Robert Osfield
1dcb923c15
From Daniel Trastenjak, added checking of binding modes to ensure that changes are only applied
...
when the binding mode changes, thereby avoiding uncessary calls to dirtyDisplayList.
Note, from Robert Osfield, moved bodies of set*Binding() into Geometry.cpp to avoid
clutter in the header.
2006-05-15 11:48:05 +00:00
Robert Osfield
d7fdaecfa0
From Adrian Egli, added std::ifstream::binary qualifier to ifstream usage.
2006-05-15 11:38:56 +00:00
Robert Osfield
56d4c7a269
From Paul Martz, "add support for the v16.0 "Add" texture environment and "mirrored repeat" wrap mode."
2006-05-15 11:27:07 +00:00
Robert Osfield
fdda54e77e
Changed instances of setCoord(const Vec3) to setCoord(const Vec3&) style.
2006-05-15 11:22:08 +00:00
Robert Osfield
132b355d4f
From Brede Johansen,
...
"- Replaced some member attributes with local variables in Face record.
- Multitexture support in Vertex class.
- Renamed VertexList to VertexListRecord (VertexList is now a Vertex array)
- new Mesh (with reserved field at offset 12, thanks to Paul Martz)
- new LocalVertexPool
- new MeshPrimitive
- Use ProxyNode for externals.
- Local cache for externals"
2006-05-15 11:18:50 +00:00
Robert Osfield
e00bf394c8
Added VisualStudio project for Quake3 BSP plugin
2006-05-15 09:55:53 +00:00
Robert Osfield
f104656d9f
From Carlos García and Paul Baker, Port of Paul Baker's Quake3 BSP loader to OSG by Carlos García.
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Added Quake3 BSP plugin.
2006-05-15 09:46:54 +00:00
Robert Osfield
8af7b04c5b
From Farshid Lashkari, "The drawInner() method of osgUtil::RenderStage ignores the
...
checkForGLErrors flag of the osg::State object. The attatched file
fixes this."
2006-05-09 09:47:26 +00:00
Robert Osfield
83722dc064
From Tree, build fixes for JavaOSG build.
2006-05-09 09:42:17 +00:00
Robert Osfield
bd895f94d4
From Farshid Lashari, round funciton.
2006-05-09 09:35:12 +00:00
Robert Osfield
ff518eb9c6
Removed redundent variable declaration.
2006-05-09 09:13:07 +00:00
Robert Osfield
1c6e165cb3
From Farshid Lashkari, "The setScale(Vec3) method of osg::AutoTransform does not dirty the
...
matrix. The fix is attached."
2006-05-09 09:12:43 +00:00
Robert Osfield
2fc17d3942
Updated wrappers
2006-05-04 19:39:58 +00:00
Robert Osfield
20820c7ce2
Added removeChild(unsigned int, unsigned int) back in for backward compatibility.
2006-05-04 19:36:30 +00:00
Robert Osfield
3132f1f2f7
Fixed expire of children to work with the new Group::removeChildren method.
2006-05-04 19:15:52 +00:00
Robert Osfield
a8c52a90f0
Added selective support for thread safe ref/unref such that the rendering
...
backend now doesn't use thread safe ref counting where multi-buffering exists.
This reduces the overhead of multi-threading.
2006-05-02 15:52:46 +00:00
Robert Osfield
67f56dfd77
Updated wrappers.
2006-05-02 09:50:00 +00:00
Robert Osfield
03c0c856f3
Fixed docs on GL_SCALE_NORMAL
2006-05-02 09:49:37 +00:00
Robert Osfield
43f0efd6d2
Reorganised the Group::removeChild and Geode::removeDrawable methods so
...
that removeChild(Node*), removeChild(uint) and equivilant Geode methods are
now inline methods, not designed to be overriden, and seperated out the
multiple remove method to be called removeChildren(uint, uint) which is
now the only virtual method. There removeChildren is now the method to
override in subclasses.
This reorganisation requires some call code to be rename removeChild usage
to removeChildren.
2006-05-02 09:45:31 +00:00
Robert Osfield
34cdf22794
Fixed popping of state frustum.
