Commit Graph

75 Commits

Author SHA1 Message Date
Robert Osfield
e76e3a7b1b From Stephan Huber, "* osgGA: fixed a small bug regarding emulating mouse-events from touch-events
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.

"
2013-01-07 12:17:26 +00:00
Robert Osfield
eed71f647d From Stephan Huber, "* imageio: removed ReaderWriterImageIO_IOS.cpp, refactored ReaderWriterImageIO to work on OS X and IOS
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
2012-12-05 17:15:53 +00:00
Robert Osfield
36f6ef7242 From Alexander Sinditskiy, "I found issue with capturing mouse buttons.
This issue can be reproduced:
1. Create osgViewer window,
2. Push right&left mouse buttons on the osgViewer window,
3. Move mouse out of window, and release right&left mouse buttons.

osgViewer window handle only first mouse release, as result window thinks that we did not released second mouse button.

I attached fix for this issue."
2012-11-08 17:19:51 +00:00
Robert Osfield
39dcea9ebb From Colin McDonald and Robert Osfield, converted Traits::sharedContext from GraphicsContext* to osg:observer_ptr<GraphicsContext> to prevent dangling pointer issues. 2012-09-05 21:03:41 +00:00
Robert Osfield
85bce8b8ad From Stephan Huber, "attached you'll find a first version of multi-touch-support for OS X (>=
10.6), which will forward all multi-touch events from a trackpad to the
corresponding osgGA-event-structures.

The support is switched off per default, but you can enable multi-touch
support via a new flag for GraphicsWindowCocoa::WindowData or directly
via the GraphicsWindowCocoa-class.

After switching multi-touch-support on, all mouse-events from the
trackpad get ignored, otherwise you'll have multiple events for the same
pointer which is very confusing (as the trackpad reports absolute
movement, and as a mouse relative movement).

I think this is not a problem, as multi-touch-input is a completely
different beast as a mouse, so you'll have to code your own
event-handlers anyway.

While coding this stuff, I asked myself if we should refactor
GUIEventAdapter/EventQueue and assign a specific event-type for
touch-input instead of using PUSH/DRAG/RELEASE. This will make it
clearer how to use the code, but will break the mouse-emulation for the
first touch-point and with that all existing manipulators. What do you
think? I am happy to code the proposed changes.

Additionally I created a small (and ugly) example osgmultitouch which
makes use of the osgGA::MultiTouchTrackballManipulator, shows all
touch-points on a HUD and demonstrates how to get the touchpoints from
an osgGA::GUIEventAdapter.

There's even a small example video here: http://vimeo.com/31611842"
2012-02-03 14:25:08 +00:00
Robert Osfield
e1f5597167 Removed executable permission. 2011-06-14 09:11:58 +00:00
Robert Osfield
cd2eaf2826 From Stephan Huber, "proposed changes allows the user to add a osgGraphicsWindowIOS as an
UIView, respecting the sizes via GraphicsContext::Traits.
This helps users, who want to integrate osg into an existing ios-app
with multiple UIViews. Additinally a view-controller gets only created
if needed, set IGNORE_ORIENTATION via the WindowData-struct.
"
2011-05-16 12:44:39 +00:00
Robert Osfield
da1a354502 From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa to
implement the recently introduced setSyncToVBlank-method.

Additionally I added a ToggleSyncToVBlank-eventhandler to osgViewer. I
used it to test the code, perhaps you'll find it useful and include it
in the distribution."
2011-05-04 16:01:21 +00:00
Robert Osfield
d416ebc78c From Craig Bosma,"Please find attached a fix for shared contexts on OS X, with the Cocoa backend. The NSOpenGLContext* _context member of GraphicsHandleCocoa was never set on successfully creation, so even if the dynamic_cast to GraphicsHandleCocoa succeeds, we get a bogus (NULL) pointer on retrieving the actual NSOpenGLContext* (line 1013).
This should fix the problem, as well as cause GraphicsWindowCocoa to report the correct name "GraphicsWindowCarbon" -> "GraphicsWindowCocoa".
"
2011-04-26 12:05:57 +00:00
Robert Osfield
634344aef5 From Marius Heise, "here is a patch that implements Win32 HW-synced swapping using wglJoinSwapGroupNV, wglBindSwapBarrierNV and the existing traits. It was tested with multiple ATI FirePro S400 cards.
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
2011-04-21 13:34:03 +00:00
Robert Osfield
9bfb043a16 From Tomas Hogarth, "Attached are the complete changed files GraphicsWindowIOS and GraphicsWindowIOS.mm. The change is in regard to the ability to adapt to device orientation. We did just have a bool indicating the window would adapt to all orientations. I have changed this to a bit mask allowing the user to specify individual orientations or combinations.
enum DeviceOrientation{

