I also fixed a possible bug in osgDB::XmlParser that doesn't handle control characters (like " to ") when reading node attributes, because the writeWrappedString() and readWrappedString() now depend heavily on control characters. An additional improvement is that osgx now supports comments."
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?std::string getFileName(const std::string&)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:88:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?bool is83(const std::string&)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:102:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?bool is3DSpath(const std::string&, bool)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:118:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:121:
warning: comparison is always true due to limited range of data type
The code was using 'unsigned int' in places where it should've used 'size_t' for correct
comparison with 'std::string::npos' (which is size_t).
"
osgWidget::Input:
[Functional changes]
- Previously, the field would be filled with spaces up to its max length, and typing would just replace the spaces. Also, there was a _textLength variable that kept track of the real length of text in the field, since the osgText::Text's length just reflected the length of spaces+text entered. This was not great, as you could still select the spaces with the mouse and it just feels hacky. So I changed it to only contain the text entered, no spaces, and _textLength was removed since it's now redundant (the osgText::Text's length is used instead).
- Fixed the selection size which (visually only) showed one more character selected than what was really selected.
- Fixed selection by dragging the mouse, it would sometimes not select the last character of the string.
- Cursor will now accurately reflect whether insert mode is activated (block cursor) or we're in normal mode (line cursor) like in most editors.
- Implemented Ctrl-X (cut)
- Added a new clear() method that allows the field to be emptied correctly. Useful for a command line interface, for example (hint, hint).
- Mouse and keyboard event handler methods would always return false, which meant selecting with the mouse would also rotate the trackball, and typing an 's' would turn on stats.
[Code cleanup]
- Renamed the (local) _selectionMin and _selectionMax variables which are used in a lot of places, as the underscores would lead to think they were members. Either I called them selection{Min|Max} or delete{Min|Max} where it made more sense.
- Fixed some indenting which was at 3 spaces (inconsistently), I'm sure I didn't catch all the lines where this was the case though.
- Put spaces between variable, operator and value where missing, especially in for()s. Again I only did this where I made changes, there are probably others left.
The result is that delete, backspace, Ctrl-X, Ctrl-C, Ctrl-V, and typing behaviour should now be consistent with text editor conventions, whether insert mode is enabled or not. I hope. :-)
Note, there's a nasty const_cast in there. Why isn't osgText::Font::getGlyph() declared const?
Also, as a note, the current implementation of cut, copy and paste (in addition to being Windows only, yuck) gets and puts the data into an std::string, thus if the osgText::String in the field contains unicode characters I think it won't work correctly. Perhaps someone could implement a proper clipboard class that would be cross-platform and support osgText::String (more precisely other languages like Chinese) correctly? Cut, copy and paste are not critical to what I'm doing so I won't invest the time to do that, but I just thought I'd mention it.
"
crash with some files.
Actually, itr was incremented into the loop and after the test with
nlist.end().
Then, the unreferencing of itr when nlist is equals to nlist.end() caused
the crash."
The current version crashes when encountering global materials, as also reported in the forum by the author of the plugin.
The problem in mesh.cpp (app. ln 247) is, that references to global materials that are given in curly brackets {} are not supported by the reader. However, curly brackets seem to be common, according to Bourke. Unfortunately, I found no specification. However, also the DirectX model viewer that comes with the DirectX-SDK (August 2009) expects curly brackets and refuses models without them.
My fix checks 2 more cases ("{ aMaterial }" -> 3 tokens and "{aMaterial}" -> 1 token), and extracts the material name for the lookup. I don't know if this is the most elegant solution, but the tokenizer seems to split based on white spaces.
You can reproduce the bug with the attached model (box.x), which loads fine in other tools, such as 3DSmax, DeepExploration or the DirectX model viewer. When I remove the curly brackets at the reference of "myGlobalMaterial", it loads in osgviewer, but is not standard conform.
"
The fbx plugin won't compile using gcc 4.3.2. I made the following
minor changes:
1. WriterNodeVisitor.cpp needed limits.h added to the headers.
2. gcc does not allow structures to be defined inside of functions, so
I moved the definition of PolygonRef out of the function to a global
scope (right above the function readMesh).
I also removed a bunch of embedded carriage returns
- missing copy attribute _referenceFrame in ClipNode in copy constructor
- checked iterators against the end in osgText
- close codec context in ffmpeg plugin to avoid memory leak
"
"enable thread locking in libavcodec
This is required for a multithreaded application using ffmpeg from
another thread."
"Prevent the audio from videos from hanging on exit if they are paused.
The video decoder already has similar logic."
"Add a way to retrieve the creation time for MPEG-4 files."
