osgGA (Gui Abstraction). This may break users code, but all it should
require to fix the builds should be a change from
osgUtil::CameraManipulator (etc) to osgGA::CameraManipulator and
include <osgUtil/CameraManipulator (etc) to osgGA/CameraManipulator and
the extra dependency of the link line.
in progress for the new support for controlling the projection matrix from
within the scene graph.
Also Added osg::State::getClippingVolume(), getProjectionMatrix() and
getModelViewMatrix() with allows drawables to access the current projection,
and model view matrices and the view frustum in local coords to the drawable.
Renamed the osg::VisualsSettings to osg::DisplaySettings, and
osgUtil::VisualsRequirementsVisitor to osgUtil::DisplayRequirementsVisitor.
Added support for OSG_SCREEN_HEIGHT into osg::DisplaySettings, and added
a DisplaySettings* to the constructors of osg::SceneView and osg::Camera.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
different types of optimization on the scene graph - state optimization,
flattening static transforms, combining LOD's and removing redundent groups.
The new Optimizer replaces the once seperate OptimizerStateVisitor.