Commit Graph

472 Commits

Author SHA1 Message Date
Robert Osfield
f9f480b935 Updates SO_VERSION in prep for API modifications since the 3.3.3 dev release
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14650 16af8721-9629-0410-8352-f15c8da7e697
2015-01-06 17:09:44 +00:00
Robert Osfield
dd650921b1 Added comment about using -DCMAKE_DISABLE_FINDPACKAGE_* command line.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14632 16af8721-9629-0410-8352-f15c8da7e697
2014-12-22 10:35:33 +00:00
Robert Osfield
8e901ebbac Updated version number after dev release
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14628 16af8721-9629-0410-8352-f15c8da7e697
2014-12-22 09:49:17 +00:00
Robert Osfield
8be71caeaf From Aitor Moreno, LAS plugin - depends upon boost and liblas and liblas-c
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14622 16af8721-9629-0410-8352-f15c8da7e697
2014-12-18 17:47:08 +00:00
Robert Osfield
4ce6b07886 From Mattias Helsing, "CMake have release 3.0 and 3.1 and we have some bad checks for cmake
major version when settings cmake policies in CMakeLists.txt. This fixes it"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14620 16af8721-9629-0410-8352-f15c8da7e697
2014-12-18 15:59:16 +00:00
Robert Osfield
adf9596316 Added support for using SDL2 to the osgmovie to enable it to handle floating point audio formats
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14610 16af8721-9629-0410-8352-f15c8da7e697
2014-12-17 19:21:32 +00:00
Robert Osfield
6cd9932780 From Julen Garcia, "Here there is a small plugin I use to play video files. It is based on GStreamer http://gstreamer.freedesktop.org and I have used the FFmpeg plugin as inspiration."
From Robert Osfield, fixed handled of row widths so that they are padded to a 4 byte boundary as certain row widths were being rendered incorrectly.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14604 16af8721-9629-0410-8352-f15c8da7e697
2014-12-16 11:20:42 +00:00
Robert Osfield
e5f5c30e4d Removed include/osg/Version and include/OpenThreads/Version headers as these are autogenerated.
Changed the paths for the OpenThreads/osg Version headers to be placed in the PROJECT_BINARY_DIR.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14557 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 16:10:14 +00:00
Robert Osfield
53e337611a From Jan Klimke, "i noticed, that there are a couple of additional flaws when building osg for Mac OS X 10.10 Yosemite.
The mac os sdk version is recognized by the current CMAKE script as 10.1 instead of 10.10 since it cuts the version string from the 4th place. I introduced a more reliable version checking based on splitting the returned version code into MAJOR MINOR and PATCH parts and reassemble the OSG sdk version afterwards.

I replaced the existing CMake code against the following (returning now version 10.10 as expected):

 # Determine the canonical name of the selected Platform SDK
   EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
                   OUTPUT_VARIABLE OSG_OSX_SDK_NAME
                   OUTPUT_STRIP_TRAILING_WHITESPACE)
   STRING(REPLACE "." ";" MACOS_VERSION_LIST ${OSG_OSX_SDK_NAME})
   LIST(GET MACOS_VERSION_LIST 0 MACOS_VERSION_MAJOR)
   LIST(GET MACOS_VERSION_LIST 1 MACOS_VERSION_MINOR)
   LIST(GET MACOS_VERSION_LIST 2 MACOS_VERSION_PATCH)

   SET(OSG_OSX_SDK_NAME "macosx${MACOS_VERSION_MAJOR}.${MACOS_VERSION_MINOR}")

Also i added the check for the new Version to some more find scripts.

Additionally the nil object in Objective C now seems to be equivalent with a null_ptr that cannot be passed as GLInt anymore. So i switched this in the PixelBufferCocoa.mm to pass a zero instead of nil.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14527 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 15:19:20 +00:00
Robert Osfield
b9a529148a From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do:

    mkdir build_android_static_gles2 && cd build_android_static_gles2
    cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
                  -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
                  -DOPENGL_PROFILE="GLES2"
                  -DDYNAMIC_OPENTHREADS=OFF
                  -DDYNAMIC_OPENSCENEGRAPH=OFF
                  -DANDROID_NATIVE_API_LEVEL=15 # optional
                  -DANDROID_ABI=armeabim #optional
                  -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional
make -j 8
make install

    The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1.
    The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries

