Daniel Trstenjak
718383cac0
OcclusionQueryNode: make all usages of 'updateDefaultQueryGeometry' thread safe
2019-08-23 09:59:54 +02:00
Daniel Trstenjak
79f7727a59
OcclusionQueryNode: fix resetting to default query geometry
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When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2019-08-23 09:46:02 +02:00
Robert Osfield
bd50af117b
Removed exlict keyword to address build problems with VS older than 2015.
2019-08-22 14:49:43 +01:00
Robert Osfield
3a17fd3e9c
Fixed build regression
2019-08-22 14:27:17 +01:00
OpenSceneGraph git repository
eb980136a0
Merge branch 'master' into fix_custom_query_geometry
2019-08-22 14:17:58 +01:00
Robert Osfield
af7d6478e6
Added check aginst _enabled from the 3.6 branch
2019-08-22 14:11:29 +01:00
OpenSceneGraph git repository
f18dd05350
Merge pull request #823 from remoe/patch-4
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Debugging: Hint to debug LoadLibrary issues
2019-08-22 13:47:25 +01:00
Daniel Trstenjak
aff574b3ea
OcclusionQueryNode: fix use case of user defined query geometry
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The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2019-08-21 16:44:15 +02:00
Remo E
822840bd1a
Debugging: Hint to debug LoadLibrary issues
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This helps to debug loading dynamic libraries in an environment without implemented "dlopen". For example emscripten with static compiled OSG.
2019-08-18 20:14:17 +02:00
capostrophic
21828fe725
Fix memory leaks
2019-08-17 20:06:43 +01:00
capostrophic
4f3fce0254
Add support for DDPF_PALETTEINDEXED8 pixel format reading
2019-08-17 20:06:43 +01:00
Björn Blissing
844ec25948
Fixed spelling error in warning message
2019-08-16 13:52:56 +02:00
Robert Osfield
fd8019c886
Merged TextBase fixed from OpenSceneGraph-3.6 commit 149c04b0df
2019-07-31 14:30:47 +01:00
Robert Osfield
2b5e659973
Replaced GL_QUADS usage with GL_TRIANGLE_STRIP
2019-07-29 13:02:08 +01:00
Robert Osfield
8fad6bd039
Refactored the mesh setup to use GL_TRIANGLE_STIP instead of GL_QUADS
2019-07-29 12:29:25 +01:00
konstantin.matveyev
9d9273ca12
OSG_TEXT_USE_FONTCONFIG additional check needed
2019-07-26 14:52:56 +01:00
konstantin.matveyev
36a3c5f2b2
OSG_TEXT_USE_FONTCONFIG cmake option added: Set to ON to enable attempt to use FontConfig in osgText; Disabled by default for iOS and Android
2019-07-26 14:13:02 +01:00
Robert Osfield
2716c8a32b
Change the DefaultFont so that it's managemed via the ObjectCache to enabl it to be release and cleared in a central manner.
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Added call to Registry::releaseGLObjects() to osgViewer/Renderer.cpp to enable automatic clean up of objects in the ObjectCache.
2019-07-25 14:18:51 +01:00
Robert Osfield
887ecf255c
Added readObject() implementations
2019-07-25 12:50:22 +01:00
Robert Osfield
62a4be7aeb
Added ReaderWriterOBJ::readObject(..) implementations to address issue with using osgconv
2019-07-25 10:40:33 +01:00
Robert Osfield
d6af3f7d79
Added handling of iOS and Android to make sure FontConfig is only used for Desktop builds
2019-07-22 18:07:37 +01:00
Linan Wang
d79cad7fd1
fix typo
2019-07-19 09:21:56 +01:00
Linan Wang
4b046c7562
fix u64 and i64 allocation, setArray bug
2019-07-19 09:21:56 +01:00
Ralf Habacker
cae16c5fd7
obj plugin: Fix not writing material shininess
2019-07-18 13:29:55 +01:00
Ralf Habacker
2f71260c5a
obj plugin: add option "NsIfNotPresent=" for setting the specular exponent of a material if not present
2019-07-18 13:29:37 +01:00
Ralf Habacker
4c1349c658
obj plugin: Fix bug not using specular color (Ks) for illumination mode > 2
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See paragraph "Illumination models" at http://paulbourke.net/dataformats/mtl/ for details.