2006-05-02 09:18:36 +00:00
Robert Osfield
2792c6c2fb
From Colin MacDonald, fixed handling of an adding a graphics context after the creating of the osgText::Text.
2006-05-01 16:20:26 +00:00
Robert Osfield
ffb4c79132
Ran dos2unix.
2006-05-01 16:13:37 +00:00
Robert Osfield
59b9e4d1d7
From Eric Wing, updated precompiled header list in new project file template.
2006-05-01 16:11:30 +00:00
Robert Osfield
93a425cafb
From Eric Wing, removed trailing semi colonds from namespace end bracket.
2006-05-01 16:05:16 +00:00
Robert Osfield
a7f6174dc0
From Mathew May, FreeBSD support for AMD64.
2006-05-01 14:51:56 +00:00
Robert Osfield
923d85eb06
Added catch for thread model w.r.t new PrecipitationEffect not being
...
sensitive to threading issues.
2006-04-28 10:48:05 +00:00
Robert Osfield
f22d11903b
UPdated wrappers
2006-04-25 13:50:07 +00:00
Robert Osfield
475f526b3d
Added UseFarLineSegments option
2006-04-25 12:56:33 +00:00
Robert Osfield
039457700d
Implemented seemless update of precipitation properties.
2006-04-25 12:39:00 +00:00
Robert Osfield
6558a5589f
Reset the default number of graphics context to 1.
2006-04-25 09:00:07 +00:00
Robert Osfield
58e759619c
Moved LessFunctor into header.
2006-04-24 21:48:23 +00:00
Robert Osfield
10f2feeac5
Moved PrecipitationParameters directly into PrecipitationEffect.
2006-04-24 16:21:10 +00:00
Robert Osfield
2e6532ccd3
Added depth sorting of cells.
2006-04-24 11:24:08 +00:00
Robert Osfield
92131fca19
Added near/far compute.
2006-04-24 10:32:33 +00:00
Robert Osfield
48240c23f9
Added osgParticle dependency to osgPrecipitation example.
2006-04-24 09:35:01 +00:00
Robert Osfield
18ad77d8a3
Added osgUtil to the osgParticle dependencies.
2006-04-24 08:37:04 +00:00
Robert Osfield
49a5ef9ee1
Added support for wind.
2006-04-24 06:36:26 +00:00
Robert Osfield
e8fa0433b3
Moved PrecipitationEffect node into osgParticle.
2006-04-22 15:08:07 +00:00
Robert Osfield
f5f8754ec7
Decreased notify level of debug message.
2006-04-22 15:07:36 +00:00
Robert Osfield
1cf1710f92
Moved PrecipitationDrawable into PrecipitationEffect.
2006-04-22 06:33:01 +00:00
Robert Osfield
c144977b6e
Added new precipitation nodes.
2006-04-21 19:39:05 +00:00
Don BURNS
585f1d0f68
Fixed a cut-n-paste error in the ground intersects.
2006-04-21 17:16:49 +00:00
Robert Osfield
d29da5baed
Fixed mouse scroll mapping.
2006-04-19 19:00:04 +00:00
Robert Osfield
a00455b4ff
Convertered shaders across to using modelview matrix instead of uniforms.
2006-04-19 13:04:21 +00:00
Robert Osfield
832c22fe9e
Standardised the bin number of the particle effects
2006-04-17 19:10:06 +00:00
Robert Osfield
fb35d02c33
Added setting of the FrameStamp on the RenderStage's local GraphicsContext to
...
keep it in sync with the calling graphics context.
2006-04-17 13:25:33 +00:00
Robert Osfield
453243ed8c
Added inline shaders so that the tha example can be run from any directory.
2006-04-14 16:44:12 +00:00
Robert Osfield
6f20b47c23
Further tweaks to settings to improve performance at mid intensity ranges
2006-04-14 15:03:36 +00:00
Robert Osfield
839fb12098
Refined the default settings for rain and snow to achieve better framerates.
2006-04-14 14:24:12 +00:00
Robert Osfield
fd838f5787
Added fog parameters settings.
2006-04-14 11:04:11 +00:00