- I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 10:37:33 +00:00
Robert Osfield
f3eb245e98 Added CMake script to set the default CMAKE_BUILD_TYPE to Release. Approach taken from simgear.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14489 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 17:42:11 +00:00
Robert Osfield
99cbab1806 Changes to support building against ANDROID under OSX.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14399 16af8721-9629-0410-8352-f15c8da7e697
2014-08-08 09:28:26 +00:00
Robert Osfield
cbfcac6f63 Update SO version to account for new changes to osg::StateSet and osgUI
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14393 16af8721-9629-0410-8352-f15c8da7e697
2014-07-30 12:47:45 +00:00
Robert Osfield
7dc3b34bfd Removed State::AppliedProgramObjectSet container and Obsever usage from osg::State to address threading bug crash.
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
2014-07-22 16:02:33 +00:00
Robert Osfield
5a7a20d01e Renamed osgDB::PropertyInterface to osgDB::ClassInterface to better reflect it's functionality
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14365 16af8721-9629-0410-8352-f15c8da7e697
2014-07-14 14:09:08 +00:00
Robert Osfield
9d5a510441 Updated version number
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14331 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 08:56:08 +00:00
Robert Osfield
2d41cbd0cf Removed OSG_USE_BOUND and associated osg::Bound adapter class to avoid problems with BoundingBox::expandBy/expandByRadius() implementation choosing a null BoundingBox from
the osg::Bound class causing crashes.
2014-06-02 16:20:39 +00:00
Robert Osfield
e1ec4ec67f From Roni Zanolli, build fix for iPhone 2014-06-02 08:13:39 +00:00
Robert Osfield
4174d72a52 2014-05-14 10:19:43 +00:00
Robert Osfield
754a163cbf From Stephan Huber, "Xcode changed the default std-lib-implementation again. Now it’s GNU++98 instead of C++11. I adapted the cMakeList.txt files accordingly to add this new option so we can set it explicitly and link against 3rdparty-c++-libs." 2014-05-06 09:43:32 +00:00
Robert Osfield
35d73ea41c From Stephan Huber, fix for OSX build 2014-05-01 15:50:14 +00:00
Robert Osfield
298f1c65b6 Renamed the new include/osg/OpenGL automatically configured header file to include/osg/GL replacing the original hand built GL header 2014-04-30 13:19:22 +00:00
Robert Osfield
ecd26f9f5b From Paul Martz, "There is no standard place for gl/glcorearb.h on Windows. Previously, the only way to get OSG to build for core profile was to append an additional include directory ("/I") onto the CFLAGS variables This submission adds a FindGLCORE.cmake script so that the path to gl/glcorearb.h can be specified with a variable, GLCORE_ROOT, either in CMake or the environment.
Currently this submission is Windows-only. I don't think OSX or Linux require any help in locating gl/glcorearb.h. But if they do, this submission can be easily modified.

Files:
 - "CMakeLists.txt" is the top-level file.
 - FindGLCORE.cmake" and "OsgMacroUtils.cmake" go in CMakeModules.
"
2014-04-29 12:18:51 +00:00
Robert Osfield
6a0270279c Reordered the configuiration file blocks to make it more understandable 2014-04-25 08:56:53 +00:00
Robert Osfield
3ec6938b95 From Paul Martz, fixed placement of OpenGL header so that it gets generated and placed in the build directory as per the Config file 2014-04-25 08:18:03 +00:00
Robert Osfield
a43cc12394 Fixed typo in OPENSCENEGRAPH_OPENGL_HEADER name 2014-04-24 07:22:55 +00:00
Robert Osfield
5597248895 Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

  ./configure
  make

OR

  ./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

  ./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

  ./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

  ./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

  ./configure -DOPENGL_PROFILE=GLES2


Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
2014-04-23 09:08:26 +00:00
Robert Osfield
5015fb6dac Renamed FindFreeType.cmake to FindFreetype.cmake to enable CMake build to pick up on CMake's own FindFreetype.cmake when it's available. 2014-04-13 16:04:27 +00:00
Robert Osfield
4ef5d9eb5f Added Vector serialization and support in lua plugin top enable script users to set/get vector properties such as osg::Array, osg::PrimitiveSet and children lists. 2014-02-24 10:19:48 +00:00
Robert Osfield
c599189d7d Added lua-5.2.3 as source code so it can be optinally built as part of the lua plugin, making it possible to work out of the box across all platforms with needing lua as an external dependency.
Added the Cmake option OSG_USE_LOCAL_LUA_SOURCE to control whether to build and use the Lua source code in the lua plugin, or look for lua as an external dependency.
2014-02-04 16:49:13 +00:00
Robert Osfield
fd85542d8f Cleaned up the Qt find package, and made changed the default threading model to SingleThreaded when using Qt5 to avoid crash due to regresssion since Qt4. 2014-01-23 10:09:53 +00:00
Robert Osfield
e4810990f0 From Sylvain Marie, When compiling OSG for the iOS simulator, providing both -miphoneos-version-min and -mios-simulator-version-min doesn’t please clang (tested on OS X 10.9.0 with Xcode 5.0.1).
Here is a small change (against commit da597ab16945c572a2ad2f4f26fcef38ed21b074) in the CMakeLists.txt to avoid this situation.
2013-12-19 15:10:28 +00:00
Robert Osfield
ffb0a8e545 From Stephan Huber, "Build Problem with osgGA at MacOS with Xcode 5"..."attached you'll find a possible solution for the issue. This will add a new option to cmake called OSG_CXX_LANGUAGE_STANDARD which defaults to C++11. If you set it to C++98 it will setup the project accordingly." 2013-11-01 14:40:50 +00:00
Robert Osfield
2025c511f0 Remoed -fpermissive 2013-10-25 14:46:37 +00:00
Robert Osfield
e8b5272b02 From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore.
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the  osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
2013-10-07 10:05:09 +00:00
Robert Osfield
da2d7e2dde Added support for automatically select Lua 5.2 is it's available, then falling back to checking for Lua 5.1 otherwise. 2013-10-04 20:42:23 +00:00
Robert Osfield
b5b020a138 Updated version number after 3.3.0 dev release 2013-10-04 16:28:49 +00:00
Robert Osfield
bd7ec9c5f7 Added initial cut of basic scripting support, introducing an osg::Script object to wrap up the individual scripts, osg::ScriptCallback for assigning a Script as node callback and an osg::ScriptEngine base class that plugins implement to provided support for specific scripting languages.
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
2013-08-09 16:51:06 +00:00
Robert Osfield
846001f06d Merged from OSG-3.2 branch the removal of check for Asio under Windows 2013-07-30 06:12:31 +00:00
Robert Osfield
8d3e46dfac Updated SO version for post 3.2 era. 2013-07-24 12:25:18 +00:00
Robert Osfield
cda0b615de Updated version number for svn/trunk to 3.3.0 for all new feature development 2013-07-19 14:55:36 +00:00
Robert Osfield
95a5f3ed0f Updated version number to 3.2.0-rc1 in prep for create the 3.2 branch, and 3.2.0-rc1 2013-07-19 14:06:11 +00:00
Robert Osfield
170cbb9018 Updater version for 3.1.10 dev release 2013-07-19 10:17:26 +00:00
Robert Osfield
ca4e840155 From Laurens Voerman, "With fstream inheritaince now removed the warning can be enabled again." 2013-07-02 14:35:29 +00:00
Robert Osfield
5e89121152 From David Callu, "Here a CMakeLists.txt modified with OSG_AGGRESSIVE_WARNING_FLAGS defined when Clang compilator is used" 2013-07-01 09:10:11 +00:00
Robert Osfield
1793466442 With assistance from Sukender, moved the depreacted osg::Geometry vertex indices and AttributeBinding definitions out into a separated namespace/class so to use
deprecated features you should now use deprecated_osg::Geometry in place of osg::Geometry.
2013-06-25 16:10:24 +00:00
Robert Osfield
addf8b1d2d Updatd SO_VERSION to reflect changes in ABI from merging submissions. 2013-06-24 12:30:08 +00:00
Robert Osfield
864e5cb6f0 From Frederic Morin, "Current behaviour uses SDKSettings.plist to determine osx version but
this file is only available when XCode is installed.

