Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
a53308f7e8
Gunnar Holm, "After upgrading from 2.8.3 to 3.0.1 we experienced a lock in the Mutex
...
functionality when using Terrain::setVerticalScale. This was caused by
the following call sequence resulting in a lockup:
void Terrain::setVerticalScale(float scale)
CALLS dirtyRegisteredTiles();
void Terrain::dirtyRegisteredTiles(int dirtyMask)
SETS LOCK OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
and CALLS (on every tile) setDirtyMask(dirtyMask);
void TerrainTile::setDirtyMask(int dirtyMask)
CALLS _terrain->updateTerrainTileOnNextFrame(this);
void Terrain::updateTerrainTileOnNextFrame(TerrainTile* terrainTile)
SETS LOCK OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
******* PROBLEM - since lock has already been set! ********
The suggested fix submitted changes from using Mutex to ReentrantMutex.
"
2011-12-23 17:34:07 +00:00
Robert Osfield
d3d0859b4c
From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
...
disable pragmas that turn off specific warnings for MSVC.
Unfortunately it's presence is only checked in osg/Export header,
making other Export headers disable warnings no matter what, which is
kind of incoherent.
My fix adds #include <osg/Config> to every Export header. I've also
unified checking whether to disable warnings to current osg/Export
way:
#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS).
Attachment contains all changed Export files in their original locations."
2011-03-09 14:15:04 +00:00
Robert Osfield
f61a6aa4e7
Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
...
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor. This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.
The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.
Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to. This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path. This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
2011-01-12 19:29:24 +00:00
Robert Osfield
3d67b7a7eb
From Ulrich Hertlein, "attached are patches to osgTerrain that fix some typos and add a bit of documentation.
...
"
2010-12-08 10:34:29 +00:00
Robert Osfield
4b4e02e45b
From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though).
...
The attached patches comment out the unused parameter names.
"
2010-11-25 12:07:59 +00:00
Robert Osfield
526b39060c
From Brad Christiansen and Robert Osfield, "I have added the new function as suggested. The change was made against trunk from an hour or so ago. I haven't tested the performance yet (and probably won't get a chance till next week) but I have checked my terrains still work. I defaulted the equalization to off as I thought this was best until we can look into why there is the performance hit.
...
", note from Robert, tweaked the names and enabled the code path.
2010-11-02 12:15:18 +00:00
Robert Osfield
72663ec3df
Moved across to using more flexible dirtyMark when dirtying tiles
2010-05-27 13:58:46 +00:00
Robert Osfield
fccda08491
Added corner dirty options to TerrainTechnique, added experimental code paths in GeometryTechnique for accounting for neighbouring corner tiles - optionally compiled out in this check-in.
...
Changed the normal computation in GeometryTechnique so that it doesn't include diagonals, thus avoid normal jumps at corners.
2010-04-09 08:52:40 +00:00
Robert Osfield
c6c26d5d44
Change Terrain so that it subclassed from CoordinateSystemNode.
...
Implemented new update scheme of GeometryTechnique to avoid potential threading issues.
Added Terrain support to .ive.
2010-04-03 16:21:34 +00:00
Robert Osfield
656efbf03f
Removed getNeighbours() method to avoid problems with introspection wrappers
2010-04-01 21:18:39 +00:00
Robert Osfield
a8bbf0a809
Added support for boundary equalization to GeometryTechnique
2010-04-01 21:06:56 +00:00
Robert Osfield
304214e0df
Introduced the use of linear interpolation of evelvations when sampling
2010-03-25 11:11:35 +00:00
Robert Osfield
c4e82f0221
Added BlendingPolicy support into osgTerrain::Terrain.
2010-03-16 18:43:59 +00:00
Robert Osfield
1537af6235
Added osgTerrain::TerrainTile::set/getBlendingPolicy(BlendingPolicy) to enable control over whether the tile should have blending enabled on it.
2010-03-16 12:05:41 +00:00
Robert Osfield
874296cbb3
Changed GeometryTechnique::private to protected, updated wrappers
2010-01-29 17:20:58 +00:00
Robert Osfield
5cd4faf05b
From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry.
...
The attached changes are against OpenSceneGraph 2.8.2.
//Sample program. Run against an osgEarth or VPB database based on osgTerrain.
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc,argv);
osgViewer::Viewer* viewer = new osgViewer::Viewer();
viewer->setUpViewInWindow(100,
100,500,500);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
viewer->setSceneData( loadedModel.get() );
viewer->run();
delete viewer;
viewer = new osgViewer::Viewer();
viewer->setUpViewInWindow(100,100,500,500);
loadedModel = osgDB::readNodeFiles(arguments);
viewer->setSceneData( loadedModel.get() );
viewer->run();
delete viewer;
}"
2009-11-20 11:08:40 +00:00
Robert Osfield
773ae51a45
From Chris Hanson, typo and comment clean ups
2009-07-24 14:45:44 +00:00
Robert Osfield
f8636d8006
Fixes for doxgen warnings
2009-02-11 10:41:55 +00:00
Robert Osfield
2e58416826
Added exports, and moved constructors into .cpp.
