAII of DAE structure (as discussed), and moved reader options in a structure, as for the writer.

Code also make use of osgDB::ExternalFileWriter I submitted, so please merge this submission after the PluginImageWriter one.
2011-05-16 10:07:20 +00:00
Robert Osfield
bf9cc20ef0 Fixed Coverity reported issue.
CID 11845: Structurally dead code (UNREACHABLE)
This code cannot be reached: "<temporary>.basic_string("");".
2011-05-05 12:40:03 +00:00
Robert Osfield
f0b0a8788b Fixed warning 2011-05-05 11:31:12 +00:00
Robert Osfield
69e205b8a1 Fixed Coverity reported issue.
CID 11864: Wrapper object use after free (WRAPPER_ESCAPE)
Assigning: "szFilename" = "path.c_str()", which extracts wrapped state from local "path".
2011-05-05 11:27:34 +00:00
Robert Osfield
cd44e63b90 From Cedric Pinson, "I have tried some model that produces crashes in the dae plugin because
of empty node:

if (GetFloat4Param(cot->getParam()->getRef(), f4)) {...}

in the model I have tested cot->getParam()->getRef() return 0x0 and make
it crahes inside GetFloat4Param.

I have added a test before calling GetFloat4Param
if (cot->getParam()->getRef() != 0 &&
GetFloat4Param(cot->getParam()->getRef(), f4)) {...}
"
2011-04-21 12:12:40 +00:00
Robert Osfield
651a7845fc From Sukender, "I fixed the writing but never thought about the reading part...
Here is the fix for reading path containing %23 (= '#') characters."
2011-03-09 11:13:12 +00:00
Robert Osfield
83954e3f52 From Philipp Svehla, "We’ve added support for users to override the default values for child elements in asset tags (for the collada writer). This support was added for the following child elements:
- contributor

        - author

        - authoring_tool

        - comments

        - copyright

        - source_data

   - created

   - keywords

   - modified

   - revision

   - subject

   - title

   - unit

        - name

        - meter

   - up_axis



With this support, users are able to include additional information in their models.  Additionally, tools such as sketchup that support asset tags use the values appropriately within their imported models."
2011-02-14 16:24:12 +00:00
Robert Osfield
3128c8063e From Sukender, "Here are two sumbissions for DAE.
1. daeRGeometry.cpp (rev 12132). A tiny sumbission which fixes a quite important bug: a parameter was forgotten in Collada ReaderWriter, and texture coordinates could not be loaded properly. So:
"
Added missing paramter when calling createGeometryData(). Fixes missing texture coordinates (in "bind_vertex_input").
"

2. ReaderWriterDAE.cpp (rev 12132):
"
Added "baseImageDir" as a plugin string data, in order to manually specify base directory to use when relativising image file names. This is used to properly write files, when images are not located in a subdirectory (like "../images" for some software).
"
2011-02-14 14:16:58 +00:00
Robert Osfield
b4eaccc3c2 From Per Fahlberg, warning fixes 2011-01-28 11:07:51 +00:00
Robert Osfield
523b77ee8f From Ulrich Hertlien, "the changes from r12126 (see below) in dae/domSourceReader.h cause compiler errors on OS X
with gcc-4.2.1:

In file included from
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/daeRAnimations.cpp:3:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:43: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:45: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:47: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:49: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:51: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
...

The attached file fixes this."
2011-01-28 10:53:49 +00:00
Robert Osfield
278203240b From Sukender, "I found the bug I was chasing! Here is my "twin" submission, from latest trunk rev: 12124.
1. DAE submission:
DAE plugin now correctly writes images URI in Collada file, when images are used twice.
I also greatly improved readability and maintenability of geometry reading (mainly daeRGeometry.cpp), by factorizing code, templatizing it (for double/single precision), and removing ugly macros.

2. osgDB submission:
I updated osgDB::getPathRelative(): it is now far more readable, it handles more cases (especially when you want to relativise "a/c" from "a/b", which results in "../c"), and I added comments to make it clearer to maintain."
2011-01-27 17:12:23 +00:00
Robert Osfield
71f97cb3bc Added #include to fix build 2011-01-21 14:11:22 +00:00
Robert Osfield
90508f282a From Sukender, "
DAE plugin was linking ORIGINAL images in the Collada file, using image->getName() as a path (even if images were modified in memory!). As the behaviour was not the one of other plugins (3DS, FBX, and such), I made the plugin relativise images filenames (as those plugins) and write the image which is in memory. However, in order to avoid removing features, I kept the previous behaviour but moved it in an option. Here are the options of the plugin I changed:
- daeForceTexture was unclear in this new context and removed in favor of two new options
- daeLinkOriginalTexturesNoForce: Writes reference to the original image if found, instead of writing the image in memory
- daeLinkOriginalTexturesForce: Writes reference to the original image even if not found, instead of writing the image in memory
Of course, if you specify no option, images are written as for other plugins.

Other thing I changed is the UTF8 support as I told you in a previous conversation. Now there is a simple option, "daeNamesUseCodepage", which makes all names except filenames (materials, animation, geometries...) be considered as encoded using current codepage. If so, they'll be converted to UTF8 when writing; else they are written directly. Of course, filenames follow OSG_USE_UTF8_FILENAME as usual.

