"I found some artifacts on some models and traced it back to the
external palette override feature. There are some changes in the
layout of the external record the loader have to take into
consideration.
The other fix is to remove the OF pools from the user data of the
external ProxyNode when it is no longer needed."
make it consistent with the constructor and prevent the
BlendFuncSeparate path being called. This patch fixed the artifact
with the osgpointsprite demo on ATI cards reported by Mike Weiblen."
"There was a typo in "int setNotifyOffset()", appear to be a getter =>
"int getNotifyOffset()".
Then I have added a switch to create GDALTermProgress only when the
current notify level + local offset permit message display. In fact, if
the offset is set to 0 and the notify level is at the default, DataSet
is quiet but for the GDALTermProgress. That is quite disturbing since
you think the progress is related to the complete processing but it is
actually only related to the GDAL Warp."
"If a texture is used that is not a multiple of four, and compression
was requested through the texture's internal format, the texture's
internal format reverts to a non-compressed type and a NOTICE is given.
At present, compressed textures must have a multiple of four in each
dimension."
"Attached is some fixes for Image::readImageFromCurrentTexture. It was
failing when used with a new Image object (some of the fields were
not set before they were used, and some were set to the wrong values).
A new optional parameter was added to give the desired data type, which
defaults to GL_UNSIGNED_BYTE, so programs should only need a recompile
to work properly."
in orthographic projection. Performing the rotation before the scaling
fixed the problem. I've attached Text.cpp with the fix."
From Robert Osfield, in keeping with Vivek's change moved the auto rotate to screen befor the scale as well.
textures. Near the top of the function that implements texture
subloading, osg::Texture::applyTexImage2D_subload(), the local variable
compressed_image examines the _image's_ pixel format to see if it is
compressed. However, further on, in calls to getCompressedSize() the
_texture's_ pixel format is used. In my application's Texture2D class,
I use osg::Texture::USE_ARB_COMPRESSION to
osg::Texture2D::setInternalFormatMode(), which causes the internal format
to become one of the generic ARB_COMPRESSED types, which do not have a
specific size. Thus the recent warning message added to
osg::Texture::getCompressedSize() is triggered. The correct behavior is
to use the format mode from the Image class instead of the Texture class
within the subload implementation, and then the size is calculated
correctly."
based on the internal format. There is similar code in the Texture class
but it does not account for the ARB types. I modified the Texture class
implementation to show a warning when an incomplete internal format is
used to calculate the image size."
_TYPES_H_. types.h in the directx plugin defines the same include
guard. I've renamed the guard name in this file to _DX_TYPES_H_. Now
the plugin compile in mingw too."