Julien Valentin
66aedbb0b3
fix a bug introduced when readding transformsoftwareMethod
2017-08-28 13:25:04 +02:00
Robert Osfield
5d55ffe6ee
Merge branch 'osganimation' of https://github.com/mp3butcher/OpenSceneGraph into osganimation
2017-08-28 10:28:18 +01:00
Julien Valentin
6dc6bd5b92
fix a bug introduced when readding transformsoftwareMethod
2017-08-28 05:26:20 +02:00
Julien Valentin
f46fdb4d4e
add a new prepareData method to the interface
2017-08-28 05:17:17 +02:00
Julien Valentin
2b2a8f3d2e
MorphTransformHardware using TBO added
2017-08-28 04:51:52 +02:00
Julien Valentin
ed04e2735e
readd virtual void transformSoftwareMethod() for retrocompatibity
2017-08-28 04:42:51 +02:00
OpenSceneGraph git repository
5efdcd5655
Merge pull request #328 from scrawl/group-docs
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Fix docs for Group::addChild to match implementation
2017-08-27 18:07:21 +01:00
Julien Valentin
ca224c81dd
replace VertexInfluence to BoneInfluenceList
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and VertexIndexWeight to IndexWeight
fix in example
2017-08-27 05:21:37 +02:00
Julien Valentin
32aaeccee1
refactoring and fixes
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only change in design: decouplage between MorphGeometry and MorphTransform technique
no real change in behavior (i hope)
2017-08-26 23:06:39 +02:00
scrawl
1cd1ab1c60
Fix docs for Group::addChild to match implementation
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Checking for duplicates is only done if ENSURE_CHILD_IS_UNIQUE is defined, but this is never defined anywhere.
2017-08-26 11:30:55 +00:00
Daniel Emminizer
2e456eeddc
No longer using OSG_EXPORT on DefaultIndirectCommandDrawArrays and DefaultIndirectCommandDrawElements, fixing compile errors in MSVC 2015.
2017-08-25 08:55:25 -04:00
Julien Valentin
c89b08ea1f
Add extensions
2017-08-25 00:19:22 +02:00
Julien Valentin
107b7be95b
Merge remote-tracking branch 'upstream/master' into MDI7
2017-08-24 11:26:23 +02:00
OpenSceneGraph git repository
b89384d810
Merge pull request #318 from mp3butcher/osganimation
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change the design of BufferIndexBinding to work with BufferData instead of BufferObject +matrix transpose
2017-08-24 09:53:32 +01:00
Julien Valentin
d49f0d67af
change the design of BufferIndexBinding to work with BufferData instead of BufferObject
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allow convenient BufferData abstraction + serialization of BufferIndexBinding
2017-08-24 03:28:55 +02:00
Julien Valentin
3b03699fbc
add a transpose method for 4x4
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and a transpose3x3 to transpose only orthogonal part of a mat4x4
2017-08-23 23:49:36 +02:00
Robert Osfield
eefeb3bb93
Fixed underflow issue
2017-08-23 15:26:07 +01:00
Julien Valentin
f97b1626b3
fix nodevisitor construction
2017-08-21 18:33:56 +02:00
Robert Osfield
8926f0e9c2
Using a PR from Sando Mani for requestioning a specific GL version as a base, cleaned up formattating, made the new code paths simpler and added clean up of memory
2017-08-21 11:40:45 +01:00
Robert Osfield
f3adcda6b7
Removed the GLclampd declaration and replaced its usage with GLdouble to standardize the OSG extension setup with current GL/GLES headers.
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Added a float fallback from osg::DepthDangeIndex to suppprt GLES.