This version works also when Command Line Tools for XCode are
installed (minimum build env for osx without XCode)

See https://github.com/openscenegraph/osg/pull/8 for patch details
Patch: https://github.com/openscenegraph/osg/pull/8/files"
2013-06-24 09:59:22 +00:00
Robert Osfield
0a4bf71fbb Updated version number after dev release 2013-06-21 19:35:56 +00:00
Robert Osfield
b40c3fc0aa Removed spaces from end of lines 2013-06-21 19:35:26 +00:00
Robert Osfield
fe461c77fc From Jan Ciger, " I have put there in the comment a nicer way of doing version
checks, but that needs at least CMake 2.6.2."
2013-06-21 08:03:56 +00:00
Robert Osfield
7d40c7258f Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.

Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
2013-06-18 11:18:28 +00:00
Robert Osfield
bdfd18dc03 From Kristofer Tingdahl, with additions from Riccardo Corsi and Robert Milharcic, support for Qt5 build 2013-06-10 14:34:25 +00:00
Robert Osfield
9b67578c47 Updated version and so_version in prep for 3.1.8 developer release 2013-06-03 14:38:23 +00:00
Robert Osfield
56dc8fee01 From Laurens Voerman, "I made some changes to the top level CMakeLists.txt that might be usefull to other visualstudio users.
1> Disable project grouping for VCExpress users:  the version I proposed previously in
     Re: [osg-submissions] Cmake patch to support folders in IDE (29 Feb 2012)

2> Remove FIND_PACKAGE(OpenAL): not used in any project

3> add /wd4250 for Visual Studio 2012:
     suppress the errors caused by a microsoft fix for a bugfix.
     ref: "Warning messages VS2012..." on osg-users (30 May 2012)
"
2013-05-31 10:28:39 +00:00
Robert Osfield
2a32bcaca6 From David Fries, "This updates the CMakeLists.txt instructions for the commands
to make the doxygen documentation."
2013-05-23 14:14:51 +00:00
Robert Osfield
9b77e757f2 From David Callu, "ust a simple IF ENDIF mismatch in last commit (I use git so no available SVN commit number ) :
CMake Warning (dev) in CMakeLists.txt:
  A logical block opening on the line

    /home/ledocc/work/perso/osg_Workspace/osg/CMakeLists.txt:823 (IF)

  closes on the line

    /home/ledocc/work/perso/osg_Workspace/osg/CMakeLists.txt:893 (ENDIF)

  with mis-matching arguments.

