Robert Osfield
0172bacdf4
From Brad Christiansen, changed OSG_INFO to OSG_DEBUG to quieten down volume of messages in INFO
2012-09-04 08:21:09 +00:00
Robert Osfield
568aeef975
From Brad Christiansen, "fix for the NVTTImageProcessor. When the code was updated in revision 12912 a couple of typos where made. These cause a crash when compressing transparent images and mangled colours when compressing rgb images. "
2012-09-03 15:19:00 +00:00
Robert Osfield
30c35cb407
Adjusted the #define's to help GLES2 build
2012-09-03 09:08:16 +00:00
Robert Osfield
0ce9407c69
From Lilin Xiong, " there is a small bug in osgDB::readNodeFiles(std::vector<std::string>& fileList,const Options* options) in file ReadFile.cpp line 85:
...
osg::Node *node = osgDB::readNodeFile( *itr , Registry::instance()->getOptions() );
It should be:
osg::Node *node = osgDB::readNodeFile( *itr , options );"
2012-09-03 08:30:01 +00:00
Robert Osfield
f13dd3d75d
Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread.
2012-08-31 16:00:55 +00:00
Robert Osfield
8961d45ebf
From Wang Rui, "This patch fixes a problem of the osg::Program serializers that can't
...
save/load GeometryInputType data correctly. The bug is initially found
by John Kelso."
2012-08-29 16:48:27 +00:00
Robert Osfield
794e0e71f4
From Johannes Scholz, fix for writing out of hexidecimal numbers
2012-08-24 15:05:03 +00:00
Robert Osfield
e489767f71
Fixed bug in GLBufferObjectSet::discardAllDeletedGLBufferObjects() and GLBufferObjectSet::flushDeletedGLBufferObjects(double currentTime, double& availableTime)
...
where the NumberActiveGLBufferObjects was errneously being incremented by numDiscarded.
M osg/BufferObject.cpp
2012-08-23 15:06:27 +00:00
Robert Osfield
583401970a
Fixed typo
2012-08-22 16:39:47 +00:00
Robert Osfield
58b66be7b7
Added check against the Camera NodeMask to decide whether it's appropriate to test for events on that camera.
2012-08-21 09:45:24 +00:00
Robert Osfield
284f410436
Added ShadowSettings::s/getMaximumShadowMapDistance(double) property, usage of these property in ViewDependentShadowMap,
...
and setting of it with --max-shadow-distance <double> in the osgshadow example.
2012-08-15 12:40:48 +00:00
Robert Osfield
52861ecbb0
Added a mutex to protect the removal and addition of Uniform and Program to StateSet to avoid parents being invalidated when multi-threading.
2012-08-14 20:15:00 +00:00
Robert Osfield
fb83c2b061
Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map.
2012-08-03 16:14:14 +00:00
Robert Osfield
35816e6b25
Removed the erronous creation of a local ShadowSettings object
2012-08-03 15:23:44 +00:00
Robert Osfield
42cb311f41
Added FireGL to prefernce list for use glGenerateMipMap
2012-07-24 09:05:04 +00:00
Robert Osfield
2e611be9c9
Fixed build
2012-07-23 08:15:57 +00:00
Robert Osfield
0a746faa2d
Introduced Texture::Extensions::s/getPreferGenerateMipmapSGISForPowerOfTwo() flag that defaults to false for Radeon, true elsewhere.
...
This is used to workaround mipmapping bugs with ATI/AMD cards.
2012-07-12 16:41:53 +00:00
Robert Osfield
2f86ac1896
Fixed indentation
2012-07-11 14:36:14 +00:00
Robert Osfield
283c2d3ed0
Fixed parameter default value to avoid warning
2012-07-11 08:39:11 +00:00
Robert Osfield
86db687bce
Replaced use of now deprecated methods.
2012-07-10 16:20:32 +00:00
Robert Osfield
269d360484
Enabled the use the getReceivesShadowTraversalMask().
2012-07-10 16:11:40 +00:00
Robert Osfield
ec3ad89041
Changed settings of masks to use ShadowSettings.
2012-07-10 16:11:15 +00:00
Robert Osfield
b4d397cfd7
Moved mask settings into ShadowSettings
2012-07-10 15:50:46 +00:00
Robert Osfield
4b220d4fd7
Changed updateCamera(Camera*) to updateCamera(Camera&) to make it clear that a valid Camera object should be passed in.
2012-07-09 17:49:04 +00:00
Robert Osfield
65ab874143
From Riccardo Corsi, introduced CameraManipulator::updateCamera() method that allows more Camera properties to be controlled by the CameraManipulator.
2012-07-09 17:32:13 +00:00
Robert Osfield
f784884fd1
Refactored the way that the static Scene cache is managed by moving all the functionality into a SceneSingleton
2012-06-25 16:31:36 +00:00
Robert Osfield
a821a1cbbc
Restructed the way that the global notify variables are initialized to avoid problems with multi-threaded initialization of these variables.