2017-08-16 14:20:00 +01:00
OpenSceneGraph git repository
bfbaecaf49
Merge pull request #300 from eligovision/master
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Text3D character/glyph size fix
2017-08-16 11:30:14 +01:00
konstantin.matveyev
b0ef9b0c42
Text3D character/glyph size fixed
2017-08-15 22:11:15 +03:00
luzpaz
2cd31f65e4
misc. typo fixes
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mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Julien Valentin
899a704eb7
update IndirectCommandArrays interfaces and default impl to use DrawElements like semantic
2017-08-05 18:03:27 +02:00
Julien Valentin
7f292c3fb5
add resize methods method in CommandArrays (it allows user to work without casting to the concrete class result of MDI.getCommandArray())
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move getTotalDataSize in CommandArrays interfaces
comply with other DrawElementsXXX removing parameters in mdi constructors and add several method ( allow use of osgUtil::DrawElementTypeSimplifer on these)
2017-08-02 21:50:25 +02:00
Robert Osfield
fda30b36d1
Merged #pragmatic shader fix from OpenSceneGraph-3.4 branch.
2017-07-31 13:38:18 +01:00
Robert Osfield
5a946e218f
Improved the readability and consistency with the rest of the OSG by inserting/removing spaces and line spacing.
2017-07-28 13:30:36 +01:00
mp3butcher
a45c4c8f39
set DIBO of the drawcommandarray directly in their interface constructor
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it makes osggpu use case lighter + drawcommandarray can't exist without a BO
2017-07-27 12:27:55 +02:00
mp3butcher
104b2dfc72
Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 12:13:05 +02:00
mp3butcher
7606159a78
add DrawIndirectBufferObject as State variable in order to minimize call to glBindBuffer(GL_DRAW_INDIRECT_BUFFER,X)
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TODO: Promote PrimitiveSetIndirect's VBO to target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 01:54:25 +02:00
mp3butcher
9b53775840
remove deprecated DrawIndirectBufferBinding
2017-07-27 01:40:04 +02:00
mp3butcher
8742ad8da6
fix some errors during renaming and cleanup code
2017-07-27 01:08:37 +02:00
mp3butcher
f27c379b1e
some renaming and harmonisations with osg metamodel convention
2017-07-26 23:36:55 +02:00
mp3butcher
5be14bc2ba
first commit for Indirect Draw integration in osg
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users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00
Robert Osfield
9f3533632a
Added ability for OSG serializers to get the file version number when writing out via the OutputStream object
2017-06-19 12:04:03 +01:00
OpenSceneGraph git repository
da7a0968be
Merge pull request #265 from cxw42/array-classname
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Make Array::className() support all Array::Type values
2017-06-19 08:50:00 +01:00
Chris White
eb99df894a
Make Array::className() support all Array::Type's
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Array::className() had fallen out of date with respect to Array::Type.
This commit updates it, and adds documentation and a debug message to
serve as a reminder for future additions of values to Array::Type.
2017-06-16 11:02:14 -04:00
blobfish
f5bd280b51
osg: KdTree: count degenerates to keep original primitive index in sync
2017-06-04 17:29:57 -04:00
blobfish
bb804c2045
osg: KdTree: encode original primitive index into _vertexIndices
2017-06-04 17:29:57 -04:00
Robert Osfield
79e764bd17
Improved support for Text with large numbers of glyphs
2017-05-25 12:38:54 +01:00
Robert Osfield
502acc19c9
Build fix
2017-05-25 09:54:11 +01:00
Robert Osfield
badb914d46
Tidied up spacing
2017-05-25 08:56:53 +01:00
Robert Osfield
5f446e0022
Fixed naming of OSG_USE_DEPRECATED_API
2017-05-25 08:48:45 +01:00
Robert Osfield
20ac472d1f
Moved OSG_USE_DEPRECATED_API from include/osg/Export to Cmake controlled include/osg/Config
2017-05-24 19:40:08 +01:00
Robert Osfield
a60aed70b5
Replaced DimensionMask naming with more appropriate PrimitiveMask nameing.
2017-05-24 18:36:52 +01:00
Robert Osfield
a74b4b94a9
Fixes/clean up of KdTree/LineSegmentIntersector/PolytopeIntersector
2017-05-11 15:29:31 +01:00
Robert Osfield
6e1866ac18
Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
bc0a402dac
Improved indentation, making it consistent with the rest of the OSG headers
2017-05-11 15:25:10 +01:00
Robert Osfield
9ce657f413
Created TemplatePrimitiveIndexFunctor to enable easier handling of point, lines, triangles and quad index meshes
2017-05-11 15:25:10 +01:00
Robert Osfield
c9545970ac
Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
2017-05-11 15:25:10 +01:00
Robert Osfield
48a3fc30f3
Removed old style OpenGL methods from PrimitiveFunctor classes/templates as these are no longer used or required.
