Commit Graph

11310 Commits

Author SHA1 Message Date
Robert Osfield
d24647c582 Added -n option 2011-02-23 11:28:43 +00:00
Robert Osfield
e489c7b1bf Added extra check for GL_BGR and GL_BGRA formats and messages describing image format loaded 2011-02-23 10:37:51 +00:00
Robert Osfield
d73f37e841 Added test code to explore problems with LightSpacePerspectiveShadowMap implementation handling of different datasets and camera settings. 2011-02-22 14:21:34 +00:00
Robert Osfield
7792f1ce5b Added support for GL_BGR and GL_BGRA pixel formats 2011-02-22 11:59:51 +00:00
Robert Osfield
bff1ada14b Changed the handling of erroneous dicom files so that the loading of a directory of dicom files is not abondonded when one or more erroneous files are encountered. 2011-02-22 10:53:58 +00:00
Robert Osfield
66ccbf42de Added computePositions() call to Text3D::resizeGLObjectsBuffers(uint) 2011-02-21 12:29:13 +00:00
Robert Osfield
cdb0f277a4 Added missing Terrain.h reference 2011-02-21 10:02:53 +00:00
Robert Osfield
3d2cb2f713 Fixed build of various LiSPSM algorithms 2011-02-20 09:57:07 +00:00
Robert Osfield
323cdab7b8 Added --fov and --light-pos and --light-dir command line parameters 2011-02-20 09:55:20 +00:00
Michael PLATINGS
caa9ef591e Disabled the RGB components of the opacity texture 2011-02-18 11:04:01 +00:00
Robert Osfield
83954e3f52 From Philipp Svehla, "We’ve added support for users to override the default values for child elements in asset tags (for the collada writer). This support was added for the following child elements:
- contributor

        - author

        - authoring_tool

        - comments

        - copyright

        - source_data

   - created

   - keywords

   - modified

   - revision

   - subject

   - title

   - unit

        - name

        - meter

   - up_axis



With this support, users are able to include additional information in their models.  Additionally, tools such as sketchup that support asset tags use the values appropriately within their imported models."
2011-02-14 16:24:12 +00:00
Robert Osfield
059a7c052d From Tim Moore, "This patch fixes some performance problems with the DXF loader. It removes some unnecessary copies of vertex coordinates (which were causing an exponential explosion). It also replaces BIND_PER_PRIMITIVE normals with BIND_PER_VERTEX so that the resulting geometry will be on the fast path." 2011-02-14 16:09:51 +00:00
Robert Osfield
98b1f15a45 Added copyop parameter to cloneOptions() method 2011-02-14 16:05:33 +00:00
Robert Osfield
37cc59fe07 From Tim Moore, "The non-virtual cloneOptions() method, which is now used by DatabasePager, breaks derived classes of osgDB::Options. This patch uses the clone() method to clone Options." 2011-02-14 15:59:49 +00:00
Robert Osfield
ad165145de From Sukender, "Here is an minor update for Jasper finder. It adds debug cache value for Windows/MSVC builds, and adds search paths." 2011-02-14 15:43:41 +00:00
Robert Osfield
c7bf98cca9 From Jan Peciva, "Improvements:
- Use OSG routines to load images instead of simage library (removes
dependency on 3rdParty simage library). Applies to Coin Inventor clone only.
"
2011-02-14 15:04:40 +00:00
Robert Osfield
6f09acace9 Moved ProgramBinary into osg::Program scope 2011-02-14 15:01:56 +00:00
Robert Osfield
3128c8063e From Sukender, "Here are two sumbissions for DAE.
1. daeRGeometry.cpp (rev 12132). A tiny sumbission which fixes a quite important bug: a parameter was forgotten in Collada ReaderWriter, and texture coordinates could not be loaded properly. So:
"
Added missing paramter when calling createGeometryData(). Fixes missing texture coordinates (in "bind_vertex_input").
"

2. ReaderWriterDAE.cpp (rev 12132):
"
Added "baseImageDir" as a plugin string data, in order to manually specify base directory to use when relativising image file names. This is used to properly write files, when images are not located in a subdirectory (like "../images" for some software).
"
2011-02-14 14:16:58 +00:00
Robert Osfield
b5a14f8d68 From Johannes Bauerle, "I experienced problems using binary shaders in osgt files (=the osg-serializer plugins). At runtime std::bad_alloc errors were thrown when using binary shaders.
The reason is that the .osgt text files do not provide size information about the contained binary shader hence leading to a bad allocation when reading the shader data, probably size 0 ? The reader method in the responsible serializer class (serializers/osg/BinaryShader) is correct and does not need to be changed as it queries the size as expected. The writer method supports two paths(binary output .osgb and text output .osgt/.osgx). Only the text path is affected as the binary path writes the size.

