Commit Graph

12140 Commits

Author SHA1 Message Date
Robert Osfield
0172bacdf4 From Brad Christiansen, changed OSG_INFO to OSG_DEBUG to quieten down volume of messages in INFO 2012-09-04 08:21:09 +00:00
Robert Osfield
568aeef975 From Brad Christiansen, "fix for the NVTTImageProcessor. When the code was updated in revision 12912 a couple of typos where made. These cause a crash when compressing transparent images and mangled colours when compressing rgb images. " 2012-09-03 15:19:00 +00:00
Robert Osfield
30c35cb407 Adjusted the #define's to help GLES2 build 2012-09-03 09:08:16 +00:00
Robert Osfield
0ce9407c69 From Lilin Xiong, " there is a small bug in osgDB::readNodeFiles(std::vector<std::string>& fileList,const Options* options) in file ReadFile.cpp line 85:
osg::Node *node = osgDB::readNodeFile( *itr , Registry::instance()->getOptions() );
   It should be:
   osg::Node *node = osgDB::readNodeFile( *itr , options );"
2012-09-03 08:30:01 +00:00
Robert Osfield
f13dd3d75d Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
Robert Osfield
8961d45ebf From Wang Rui, "This patch fixes a problem of the osg::Program serializers that can't
save/load GeometryInputType data correctly. The bug is initially found
by John Kelso."
2012-08-29 16:48:27 +00:00
Robert Osfield
794e0e71f4 From Johannes Scholz, fix for writing out of hexidecimal numbers 2012-08-24 15:05:03 +00:00
Robert Osfield
e489767f71 Fixed bug in GLBufferObjectSet::discardAllDeletedGLBufferObjects() and GLBufferObjectSet::flushDeletedGLBufferObjects(double currentTime, double& availableTime)
where the NumberActiveGLBufferObjects was errneously being incremented by numDiscarded.

M    osg/BufferObject.cpp
2012-08-23 15:06:27 +00:00
Robert Osfield
583401970a Fixed typo 2012-08-22 16:39:47 +00:00
Robert Osfield
58b66be7b7 Added check against the Camera NodeMask to decide whether it's appropriate to test for events on that camera. 2012-08-21 09:45:24 +00:00
Robert Osfield
284f410436 Added ShadowSettings::s/getMaximumShadowMapDistance(double) property, usage of these property in ViewDependentShadowMap,
and setting of it with --max-shadow-distance <double> in the osgshadow example.
2012-08-15 12:40:48 +00:00
Robert Osfield
52861ecbb0 Added a mutex to protect the removal and addition of Uniform and Program to StateSet to avoid parents being invalidated when multi-threading. 2012-08-14 20:15:00 +00:00
Robert Osfield
fb83c2b061 Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map. 2012-08-03 16:14:14 +00:00
Robert Osfield
35816e6b25 Removed the erronous creation of a local ShadowSettings object 2012-08-03 15:23:44 +00:00
Robert Osfield
42cb311f41 Added FireGL to prefernce list for use glGenerateMipMap 2012-07-24 09:05:04 +00:00
Robert Osfield
2e611be9c9 Fixed build 2012-07-23 08:15:57 +00:00
Robert Osfield
0a746faa2d Introduced Texture::Extensions::s/getPreferGenerateMipmapSGISForPowerOfTwo() flag that defaults to false for Radeon, true elsewhere.
This is used to workaround mipmapping bugs with ATI/AMD cards.
2012-07-12 16:41:53 +00:00
Robert Osfield
2f86ac1896 Fixed indentation 2012-07-11 14:36:14 +00:00
Robert Osfield
283c2d3ed0 Fixed parameter default value to avoid warning 2012-07-11 08:39:11 +00:00
Robert Osfield
86db687bce Replaced use of now deprecated methods. 2012-07-10 16:20:32 +00:00
Robert Osfield
269d360484 Enabled the use the getReceivesShadowTraversalMask(). 2012-07-10 16:11:40 +00:00
Robert Osfield
ec3ad89041 Changed settings of masks to use ShadowSettings. 2012-07-10 16:11:15 +00:00
Robert Osfield
b4d397cfd7 Moved mask settings into ShadowSettings 2012-07-10 15:50:46 +00:00
Robert Osfield
4b220d4fd7 Changed updateCamera(Camera*) to updateCamera(Camera&) to make it clear that a valid Camera object should be passed in. 2012-07-09 17:49:04 +00:00
Robert Osfield
65ab874143 From Riccardo Corsi, introduced CameraManipulator::updateCamera() method that allows more Camera properties to be controlled by the CameraManipulator. 2012-07-09 17:32:13 +00:00
Robert Osfield
f784884fd1 Refactored the way that the static Scene cache is managed by moving all the functionality into a SceneSingleton 2012-06-25 16:31:36 +00:00
Robert Osfield
a821a1cbbc Restructed the way that the global notify variables are initialized to avoid problems with multi-threaded initialization of these variables. 2012-06-22 16:21:08 +00:00
Robert Osfield
fc4aeac75b Fixed spelling of FileNameComparator 2012-06-16 09:08:05 +00:00
Robert Osfield
59133b43d3 Moved the frame() event into the event traversal after then events and their state have been accumulated. 2012-06-15 09:04:32 +00:00
Robert Osfield
1dc215a1da Added FileNameComparator to sort the filenames in an ImageSequence into alphanumerical order so that it can handle the numerical ordering found in screenshot numbered sets of files 2012-06-12 20:15:58 +00:00
Robert Osfield
4ab8cdb746 Enabled 6 ImageThreads in the ImagePager 2012-06-12 18:29:03 +00:00
Robert Osfield
c1a3ab2a5b Commented out the disabling of use of PBO's in ImageStream, and disabled the use ClientStoreHint in Present3D. 2012-06-12 10:31:50 +00:00
Robert Osfield
2faeaf553b Added support for setting the <image> paging_mode property to PRE_LOAD_ALL_IMAGES, PAGE_AND_RETAIN_IMAGES or PAGE_AND_DICARD_IMAGE for osg::ImageStream,
with PAGE_AND_DICARD_IMAGE set as the default.
2012-06-11 19:54:07 +00:00
Robert Osfield
c39ee015d6 Added ImageStream support to <image> and <stereo_image> tags in .p3d 2012-06-08 10:26:23 +00:00
Robert Osfield
5d3cb4f754 Added osg::ImageSequence support into osgPresentation::SlideShowConstructor and the associated <image> tag in .p3d. 2012-06-08 04:18:28 +00:00
Robert Osfield
4d86f8dc79 Added --fps support 2012-06-07 10:08:42 +00:00
Robert Osfield
9282a367e9 Added typdef for Win32 2012-05-31 14:45:24 +00:00
Robert Osfield
2200ebfbe1 From Wang Rui, "A very small but maybe fatal problem was found when I saved models with shader and uniforms (with new double types support) to osgb format and tried to read it again. The application will crash here. And the serializer file should be slightly changed to fix it. Please replace the original file in osgWrappers/serializers/osg/Uniform.cpp." 2012-05-25 16:07:11 +00:00
Robert Osfield
1dbb0a7a82 Added Dragger::get/setActivationMouseButtonMask(uint). 2012-05-25 15:32:51 +00:00
Robert Osfield
c21f1f488f From Jaap Glas, "Added a default parameter to the following constructor in TabPlaneDragger
and TabPlaneDragger.cpp:

