Robert Osfield
b76983c7f9
Fixed typo
2009-08-19 15:36:46 +00:00
Robert Osfield
589629cab8
Introduced TabBoxTrackballDragger
2009-08-05 16:02:44 +00:00
Robert Osfield
431290c04e
From Cedric Pinson, fix crash without error messages if the example does find the nathan.osg file.
2009-07-16 11:49:37 +00:00
Robert Osfield
6e6a7c960e
Added Dragger::s/getActivationModKeyMask(..) and Dragger::s/getActivationKeyEvent(...) methods to make it possible to have draggers that only respond when you press a specified modified key or standard key.
...
Changed the optional dragger in osgvolume to require the shift key to be pressed for the dragger to become active.
2009-07-03 19:16:53 +00:00
Robert Osfield
baef387b3d
Added TrackballDragger code path
2009-07-03 05:54:27 +00:00
Robert Osfield
23dec86e22
Added support for a "-m" option that adds a tab box manipulator to allow positioning and resizing of the rendered volume
2009-07-02 18:50:45 +00:00
Robert Osfield
af39672d3d
Removed old references to CommandManager
2009-07-01 14:50:08 +00:00
Robert Osfield
2525bb5d06
Completed refactor of osgManipulator, key changes are:
...
Selection is now just a typedef of osg::MatrixTransform, and is deprecated
CommandManager is shell class that just sets values directly on Dragger, and is deprecated
Dragger now has list of DraggerCallback that takes over the roll of tracking changes to the Dragger, and
allows users to track the dragger in any way they wish.
Dragger now has a convinience method making MatrixTransforms track a dragger.
Selection and CommandManager are no longer required for use of osgManipulator and are kept around for backwards compatibility.
2009-07-01 14:01:09 +00:00
Robert Osfield
a2ae370c8e
Refactored osgManipulator so that CommandManager is no longer required, instead Dragger directly manages Constaints and associate Selections.
2009-06-30 11:39:39 +00:00
Robert Osfield
e30e4df30c
Introduced event handling directly into osgManipulator::Dragger to allow it be used with a global event handler passing in events.
2009-06-29 21:32:10 +00:00
Robert Osfield
9d792c279b
From Don Liech, Qt/OSG integration example
2009-06-19 11:31:15 +00:00
Robert Osfield
ad8f2d8974
Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors.
2009-06-17 10:39:39 +00:00
Robert Osfield
1479902b07
Added basic Matrix::decompose() test, based on a test progrem wrttien by Paul Obermeier
2009-06-08 12:50:26 +00:00
Robert Osfield
40155d59b4
Implemented updating of revision files as new data is writing to the FileCache
2009-06-04 14:07:12 +00:00
Robert Osfield
cf976e956d
Added osgdatabaserevisions example to server as a testbed for new osgDB::DatabaseRevisions functionality
2009-06-02 16:58:32 +00:00
Robert Osfield
aaee56cbde
Ran dos2unx of files
2009-05-29 08:24:52 +00:00
Robert Osfield
f0b55bbdb3
From Wojciech Lewandowski, "I suppose this error is caused by using 4 component tex coord in texture2D call. I always forget about adding .xy swizzle at the end of tex coord. I have attached code (hopefully fixed). My NVidia seems to ignore such errors. Cannot test it myself. Simple example works because I actually use textture2Dproj there."
2009-05-28 13:40:54 +00:00
Robert Osfield
d06265b782
Fixed warnings
2009-05-28 13:26:06 +00:00
Robert Osfield
825d701757
Renamed application osgvirtualprogram to osgshadercompostior to better reflect it function
2009-05-27 13:02:01 +00:00
Robert Osfield
dc67dab42e
Renamed osgvirtualprogram to osgshadercompositor to better reflect it's function
2009-05-27 13:00:58 +00:00
Robert Osfield
f845b6790a
Fixed warning
2009-05-27 09:45:46 +00:00
Robert Osfield
baf1899f33
Fixed warnings
2009-05-26 10:10:11 +00:00
Robert Osfield
2d542d683a
From Wojciech Lewandowski, VirtualProgram example that illustrates how one can create a custom system for composing shaders within the scene graph.
2009-05-25 13:02:14 +00:00
Robert Osfield
a2bc7f6759
Fixed typo
2009-05-19 15:11:49 +00:00
Robert Osfield
41b6c4dde8
Rearranged static SDL callback so that it's after the SDL.h header.
2009-05-13 08:40:10 +00:00
Robert Osfield
0de08dad28
Removed SDL header
2009-05-12 16:26:07 +00:00
Robert Osfield
9c5498376c
Re-ordered SDL class to try and avoid OSX issues with _main.