I extended the writer in the text path by the size information. The results before and after the fix are shown below:

Erroneous code for binary shader in osgt file before fix:

Data {
    0a
    0d
    0
    ...
}

Corrected code for binary shader in osgt file after fix:

Data 524 {
   0a
   0d
   0
   ...
}

After my fix the the thrown error disappeared."
2011-02-14 13:54:15 +00:00
Robert Osfield
54afbb9ff8 From Jahannes Bauerle, "l discovered that the shader class(/src/osg/Shader.cpp) shows wrong behavior when using binary shaders . When shader objects are compared the reference pointer behind the _shaderBinary member is not included in the comparison.
I included binary shaders into an osgt model file. These shaders only consists of the binary shader code, I did not supply the text version additionally. When loading the model  the osg::Optimizer threw away all shaders except the first one. In the current trunk version of the file two shader objects are identical despite differing _shaderBinary members as the compare method of the Shader class does not include the comparison of that member.

The fix in this submission adds the check for identity of the referenced binary shaders to the shader class.

When comparing two shader objects with text source shaders the new lines of comparison are not even executed as the comparison returns false in the previous lines when the text shaders differ.

With this fix I get expected behavior, the Optimizer handles the different shaders correctly."
2011-02-14 13:50:14 +00:00
Robert Osfield
aca9c9c848 Set debug message to INFO 2011-02-14 12:55:44 +00:00
Robert Osfield
1d55efb721 From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
Robert Osfield
597f978128 Fixed typo 2011-02-14 12:14:36 +00:00
Robert Osfield
df0fdadb59 From Jean-Sebastien Guay, event handler for controlling the field of view of the viewer's camera using 0, - and = keys. 2011-02-11 12:11:17 +00:00
Robert Osfield
01fb3cbf45 Update ChangeLog 2011-02-11 11:08:00 +00:00
Robert Osfield
e3225a2c4b Added check against the NodePath being empty. 2011-02-11 09:18:36 +00:00
Robert Osfield
a55c3be960 Tweak to output details 2011-02-10 14:24:39 +00:00
Robert Osfield
061fe506f9 Updated AUTHORS and Contributors.cpp files 2011-02-10 14:09:04 +00:00
Robert Osfield
310a28dbee From Martin von Gagern, build fix for latest ffmpeg changes 2011-02-10 12:23:18 +00:00
Robert Osfield
bd13580ff5 Added const 2011-02-08 14:36:15 +00:00
Robert Osfield
4b4754c3cf Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
Robert Osfield
e0924886bd Added support for enabling the assignment of PixelBufferObjects to loaded Images to aid the download of images to the GPU.
Feature can be enabled/disabled (default) by setting the env :

   OSG_ASSIGN_PBO_TO_IMAGES  to ON or OFF
2011-02-04 12:43:00 +00:00
Robert Osfield
d218a8c9a7 Added support for getting the current screen refresh rate using the XrandR extension. 2011-02-04 10:27:05 +00:00
Robert Osfield
bd6009f9f2 Refactored NodeTrackerManipulator to use osg::ObserverNodePath rather than it's only local equivilant. 2011-02-03 17:07:01 +00:00
Robert Osfield
7ec37ae029 Added call to GraphicsCostEstimator::calibrate. 2011-02-03 14:27:50 +00:00
Robert Osfield
6496e35421 Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
Robert Osfield
88ce98b47d Moved GraphicsCostEstimator from osgUtil into core OSG library 2011-02-03 12:22:09 +00:00
Robert Osfield
bcda8e4671 From Jean-Sebastien Guay, build fix 2011-02-02 17:23:12 +00:00
Michael PLATINGS
dcf3187745 Updated information about the FBX SDK version 2011-02-02 16:44:21 +00:00
Robert Osfield
c08d77f7bb From Sukender, "Vertices in DOUBLE PRECISION were not handled by Remapper classes. I added missing virtual methods." 2011-02-01 18:12:59 +00:00
Robert Osfield
88f9e7dda8 Fixed the setting of the Drawable modes 2011-02-01 12:18:47 +00:00
Robert Osfield
99fc347212 Added experimental timing and PBO usage into ICO+GCE classes 2011-02-01 12:18:22 +00:00
Robert Osfield
cb26484ac7 Fixed bug in PixelBufferObject constructor for the case when a null Image is passed in to it. Added extra checks for NULL buffer data. 2011-02-01 12:17:40 +00:00
Robert Osfield
45c933daf2 Ran:
svn propset svn:eol-style native include/*/*
 svn propset svn:keywords "Author Date Id Revision" include/*/*
2011-01-31 11:40:35 +00:00
Robert Osfield
ef673dec45 svn propset svn:keywords "Author Date Id Revision" include/OpenThreads/* 2011-01-31 11:35:50 +00:00
Robert Osfield
e90142c3a5 Set eol-style to native. 2011-01-31 10:41:17 +00:00
Robert Osfield
6e80cdcfb2 Temporarily disabled the cost estimate code for the 2.9.11 release 2011-01-28 14:24:30 +00:00
Robert Osfield
54d16c74ad From Ulrich Hertlein, "I adapted the Cocoa implementation so that it reports the unmodified key
and the modified key as requested. Can other OS X developers please test
the attached file, to make sure it works for everybody?

I fixed the problem with the caps-lock-key, too."
2011-01-28 13:54:44 +00:00
Robert Osfield
1c9d800756 Fixed size of default font 2011-01-28 12:34:49 +00:00
Robert Osfield
b4eaccc3c2 From Per Fahlberg, warning fixes 2011-01-28 11:07:51 +00:00