                    PORTRAIT_ORIENTATION = 1<<0,

                    PORTRAIT_UPSIDEDOWN_ORIENTATION  = 1<<1,

                    LANDSCAPE_LEFT_ORIENTATION  = 1<<2,

                    LANDSCAPE_RIGHT_ORIENTATION  = 1<<3,

                    ALL_ORIENTATIONS = PORTRAIT_ORIENTATION  | PORTRAIT_UPSIDEDOWN_ORIENTATION  | LANDSCAPE_LEFT_ORIENTATION  | LANDSCAPE_RIGHT_ORIENTATION

                };

                typedef unsigned int DeviceOrientationFlags;

The main motivation for this is to easily allow the user to specifiy that the device is in a horizontal orientation rather then having to rotate the view matrix. All flags have been tested individually as well as in combinations. The default is ALL_ORIENTATIONS to keep the exiting functionality for anyone who hasn't specified WindowData for their context traits.
"
2011-04-21 12:06:06 +00:00
Robert Osfield
ac65e37ed3 From Mourad Boufarguine, "This is a tiny fix for some typos in osg code." 2011-01-28 10:50:24 +00:00
Robert Osfield
67ae23f2cf From Alexander Sinditskiy, "reason of this changes described in http://forum.openscenegraph.org/viewtopic.php?t=7596
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native

I try to explain my changes

we need something that is identify key without modifier keys and layout  -> this is UnmodifedKey

I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.

Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
2011-01-27 16:23:48 +00:00
Robert Osfield
762f8d5360 Fixed comment 2011-01-12 17:39:35 +00:00
Robert Osfield
5723050580 From Ulrich Hertlein and Stephan Huber, improves to iOS build 2010-11-30 09:26:18 +00:00
Robert Osfield
b523cb15c1 From Tomas Holgarth and Stephan Huber, "
attached you'll find the second part of the IOS-submission. It contains

* GraphicsWindowIOS, which supports external and "retina" displays,
 multisample-buffers (for IOS > 4.0) and multi-touch-events
* an ios-specific implementation of the imageio-plugin
* an iphone-viewer example
* cMake support for creating a xcode-project
* an updated ReadMe-file describing the necessary steps to get a
 working xcode-project-file from CMake

Please credit Thomas Hogarth and Stephan Huber for these changes.

This brings the ios-support in line with the git-fork on github. It
needs some more testing and some more love, the cmake-process is still a
little complicated.

You'll need a special version of the freetype lib compiled for IOS,
there's one bundled in the OpenFrameworks-distribution, which can be used."

Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
2010-11-26 18:19:28 +00:00
Robert Osfield
0d347352cf From David Guthrie, "The cocoa version of the window for Mac OS X doesn't implement the requestWarpPointer function, but it turns out that the code from the Carbon version of the window is the same because it uses the windowing interface, so it this version, based on 2.8.3 GraphicsWindowCocoa, I copied the function over. The trunk version it also missing the function and the code looks to be very similar, so I assume it will transfer simply enough.
"
2010-09-21 10:28:50 +00:00
Robert Osfield
b0db0382f5 Reverted changes from Vivien Delage as there were some regressions discovered. Will need to revist this code to deal with bugs that Vivien was tackling. 2010-09-17 13:09:23 +00:00
Robert Osfield
78cb15fdf8 From Torben Dannhauer, "I extended the attached CMAKE module to search for the collada libraries of my VS2008 3rdParty package if no other library is found.
No CMAKE should recognize all libraries of the VS2008 3rdParty Package."
2010-09-09 10:44:11 +00:00
Robert Osfield
9d9a36f6af From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
Robert Osfield
3cc90b8fd3 Fixed permissions 2010-06-03 15:07:21 +00:00
Robert Osfield
9eebb2eb23 From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank. 2010-04-21 17:16:13 +00:00
Robert Osfield
ecf7a7e3e4 From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa. My
submision adds a getter for the pixel-format. I need this for some
custom software so I can integrate CoreVideo-playback with osg.
"
2010-03-25 14:14:46 +00:00
Robert Osfield
b7b86ba5f4 From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation." 2009-12-10 17:52:40 +00:00
Robert Osfield
3a6a756d34 Converted tabs to four spaces 2009-12-07 12:35:33 +00:00
Robert Osfield
71af49f934 Added missing createContextImplementation(). 2009-11-22 17:27:13 +00:00
Robert Osfield
4759cb951e From Colin MacDonald, "In my application I have a custom graphics context class, derived from
osg::GraphicsContext, in order to give good integration with the
application's GUI toolkit.  This works really well.