2012-06-22 16:21:08 +00:00
Robert Osfield
fc4aeac75b
Fixed spelling of FileNameComparator
2012-06-16 09:08:05 +00:00
Robert Osfield
59133b43d3
Moved the frame() event into the event traversal after then events and their state have been accumulated.
2012-06-15 09:04:32 +00:00
Robert Osfield
1dc215a1da
Added FileNameComparator to sort the filenames in an ImageSequence into alphanumerical order so that it can handle the numerical ordering found in screenshot numbered sets of files
2012-06-12 20:15:58 +00:00
Robert Osfield
4ab8cdb746
Enabled 6 ImageThreads in the ImagePager
2012-06-12 18:29:03 +00:00
Robert Osfield
c1a3ab2a5b
Commented out the disabling of use of PBO's in ImageStream, and disabled the use ClientStoreHint in Present3D.
2012-06-12 10:31:50 +00:00
Robert Osfield
2faeaf553b
Added support for setting the <image> paging_mode property to PRE_LOAD_ALL_IMAGES, PAGE_AND_RETAIN_IMAGES or PAGE_AND_DICARD_IMAGE for osg::ImageStream,
...
with PAGE_AND_DICARD_IMAGE set as the default.
2012-06-11 19:54:07 +00:00
Robert Osfield
c39ee015d6
Added ImageStream support to <image> and <stereo_image> tags in .p3d
2012-06-08 10:26:23 +00:00
Robert Osfield
5d3cb4f754
Added osg::ImageSequence support into osgPresentation::SlideShowConstructor and the associated <image> tag in .p3d.
2012-06-08 04:18:28 +00:00
Robert Osfield
4d86f8dc79
Added --fps support
2012-06-07 10:08:42 +00:00
Robert Osfield
9282a367e9
Added typdef for Win32
2012-05-31 14:45:24 +00:00
Robert Osfield
2200ebfbe1
From Wang Rui, "A very small but maybe fatal problem was found when I saved models with shader and uniforms (with new double types support) to osgb format and tried to read it again. The application will crash here. And the serializer file should be slightly changed to fix it. Please replace the original file in osgWrappers/serializers/osg/Uniform.cpp."
2012-05-25 16:07:11 +00:00
Robert Osfield
1dbb0a7a82
Added Dragger::get/setActivationMouseButtonMask(uint).
2012-05-25 15:32:51 +00:00
Robert Osfield
c21f1f488f
From Jaap Glas, "Added a default parameter to the following constructor in TabPlaneDragger
...
and TabPlaneDragger.cpp:
TabPlaneDragger(float handleScaleFactor=20.0f);
The reason for this is that the default OSG tab sizes are way bigger than
those we used in our application so far. And since handleScaleFactor_
is already a (constant) class member, I see no objection against making
it user defined."
2012-05-25 08:56:25 +00:00
Robert Osfield
a28907a67f
From Jaap Gas, added missing break, and missing removeDraggerCallback.
2012-05-24 18:15:44 +00:00
Robert Osfield
759a889468
Removed -ftree-vectorize from OSX 10.7 build to avoid warning when building with clang.
2012-05-21 09:12:13 +00:00
Robert Osfield
aea3d6855b
Removed trailing spaces
2012-05-02 14:13:29 +00:00
Robert Osfield
476dbf1c33
Fixed for including cmath before osg/Math.
2012-05-02 13:58:34 +00:00
Robert Osfield
d32160abde
Added using base_class::set to the Matrix*Template class to enable the set() method from the base class to be used.
2012-04-27 09:43:25 +00:00
Robert Osfield
b86c87d1a8
From Christophe Herreman, Added viewer.setCameraManipulator( keyswitchManipulator.get() ) to fix problem with master Camera not being updated
2012-04-26 10:07:36 +00:00
Robert Osfield
45c6ba0b73
From Mathias Froehlich,"Attached is a change to the ac3d model loader as of rev 11498, that uses
...
indexed draws instead of plain array draws to save some amount of main memory.
Draw performance does not change with the nvidia binary blob as well as with
the open source drivers."
2012-04-20 10:01:50 +00:00
Robert Osfield
18b5e2a9b8
From John Kaniarz, "Here's a patch to add new extensions for tessellation shaders to the GLSL
...
plugin." "I went with .tctrl and .teval for the shader extensions."
2012-04-20 09:53:41 +00:00
Robert Osfield
d37eff5c2b
Ran dos2unx on file
2012-04-20 09:40:29 +00:00
Robert Osfield
b0c510ab08
From John Kaniarz, "Here is an example of using tessellation shaders in osg. With permission from the author, I adapted it from this tutorial:
...
http://prideout.net/blog/?p=48 "
2012-04-20 09:38:51 +00:00