I did "
2011-01-21 13:40:28 +00:00
Robert Osfield
6fb5387473 From Sukender, normalized option names 2011-01-19 10:38:39 +00:00
Robert Osfield
fc32aa4918 From Sukender, "Added ability for writer to read from Vec3/4d/f. Plugin now warns if it finds another type of data" 2011-01-19 10:31:49 +00:00
Robert Osfield
975aea4a2b From Sukender, "Factorized the depth loop ("while ( lastDepth >= _nodePath.size() )...") into a method called updateCurrentDaeNode(). Added missing calls into apply(osg::LightSource &) and daeWriter::apply(osg::Camera &) and daeWriter::apply(osg::CameraView &)" 2011-01-19 09:53:34 +00:00
Robert Osfield
0ed6049390 From Sukender, "Fixed ReaderWriterDAE::ConvertFilePathToColladaCompatibleURI(): It now handles paths containing '#' character as expected." 2011-01-19 09:36:21 +00:00
Robert Osfield
45f2b29a77 From Sukender and Robert Osfield, clean up of options 2011-01-19 09:34:26 +00:00
Robert Osfield
9b70348ced Fixed typo of commercial 2010-11-22 11:22:03 +00:00
Robert Osfield
c06f34fe32 From Warren Macchi, "While tracing texture artifacts with the 2.9.8 dev release we
uncovered what looks like a type in the "src\osgPlugins\dae\
daeRMaterials.cpp" file. Line 1094 reads:

                   ^^^
 parameters.filter_min = getFilterMode(sampler->getMagfilter()->
    getValue(), false);

whereas it should read

                   ^^^
 parameters.filter_mag = getFilterMode(sampler->getMagfilter()->
    getValue(), false);
"
2010-07-31 10:18:41 +00:00
Robert Osfield
37dd1298f2 Converted osg::notify to OSG_INFO 2010-05-28 16:24:04 +00:00
Robert Osfield
22dfe6f8d1 From John Ivar Haugland and Michael Platings,
JIV:"I deleted a line from the ReaderWriterDAE.cpp file that was introduced in rev 11341. I got a crash on this line when the options pointer was NULL."
MP:"Good spot John. The next line is also unnecessary and can be removed as well (attached, plus some minor code beautifying)"
2010-04-28 20:10:53 +00:00
Robert Osfield
a0781cba6c From Mourad Boufarguine, "This submission fixes osgDAE::toString(*) unresolved external symbols compile errors (on VS)." 2010-04-20 09:48:45 +00:00
Robert Osfield
c091b5c2d1 From Stephan Huber and Mathieu Marache, "attached you'll find framework support for os x via cmake. Please credit
Mathieu Marache, he added the last missing piece to this puzzle.

I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.

Here's some more info how to get frameworks:

With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.

You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."
2010-04-19 13:44:42 +00:00
Robert Osfield
99b6b268bc From Michael Platings, "the attached files fix the DAE importer for animations that don't contain channels for all X, Y and Z components, as exported by SoftImage." 2010-03-22 17:55:14 +00:00
Robert Osfield
08612666fa From Roger James, "Here is a small stability fix to the dae reader which seems to have dropped out of the latest version." 2010-03-10 16:31:30 +00:00
Robert Osfield
ace8dad2c3 Fixed warnings 2010-03-04 13:03:18 +00:00
Robert Osfield
f1dd820a4e From Michael Platings, "Here are a couple more fixes on top of what you've already done." (in reply to fixes submission from Roland Smeenk). 2010-03-04 12:59:53 +00:00
Robert Osfield
225d99c5f1 From Roland Smeenk, "I took a quick look at the warnings and they contain nothing serious.
Attached you will find updates of the files to hopefully solve the warnings (in VS2005 only one warning occured). In addition I fixed a tiny bug that caused a crash with one of my test files."
2010-03-04 12:57:24 +00:00
Robert Osfield
bbca791251 From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.

Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."

Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes.  Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."

Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
Robert Osfield
6cd8a23570 From Lilith Bryant, "This patch fixes a regression (introduced in @ rev 9228), where simple .dae files, that have no material assignments, will cause a crash on load.
In particular, the case when the "instance_geometry" element has no "bind_material" sub-element.   This is valid, according to the official collada 1.4.1 specification."
2009-12-16 15:05:14 +00:00
Robert Osfield
ad8f2d8974 Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors. 2009-06-17 10:39:39 +00:00
Robert Osfield
fac2ffecb3 From Roger James and Robert Osfield, clean up of COLLADA CMake support 2009-06-12 09:41:10 +00:00
Robert Osfield
378ceebf84 From Emmanuel Roche, "I'm joining an updated version of the file daeWritter.cpp and daeWriter.h for the collada plugin compatible with the usage of double precision BoundingSphere & BoundingBox. The only change is the addition of the template specialization for osg::Vec3d object (until now only the specialization for osg::Vec3 was defined, I replaced that with osg::Vec3f to be more "precise")." 2009-06-01 11:07:07 +00:00
Robert Osfield
eab39329c5 From Roland Smeenk, "Attached you will find some changes to the dae plugin to improve light support.
-Changed the addition of lights to add the lightsource directly into the scenegraph (instead of below a switch node)
-All added lights are enabled in the root stateset and replace the head- or skylight.
 (if no lights are available the head- or skylight will remain active)
-Ambient in osg::LightModel is zeroed out. All ambient now comes from separate ambient only light sources.
-Lights can now be written properly
-Replaced strings by constants defined in the Collada DOM"
2009-05-18 15:21:57 +00:00