2019-07-18 13:20:41 +01:00
Robert Osfield
e1dc169915
Fixed indentation
2019-07-18 12:44:59 +01:00
Robert Osfield
ebde0e0d7b
Merge branch 'Fix-obj-export-texturefile' of https://github.com/longhuan2018/OpenSceneGraph into longhuan2018-Fix-obj-export-texturefile
2019-07-18 12:26:39 +01:00
Robert Osfield
772a65f282
Added handling of zero radius models
2019-07-18 12:19:38 +01:00
Robert Osfield
b957581342
Removed references OpenVRML plugin
2019-07-18 11:16:08 +01:00
Robert Osfield
d695ed816b
Removed vrml plugin from build as OpenVRML plugin relies on no longer supported functionality
2019-07-18 11:14:10 +01:00
Robert Osfield
6e5ac900ea
Added calls to curl_global_init and curl_global_cleanup to improve the robustness of threaded curl plugin usage
2019-07-18 10:38:10 +01:00
Long Huan
05b943a6ba
Add OutputTextureFiles Option
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Add OutputTextureFiles Option support Write out the texture images to file
2019-07-18 09:13:25 +08:00
Long Huan
59e372b05d
Update OBJWriterNodeVisitor.cpp
2019-07-17 15:07:38 +08:00
Long Huan
3008b953e9
fix obj-Plugin export texture file
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Fix obj-plugin to support export texture file
2019-07-17 14:52:10 +08:00
Robert Osfield
305210c417
Adopted the matrix transformation code from Text
2019-07-15 16:19:15 +01:00
Robert Osfield
d24fd451b9
Cuietened down the reporting of failure to find fontconfig
2019-07-15 15:17:41 +01:00
Ralf Habacker
d08dbac902
obj plugin: Fix bug not adding first vertex index on writing GL_LINExxx array types
2019-07-15 14:26:36 +01:00
Robert Osfield
87597a7fff
Added osg::Node associated limited to SO version 200 and higher
2019-07-15 12:22:11 +01:00
Ralf Habacker
4902fdfbd6
Fix 'Incorrect default location for true type fonts on openSUSE'
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https://github.com/openscenegraph/OpenSceneGraph/issues/778
2019-07-15 11:48:25 +01:00
Robert Osfield
d562587858
Added check against any empty _segments to avoid undefined behaviour
2019-07-12 17:01:26 +01:00
Robert Osfield
e327fc16df
Removed debug info for constructor and destructors
2019-07-12 16:28:45 +01:00
Robert Osfield
edd0d3e35f
Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
2019-07-12 16:11:45 +01:00
Colin McDonald
0f8be27e82
Trivial change to src/osgSim/LineOfSight.cpp to quieten down an info message in DatabaseCacheReadCallback::readNodeFile.
2019-07-01 16:16:18 +01:00
Robert Osfield
2691a37946
Removed stray tab
2019-07-01 15:48:29 +01:00
Robert Osfield
3783ca77c6
Merge branch 'patch-1' of https://github.com/jimcamel/OpenSceneGraph into patch-1
2019-07-01 15:41:36 +01:00
Robert Osfield
7363069725
Merge branch 'fbxMultiTexCoords' of https://github.com/rickyviking/OpenSceneGraph into fbxMultiTexCoords
2019-07-01 15:01:01 +01:00
Robert Osfield
cc92ef8191
Fixed layout
2019-07-01 14:56:30 +01:00
Julien Valentin
84983020be
update traversedebug preventing traversal to disable OQN
2019-07-01 14:56:21 +01:00
Robert Osfield
73dfe77d09
Merge branch 'check-numlock-state-when-remap-keys-win32' of https://github.com/Tordan/OpenSceneGraph into check-numlock-state-when-remap-keys-win32
2019-07-01 13:37:18 +01:00