I remove ENDIF argument, it is no longer needed by cmake"
2013-05-22 10:28:07 +00:00
Robert Osfield
2daff56860 From Valeriy Dubov, fix for Android build under OSX 2013-05-21 10:22:54 +00:00
Robert Osfield
f1d5ba4278 Updated version after dev release 2013-05-14 13:34:54 +00:00
Robert Osfield
7b9cace094 Updated links to svn repository 2013-05-13 11:51:44 +00:00
Robert Osfield
dd8d7c2839 Updated developer release number 2013-03-21 16:42:09 +00:00
Robert Osfield
2700c9d5e5 Updated SO version in prep for serialization foramt change 2013-02-07 11:08:34 +00:00
Robert Osfield
5297502a38 Updated version number after 3.1.4 developer release 2013-02-04 14:42:44 +00:00
Robert Osfield
aa6ace649b From Jordi Torres, "The info about cdash reports was outdated. Now it points to the right URL.
BTW I have checked it out and the cdash server is working ok again. "
2013-02-04 13:28:45 +00:00
Robert Osfield
0e7ae7319b From Thomas Hogarth, "Attached are two minor modifications to the master CMakeLists.txt file.
It now points to sdk version 6.0 (I do intend to make this configurable my command line)

It also added a search for libtiff to Apple builds mainly for use with osg earth."
2013-01-25 16:54:30 +00:00
Robert Osfield
5fb8cd6a9c Update SO_VERSION to reflect new API changes 2013-01-18 16:30:55 +00:00
Robert Osfield
4a0ce866c0 Updated SO version 2012-12-14 16:30:28 +00:00
Robert Osfield
eed71f647d From Stephan Huber, "* imageio: removed ReaderWriterImageIO_IOS.cpp, refactored ReaderWriterImageIO to work on OS X and IOS
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
2012-12-05 17:15:53 +00:00
Robert Osfield
fa2fb07609 From Stephan Huber, RestHttpDevice plugin for support of remote application control via Rest http. 2012-10-30 12:31:27 +00:00
Robert Osfield
1796d55bea From Stephan Huber, OSX and iOS Video support via a QTKit plugin from OSX 10.7 and before, and an AVFoundation plugin for iOS and OSX10.8 and later. 2012-10-02 14:07:12 +00:00
Robert Osfield
7fe5db073b Updated version after 3.1.3 dev release 2012-09-10 08:24:49 +00:00
Robert Osfield
3c9a0cdfd7 From Thomas Hogarth, "I submitted a change for the IOS CMake system a few weeks back which hasn't made it into the trunk. I've just made the modifications again against the latest trunk and have attached the file
It basically accounts for the fact that XCode has changed it's default install location.

"
2012-09-05 10:27:08 +00:00
Robert Osfield
fd2ee19b62 Updated SO version number to avoid collision with new additions to serializers 2012-09-05 09:30:33 +00:00
Robert Osfield
e93a838222 From Ulrich Hertlein, "fixes a typo and adds support for OS X 10.8" 2012-09-05 08:48:10 +00:00
Robert Osfield
759a889468 Removed -ftree-vectorize from OSX 10.7 build to avoid warning when building with clang. 2012-05-21 09:12:13 +00:00
Robert Osfield
c6a4fde917 From Jorge Izquierdo Ciges, "Mostly small changes to add more compile options, and shared linking (still testing that capability, but this enables on a compile basis if the user wants). Robert, when you give the Ok I'll update/rewrite the Android section in the old/new wiki you'll say where is better. Mostly to be clear for the future users what options can configure and what are their purpose." 2012-04-19 09:50:10 +00:00
Robert Osfield
b882467217 Updated version number 2012-04-18 09:50:23 +00:00
Robert Osfield
5fc6f0a796 As per Ulrich Hertlrein's suggestion, changed APPLE_PLATFORM_SDK_CANONICAL_NAME to OSG_OSX_SDK_NAME. 2012-03-23 10:21:51 +00:00
Robert Osfield
c2ae14f94d From Erik den Dekker, "
IF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.7.sdk")
...

            ELSEIF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.5.sdk" OR ${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.6.sdk")

...

ELSEIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
...

            ELSE()

...

            ENDIF()


Which is fragile because XCode could be installed into another directory than /Developer. (In case XCode is not installed into the /Developer directory CMake can automatically resolve the path via command line utility ${CMAKE_XCODE_SELECT} --print-path)

This issue bites me currently because the latest XCode (Version 4.3.1 - 4E1019) installed through the Mac App Store is per default installed in "/Applications/Xcode.app/Contents/Developer" and hence the 10.7 SDK in "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk"

Searching the web to find the proper way to determine the version of the Platform SDK programmatically, I found no standard way. I came up with 2 options myself:

1) Parse the path string to extract the version number

2) Read a value from the SDKSettings.plist found in the root of each SDK  (e.g., "defaults read ${CMAKE_OSX_ROOT}/SDKSettings.plist CanonicalName" gives "macosx10.7")

I implemented the last option and verified that at least the following Mac OS SDKs (10.3.9, 10.4, 10.5, 10.6, 10.7) support this method. It also looks reasonably future proof. An additional benefit of this method is that it also seems to be compatible with iOS and iOS Simulator SDKs (at least for version 5.1, but I assume this also applies to older versions). This is interesting because the CMake infrastructure to build OSG for iOS currently still contains similar hard-coded paths and even requires you to manually change the cmake file to build for another iOS SDK version. In the near future I hope to address these issues, but I haven't been able to try this yet."
2012-03-23 10:18:27 +00:00
Robert Osfield
cee53f6adc Updated version number 2012-03-21 11:26:09 +00:00
Robert Osfield
fc6fdeaa2c Updated version number for 3.1.1 dev release 2012-03-08 16:33:44 +00:00
Robert Osfield
0b88ad24b2 From Olaf Flebbe, "Macos X cleanup:
I added AFAIK proper defaults for several Macos X Version API targets.