2017-05-11 15:25:10 +01:00
Robert Osfield
8f5493e573
Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask.
2017-05-11 15:25:10 +01:00
Robert Osfield
265efb85a1
Initial work on adding KdTree support for PolytopeIntersector.
2017-05-11 15:25:10 +01:00
Robert Osfield
a95d66a587
Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD.
2017-04-26 17:10:58 +01:00
Robert Osfield
92092a56ae
Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications
2017-04-26 11:50:35 +01:00
Robert Osfield
a4b0dc7426
Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&).
2017-04-25 18:04:04 +01:00
Laurens Voerman
36fc30d8e7
avoid INFO message about duplicate enums with and without _EXT
2017-04-07 15:56:32 +02:00
mp3butcher
8d40323761
add Extensions
2017-04-05 18:11:50 +02:00
OpenSceneGraph git repository
373204ef7f
Merge pull request #236 from mp3butcher/ScriptBranch
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add ScriptNodeCallback serializer
2017-03-29 09:27:58 +01:00
Robert Osfield
1292724a27
Added Texture2D include to resolve VS build issue
2017-03-29 09:12:14 +01:00
mp3butcher
9d490bbf1c
add ScriptNodeCallback serializer
2017-03-28 22:37:34 +02:00
Robert Osfield
58c52a4cd4
Added TextBase::getMatrix() accessor
2017-03-28 14:43:07 +01:00
Robert Osfield
25e6fbb2ff
Fixed typo
2017-03-28 14:42:40 +01:00
Robert Osfield
13b5d247df
Fixed typo
2017-03-28 09:41:07 +01:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
Robert Osfield
c6228fabbd
Added built-in shaders for shader_pipeline functionality
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Added support for enabling shader_pipeline shaders using OSG_SHADER_PIPELINE=ON/OFF env var
Added support for setting the shader_pipeline shaders using OSG_SHADER_PIPELINE_FILES=shader.vert:shader.shaderpipeline_frag env var
Added support for setting the maximum number of texture units used by shader_pipeline shaders via OSG_SHADER_PIPELINE_MAX_TEXTURE_UNITS=<num> env var
2017-03-24 18:53:22 +00:00
Robert Osfield
7346831082
Added parameter to invocation of all GLSL TexEnv combinations and cleaned up debug output from new osg::UniformTemplate implementations
2017-03-24 10:08:51 +00:00
Robert Osfield
986674e547
Added CopyOp handling of Uniform.
2017-03-23 18:12:52 +00:00
Robert Osfield
d5e9a2c447
Added shader pipeline support to various Texture subclasses
2017-03-23 18:12:52 +00:00
Robert Osfield
3821f77c35
Added name of uniform to debug output
2017-03-23 17:59:39 +00:00
Robert Osfield
83372ff864
Added shader pipeline support to osg::TexEnv
2017-03-23 17:59:39 +00:00
Robert Osfield
59a28859ec
Added shader pipeline support to osg::TexGen.
2017-03-23 17:59:39 +00:00
Robert Osfield
2fc28a7f64
Added mapping of GL modes to 0 (disabled) or 1 (enabled) for the fixed function -> shaders mapping.
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Added flags for hinting to StateAttribute::apply() implementations whether to toggling on/off the fixed function or shader equivilants.
2017-03-23 17:59:39 +00:00
Robert Osfield
2574894e17
Added TextureAttribute base class from Texture related StateAttribute that need texture unit information from StateSet::setTextureAttribute assigned to
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help set configure the appropriate uniforms.
2017-03-23 17:58:34 +00:00
Robert Osfield
7d076d0407
Added UniformBase::setName(const std::string& baseName, unsigned int unit); declaration
2017-03-23 17:58:34 +00:00
Robert Osfield
7e43538c63
Added accessors for osg::State's ModeDefineMaps
2017-03-23 17:58:34 +00:00
Robert Osfield
7744c44c8a
Added convinience mathod for passing osg::Plane to glUniform
2017-03-23 17:58:34 +00:00
Robert Osfield
bbbfa19ce2
Added osg::PlaneUniform.
