says that modules that are found and ran from cmake modules dir should
prefer cmake-provided modules. find_package() and include() still look
in CMAKE_MODULE_PATH first.
After some investigating I've come up with a proposal examplified in
the attached FindGDAL.cmake script. It simply calls the cmake provided
FindGDAL.cmake if it exists and returns if it succeeds in finding GDAL
using that, otherwise continue with our local cmake code.
Pro: Wont clutter our root CMakeLists.txt
Con: If we begin to write more advanced Findxxx modules (using
COMPONENTS, REQUIRED etc.) we may have to revise this scheme.
"
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:
./configure
make
OR
./configure -DOPENGL_PROFILE=GL2
To select OpenGL 3 core profile build using GL3/gl3.h header:
./configure -DOPENGL_PROFILE=GL3
To select OpenGL Arb core profile build using GL/glcorearb.h header:
./configure -DOPENGL_PROFILE=GLCORE
To select OpenGL ES 1.1 profile use:
./configure -DOPENGL_PROFILE=GLES1
To select OpenGL ES 2 profile use:
./configure -DOPENGL_PROFILE=GLES2
Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
- ReaderWriterFBX.cpp: add "z up scene axis" support: FBX provides facility to convert model scene axis during conversion. Currently fbx plugin convert axis to fbx:opengl axis system (which is arbitrarily at Y up, as opengl is in reality axis agnostic) and sometimes what is needed is Z up so added an option for Z up conversion
- FindFBX.cmake: add support for latest fbx sdk ( 2014.2 )"
Using the trunk together with osgEarth 2.5 will fail to build, due to the missing type.
Attached is the file forward declaring osgGA::GUIEventAdapter."
format. Turned out that the serializer didn't handle bone names with
spaces very well (the 3ds studio max biped for instance has spaces by
default). Here is a small fix for the problem."
- materialName used to be not stripped of whitespace, making number of models
fail to load materials; now fixed
- stripping was considering spaces only, thus models using tabs had problems
to load correctly; fixed
- fixed references to textures; they did not performed conversion to native
directory separators
- make d (dissolve) takes precedence over Tr (transparency); there seems to be
a confusion about the Tr item - some claiming 1 to be opaque and 0
transparent, while number of models uses exactly the opposite. d (dissolve),
if present in the model, does not suffer from this confusion, thus using it
instead fixes the problem for many many models.
I put many comments to the file concerning d and Tr item as others may further
investigate. Let me know in the case of any problems."
This behavior is also described in the pthreads man page (http://man7.org/linux/man-pages/man3/pthread_create.3.html):
>
> Linux-specific details
> The new thread inherits copies of the calling thread's capability
> sets (see capabilities(7)) and CPU affinity mask (see
> sched_setaffinity(2)).
>
To prevent this behaviour I wrote a patch that explicitly sets the affinity mask to all cores of the system, if no specific affinity was defined with PThread::setProcessorAffinity(unsigned int) .
Thank you!
"
* Changes are made against trunk
* Reason: crashes when using specific constructor from RayIntersector
* Info: Line 42: added in constructor
RayIntersector::RayIntersector(const Vec3d& start, const Vec3d&
direction) missing initialisation of _parent
"
osg/GL2Extensions was incorrectly defining GL_RED_SNORM and GL_RG_SNORM as part of the definitions for OpenGL v3.1. However, a quick review of the 3.1 spec indicates that these are not part of the 3.1 standard.
My attached change moves these definitions out of the #ifndef GL_VERSION_3_1 conditional block, and defines them conditionally if not already defined. This allows the DDS plugin to build for GL3.
"
My fix was to rename the standard request handler to a specialized user-event-handler which handles only requests for "/user-event“
So fonts should work on iOS when loaded remotely, even when a local file is available and with the resthttp-plugin serving the presentation.
"