code in Texture::apply() to set the _image to 0 on apply. Note,
this will only work when you have a single graphics context, as
with multiple graphics contexts one can't delete the image after
the first apply, as there will be more than one texture object to
update.
Added default computeBound() implementation to osg::Drawable which uses
a PrimtiveFunctor to compute the bounding box in a generic way, that
will work for all Drawable subclasses that implement the accept(PrimitiveFunctor&).
decoupled from osg::Drawable. The Drawable::getStats() virtual method
no longer exists.
Updated the Viewer to use the osg::Statistics incarnation and reformated stats
to clean it up.
OpenGL range of 0.0 to 128.0 instead of the previous normalised shiniess
range. This brings it inline with the way the rest of the OSG uses a
1 to 1 mapping to OpenGL.
Converted the various loaders to use the new range, which is almost all
cases was simply removing the /128.0f which was required before!
all unsed texture units can be turned off simply within Drawables such
as Geometry and GeoSet. This can be used to prevent bleed of arrays from
one object to the next - which can cause crashes.
various
osg header and source files to optional compile in deprecated parts of
the
OSG API.
Have renamed osg::Transparency osg::BlendFunc to bring it in line with
the
rest of the OSG's StateAttribute classes which are named after their
OpenGL counterparts. include/osg/Transparency still exists and is
simply
a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API
block.
The matrix methods in the osg::Transform class have been
moved/replicated in
a osg::MatrixTransform sublcass from osg::Transform. The old matrix
functionality is still present in the osg::Transform class but is guard
by #ifdef USG_DEPRECATED_API blocks. One should now think of
osg::Transform
as being a Transform Node base class. MatrixTransform has all the
functionality of the original Transform class, so should be used
instead.
it inline with the CullStack/CullVisitor implementation. Also added the
setSmallFeatureCullingPixelSize() method and wired them up inside
SceneView.cpp so they set the corresponding CullVisitor paramters.
Intergrated pfImage copying change in the Performer plugin, submission sent in by Ulrich Hertlein
implementations for all the public functions found in the header,
this should prevent problems when not compiling in the MemoryManager
under IRIX 64 build.
inside the osg::Image::ensureValidSizeForTexturing() method. The
smallest of GL_MAX_TEXTURE_SIZE and OSG_MAX_TEXTURE_SIZE is used for the
final max texture size.
This new env. var. allows users to deliberate cap the size of their textures
so they can test whether their models are limited by texture memory. If
reducing the max texture size increases performance then you are limited
by texture memory!
Added support for osg::BoundingSphere::expandBy*(osg::BoundingBox) and have
added osg::BoundingSphere/Box::valid() which deprecates isValid(), this
is to be more consistent with other classes in the OSG.
the number of occluder that will be used in cull traversal to only the
ones that will be effective. Note. Holes in occluders arn't handled in
this occluder occlusion test, will implement this later.
a fully functioning NodeKit.
Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
VisualStudio .NET compile.
Added support for OSG_NOTIFY_LEVEL and OSG_FILE_PATH into the relevant getenv
routines. This compliments the exisiting OSGNOTIFYLEVEL & OSGFILEPATH which
are deprecated but still supported. The OSG_ version are more consistent
with the rest of the env variables used in the OSG.
Supported added for precompiled mip maps stored in osg::Image, and read
by osg::Texture.
Updates to TerraPage loader for support of compressed texture images and
precompiled mip maps.
Converted AnimationPath so it is now subclassed from osg::Transform::ComputeTransfromCallback()
so that it can be directly attached to the scene to move objects about.
Changed the osg::SateSet::setGlobalDefaults() so that is sets GL_DEPTH_TEST
to ON.
Added guards and creation of default helper classes in osgGLUT::Viewer and
osgUtil::SceneView so that sensible defaults are used when no settings
are used of osg::State/StateSet,osgUtil::RenderStage/RenderGraph/CullVisitor.
it conforms to the OpenFlight convention of euler angles. Added documentation
into Matrix and Quat to reflect this.
Added so test code to osgcube for stress testing memory allocation and deallocation.
Commented out the registering of app and cull callbacks in osghud.
modelview matrix rathan than an identity matrix, this matrix is then modified
locally.
Changed the osg::Matrix set methods so they are inline.