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Added osg::UniformBase::setName(const std::string&) ability to be reset.
Added osg::UniformBase::setName(const std::string& baseName, unsigned int unit) so set the uniform name in the form "baseName[unit]".
2017-03-23 17:58:34 +00:00
Robert Osfield
5a996dd2d1
Added osg::MakeString class to make it easier to create std::string's using std::ostream style << usage.
2017-03-23 17:58:34 +00:00
Robert Osfield
c0b04cc37b
Introduced new osg::UniformBase class to enable an extensible uniform class hierachy
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Added osg::UniformTemplate, osg::UniformArrayTemplate and a set of IntUniform, IntArrayUniform etc. to make it easier to interact with basic types more efficiently.
2017-03-23 17:58:34 +00:00
Robert Osfield
5bfefdae6a
Added mapping of texture modes to #define's to inject into shaders where required
2017-03-23 17:42:33 +00:00
Robert Osfield
6d531fd643
Moved the implementation of the State::setUseModelViewAndProjectionUniforms(bool) and State::setUseVertexAttributeAliasing(bool) into State.cpp and added initialization of the VertexArrayState array bindings to ensure that bindings get updated correctly.
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Refined the State::popStateSet() method to make it more efficient
2017-03-23 17:42:33 +00:00
Robert Osfield
a99b05ff87
Added State::s/getRootStateSet() that enables applications to insert a StateSet above all rendering for a graphics context. Utilized in the new shadper pipeline functionality
2017-03-23 17:42:33 +00:00
Robert Osfield
172ca9bae5
Removed debug version of applyUniformList
2017-03-23 17:42:33 +00:00
Robert Osfield
d1222fc2ef
Added fallback textures to handle cases where no texture is provided
2017-03-23 17:42:33 +00:00
Robert Osfield
7e0551e7e8
Added #pragma import_texture_modes() -> #define into #pragma data structure a GLSL parsing
2017-03-23 17:42:33 +00:00
Robert Osfield
71da950cee
Standardized GLenum's on non EXT versions
2017-03-23 17:42:33 +00:00
Robert Osfield
5c2ea3ad1f
Intial work on providing mapping from OpenGL modes to #pragma(tic) shader composition defines.
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Shader usage:
#pragma import_modes ( GL_LIGHTING, GL_TEXGTURE_2D )
Will provide #define in shaders for GL_LIGHTING and GL_TEXTURE_2D if these Modes are enabled via StateSet::setMode(..);
2017-03-23 17:42:33 +00:00
OpenSceneGraph git repository
602a6beda8
Merge pull request #225 from MPursche/add_texture2dmultisample_serializer
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Added serializer for Texture2DMultisample
2017-03-22 10:31:45 +00:00
Marcel Pursche
422587a285
Added serializer for Texture2DMultisample
2017-03-22 10:47:58 +01:00
tomhog
423e14f92f
Merge branch 'master' into topic-gles3-ios
2017-03-21 15:33:13 +00:00
Robert Osfield
a74872c6bf
Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading.
2017-03-21 13:10:45 +00:00
Thomas Hogarth
76fe572934
Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
2017-03-20 18:33:08 +00:00
Robert Osfield
e6703e3cb0
Removed no longer supported code paths
2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc
Introduced streamlined text rendering dispatch code.
2017-03-18 11:48:55 +00:00
Robert Osfield
ffbc1167de
Added lazy state updating for vertex array object binding/unbinding
2017-03-13 11:44:34 +00:00
Robert Osfield
61782d8f29
Build fixes
2017-03-11 12:31:19 +00:00
OpenSceneGraph git repository
75e4d85681
Merge pull request #211 from D-A-Heitbrink/master
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Added support for unsigned 64 bit ints + some code for bindless textures
2017-03-11 11:58:20 +00:00
OpenSceneGraph git repository
1d8efb1a3a
Merge pull request #203 from scrawl/optimizer
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MergeGeometryVisitor fix
2017-03-11 11:34:16 +00:00
Robert Osfield
2cad221d80
Cleaned out old code paths
2017-03-09 17:33:38 +00:00
Robert Osfield
96760970ed
Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated.
