Commit Graph

5550 Commits

Author SHA1 Message Date
Robert Osfield
43af60e19e Added note about license or file, and link to specs. 2006-11-14 19:29:49 +00:00
Robert Osfield
5d91960cb7 Removed redundent osgac3.h file. 2006-11-14 19:19:54 +00:00
Robert Osfield
2b28b472b4 From Mathias Fröhlich, fixed order of setting of texture image. 2006-11-14 19:19:15 +00:00
Robert Osfield
2fbda800b7 Updated wrappers 2006-11-14 17:24:37 +00:00
Robert Osfield
30ad811cac From Eric Wing, add use of the autodetection of windowing size support in SDL-version 1.2.10 and later.
From Robert Osfield, made the above an optional compile as it breaks apps based on previous version of SDL.
2006-11-14 16:59:00 +00:00
Robert Osfield
0c6a05392b From Mathias Froehlich, "Improovments:
- does proper edge detection with the crease angle given in the ac file
- the reader is much more verbose in case of broken files
- no more static variables
- std::stream based
- much faster, up to a factor of 50 for a polygonal test model
- if the file contains polygonal surfaces the loaded geometry is still
polygonal as long as the polygons are convex. Concave polygons are still
tesselated. Rationale: If the user needs triangular models he can throw away
that extra information with the osgUtil::Optimizer himself. But the read step
preserves as much extra information that is contained in the file as
possible. Also the polygonal models look a bit smoother than the triangular
ones.
- a huge cleanup
- the basic parsing logic from the original ac3d developer is untouched
- the writer part is untouched

The tarball contains a replacement for the src/osgPlugins/ac3d directory that
is based on the current CVS (2006-11-13).
I have tested that loader with a osgconv foo.ac /tmp/xx.ive on everyfoo. ac
file I could find (~200 from flightgear and the object database). I also run
my flightgear development with that loader -> here I see the models.
I run valgrind testcases on some selected models."
2006-11-14 16:37:07 +00:00
Robert Osfield
a8378d0bfa Added osgViewer depdendency to osgintersection, osgGLUT* examples 2006-11-14 15:06:17 +00:00
Robert Osfield
bae46a0fbd From Jason Beverage, "I ran though the sample data that Gert provided earlier today and tracked down the problem. The xoffset in readHeightField and readImage were being applied even in projected coordinate systems. This patch should fix the issue." 2006-11-14 12:55:00 +00:00
Robert Osfield
d0cc014f1b Further migration to using RenderInfo 2006-11-14 12:51:31 +00:00
Robert Osfield
b5bb541cca From Stephan Huber, Follows is required to prevent unidented cloning of shared arrays :
"I added some calls to isOperationPermissibleForObject() so I can permit the flattten-pass with my specialized objects in my own code."
2006-11-14 12:49:53 +00:00
Robert Osfield
7cb1bcbd7d From Farshid Lashkari, "This patch adds a CoordOriginMode to the osg::PointSprite attribute.
The mode needs to be changed to LOWER_LEFT when rendering point
sprites to pbuffers or FBOs, otherwise the points will be transformed
on the CPU."
2006-11-14 12:29:54 +00:00
Robert Osfield
5f59741b42 Added support for handling osg::ShapeDrawable style drawables in OccluderGeoemtry. 2006-11-14 12:16:39 +00:00
Robert Osfield
1bb7da6085 Added check against null SceneData to prevent crash with empty models 2006-11-14 09:54:21 +00:00
Robert Osfield
ad1c9964e0 Further work on OccluderGeometry 2006-11-11 21:30:29 +00:00
Robert Osfield
c3f3093ecc From John Kelso, add support for default frame time for children of a Sequence node 2006-11-10 15:25:04 +00:00
Robert Osfield
8983544a86 Further work on osgShadow::GeometryOccluder 2006-11-10 15:07:13 +00:00
Robert Osfield
d23c04018b Updated wrappers 2006-11-08 11:49:35 +00:00
Robert Osfield
a11dd1c479 From Eric Wing, updates to Xcode project for new osgViewer library 2006-11-08 10:00:43 +00:00
Robert Osfield
a1f20f1a00 From Eric Wing, change osgGA::SimpleViewer to osgViewer::Viewer.
From Robert Osfield, added -losgViewer & -losgGA to makefiles.
2006-11-08 09:50:27 +00:00
Robert Osfield
530e9e08d4 Added better handling of writeNode operations that arn't successful. 2006-11-07 17:00:56 +00:00
Robert Osfield
ac9a28051f Fixed the writeNode function so it was properly return FILE_NOT_HANDLED, fixing
a big with it writing out an empty .flt file.
2006-11-07 17:00:29 +00:00
Robert Osfield
c607a6dd7f Updated wrappers 2006-11-07 14:26:48 +00:00
Robert Osfield
5ac6ea9a8d Ben van Basten, "1 Bug fix in reuseParticle where originally an old particle that was already killed would be killed again, but instead should have been placed on the dead stack for future reuse.
2 Getter/setter for _maxNumberOfParticlesToSkip that is used for filtering of particles during draw. This enables you to turn the filtering of by setting this value to zero.

3 Getter for retrieval of the first particle in the trail. This allows you to directly manipulate the trail from your application by walking from the start particle towards the end of the trail."