Added a few useful comments to MemoryManager.cpp to help people understand
the assert's better.
renamed osg::Image::pixelFormat(), internalTextureFormat(),dataType() to
osg::Image::getPixelFormat() etc. These changes are to bring it more
into line with the style of the rest of the OSG.
Updated the rest of the distribution to take account for these names changes.
osg::Camrea::getModelViewMatrix() and osg::Camera::getProjectionMatrix() are
calculated on the fly. Removed various redudent methods, including the
project and unproject methods which are better supported within osgUtil::SceneView.
Added a computeWindowMatrix() method to Viewport, to make it easier to construct
a MV*P*W matrix for converting local coords into screen coords and visa versa.
Converted SceneView and CullVisitor to use this new method.
did a check on forcing 16bits textures in osg::Texture (which speeds things
up on the Umea model which is performance bound by texture memory.), the
later check is now commented out.
support out of Camera and into SceneView. Also enabled the option to set the
projection and modelview matrices directly on SceneView thereby removing the
dependance on osg::Camrea to control the view of the scene.
which objects have values that vary over the lifetime of the object (DYNAMIC)
and ones that do not vary (STATIC). Removed the equivalent code in
osg::Transform, StateSet and StateAttribute, as these are now encompassed
by the new DataVariance field.
Removed MatrixMode enum from Matrix, and associated fields/parameters from
osg::Transfrom and osg::NodeVisitor, since MatrixMode was not providing
any useful functionality, but made the interface more complex (MatrixMode
was an experimental API)
Added ReferenceFrame field to osg::Transform which allows users to specify
transforms that are relative to their parents (the default, and previous behavior)
or absolute reference frame, which can be used for HUD's, camera relative
light sources etc etc. Note, the view frustum culling for absolute Transform
are disabled, and all their parents up to the root are also automatically
have view frustum culling disabled. However, once passed an absolute Transform
node culling will return to its default state of on, so you can still cull
underneath an absolute transform, its only the culling above which is disabled.
osg::Image::readPixels to encapsulate glReadPixels.
Reordering of includes in include/osg/Fog and include/osg/Light to remove silly warnings under Visual Studio.
osg::Drawable. Added osg::Image::readPixels to osg::Image.
Made osg::LightSource to default to cullActive set to false to that LightSource
nodes don't get culled by default.
added prefixes and suffixes to libs and plugins. ALl this to accomodate
cygwin...
Also added INST_SYS_PREFIX and INST_SHARE_PREFIX for installation, as well
as "standardizing" the install locations for the various platforms.
the Make directory is left with four files only :
makedefs
makerules
makedirrules
instrules
These work for all platforms supported so far, which include :
Linux
Irix
Solaris
MacOSX
Cygwin
FreeBSD
in progress for the new support for controlling the projection matrix from
within the scene graph.
Also Added osg::State::getClippingVolume(), getProjectionMatrix() and
getModelViewMatrix() with allows drawables to access the current projection,
and model view matrices and the view frustum in local coords to the drawable.
it now maintains references to the last applied matrices, automatically doing
lazy state updating. This simplifies the various places in the OSG which
were previously doing the applying, add paves the way for managing the
projection matrix within the scene graph.
Remove MemoryAdapter and mem_ptr as they arn't being used, and can potentially
confuse users by their existance.
osg::Texture. The values default to 0, and in this state they are
sizes of the glTexSubImage2D are taken from the source image size. This
allows the previous setup with no settings for subload size to work as
before.
memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
published at flipcode. I havn't adopted Paul's macro's for new/delete etc, but use
osg prefixed versions instead to allow greater flexiblity in handling include
ordering.
Have fixed a couple of new/delete[] problems which existed as a result.
To use the MemoryManager to track memory usage simply add
-DOSG_USE_MEMEORY_TRACKING to the compile line.
Have yet to move the osg from using new to osgNew, will do this next.
easier to specify which modes and attributes have been modified without
the user requiring to know to what value, or to have an equivilant attribute
to pass to the have_applied_attribute method. The original have_applied(mode)
and have_applied(attribute) methods have been renamed have_applied_mode(),
have_applied_attribute() as this was required to prevent the mode and type
values colliding during compile (it was causing a compile error when the method
names were the same.)
much more of the core texture setup code. This largely invloved paramterizing
the applyImmediateMode, which has also been rename applyTexImage to reflect
its functionality better.