Thomas Hogarth
49e9aadbf5
Improved iOS cmake support for xcode 9.4 and cmake 3.11
2018-07-10 02:09:28 +01:00
Thomas Hogarth
014255bd9e
Merge branch 'master' of git://github.com/openscenegraph/OpenSceneGraph into topic-gles3-android
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merging with master
2018-06-29 03:08:24 +01:00
弥继平
36aa3a4fc6
Fixed the position of the viewport for the camera
...
The position of viewport doesn't setup properly, some part of viewer is out of CMFC_OSG_MDIView, and not visible.
2018-06-19 00:33:03 +08:00
Thomas Hogarth
b14ecd27f1
fixed error with android sdk packaging
2018-05-23 10:20:13 +01:00
Thomas Hogarth
30f16ff91f
upped default sdk version on android gles3 example
2018-05-23 04:22:35 +01:00
Thomas Hogarth
e34012196d
Updated java side to gles3
2018-05-23 03:10:20 +01:00
Thomas Hogarth
b67a7c5981
compile fix for gles3 on android, copied example folder to create gles3 android example
2018-05-23 02:01:21 +01:00
Robert Osfield
1596058c10
Fixed create of graphics context by explicting adding USE_GRAPHICSWINDOW to force the WindowingSystemInterface to initialize
2018-05-18 14:25:30 +01:00
Alberto Luaces
bc4f181d41
Fix typos and spelling.
2018-04-20 18:18:22 +02:00
Robert Osfield
6863cdee9a
Removed usage of the osgUtil::TriStripVisitor is it generates osg::Geometry that perform very poorly when using VBO and VAO's vs GL DisplayLists.
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With DisplayLists being deprecated in GL and VBO and VAO becoming standard it's best to standardize on using the osgUtil::MeshOptimizers instead of TripStrupVisitor
2018-04-20 11:42:31 +01:00
Robert Osfield
7efc10d0e6
Added --equalize-boundaries -e command line option to call terrain->setEqualizeBoundaries(true)
2018-04-18 09:33:12 +01:00
Robert Osfield
1d4f6c2543
Cleaned up includes
2018-04-17 09:20:23 +01:00
Robert Osfield
e884df59c7
Pulled in latest changes from 3.6 branch
2018-04-07 18:14:57 +01:00
Robert Osfield
db1ff4c415
Added osgtext --alignment test to look the effect of calling Text::setAlignent() before and after the Text::setText().
2018-04-06 14:06:50 +01:00
Robert Osfield
38534c453a
Added EventHandler to report key and mouse events for debugging purposes
2018-04-04 13:40:06 +01:00
Robert Osfield
fdc7d225a0
Added -4 command line entry that creates two seperate windows within CompositeViewer
2018-04-04 12:26:53 +01:00
Robert Osfield
b920d482c7
Removed osgShadow::ShadowVolume as it functionality isn't functional
2018-04-03 11:35:31 +01:00
Robert Osfield
bd80a1f687
To osgclipe example added --text textstring and --simple command line options to test mixing text and clipping
2018-03-30 15:28:24 +01:00
Robert Osfield
8ae8966177
Fixed read shader to safer ref version
2018-03-24 11:25:19 +00:00
Robert Osfield
88b7526a83
Fixed spotlight colour mixing
2018-03-24 11:00:01 +00:00
Michael Kapelko
1170f6247e
Provide osgemscripten example CMake flags in a more stable way
2018-03-23 18:07:07 +03:00
Robert Osfield
9d21e5de8c
Merge branch 'master' into shader_pipeline
2018-03-19 15:36:32 +00:00
Robert Osfield
b563f1bd78
Fixed build issues when building with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2018-03-19 14:08:47 +00:00
Robert Osfield
10e1c29d2e
Merge branch 'master' into shader_pipeline
2018-03-19 11:00:07 +00:00
Robert Osfield
b38a37c3bb
Fixed warnings
2018-03-19 10:42:09 +00:00
Robert Osfield
c3af787a3a
Merge branch 'master' into shader_pipeline
2018-03-16 13:35:22 +00:00
Robert Osfield
add6b3edee
Added --shader saderfilename command line option to enable one to manually specify which shaders to use for the uber program.
2018-03-15 16:49:58 +00:00
Robert Osfield
3585ecc28c
Merge branch 'master' into shader_pipeline
2018-03-14 09:20:08 +00:00
Robert Osfield
4447190dd6
Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition.
2018-03-14 08:22:45 +00:00
Robert Osfield
178cba7cf0
Fixed build error
2018-03-07 16:45:58 +00:00
Robert Osfield
98cdeac9f6
Added missing Camera::setDrawBuffer/setReadBuffer()
2018-03-06 16:54:57 +00:00
Robert Osfield
f8eabd38ba
Added missing Camera::setDrawBuffer() & setReadBuffer()
2018-03-06 16:42:11 +00:00
Robert Osfield
731065a32e
Added missing setDrawBufer/setReadBuffer calls
2018-03-06 16:23:20 +00:00
Robert Osfield
97ba981dce
Merge branch 'master' into shader_pipeline
2018-02-08 09:28:40 +00:00
Robert Osfield
f767ab0cc9
Refactored the event handler so that it contains a helper NodeVistor class rather than inherits from inappropriately using multiple inheritance.
2018-02-07 17:23:14 +00:00
Robert Osfield
2f65456dd4
Merge branch 'master' into shader_pipeline
2018-01-21 13:11:51 +00:00
Laurens Voerman
b0b28d21d9
fix bug: potentially uninitialized local variable 'hr' used
2018-01-19 11:38:01 +01:00
Robert Osfield
41e3b723a7
Merge branch 'master' into shader_pipeline
2018-01-15 16:52:10 +00:00
Laurens Voerman
4f7fcb19d5
remove unused variable "newArrays"
2018-01-15 16:04:12 +01:00
Robert Osfield
9fdc713b97
Merge branch 'master' into shader_pipeline
2018-01-14 13:28:45 +00:00
Julien Valentin
480b452e38
improve example to get command arguments
2018-01-13 21:29:02 +01:00
Robert Osfield
6a413da143
Merge branch 'master' into shader_pipeline
2018-01-05 11:35:11 +00:00
Julien Valentin
662bea239c
add GLSampler as Texture Property
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and a simple example mixing (add) 2 textures
2018-01-03 21:34:10 +01:00
Robert Osfield
e3d438d80f
Merge branch 'master' into shader_pipeline
2018-01-03 12:34:01 +00:00
Julien Valentin
f9b1c614bc
adapt examples for new BindImageTexture
2018-01-02 18:15:25 +01:00
Robert Osfield
d426513b64
Merge branch 'master' into shader_pipeline
2017-12-19 10:43:44 +00:00
Robert Osfield
d2bfde30f0
Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
2017-12-18 13:54:08 +00:00
Robert Osfield
dadfe8ae0b
Merge branch 'master' into shader_pipeline
2017-12-01 09:14:52 +00:00
Robert Osfield
9f6eb74d28
Merge branch 'ComputeDispatch' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-ComputeDispatch
2017-11-29 09:30:56 +00:00
Julien Valentin
994c38c0c7
adapt SSBO example for ComputeDispatch
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but have strange runtime errors:
0(100) : error C7623: implicit narrowing of type from "vec3" to "float"
0(108) : error C7623: implicit narrowing of type from "vec3" to "float"
2017-11-28 20:03:40 +01:00