"fmpeg, improve wait for close logic
Both audio and video destructors have been succesfully using the logic,
if(isRunning())
{
m_exit = true;
join();
}
since it was introduced,
but the close routines are using,
m_exit = true;
if(isRunning() && waitForThreadToExit)
{
while(isRunning()) { OpenThreads::Thread::YieldCurrentThread(); }
}
which not only is it doing an unnecessary busy wait, but it doesn't
guaranteed that the other thread has terminated, just that it has
progressed far enough that OpenThreads has set the thread status as
not running. Like the destructor set the m_exit after checking
isRunning() to avoid the race condition of not getting to join()
because the thread was running, but isRunning() returns false.
Now that FFmpeg*close is fixed, call it from the destructor as well
to have that code in only one location."
uncovered what looks like a type in the "src\osgPlugins\dae\
daeRMaterials.cpp" file. Line 1094 reads:
^^^
parameters.filter_min = getFilterMode(sampler->getMagfilter()->
getValue(), false);
whereas it should read
^^^
parameters.filter_mag = getFilterMode(sampler->getMagfilter()->
getValue(), false);
"
Out application has the ability to switch to different types of terrains on the fly. This problem only exists in this type of situation.
The TXPArchive is held by the ReadWriterTXP class. When the TXPNode, which is the top level node, is released from memory, the archive associated to that TXPNode is also released. The issue is that the reference count on the TXPArchive never gets to zero.
The reason why the reference count never gets to zero is because the TXPParse, which is owned by the TXPArchive, stores a ref_ptr to the TXPArchive. You can then see why this becomes a problem. The TXPParser's ref_ptr cannot be unreferenced since the TXPArchive has not released the TXPParser.
Since the TXPParser is fully contained within the TXPArchive, I don't see the reason to have the TXPParser have a ref_ptr to the TXPArchive. I've made this change locally and have had no problems and our memory leak has been fixed.
"
The file FFmpegHeaders.hpp sets this definition. However, if stdint.h is
already included through other files, it won't take any effect.
Include FFmpeg headers as early as possible in order to avoid stdint.h being
included on other paths.
"
I don't understand the changes to ReaderWriterFBX.cpp - (i) strings.h isn't a standard header, (ii) the ISO-conformant form is _strnicmp (with the underscore). Does the existing code not compile for you? If not we'll have to do some #ifdef nastiness."
A problem with transparency has also been fixed: objects were transparent wrt themselves but were opaque wrt to other objects.
Finally I added the support for "mixing factors" of diffuse, reflective and opacity textures/values.
From Michael Platings: added "LightmapTextures" plugin option that changes the way textures are interpreted so Alessandro's models appear correctly. Also refactored to put many functions in one class to avoid passing around too many arguments to functions.
one error in the rgb loader.
Previously we limited the current line to the image with + 1. With that change
it is correctly limited to the width of the image.
Also flightgear seems to run nice with that change.
"
the OutputStream/InputStream implementations, which was just finished
last weekend with a few tests on Windows and Ubuntu. Hope it could
work and get more feedbacks soon.
I've added a new option "SchemaData" to the osg2 plugin. Developers
may test the new feature with the command line:
# osgconv cow.osg cow.osgb -O SchemaData
It will record all serializer properties used in the scene graph, at
the beginning of the generated file. And when osgviewer and user
applications is going to read the osgb file, the inbuilt data will be
automatically read and applied first, to keep backwards compatibility
partly. This will not affect osgb files generated with older versions.
"
JIV:"I deleted a line from the ReaderWriterDAE.cpp file that was introduced in rev 11341. I got a crash on this line when the options pointer was NULL."
MP:"Good spot John. The next line is also unnecessary and can be removed as well (attached, plus some minor code beautifying)"
CURL_LIBRARY_DEBUG and ZLIB_LIBRARY_DEBUG. Previously it linked the
debug version against the release libs, which was causing a hang when
running in debug mode on Windows."
modifications of the osgShadow header naming styles as well. The
osgDB::Serializer header is also changed to add new Vec2 serializer
macros because of the needs of osgShadow classes. It should compile
fine on both Windows and Linux. But I have only done a few tests to
generate .osgb, .osgt and .osgx formats with these new wrappers."
Mathieu Marache, he added the last missing piece to this puzzle.
I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.
Here's some more info how to get frameworks:
With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.
You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."
few headers and the osgAnimation sources are also modified to make
everything goes well, including:
A new REGISTER_OBJECT_WRAPPER2 macro to wrap classes like
Skeleton::UpdateSkeleton.
A bug fix in the Seralizer header which avoids setting default values
to objects.
Naming style fixes in osgAnimation headers and sources, also in the
deprecated dotosg wrappers.