* In order to determine which defaults to apply, consult the  CMAKE_OSX_SYSROOT variable pointing to the used SDK, not the pure existence of an SDK.

* Defaults are now:
10.7: Support Intel 32 and 64 Bit Cocoa with imageio picture reader
10.6 + 10.5: Support Cocoa with imageio on Intel and PowerPC
10.4: Carbon, Quicktime and PowerPC

Now OSG compiles out of the box for MacOSX  10.7. , tested with gcc and clang with FlightGear."
2012-02-21 11:30:07 +00:00
Robert Osfield
5a396c91e6 From Martin Lambers, "It adds a new ReaderWriter plugin for the GTA file format
(http://gta.nongnu.org). This allows to read and write floating point
image data. Unlike other formats, GTA also allows very good compression
ratios for floating point data. The compression method can be selected
with the COMPRESSION option of the plugin.
"
2012-02-17 16:45:49 +00:00
Robert Osfield
e867f6bcd7 From Paul Martz, "This change clarifies the description for OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE." 2012-02-08 10:50:04 +00:00
Robert Osfield
aa14f603d1 From Ulrich Hertlein, fixed build problem due to cmake_policy CMP0017 being only available from cmake-2.8.4, added guard to prevent build problems 2011-10-20 10:52:32 +00:00
Robert Osfield
3fd407a60e Improved handling of recent Cmake versions 2011-10-20 09:23:26 +00:00
Robert Osfield
c35fdf7333 From Jean-Sebastien Guay, "I added a simple setting in OSG's CMakeLists.txt to be able to disable building anything related to Qt. It just skips the FindPackage(...) for Qt3 and Qt4, so since they are not found nothing related to Qt will be generated by CMake. The default is to build the Qt related stuff, so current behavior is unchanged." 2011-09-13 09:53:34 +00:00
Robert Osfield
c8de3b70ca Updated SO version number to 90 to allow for recent changes to the ABI, and to set the base for the 3.1.0 series. 2011-09-12 10:46:42 +00:00
Robert Osfield
389c2e6407 Updated version to 3.1.0 in prep for the first developer release for 3.x series 2011-06-17 16:55:49 +00:00
Robert Osfield
f04e841933 Updated version number of 3.0.0-rc1 2011-06-17 09:02:22 +00:00
Robert Osfield
c0b2e12d28 From Jorge Ciges, "This is one of those bugs that you don't find until you try to compile under another pc that doesn't have Cmake 2.8." 2011-06-17 08:15:18 +00:00
Robert Osfield
bfe4877b9a Updated version 2011-06-14 15:55:36 +00:00
Robert Osfield
ecfe8dbfbb Updated version and so number for next dev release 2011-06-02 14:42:21 +00:00
Robert Osfield
6c94ea13eb From Jean-Sebastien Guay, "I like the recent addition that adds folders in the solution tree to better organize the numerous examples, libraries, plugins etc.
I added two folders that were missing IMHO: packaging and documentation.
"
2011-05-27 09:08:48 +00:00
Robert Osfield
bf7759829e From Olaf Flebbe, fixes for OSX AGL build 2011-05-25 09:34:02 +00:00
Robert Osfield
d4be7a19eb Updated SO version as the osgText and osgQt libraries API have changed, albeit only by a small amount. 2011-05-13 19:19:00 +00:00
Robert Osfield
c9f5be090a Updated version number to 2.9.15 after dev release 2011-05-08 12:06:25 +00:00
Robert Osfield
cb5a8495a7 Updated SO version number for dev release 2011-05-06 09:26:14 +00:00
Robert Osfield
7c49e69042 Updated version after 2.9.13 dev release 2011-04-26 15:24:21 +00:00
Robert Osfield
478e0f3ebf From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.
2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal.

3rd - Change in the GLES library loading for Android. That should make GLES2 work properly.

4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8

5th - OpenGL and GLSL version identification changed to recognize GLES  versions properly
"
2011-04-21 12:53:22 +00:00
Robert Osfield
581e6fb630 Ran svn propset -R svn:eol-style native . on the OpenSceneGraph 2011-04-19 11:40:22 +00:00
Robert Osfield
c1cd0c4f3b Updated SO version number 2011-04-18 12:58:28 +00:00
Robert Osfield
5fb7f69108 Added IF (WIN32) around OSG_USE_UTF8_FILENAME 2011-04-14 15:21:53 +00:00
Robert Osfield
db4b31f804 From Alan Dickinson,"I tested out my changes against the trunk and everything worked fine... except I noticed that the CMAKE_BUILD_POSTFIX is set incorrectly for a undefined or blank BUILD_TYPE.
So here is the one line change to the CMakeLists.txt to rectify this omission."
2011-03-16 13:41:39 +00:00
Robert Osfield
d33d8c5626 From Alan Dickinson, "I modified the CPack and CMake files to utilze the CMAKE_INSTALL_PREFIX when building RPM packages.
I also modified the CMake and pkgconfig files to append the _POSTFIX extenstion based on the CMAKE_BUILD_TYPE.