Submitted on Ben's behalf by Roland Smeenk.
2006-11-07 13:48:20 +00:00
Robert Osfield
c9fed221a5 Added initial cut of osgShadow::OccluderGeometry 2006-11-07 13:43:01 +00:00
Robert Osfield
d199fd0072 Changed debug output from NOTICE to INFO 2006-11-07 13:26:31 +00:00
Robert Osfield
6a81dc157d From Tery Welsh, added support for inheriting all CameraNode CullSettings and then restoring the original values. 2006-11-07 13:00:14 +00:00
Robert Osfield
d061c087fa Removed debug comment. 2006-11-07 12:08:03 +00:00
Robert Osfield
86c6a88c98 From Mathias Froehlich, workaround fix for problematic run length encoded RGB files. Robert Osfield ammend workaround to support multi-byte colour channels. 2006-11-07 12:02:37 +00:00
Robert Osfield
c289cdca57 Thanks to Björn Hein for spotting mistakes in EventQueue.cpp and StateSetManipulator, now fixed by Robert Osfield. Problems were:
"StateSetManipulator.cpp (rev 1.12, l. 85): cyclePolygonMode() is called but
no aa.requestRedraw() afterwards. Is this intended?

EventQueue.cpp (rev 1.8): in keyRelease & keyPressed KEY_Alt_R was mapped to
MODKEY_LEFT_ALT"
2006-11-06 13:22:57 +00:00
Robert Osfield
28defbbbad Added osgViewer library to build list 2006-11-03 14:07:20 +00:00
Robert Osfield
5be6995022 Added IntersectionVisitor to wrappers 2006-11-02 18:58:01 +00:00
Robert Osfield
4606948bb8 Added IntersectionVisitor to osgUtil project 2006-11-02 17:07:32 +00:00
Robert Osfield
06cca16a2a Added convinience constructors to help support picking with the new osgUtil::Intersector classes. 2006-11-02 17:05:46 +00:00
Robert Osfield
7d12b85632 Added basic PolytopeIntersector functionality based on checking vertices against
polytopes.
2006-11-02 15:50:04 +00:00
Robert Osfield
c3643a738c Renamed osgviewer.dsp to osgviewerapplication.dsp and fixed directory name of osgsimpleviewerProducer 2006-11-02 15:40:42 +00:00
Robert Osfield
1c91b505dd Fixed bug in Polytope::contains(const std::vector<Vec3>& vertices) which resulted
in false positives.
2006-11-02 15:22:38 +00:00
Robert Osfield
984ac93749 Updated wrappers 2006-11-02 12:32:41 +00:00
Robert Osfield
e0f395fd07 Moved SimpleViewer and GraphicsWindow into their own osgViewer library, updated simpleviewer examples to reflect this change 2006-11-02 12:27:15 +00:00
Robert Osfield
f9fb99dc43 Added prelimnary work on PolytopeIntersector. 2006-11-02 12:17:06 +00:00
Robert Osfield
15f7abe100 Improved handling of projected coords in new intersection classes 2006-11-01 17:18:45 +00:00
Robert Osfield
75169ad16f Added support for osgUtil::Intersectors being in WINDOW, PROJECTION, VIEW or MODEL coordinates 2006-11-01 14:41:32 +00:00
Robert Osfield
a253e17d3e Implemented HeightAboveTerrain and added usage into osgintersection 2006-10-31 12:59:51 +00:00
Robert Osfield
e9b501002c Added LineOfSight and HeightAboveTerrain classes 2006-10-31 08:41:24 +00:00
Robert Osfield
16c238fc60 Added osgSim::LineOfSight and osgSim::HeightAboveTerrain classes 2006-10-30 20:29:06 +00:00
Robert Osfield
c615f7345c Updated wrappers 2006-10-30 12:39:05 +00:00
Robert Osfield
0f65ed9189 From Per Fahlberg, "Attached is a fix to get the proper normals on an md2 model, actually
the way it was before would sometimes lead to a crash since it was
attaching the wrong array to the geometry..."
2006-10-30 12:28:37 +00:00
Robert Osfield
f9b9efec16 From Vladimir Shabanov, "The DDS plugin didn't correctly read mipmapped A8L8 textures.
I've attached a small fix for this.

Cause: uncompressed mipmap handling was done only for RGB pixel format.

Fix: added condition for handling alpha and luminance formats too."
2006-10-30 12:23:37 +00:00
Robert Osfield
baeb41a416 From Michael Henheffer, "There's a problem with OverlayNodes where the texture will not display
if continuous updating is set to false.

The problem was being caused by the camera update call never being made
if continuous updating was not set to true.  This fix adds a flag that
is set when dirtyOverlayTexture() is called and checked in the update
visitor section of the traversal to determine if the camera should be
updated.

I tested the fix by making some changes to the osgAnimate example
program so it has continuous updating off and calls dirtyOverlayTexture
for each frame.  The overlay texture now displays properly."
2006-10-30 12:19:41 +00:00
Robert Osfield
c5c4c5da1d From Edgar Ellis, "
method may not take the node into consideration when computing its bound.

In this case of:
switch->insertChild(0, child, false);
switch->insertChild(1, child, true);

child will not be used in computeBound, but will be drawn.

Solution:
Changed compute bound to loop over children using an index instead of an
iterator. This behaviour matches that of the traverse method."

-----------------------------------------------
2006-10-30 12:14:00 +00:00
Robert Osfield
a48a4aa7d3 From Michael Henheffer, "Bug: The reader would crash when trying to load a .tif image that
contained an 8-bit color map.  The crash occured at line 545:

remap_row(currPtr, inbuf, w, red, green, blue);


Cause:  The code was trying to write past the end of the buffer while
doing this remapping.  The size of the buffer is determined based on the
value of 'format', which was 1 in this case since bitspersample is
8(indicating a 8-bit color map).  The buffer should have been created 3
times as large since that 8-bit value is indexing a 24-bit color.


Fix:  I've put in an if statement to set format to 3 if 'photometric'
indicates the tif contains a palette as the output data will always be
24-bit color data in this case."
2006-10-30 12:05:56 +00:00