2009-05-12 13:24:08 +00:00
Robert Osfield
e179ecc69d
Attempt to fix OSX missing _main symbol error
2009-05-12 12:27:54 +00:00
Robert Osfield
02b84e931e
From Chris Hanson, spelling and grammer fixes
2009-04-22 12:52:22 +00:00
Robert Osfield
9478fa7f02
From Eduardo Alberto Hernández Muñoz, change to using TexGenNode for setting up tex coordinates
2009-04-22 11:00:20 +00:00
Robert Osfield
9996e565ba
From Paul Martz, "Looks like the people who created these two examples were a bit careless with cut and paste."
2009-04-22 10:54:11 +00:00
Robert Osfield
435f410bf8
Fixed build error by replacing M_PI with osg::PI.
2009-04-10 11:19:34 +00:00
Robert Osfield
fddaaf0d00
From Ravi Mathur, "OK I have been away for a looong time, but still occasionally watching from a distance, and saw the bug people have reported about the DepthPartitionNode not handling scaled models properly.
...
I believe this is now fixed ... I have attached the new DistanceAccumulator.cpp, along with a modified example file that uses a PositionAttitudeTransform to draw the Earth's orbit around the Sun."
2009-04-09 14:25:14 +00:00
Robert Osfield
b93581e687
From Cory Riddell, fix for aspect ratio
2009-04-08 14:08:16 +00:00
Robert Osfield
fd5f5a71c2
From Martin Beckett, added mouse wheel support
2009-04-08 10:32:19 +00:00
Robert Osfield
7a56842ef5
Tweaks to shader to fix warnings on with ATI drivers
2009-04-03 09:54:15 +00:00
Robert Osfield
80190a6ffb
Added shader to convert images into greyscale when rendering in anaglyphic
2009-03-30 09:55:40 +00:00
Robert Osfield
90f77c43d5
Added osgtexturecompression example to demonstate the quality difference between
...
different compression techniques.
2009-03-26 17:24:28 +00:00
Robert Osfield
31e7f32d3f
Added support for image streams
2009-03-24 23:17:05 +00:00
Robert Osfield
63cdbd8714
From Roland Smeenk, "Here's a small simplification of the osganimationmorph example. Only one morphtarget needs to be added to the MorphGeometry since it already has a base geometry. The animation will morph between the base geometry and the first target.
...
"
2009-03-23 16:07:43 +00:00
Robert Osfield
1fd5eefbcf
From Maciej Krol, "As promised to Roland I assembled simple shader generator. ShaderGenVisitor converts accumulated fixed function pipeline state sets to ones with shader programs. Generated state sets are attached to geometries and stored in ShaderGenCache for reuse.
...
Very simple cases of state configuration are supported (all the ones I really need):
- single per pixel not attenuated non spot light source ON/OFF
- exp2 fog ON/OFF
- diffuse texture in rgb + optional specular gloss in alpha (Texture unit 0) ON/OFF
- normal map texture (Texture unit 1 and Tangent in VertexAttribArray 6) ON/OFF
- blending and alpha testing (not in shader pipeline)
To view fixed function pipeline files and paged databases simply run >osgshadergen myfile.osg"
2009-03-23 11:53:06 +00:00
Robert Osfield
f1053c52dc
Warning fixes
2009-03-13 11:06:12 +00:00
Robert Osfield
7b5f3ec92a
Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
...
Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
2009-03-12 15:21:04 +00:00
Robert Osfield
1211fd1120
Changed audio playing so that it only happens for a single movie to avoid
...
problems with audio stalling.
2009-03-11 18:13:58 +00:00
Robert Osfield
73cffacf09
Added docs on getPixelAspectRatio and corrected usage of getPixelAspection in osgmovie.cpp
2009-03-11 17:57:33 +00:00
Robert Osfield
5233a716c8
Added handling of Image::isImageTranslucent(), when it is enabling blending.
...
Added handling of Image::getPixelAspectRatio() in geometry sizing.
Added scaling of the projection matrix to ensure that aspect ratio is honoured with running in fullscreen mode
2009-03-11 15:43:13 +00:00
Robert Osfield
ae50d8d956
From Roland Smeenk & Cedric Pinson,
...
"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList
From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
2009-03-09 17:38:39 +00:00
Robert Osfield
7473b06275
Preliminary work on general purpose incremental compile support in osgViewer.
2009-03-08 12:00:36 +00:00
Robert Osfield
97e987a9d9
Added SDL audio path
2009-03-03 20:59:16 +00:00
Robert Osfield
b678c8ca85
Added SDL audio support for reading from ffmpeg movies
2009-03-03 17:37:48 +00:00