Additionally I fixed packaging/ld.so.conf.d/openscenegraph.conf.in to add a '/' betweeen the arguments since the CMAKE_INSTALL_PREFIX can't end with a '/'.
"
2011-03-11 10:18:43 +00:00
Robert Osfield
3034ef3473 From Tassilo Glander,"I patched the cmake configuration to support folders, which are really handy to organize the many projects in the OSG solution into examples, applications and core libs in the IDE.
This feature has been introduced to cmake in 2.8.3, on older versions it should be ignored silently. I tested on Visual Studio 2008 with cmake 2.8.3 and 2.8.4.

See the screenshots for comparison [img]osg_solution.png[/img]

This needs few changes:

activate on global cmakelist.txt:

[code]set_property(GLOBAL PROPERTY USE_FOLDERS On)[/code]

set appropriate folder names for project type in osgMacroUtils.cmake:

[code]SET_TARGET_PROPERTIES(${CORELIB_NAME} PROPERTIES FOLDER "OSG Core")[/code]

similar for examples, applications"
2011-03-09 13:05:59 +00:00
Robert Osfield
5447e70b68 Updated versions for next OSG dev release 2011-03-09 11:06:36 +00:00
Robert Osfield
b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00
Robert Osfield
7c30f204e8 Updated so version number 2011-01-13 18:49:12 +00:00
Robert Osfield
1b67e3ad1f Added ImageProcessor interface class and plugin mechnanism for ImageProcessor implementations to osgDB::Registry.
Add NVidiaTextureTools based plugin that provides an ImageProcessor implementation within an nvtt plugin.
2011-01-13 14:59:29 +00:00
Robert Osfield
410b4fd109 Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Robert Osfield
bf6d45a531 Have moved gecko plugin to deprecated 2010-12-13 17:36:02 +00:00
Robert Osfield
a345a04254 From Wang Rui, "I implemented a customized viewer event traversal here to read state
changes from the DirectInput devices and add events to the event
queue. I've tested with the keyboard and joystick supports. Because of
only having a very old 6-button gamepad, I can't do more experiments.
Hope this will bring more ideas to those who face similar problems,
especially simulation game designers. :)

I didn't map all DirectInput key values to GUIEventAdapter key
symbols. Users may add more in the buildKeyMap() function freely. The
mouse handling operations are also ignored, but will be easily
improved in the same way of creating keyboard and joystick devices.

Please add a line:

FIND_PACKAGE(DirectInput)

in the CMakeLists of root directory. And in the examples/CMakeLists.txt:

IF(DIRECTINPUT_FOUND)
   ADD_SUBDIRECTORY(osgdirectinput)
ENDIF(DIRECTINPUT_FOUND)

DirectX SDK 2009 is used here, but an older version like DX8 should
also work in my opinion.
"
2010-12-13 11:34:33 +00:00
Robert Osfield
067695bec4 Updated version number for 2.9.11 dev release 2010-12-08 11:01:37 +00:00
Robert Osfield
0754a78ddb From Ulrich Hertlein, "Attached; here's a summary of the changes:
- CMakeLists.txt
-- don't look for GL when compiling for iOS (device or simulator), look for OGLES instead
-- use architecture i386 for simulator
-- removed iphoneos-version-min for simulator

- examples/osgviewerIPhone/CMakeLists.txt
-- added build dependencies for osgdb_osg, osgdb_freetype, osgdb_imageio
-- added framework QuartzCore link dependency

- src/osgDB/CMakeLists.txt
-- don't link against Carbon on iOS (device or simulator)

- src/osgPlugins/freetype/CMakeLists.txt
-- don't link against OpenGL on iOS device or simulator

- src/osgViewer/CMakeLists.txt
-- link against OpenGLES on iOS (device or simulator)

- src/osgPlugins/imageio/CMakeLists.txt
-- compile ReaderWriterImageIO_IOS.cpp as Objective-C++

"
2010-12-02 14:20:52 +00:00
Robert Osfield
b523cb15c1 From Tomas Holgarth and Stephan Huber, "
attached you'll find the second part of the IOS-submission. It contains

* GraphicsWindowIOS, which supports external and "retina" displays,
 multisample-buffers (for IOS > 4.0) and multi-touch-events
* an ios-specific implementation of the imageio-plugin
* an iphone-viewer example
* cMake support for creating a xcode-project
* an updated ReadMe-file describing the necessary steps to get a
 working xcode-project-file from CMake

Please credit Thomas Hogarth and Stephan Huber for these changes.

This brings the ios-support in line with the git-fork on github. It
needs some more testing and some more love, the cmake-process is still a
little complicated.

You'll need a special version of the freetype lib compiled for IOS,
there's one bundled in the OpenFrameworks-distribution, which can be used."

Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
2010-11-26 18:19:28 +00:00
Robert Osfield
acf548ac90 Update SOVERSION 2010-11-19 17:47:30 +00:00
Robert Osfield
6cc7e109d3 Moved finding of RSVG, Poppler-glib and GtkGl out into their own Find*.cmake modules to enable easier specialization. 2010-11-11 16:51:46 +00:00
Robert Osfield
3fb3ef9f39 From Sukender, "As discussed in osg-users, I found output directories with CMake >= 2.8.1 are wrong under MSVC (As Chuck said, it's to be related to CMake, and not MSVC).
But I also found rev. 11354 (from Wang Rui) added a change in OsgMacroUtils which adresses a similar issue: Wang told the "../../bin" prefix wasn't working. However I think the fix isn't correct because it checks the MSVC version instead of the CMake version. Here is my fix, against latest trunk (root CMakeLists.txt, and CMakeModules/OsgMacroUtils.cmake).

