Commit Graph

14 Commits

Author SHA1 Message Date
Robert Osfield
5f3ec7dbcb Updated wrappers. 2005-10-13 08:18:12 +00:00
Robert Osfield
e18cb598e6 Updated wrappers. 2005-09-29 13:07:26 +00:00
Robert Osfield
b9a74c87e1 From Jeremy Bell,
"My patch is a slight refactoring of the mac specific code in
Registry.cpp and FileUtils.cpp, specifically around the library and
resource file path initilialization methods. This patch cleans up a
lot of the mac specific code by moving repeated code into separate
local functions in FileUtils.cpp that are only compiled on mac builds.
It also adds one function to the API,
appendPlatformSpecificResourceFilePaths in FileUtils. This function
will mirror the already existing
appendPlatformSpecificLibraryFilePaths except for resource file paths.
Currently this function is empty except when built on the mac, in
which case it will add the application bundle's internal Resources
folder and the bundle's parent folder. Previously this code was
implemented as a separate mac specific #ifdef block in Registry.cpp
around the initDataFilePathList method. However, it now is implemented
in appendPlatformSpecificResourceFilePaths in FileUtils.cpp and the
initDataFilePathList method is now the same on all platforms. This
patch should behave the same as before on non-mac platforms.

This patch already includes the fix that Eric mentioned earlier. This
patch is based off of the 0.99 release code. I have tested this patch
using the following testing scheme:

Make a proper bundled application.
While Run from the Finder:
   Test that it finds plugins in its internal plugins path.
   Test that it finds resources in its internal resources path.
   Test that it finds resources in the bundle's parent directory
   Test that it finds plugins in the user's Application Support Directory
   Test that it finds plugins in the system's Application Support Directory
   Test that it finds plugins in the Network Application Support Directory
   Check the plugin and resource path lists after they have been
initialized to see if they are in the correct order

While Run from the command line (both from it's parent directory and
from inside the /Contents/MacOS directory) and repeat the above tests.
Check that it also finds plugins and resources within the paths
defined by various environment variables.

Now, Make an application that is NOT bundled/command line only
   Test that it does NOT try to look in an internal bundle
plugin/resource directory for plugins or resources.
   Test that it finds plugins/resources in the paths defined by the
environment variables.
"
2005-07-26 21:07:31 +00:00
Robert Osfield
d8a5c2e7ac Updated wrappers. 2005-07-23 19:08:02 +00:00
Robert Osfield
6778bc3981 Added wrapper projects and updates of autogenerated wrappers. 2005-07-19 20:40:29 +00:00
Robert Osfield
5c9bd792a3 Updated wrappers 2005-07-15 21:47:11 +00:00
Robert Osfield
e229a8cb67 Updates to clean up wrapper generation, and to update wrappers 2005-05-24 15:34:23 +00:00
Robert Osfield
00c3c5dc61 Tweaked wrappers by hand to get them to compile 2005-05-20 22:15:57 +00:00
Robert Osfield
f609185e03 Updated wrappers. 2005-05-20 21:12:57 +00:00
Robert Osfield
af0abf58ef Updated wrappers 2005-05-16 15:50:35 +00:00
Robert Osfield
74bce0e410 Updated wrappers 2005-05-16 09:41:10 +00:00
Robert Osfield
2f91acdf98 Updated wrappers. 2005-05-13 14:36:42 +00:00
Robert Osfield
6abe4c8f8c Updated wrappers 2005-05-11 20:05:51 +00:00
Robert Osfield
5e23536683 Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 10:17:56 +00:00