2017-03-09 17:01:33 +00:00
Robert Osfield
7868909f43
Improved the handling of array updates and support for VBO and VAO's.
2017-03-08 18:15:06 +00:00
Robert Osfield
b88be0fbda
Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
2017-03-03 18:31:51 +00:00
Robert Osfield
59931d1591
Removed unneccessary mutable usage
2017-03-02 17:05:24 +00:00
Robert Osfield
a69216a79d
Refactored osgText::Tex3D to use a single vertex and normal arrays and a combined set of primitive sets. Deprecated Text3D::RenderMode as it's no longer used.
2017-03-02 16:11:10 +00:00
Robert Osfield
4721651dbe
Added NEW_APPROACH code path that merges the separate GlyphGeometry arrays and primitives into a single set of arrays and primitives
2017-03-02 11:12:55 +00:00
d-a-heitbrink
7b3fc0925c
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2017-03-01 16:12:49 -06:00
Robert Osfield
f233005988
Merged the decoration vertices with the same vertex arrays used for text glyphs
2017-03-01 16:43:05 +00:00
Robert Osfield
f4966a96d4
Replaced hardwired glDrawArrays calls with use of osg::DrawElementsUshort.
2017-03-01 11:51:27 +00:00
Robert Osfield
256441906f
Removed unused member variable
2017-02-28 17:12:58 +00:00
Robert Osfield
1290f1584a
Removed old Text::GlyphQuads array code paths
2017-02-28 17:02:02 +00:00
Robert Osfield
138af70bd8
Merged the Text::GlyphQuads cooordinate arrays
2017-02-28 16:34:33 +00:00
Robert Osfield
e5685dfca5
Removed old code paths
2017-02-27 15:15:37 +00:00
Robert Osfield
80c96cd54f
Added option for combining the GlyphQuad::backdropcoords into the GlyphQuad::coords.
2017-02-27 11:53:42 +00:00
Robert Osfield
8adbf322a0
Scaled back the primitives sets set up so they match the requirements of the osgText::Text accordinging to the BackdropType
2017-02-24 18:25:16 +00:00
Robert Osfield
a84a6bd309
Moved glyph quad setup into dedicated method
2017-02-24 17:08:48 +00:00
Robert Osfield
cefecaec10
Removed unused lineNumber
2017-02-24 11:17:22 +00:00
Robert Osfield
93f28d4eee
Moved to use of single vector of DrawElementsUShort for backdrops and foreground text quads
2017-02-24 10:07:01 +00:00
scrawl
e0f7d3241a
Fix MergeGeometryVisitor to work with a Group instead of Geode
2017-02-24 01:05:57 +01:00
Robert Osfield
b5048d3b74
Cleaned up types
2017-02-23 18:14:36 +00:00
Robert Osfield
8ff17ddf52
Restructed and unified the position computation
2017-02-23 15:45:43 +00:00
Robert Osfield
7b3ecefcfc
Removed the old code paths
2017-02-22 14:14:03 +00:00
Robert Osfield
f816436771
Removed the unncessary array.