However, I need to share OpenGL texture resources with the standard
osgViewer GraphicsContext implementations, in particular the
PixelBuffers.  This is essential for my application to conserve graphics
memory on low-end hardware.  Currently the standard osg implementations
will not share resources with another derived osg::GraphicsContext,
other than the pre-defined osgViewer classes e.g. PixelBufferX11 is
hardcoded to only share resources with GraphicsWindowX11 and
PixelBufferX11 objects, and no other osg::GraphicsContext object.

To address this in the cleanest way I could think of, I have moved the
OpenGL handle variables for each platform into a small utility class,
e.g. GraphicsHandleX11 for unix.  Then GraphicsWindowX11, PixelBufferX11
and any other derived osg::GraphicsContext class can inherit from
GraphicsHandleX11 to share OpenGL resources.

I have updated the X11, Win32 and Carbon implementations to use this.
The changes are minor.  I haven't touched the Cocoa implmentation as
I'm not familiar with it at all and couldn't test it - it will work
unchanged.

Without this I had some horrible hacks in my application, this greatly
simplifies things for me.  It also simplifies the osgViewer
implementations slightly.  Perhaps it may help with other users'
desires to share resources with external graphics contexts, as was
discussed on the user list recently."

Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-21 16:41:02 +00:00
Robert Osfield
6649f51ff2 From Paul Martz, osgViewer Win32 GL3 context creation support 2009-11-13 10:03:02 +00:00
Robert Osfield
a4639398e8 Fixed compile issue with Image.cpp and osgautocapture.cpp under GLES.
Fixed handling of EGLDisplay in EGL paths of GraphicsWindowX11
2009-11-01 09:04:41 +00:00
Robert Osfield
93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00
Robert Osfield
c47c0c2a26 From Stephan Huber, "ttached you'll find a small fix for the
GraphicsWindowCocoa-implementation, which enhances multithreaded
stability, it ensures that modifications to the size of an openglcontext
is done only from one thread.
"
2009-07-13 08:30:20 +00:00
Robert Osfield
6a269e24e5 From Stephan Huber, "attached you'll find some bugfixes and enhancements for the Cocoa
implementation of GraoicsWindowCocoa:

Enhancements/Bugfixes:

+ now it's possible to integrate osgViewer better into existing
cocoa-applications:
* create one or more NSOpenGLView(s) and add these to your window(s)
* create one or more NSWindows
* disable the integrated event-polling of osgViewer, and let the work be
done by Cocoa / NSApplicationRun. You'll have to run the osgViewer's
runloop in a separate thread

+ missing menu-event-handling implemented

+ added NSAutoReleasePools where necessary, this fixes some memory-leaks
+ fixed some crashes and thread-issues"
2009-05-14 15:34:15 +00:00
Robert Osfield
7ea1a97afd From Frederic Bouvier, SetCursor fixes from GraphicsWindowWin32,
Original email from Frederic at start of thread:
"he patch attached, made from r10068, fix two things, in other of importance :

- the selected cursor is never shown ( second change in file ). Only the left arrow is always displayed.
- remove the arbitrary ( in my sense ) limitation that the user cannot choose a cursor with the same shape that one used when resizing the window. This limitation doesn't exist for X11, and we have a diverging behaviour there ( first change in file ). Flightgear use the LeftRightCursor in look around mode."