Tests I made:
           | Unix Makefiles | MSVC 9 | MSVC 10 x64
---------------------------------------------------
CMake 2.4   |                |   OK   | N/A
CMake 2.6.4 |                |   OK   | N/A
CMake 2.8.0 |                |   OK   | broken support?
CMake 2.8.2 |                |   OK   | OK
"
2010-11-09 14:39:32 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
eb3d76f291 From Mikhail Izmestev, "This patch fixes operator >> used with std::istream without std::ios::skipws flag. This allow using boost::lexical_cast with osg vectors types, because boost's lexical_cast disable std::ios::skipws flag of std::istream before using operator >>.
"
2010-09-24 14:38:01 +00:00
Robert Osfield
1224836664 From Eric Wing, QTKit plugin for reading movies under OSX using QTKit + CoreVideo 2010-09-24 12:59:37 +00:00
Robert Osfield
cc471b1103 From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
documentation. I have accumulated them over some time, but rebased onto the
subversion trunk."
2010-09-15 12:00:12 +00:00
Robert Osfield
422a5e7058 Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus:
svn co http://www.openscenegraph.org/svn/osg/osgIntrospection osgIntrospection
2010-06-23 13:28:19 +00:00
Robert Osfield
6d572d0530 From Alberto Luaces, "I have updated a bit the pkg-config system:
1. Install the .pc file for osgIntrospection only if it is compiled,
instead of unconditionally.

2. New .pc file for osgQt, also created only if that library is actually
compiled.
"
2010-06-21 15:55:13 +00:00
Robert Osfield
4ae8eb607f Updated version number for next dev release 2010-06-21 10:33:46 +00:00
Robert Osfield
a6c7fee246 From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
2010-04-28 21:22:44 +00:00
Robert Osfield
c091b5c2d1 From Stephan Huber and Mathieu Marache, "attached you'll find framework support for os x via cmake. Please credit
Mathieu Marache, he added the last missing piece to this puzzle.

I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.

Here's some more info how to get frameworks:

With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.

You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."
2010-04-19 13:44:42 +00:00
Robert Osfield
3f39a66035 From Jim Brooks, fix for FreeBSD build where FIND_LIBRARY(DL_LIBRARY..) return NOT_FOUND. 2010-03-26 09:01:49 +00:00
Robert Osfield
031aaf23d0 From J.P. Delport, "attached an updated FindGDAL that finds 1.6.0 version in Debian unstable. Could also be added to VPB.
Also some misc spelling fixes in CMakeLists.txt"
2010-03-17 14:36:16 +00:00
Robert Osfield
2b7fb78c75 From Farshid Lashkari, "I noticed that CMake forces a high stack size by default for all MSVC projects. This can cause problems for applications that use a lot of threads. I've added a new option MSVC_USE_DEFAULT_STACK_SIZE that will remove the explicit stack size and use the default MSVC size. Apparently this was only necessary for very old versions of MSVC but it's still around. I would argue that this option should be on by default, but I've left it off for now.
"
2010-03-15 15:01:21 +00:00
Robert Osfield
23c7fd2f61 From David Fries,"We are needing to compile Debug, Release, and MinSizeWithDebInfo, but
currently only Debug appends "d" so the Release and MinSizeWithDebInfo
(and MinSizeRel) all produce the same filenames.  This set of changes
lets each build type have a cmake defined string appended, defaulting
to Release none, Debug d, RelWithDebInfo rd, MinSizeRel s.  But a user
still can have Release, RelWithDebInfo, and MinSizeRel to produce the
same filenames.  It does so by setting the preprocessor define
OSG_LIBRARY_POSTFIX in src/osgDB/CMakeLists.txt to one of the
previously defined cmake variables CMAKE_DEBUG_POSTFIX
CMAKE_RELEASE_POSTFIX CMAKE_RELWITHDEBINFO_POSTFIX
CMAKE_MINSIZEREL_POSTFIX.  This method cuts down on the #ifdef _DEBUG
#else preprocessor directives in Registry.cpp as the extension is
always passed in OSG_LIBRARY_POSTFIX.  That and __MINGW32__ didn't
have the _DEBUG check which looks like a bug."
2010-03-10 17:19:35 +00:00
Robert Osfield
53ae54aac8 Update SO version number to 66 to skip over 65 value planned to 2.8.3 2010-03-10 14:29:05 +00:00
Robert Osfield
ea5af1d010 From Nico Krulthof and Jori Torres, additions for detecting OSX 10.6 SDK and setting variable defaults accordingly. 2010-03-10 11:09:55 +00:00
Robert Osfield
273420bb1c Updated version and soversion numbers 2010-03-05 12:53:08 +00:00
Robert Osfield
8b486054b4 From Mourad Boufarguine, "The attached CMakeLists allows building osgQt in case BUILD_OSG_EXAMPLES is set to off.
"
2010-03-04 20:45:30 +00:00
Robert Osfield
60dd9ad7d0 From Mourad Boufarguine, "With the present CMakeLists, the directory ${PROJECT_BINARY_DIR}/include is added to the include path before ${OpenSceneGraph_SOURCE_DIR}/include. This causes problems whenever a header file is changed when updating OSG, because cpp files are build against the old header files contained in ${PROJECT_BINARY_DIR}/include rather than the new ones in ${OpenSceneGraph_SOURCE_DIR}/include. Inverting the order of the two drectories in the include path solves the problem.
Attached is the modified CMakeLists.txt."
2010-03-01 11:29:19 +00:00
Robert Osfield
a673abac3d Introduced OSG_WARN, OSG_NOTICE, OSG_INFO, OSG_DEBUG convinience macros that map to OSG_NOTIFY(osg::WARN) etc.
Introduced the OSG_NOTIFY_DISABLE Cmake variable + include/osg/Config #define to control whether the OpenSceneGraph build
should disable the notification system completely.  By setting OSG_NOTIFY_DISABLE to ON in CMake and then rebuilding the
the OSG you can get a slightly smaller (~1%) and more slightly efficient library which can be good for shipping applications,
but with downside of reduced ability to detect runtime problems and their causes.
2010-02-12 11:45:00 +00:00
Robert Osfield
2c63a71694 From Alberto Luaces, "he new GNU linker, "gold", is going to replace soon the current ld in
almost all Linux distributions. Although it is 100% compatible with ld,
by default it gives an error if a library has unresolved symbols at link
time, that is, it has set -Wl,--no-undefined by default. Debian folks
have found that libosg.so and libosgDB.so use some functions belonging
to libdl.so {dlsym,dlopen,dlclose,dlerror} without linking to it.