2017-02-22 12:41:45 +00:00
Robert Osfield
04d23659b3
Added the option for changing the type of the GlyphQuads::Coords
2017-02-22 12:07:43 +00:00
Robert Osfield
cd991eaa97
Refactored the computation of the transforms for the osgText::Text
2017-02-21 17:07:53 +00:00
scrawl
6deefe0646
Remove seemingly redundant handling of Geode in GLObjectsVisitor
2017-02-03 18:10:37 +01:00
scrawl
e38c3d0303
Fix handling of in-scenegraph Drawables in SmoothingVisitor, TriStripVisitor and GraphicsCostEstimator
2017-02-03 17:55:55 +01:00
scrawl
4e1a2d3246
Fix handling of in-scenegraph Drawables in ShaderGenVisitor
2017-02-03 17:51:03 +01:00
scrawl
e48aa118b6
Fix handling of in-scenegraph Drawables in MeshOptimizers
2017-02-03 17:48:18 +01:00
scrawl
c901694290
Fix handling of in-scenegraph Drawables in DrawElementTypeSimplifier
2017-02-03 17:43:42 +01:00
scrawl
853418db94
Remove redundant handling of Geode in DisplayRequirementsVisitor
2017-02-03 17:42:21 +01:00
scrawl
a858b2a2cd
Add a comment explaining some confusing code in UpdateVisitor and EventVisitor
2017-02-03 17:39:56 +01:00
scrawl
09ca132102
Remove redundant handling of Geode in SharedStateManager
2017-02-03 17:35:40 +01:00
scrawl
a13b66135f
Fix handling of in-scenegraph drawables in osgUtil::Simplifier
2017-02-03 17:35:40 +01:00
scrawl
f13fbff251
Remove CheckGeometryVisitor which was a no-op
2017-01-20 23:02:15 +01:00
scrawl
4a05caf4f7
MakeFastGeometryVisitor: fix handling of Geometries that are directly in the scene graph not attached to a Geode
2017-01-20 23:01:04 +01:00
scrawl
833f37ea57
StateVisitor: remove redundant code for Geode handling
2017-01-20 22:49:17 +01:00
scrawl
f229b19496
TessellateVisitor: fix handling of Geometries that are directly in the scene graph not attached to a Geode
2017-01-20 22:47:51 +01:00
scrawl
41cbf9a45e
FlattenStaticTransformsVisitor: fix handling of Drawables that are directly in the scene graph not attached to a Geode
2017-01-20 22:43:58 +01:00
scrawl
ff1a9a195a
StaticObjectDetectionVisitor: make use of apply(Drawable) visitor function
2017-01-20 21:48:45 +01:00
scrawl
764b2f60c6
TextureAtlasVisitor: fix handling of Drawables that are directly in the scene graph not attached to a Geode
2017-01-20 21:47:21 +01:00
scrawl
dc2689f779
TextureVisitor: remove redundant code for Geode handling
2017-01-20 21:47:13 +01:00
scrawl
7611f95078
RemoveEmptyNodesVisitor: remove redundant code for Geode handling
2017-01-20 21:46:03 +01:00
Robert Osfield
255a86cbe2
Added public accessors
2017-01-17 10:52:26 +00:00
d-a-heitbrink
3d2f4ea404
Added support for Bindless texture extension,
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64 bit uniforms, 64 bit buffers
Added new bindless texture example
2017-01-13 09:56:42 -06:00
Hartwig
5e0b3dacc6
Replaced tabs with spaces
2017-01-07 13:54:21 +01:00
Hartwig
7c1098c843
Addition of documentation for LOD and PagedLOD
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Documentation has been added for their default constructors. Furthermore, the consequences of different center modes have been explained. A comment regarding the setting of the radius has been fixed.
2017-01-07 09:20:56 +01:00
blobfish
a41f498e1f
osgManiputor: TranslateInLineCommand wants Vec3d instead of Vec3
2016-12-08 10:12:17 -05:00
Robert Osfield
b04271f93e
Fixed crash in handling of an osg::Callback attached to a Drawable as update callback.
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Added handling of osg::Callback when attavhed to a Drawable as a cull callback.
2016-11-23 18:19:59 +00:00
Robert Osfield
1abd99f084
Added support for glObjectLabel debugging
2016-11-15 14:35:47 +00:00
Robert Osfield
ddbb1cb064
Removed todo that is not required
2016-11-15 09:47:48 +00:00
Robert Osfield
87a3648e68
To avoid noise in documentation replaced nested namespaced enum with enum with FILE_COPY_ wording prefixed into enum values.
2016-11-15 08:57:24 +00:00
Robert Osfield
80f75bcbdd
Fixed doxygen warnings
2016-11-15 08:37:05 +00:00
Robert Osfield
5b375124cc
Added osg::Geometry::configureBufferObjects() and ConfigureBufferObjectsVisitor visitor to help with setting up buffer objects in a coherent fashion.
2016-11-14 17:59:25 +00:00
Robert Osfield
99cb8ebacf
Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
...
Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
2016-11-14 11:59:47 +00:00
Robert Osfield
e6052ef4b4
Added Dragger::applyAppropriateFrontFace(StateSet*) to make it easy to handle inverted matrices by toggling the FrontFace to sure the correct face is visible.
