Robert Osfield
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e5fe59799d
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Fixed handling of volume tiles with a region.
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2014-04-01 18:33:02 +00:00 |
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Robert Osfield
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27b71e3927
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Added cube and hull rendering support
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2014-03-27 12:47:44 +00:00 |
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Robert Osfield
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2f8b0f7a70
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Restructured the handling of TileData to make it more extensible and flexible.
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2014-03-19 17:56:40 +00:00 |
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Robert Osfield
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8a0e49d780
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Removed nolonger used code paths
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2014-01-20 16:21:24 +00:00 |
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Robert Osfield
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1264ec736a
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Added support for controlling the extents of the volume rendering by nesting the hull underneath VolumeTile. Currently only supported by the new osgVolume::MultipassTechnique
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2014-01-16 16:08:43 +00:00 |
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Robert Osfield
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5571c361dc
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Implemented ability to switch between different shaders with new MultipassTechnique
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2013-12-13 12:38:01 +00:00 |
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Robert Osfield
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5bea13c172
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Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
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2013-11-21 18:17:44 +00:00 |
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