My changes link those two libraries to libdl.so explicitly in the same
way it is already done for libm.so and librt.so."
2010-02-11 11:17:55 +00:00
Robert Osfield
b169d42ce8 Inserted /introspection/ into path of osgIntrospection wrappers 2010-01-19 12:24:55 +00:00
Robert Osfield
ac04047836 Updated rev number for 2.9.7 dev release as ABI compatibility has been broken 2010-01-13 18:50:58 +00:00
Robert Osfield
aec8c8ac10 Updated version to 2.9.7 in prep for next dev release 2009-12-15 11:47:38 +00:00
Robert Osfield
7552954ef3 From Cedric Pinson, "Here an update of the directshow plugin. It fixes issues with
synchronization, improve capture device support.

here how to use it to display a capture device:

osg::Options* options = new osg::Options;
options->setPluginStringData("captureWantedWidth", "800");
options->setPluginStringData("captureWantedHeight", "600");
options->setPluginStringData("captureWantedFps", "30");
options->setPluginStringData("captureVideoDevice", "USB Video Device" );
options->setPluginStringData("captureSoundDevice", "");
then
osgDB::readImageFile("capture.directshow", options)
you can use a graphedit application to list devices available in
directshow.


for classic avi file you just need to do a
osgDB::readImageFile("file.avi.directshow");
You will need of course to install the codec needed by directshow to
read the avi files.

I recommand this tool http://avicodec.duby.info/, that check which
video/sound codec is needed to play an avi file.


You can test it with the osgmovie example.
"
2009-11-20 10:48:51 +00:00
Robert Osfield
3442a80a82 Changed the placement of the autogenerated Version file so it drops into the in source directory. 2009-11-19 16:43:54 +00:00
Robert Osfield
2e11c49742 From Michael Platings, "This plugin adds support for the Autodesk FBX file format. It imports animations, including skeletal and morph animations, hence all my previous submissions to osgAnimation. The plugin won't build without the changes made in the "osgAnimation small additions" submission (14th August).
The plugin requires the FBX SDK to be installed, available from http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478"
2009-11-19 11:44:44 +00:00
Robert Osfield
2191e6a48d Moved the set of include/osg/Version into Cmake 2009-11-18 16:24:01 +00:00
Robert Osfield
2a0497e2c1 From Pau Garcia i Quiles, "On Linux/Unix, when you change the system time (for instance, using
settimeofday), OSG animations will freeze your application because
osg::Timer uses gettimeofday internally on non-Win32 platforms. This
is wrong and should be replace with times(2) or clock_gettime(2).

The attached patch fixes the issue in a binary-compatible way by using
clock_gettime when it's available, and falling back to gettimeofday
when it's not."
2009-11-18 13:00:35 +00:00
Robert Osfield
b7cabac990 From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them.
Most notable the __hpux define stuff. The __hpux__ variant seems to be not
defined which resulted in a compile error at this time. Consequently I have
replaced all occurances of __hpux__ with __hpux. And huge surprise: now osg
plugins are found and loaded correctly ...
The next notable one is the MSVC_IDE fix which makes the nmake Makefiles cmake
generator target behave like the ide one. Showed up because I started to do
scripted builds with nmake instead of devenv...
The rest is the usual bunch of stuff that just happens during normal
coding ..."
2009-11-18 12:15:29 +00:00
Robert Osfield
79f766efab Added OSG_CPP_EXCEPTIONS_AVAILABLE cmake option to enable optional build of plugins and examples that required C++ exceptions 2009-11-17 12:55:52 +00:00
Robert Osfield
93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00