Robert Osfield
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5bfefdae6a
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Added mapping of texture modes to #define's to inject into shaders where required
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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44c11a856b
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Added toggling of the osg::State ::setUseModelViewAndProjectionUniforms() and setUseVertexAttributeAliasing() via the --mv and --va command line options respectively
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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8ee319bbd5
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Added set up of root StateSet in the osg::State to enable shaders to be applied for all rendering on a graphics context.
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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d1222fc2ef
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Added fallback textures to handle cases where no texture is provided
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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0bcfa8d980
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Added shader defines for setting up vertex and fragment shaders with texture support
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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5f875682bf
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Added setup of uniform arrays for passing in texture modes
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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b5c071eed9
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Moved shader file loading to a help function
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2016-10-20 09:59:26 +01:00 |
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Robert Osfield
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c32e6c01ed
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Fixed shader filename
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2016-10-20 09:46:47 +01:00 |
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Robert Osfield
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fda7c838a1
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Added osgshaderpipeline example that will server as a testbed for automatically mapping fixed function pipeline to shaders
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2016-10-19 20:26:26 +01:00 |
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