TabPlaneDragger(float handleScaleFactor=20.0f);

The reason for this is that the default OSG tab sizes are way bigger than
those we used in our application so far. And since handleScaleFactor_
is already a (constant) class member, I see no objection against making
it user defined."
2012-05-25 08:56:25 +00:00
Robert Osfield
a28907a67f From Jaap Gas, added missing break, and missing removeDraggerCallback. 2012-05-24 18:15:44 +00:00
Robert Osfield
759a889468 Removed -ftree-vectorize from OSX 10.7 build to avoid warning when building with clang. 2012-05-21 09:12:13 +00:00
Robert Osfield
aea3d6855b Removed trailing spaces 2012-05-02 14:13:29 +00:00
Robert Osfield
476dbf1c33 Fixed for including cmath before osg/Math. 2012-05-02 13:58:34 +00:00
Robert Osfield
d32160abde Added using base_class::set to the Matrix*Template class to enable the set() method from the base class to be used. 2012-04-27 09:43:25 +00:00
Robert Osfield
b86c87d1a8 From Christophe Herreman, Added viewer.setCameraManipulator( keyswitchManipulator.get() ) to fix problem with master Camera not being updated 2012-04-26 10:07:36 +00:00
Robert Osfield
45c6ba0b73 From Mathias Froehlich,"Attached is a change to the ac3d model loader as of rev 11498, that uses
indexed draws instead of plain array draws to save some amount of main memory.
Draw performance does not change with the nvidia binary blob as well as with
the open source drivers."
2012-04-20 10:01:50 +00:00
Robert Osfield
18b5e2a9b8 From John Kaniarz, "Here's a patch to add new extensions for tessellation shaders to the GLSL
plugin." "I went with .tctrl and .teval for the shader extensions."
2012-04-20 09:53:41 +00:00
Robert Osfield
d37eff5c2b Ran dos2unx on file 2012-04-20 09:40:29 +00:00
Robert Osfield
b0c510ab08 From John Kaniarz, "Here is an example of using tessellation shaders in osg. With permission from the author, I adapted it from this tutorial:
http://prideout.net/blog/?p=48"
2012-04-20 09:38:51 +00:00