Follow up email from Frederic (with changes that finally made it into this check in:
"I've just tested Mark's suggestion and it works perfectly, even when the
cursor goes to the border then come back inside the window.
But his patch doesn't seem to be based on the last revision of the
files, or at least not on the trunk, and there are more changes than
expected in them, including some loss from the previous patches.
The patch attached is based on r10068 of
src/osgViewer/GraphicsWindowWin32.cpp and r10067 of
include/osgViewer/api/Win32/GraphicsWindowWin32"
2009-05-07 13:30:54 +00:00
Robert Osfield
b6182a1239 From Peter Amstutz, "Here is a simple change to osgViewer::GraphicsWindowWin32 to add a flag to WindowData to specify that the graphics window should not install an event handler of its own, per this discussion thread:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg23734.html

The change is source compatible with current osg code and will not affect current users, it simply adds an additional parameter to the GraphicsWindowWin32::WindowData struct constructor and defaults to the current behavior.

Attached are the files "include/osgViewer/api/Win32/GraphicsWindowWin32" and "src/osgViewer/GraphicsWindowWin32.cpp" with my changes, based on svn revision 10045.  In addition, I have provided an svn patch file with the same changes for your convenience.

I have discussed the matter with my supervisor, and agreed that my company makes no copyright claim over this extremely trivial change (or to put it another way, we assign copyright to the open scene graph community.)"
2009-04-22 11:12:03 +00:00
Robert Osfield
771f3a3238 From Stephan Huber, files were are missed by Robert in check in of changes to GraphicsWindowCarbon.cpp 2009-03-11 12:55:20 +00:00
Robert Osfield
5059aa808b From Stephan Huber, support for Cocoa windowing under OSX. 2009-03-10 10:13:20 +00:00
Robert Osfield
10b5f0d041 From Wojciech Lewandowski, "Attached are modifications to GraphicsWindowWin32. By default workaround is
set to off. But could be activated/decativated via CMake as well as system
environment variable. I also modified src\osgViewer\CMakeLists.txt to turn
off this workaround by default as suggested."
2008-11-14 17:03:59 +00:00
Robert Osfield
4f5379389d From Martins Innus, "Here is a fix to add requestWarpPointer for OS X. It seems to work for me, I just took what osgProducer had. These are updated files to 2.7.3" 2008-11-07 10:23:57 +00:00
Robert Osfield
dceb3cbe88 From Jutta Sauer, "We added a raise window method to GraphicsWindow. And added two
implementations for Win32 and X11.

"
2008-08-15 17:32:26 +00:00
Robert Osfield
f81ff952a2 merged 2.6 branch changes back into trunk using : svn merge -r 8699:8706 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6 . 2008-08-03 16:57:09 +00:00
Robert Osfield
9e6c3a7628 From Melchior Franz, "In KDE I switch desktops with Super-Tab, and occasionally I
get an excess Tab key report when switching back to an OSG
application (usually FlightGear :-). Although KDE has consumed
the Tab, it's sometimes still in the XKeymapEvent's key_vector,
and followed by a Tab KeyRelease event.

Avoid this artifact by
- asking for a "fresh" keymap (via XQueryKeymap()), rather than
 using the unreliable(?) XKeymapEvent's key_vector, and by
- flushing all key events on focus-in (to avoid the KeyRelease)

After Super-press, Tab-press, Super-release, Tab-release (note
the wrong release order!) I still get an extra Tab event. But
this is not surprising and not exactly wrong either. Also it's
hard to avoid, as we can't see what happened to the keyboard
before we regained focus.

Files changed:
 src/osgViewer/GraphicsWindowX11.cpp
 include/osgViewer/api/X11/GraphicsWindowX11"
2008-05-08 16:45:59 +00:00
Robert Osfield
e24d351cc4 From Jason Beverage, cursor inheritance support 2008-04-16 10:01:16 +00:00
Robert Osfield
f9f7770336 From Tatsuhiro Nishioka and Stephan Huber, bug fixes and enhancement of cursor suppoort. 2008-04-01 10:00:39 +00:00
Robert Osfield
f5f29a03c1 From Melchoir Franz, "osgViewer toggled the NumLock state correctly when pressing the NumLock
key, but it didn't pick up the initial state. So, if NumLock was on for
the OS at startup (LED on), it was still off for OSG. And the first
keypress turned the LED off, and NumLock on for OSG. The attached fix
picks up the state on every FocusIn, just like it was done in the last
commits for CapsLock. The difference is, that the NumLock mask isn't
standardized (e.g. 0x10 for Linux, and 0x80 for AIX), so we have to do
a reverse lookup (::rescanModifierMapping()).

Note that I could not reproduce the problem on my system, but someone
else confirmed it twice on his, and the patch fixed it for him.