A bug fix for the XML support, to write char values correctly.
A small change in the osg::Geometry wrapper to ignore the
InternalGeometry property, which is used by the MorphGeometry and
should not be set by user applications.
The avatar.osg, nathan.osg and robot.osg data files all work fine with
serializers, with some 'unsupported wrapper' warnings when converting.
I'm thinking of removing these warnings by disabling related property
serializers (ComputeBoundingBoxCallback and Drawable::UpdateCallback),
which are seldom recorded by users.
By the way, I still wonder how would we handle the C4121 problem,
discussed some days before. The /Zp compile option is set to 16 in the
attached cmake script file. And is there a better solution now?"
a byte order issue.
The problem is that osg::SwapBytes code has been copied from the old
plugin to the new one, but the latest lib3ds also incorporates code to
handle byte ordering in read & writing. So the net result is that the
swap is done twice.
The solution is simply to remove the custom osg code, and use the
stock lib3ds code. The attached files are against today's revision
11331. I've tested on Sparc & Intel.
"
- Fixed handling of MatrixTransforms (still doesn't support other Transforms types). Fixes things for OSG, DeepExploration, 3DSMax...
- Added support for writing double precision vertices by converting them.
- Added base code for future compatibility option (3rd-party apps that don't read animation data). See "DISABLE_3DS_ANIMATION" compile flag."
The plugin can now handle embeded PixelTexture fields in addition to the
already implemented ImageTexture fields.
Fixed a bug with texture repeat being applied to the wrong texture dimension.
Added handling for IndexedLineSet geometries."
- Replaced exceptions with assert() or OSG_NOTIFY
- Replaced osg::notify() with OSG_NOTIFY
- Changed braces and tabs to fit OSG coding convention
- Cleaned a few things in code (names, added deallocations upon error)"
And by refactoring a bit of code, I may have fixed some StateSets related bugs (was ignoring StateSets for osg::Groups).
I also added support for Billboard's points, so now "osgconv lz.osg lz.3ds" has an acceptable output. However, there is no rotation depending on billboards' axis, hence the notice "Warning: 3DS writer is incomplete for Billboards (rotation not implemented).". You may want to remove this notice (or lower the notify severity) if you feel 3DS doesn't have to handle such rotations.
The attached archive contains 3 files from 3DS plugin, against rev. 11162.
Please note there is still the textures issue for cow.osg. I guess it's because it's not a "flat, dummy and standard" texture in slot 0... That is to say the only thing the writer can handle at the moment. I guess I won't address this soon.
"
and
"I've detected and fixed another bug in 3DS writer: support for automatic splitting of meshes having >65k faces/points was buggy (was deleting faces).
Here is my four 3DS modified files (in a ZIP), against rev. 11193, including previous fixes AND Stephan's fix about relative filenames."
using osgDB::XmlParser. The extension for XML-formatted scenes is
.osgx, corresponding to .osgb for binary and .osgt for ascii. It could
either be rendered in osgviewer or edited by common web browsers and
xml editors because of a range of changes to fit the XML syntax. For
example, the recorded class names are slight modified, from
'osg::Geode' to 'osg--Geode'.
To quickly get an XML file:
# ./osgconv cow.osg cow.osgx
The StreamOperator header, InputStreram and OutputStream classes are
modified to be more portable for triple ascii/binary/XML formats. I
also fixed a bug in readImage()/writeImage() to share image objects if
needed.
The ReaderWriterOSG2 class now supports all three formats and
reading/writing scene objects (not nodes or images), thanks to
Torben's advice before.
"
absolute filenames for the texture images.
The attached change should fix this by at first looking at the absolute file
name to load a texture and then, if that fails, strip away any paths to try
that again with the bare file name.
The change also fixes a possible exception that could be triggered by an out
of bounds std::string access which is now avoided by using functions from
osgDB/FileUtils.
The change is based on rev 11161."
Attached you will find updates of the files to hopefully solve the warnings (in VS2005 only one warning occured). In addition I fixed a tiny bug that caused a crash with one of my test files."
options->setPluginStringData("captureVideoDevice", "0");
Lines added in getDevice() are:
int deviceId = atoi(name.c_str());
if(deviceId >= 0 && deviceId < (int)_listDevice.size())
return _listDevice[deviceId];
This makes it easy to use a capture device without knowing it's name. Attached is the whole file against rev 11044"
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.
Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."
Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes. Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."
Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
png_set_expand_gray_1_2_4_to_8() with the 1.2.9 release. This
submission fixes builds of the OSG against versions of libpng < 1.2.9
that don't have the new symbol available. This affects platforms like
Red Hat Enterprise Linux 4 which come with libpng 1.2.7."