Robert Osfield
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cac4f3afb5
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Added --speed option and output of buffer object and texture object pool stats at the end of the animation path.
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2010-12-14 20:07:41 +00:00 |
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Robert Osfield
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65f95fe3fe
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Added methods for checking sizes of various buffer object/texture object pool sizes.
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2010-12-14 19:29:01 +00:00 |
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Robert Osfield
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5f8def64ff
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Improved the parsing of output filename
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2010-12-14 14:32:16 +00:00 |
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Robert Osfield
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b44baea35c
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Added GLBufferObjectManager::reportStats()
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2010-12-14 13:43:32 +00:00 |
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Robert Osfield
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8a929ea923
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From Magnus Kessler, "Typo in usage string of examples/osganalysis
please specifies -> please specify"
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2010-11-26 10:31:34 +00:00 |
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Robert Osfield
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04b6a0888b
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Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
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2010-11-22 19:38:18 +00:00 |
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Robert Osfield
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a9b90b9652
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Added texture pool handler to print out results from texture pool
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2010-11-17 10:19:25 +00:00 |
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Robert Osfield
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e47946086b
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2010-10-29 09:35:54 +00:00 |
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Robert Osfield
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13a8e92043
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Added command line options:
--tristripper
--no-tristripper
--smoother
--no-smoother
--remove-duplicate-vertices / --rdv
--optimize-vertex-cache / --ovc
--optimize-vertex-order / --ovo
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2010-10-26 14:59:12 +00:00 |
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Robert Osfield
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9978516bf7
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Added number of primitive sets to on screen stats
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2010-10-25 13:42:01 +00:00 |
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Robert Osfield
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30dbcf1c72
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Added -o postfile option to allow the output of processed files
Disabled tri-stripping when simplifing to fix performance issue that introduces.
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2010-10-23 09:51:11 +00:00 |
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Robert Osfield
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a2d99fc805
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Added StateSetManipulator usage
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2010-10-22 16:44:52 +00:00 |
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Robert Osfield
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123c0a36c4
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Added support for enable VBO's and doing simplification.
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2010-10-22 16:35:28 +00:00 |
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Robert Osfield
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89d09d7712
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Cleaned up main loop, so it's more readable, seperating out the paging and non paging implementations
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2010-10-22 12:28:50 +00:00 |
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Robert Osfield
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f91944fbbf
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Added paging support to osganalysis example
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2010-10-22 12:19:22 +00:00 |
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Robert Osfield
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2014e85259
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Added new osganalysis example as a testbed for profiling peformance of various aspects of OSG/OpenGL and scene graphs.
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2010-10-21 16:28:23 +00:00 |
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