Changed files:
 ./include/osgViewer/api/X11/GraphicsWindowX11
 ./src/osgViewer/GraphicsWindowX11.cpp

"
2008-03-19 21:05:38 +00:00
Robert Osfield
45bd3802de From Melchior Franz, "Attached is a fix for remaining problems in capslock handling:
It sets osgGA's keymask when restoring keys on FocusIn, according
to the state values of XKeyEvent and XCrossingEvent. (These are
the only source for X11's current capslock state that avoids
pulling in the XKB extension.)
"
2008-03-14 15:13:08 +00:00
Robert Osfield
e37bb89016 From Andy Skinner, build fix for Solaris 2008-03-14 11:01:54 +00:00
Robert Osfield
a460d66533 From Melchoir Franz, Caps lock support under X11 2008-03-13 16:12:46 +00:00
Robert Osfield
9d0c950bb0 From Colin McDonald, "Attached is an updated to osgViewer::PixelBufferWin32.
The win32 pbuffer implementation returned an error unless both the
WGL_ARB_pbuffer and the WGL_ARB_render_texture functions were present.
This was too restrictive, as a pbuffer can usefully be created without
render-to-texture, e.g. for use with glReadPixels.  The osg 1.2/Producer
pbuffers worked without RTT, and osgUtil::RenderStage has all the code to
handle both RTT and non-RTT pbuffers, doing a read and copy in the
latter case.

With these changes I have successfully tested the osgprerender example
on a graphics card which supports RTT, and one which doesn't.  Plus
tested in my own application.

In order to aid diagnostics I have also added more function status
return checks, and associated error messages.  I have included the win32
error text in all error messages output.  And there were some errors
with multi-threaded handling of "bind to texture" and a temporary window
context which I have corrected.

These is one (pre-existing) problem with multi-threaded use of pbuffers
in osgViewer & osgprerender, which I have not been able to fix.  A win32
device context (HDC) can only be destroyed from the thread that created
it.  The pbuffers for pre-render cameras are created in
osgUtil::RenderStage::runCameraSetUp, from the draw thread.  But
closeImplementation is normally invoked from the destructor in the main
application thread.  With the additional error messages I have added,
osgprerender will now output a couple of warnings from
osgViewer::PixelBufferWin32::closeImplementation() at exit, after
running multi-threaded on windows.  I think that is a good thing, to
highlight the problem.  I looked into fixing it in osgViewer::Renderer &
osgUtil::RenderStage, but it was too involved for me.  My own
application requirements are only single-threaded.

Unrelated fix - an uninitialised variable in
osg::GraphicsThread::FlushDeletedGLObjectsOperation().
"
2008-03-04 16:39:44 +00:00
Robert Osfield
a3a5af18b0 From Franz Melchior, "When switching virtual desktops or minimizing a window, keys
remain in pressed state after revealing, even if they are no
longer pressed on the keyboard. This can have bad effects,
especially if the stuck keys are modifier keys. One has to
press and release the stuck keys again to reset the wrong state.

The fix keeps track of all key presses and releases. On FocusOut
and UnmapNotify it releases all keys that are in pressed state,
and on KeymapNotify (following a FocusIn), it sets the currently
pressed keys again. To avoid confusion in the OSG-using application
normal keys are always reported released /before/ and pressed
/after/ modifier keys.

As current key states are returned as char[32] keymap by
XQueryKeymap and XKeymapEvent, this format is also used to
recognize modifier keys and for maintaining the current
internal key state. Functions to set/clear/query bits in
such a keymap are added.

The patch was extensively tested with osgkeyboard and
FlightGear under KDE and fvwm2. It was not tested on a
Xinerama setup or with multiple windows, but as _eventDisplay
is used throughout, there should be no problems. The patch also
makes the following changes:

- removes old and obsolete handling of modifier keys in ::adaptKey().
 This wasn't only unused, but also wrong (and for that reason commented
 out in revision 7066). The modifier states are actually handled
 in ./src/osgGA/EventQueue.cpp (EventQueue::keyPress/keyRelease).
- fixes some spelling"
2008-02-25 16:50:28 +00:00
Robert Osfield
fb1b58b2e2 From Stephan Huber, "I missed a refactoring of the handling of modifier-keys, so they did not
work on OS X. Attached you'll find the missing implementation for OS X."
2008-02-25 16:05:53 +00:00