2009-02-05 14:54:42 +00:00
Robert Osfield
2d55740b3e
Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.
...
Added .osg support for osg::TransferFunction1D.
Updated wrappers
2009-02-02 14:43:27 +00:00
Robert Osfield
c28221b06f
Changed setVolumeTechnique to setVolumeTechniquePrototype()
2009-01-14 20:43:21 +00:00
Robert Osfield
98bd058317
Fixed warnings
2009-01-07 10:32:59 +00:00
Robert Osfield
cedffd3adb
Introduced osgVolume::Layer and Locator classes mirrroring similar classes in osgTerrain.
2009-01-05 11:26:26 +00:00
Robert Osfield
3ce53b56c7
Added support for a Terrain::s/getTerrainTechniquePrototype()
2008-12-15 22:18:40 +00:00
Robert Osfield
10186190f6
Introduced support for controlling mipmapping of osgTerrain::ImageLayer and compression of osgTerrain::HeightFieldLayer.
2008-10-20 08:43:25 +00:00
Robert Osfield
ae08a5b261
Change TileID::layer to TileID::level
2008-09-20 15:43:38 +00:00
Robert Osfield
c7b66322be
From Ralf Habacker, removed redundent SwitchLayer::clear()
2008-09-15 11:27:30 +00:00
Robert Osfield
e1930d127e
Refinements to SwitchLayer and WhiteListTileLoadedCallback
2008-09-11 14:28:42 +00:00
Robert Osfield
ff299eb104
Introduced osgTerrain::WhiteListTileLoadedCallback for the management of options terrain layers
2008-09-11 13:21:58 +00:00
Robert Osfield
b4b5b5ea41
Introduced TerrainTile::TileLoadedCallback
2008-09-10 18:11:54 +00:00
Robert Osfield
08883dbf6c
Added setSetName/getSetName() methods
2008-09-02 12:55:26 +00:00
Robert Osfield
8fec858b49
Build fixes for Windows
2008-09-01 09:57:35 +00:00
Robert Osfield
bc747b0935
Added CompositeLayer::addLayer(setname,filename) convinience function
2008-08-29 09:28:28 +00:00
Robert Osfield
ed617f87df
Introduce the concept of layer set name, using the osg::Object::s/getName() to store
...
the setname, and using a compound string (set:setname:filename) in place of standard filename when reading and writing
files.
2008-08-28 16:15:57 +00:00
Robert Osfield
95a359bdab
Introduced SwitchLayer which will form the basis of provided support for varients
2008-08-27 10:13:30 +00:00
Robert Osfield
6f6f56c795
Improved the doxygen docs over the various namespaces
2008-08-05 19:17:09 +00:00
Robert Osfield
4d60d73eca
Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile
...
now holds the dirty flag and enables/disables event traversal in response dirty
being set/unset. This allows terrain to be automatically updated in response
to Terrain scale and sample ratio changes.
2008-05-27 15:30:20 +00:00
Robert Osfield
1519d0d546
From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g:
...
osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(model.get());
if (!terrain)
{
terrain = new osgTerrain::Terrain;
terrain->addChild(model.get());
terrain->setVerticalScale(2.0f);
model = terrain;
}
viewerWindow->setSceneData(model.get());
"
2008-05-27 13:11:47 +00:00
Robert Osfield
234bfeb648
Removed hardware down sampling hack from GeoemtryTechnique and replaced with Terrain::g/setSampleRatio()
...
usage.
2008-04-22 11:39:47 +00:00
Robert Osfield
3f81a994b7
Introduced mutex into Terrain node to manage the tile system data structures
2008-03-28 15:31:46 +00:00
Robert Osfield
2567b810cf
Removed TileSystem class, and added support for TerrainTile's automatically
...
registering and unregistering themseles with the enclosing Terrain node.
2008-03-27 13:21:36 +00:00
Robert Osfield
6396a156a2
Renamed osgTerrain::TerrainSystem to osgTerrain::Terrain
2008-03-27 11:55:03 +00:00
Robert Osfield
35c5bd2c92
Renamed Terrain to TerrainTile
2008-03-27 10:55:39 +00:00
Robert Osfield
a9d283ca73
Introduce TerrainSystem node which decorates a complete terrain model made up of Terrain tiles.
2008-03-26 20:06:54 +00:00
Robert Osfield
67f1503c7d
Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers
2008-02-22 11:52:23 +00:00
Robert Osfield
6516bf4910
Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer
2008-02-20 12:34:13 +00:00
Robert Osfield
efdc026114
Fixed the computation of terrain bounding volume so that it properly accounts for
...
elevation layers
2008-01-17 15:37:35 +00:00
Robert Osfield
828851c08a
Refactor osgTerrain::ProxyLayer so that it is now a pure Proxy, defering implementations
...
to an Implementation rather than a subclass of ProxyLayer. Updating the osgTerrain and GDAL plugins
to comply with this refactor.
2008-01-14 14:53:49 +00:00
Robert Osfield
2cab28c3b8
Added support for min to max level ranges for Layers in support of VirtualPlanetBuilder usage of this.
2007-12-20 15:51:13 +00:00