2016-11-11 17:18:13 +00:00
Robert Osfield
d16ca33f38
Fixed handling of Locator's with negative extents
2016-11-11 14:01:40 +00:00
Robert Osfield
b10d30242d
Fixed GLES build due to lack of GLclampd
2016-10-12 18:00:05 +01:00
Laurens Voerman
1a664b19de
add #define GL_TEXTURE0 for windows users previously provided by GLBeginEndAdapter
2016-10-12 13:29:58 +02:00
Robert Osfield
0314fd593a
Added VAO support to osgTerrain::GeometryPool
2016-10-11 20:11:39 +01:00
Robert Osfield
38ff11f8c5
Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role
2016-10-11 15:14:14 +01:00
Robert Osfield
e14ee80282
Streamlined the dispatch and activation of attribute dispatchers
2016-10-11 11:29:29 +01:00
Robert Osfield
364c838ea1
Removed unused vertex and texcoord array dispatchers
2016-10-11 11:29:29 +01:00
Fabian Wiesel
b13bbe3bdb
VAO id is a GLuint
2016-10-11 11:29:29 +01:00
Robert Osfield
0ee65c9d2f
Removed unneccessary parameter
2016-10-11 11:29:29 +01:00
Robert Osfield
e11e45a2e3
Removed GLBeginEndAdapter as it is no longer needed
2016-10-11 11:29:29 +01:00
Robert Osfield
0f3e61146d
Refactored osgText so that it no longer uses GLBeginEndAdapter
2016-10-11 11:29:29 +01:00
Robert Osfield
aa0c8fdefd
Added ApplyTextureModeProxy for temporarily applying a texture mode
2016-10-11 11:29:29 +01:00
Robert Osfield
53cdacd926
Refactored Text3D so that it no longer depends upon GLBeginEndAdapter
2016-10-11 11:29:29 +01:00
Robert Osfield
1914eb435b
Added State::ApplyModeProxy to help with temporarily applying a mode
2016-10-11 11:29:29 +01:00
Robert Osfield
a471973eab
Added missing export
2016-10-11 11:29:29 +01:00
Robert Osfield
5a4754deef
Refactored osgParticle so that it natives support vertex arrays, vertex buffer objects and vertex array objects
2016-10-11 11:29:29 +01:00
Robert Osfield
cd3a5f8097
Added osg::convertToRGBA8(Vec4f) convenience function
2016-10-11 11:29:29 +01:00
Robert Osfield
8febae1546
Fixed VertexArrayState::bind*BufferObject(..) methods so they correctly handle dirtied buffer objects
2016-10-11 11:29:29 +01:00
Robert Osfield
a5e0398a29
Fixed typo in comment
2016-10-11 11:29:29 +01:00
Robert Osfield
886b922596
Beginings of refactoring ParticleSystem so that it does uses vertex arrays rather than GLBeginEndAdapter
2016-10-11 11:29:29 +01:00
Robert Osfield
611b7afb07
Added OSG_EXPORT
2016-10-11 11:29:29 +01:00
Robert Osfield
56ed225f17
Removed Particle::Shape support for QUAD_TRIANGLESTRIP, HEXAGON, USER as these are unlikely to be used as their implementation prevents refactoring to use vertex array code paths
2016-10-11 11:29:29 +01:00
Robert Osfield
c637010c9d
Refactored ImpostorSprite so that it no longer uses GLBeginEndAdapter
2016-10-11 11:29:29 +01:00
Robert Osfield
7c432fbe11
Refactored osgSim::SphereSegment so that it no longer uses GLBeginEndAdapter
2016-10-11 11:29:29 +01:00
Robert Osfield
e5ab4355be
Added osg::convertShapeToGeometry(...) convinience functions for creating osg::Geometry from osg::Shape descriptions.
2016-10-11 11:29:29 +01:00
Robert Osfield
83b5cabac9
Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable.
...
Created a BuildShapeGeometryVisitor visitor that can create osg::Geometry for osg::Shape objects
2016-10-11 11:29:29 +01:00
Robert Osfield
f842750342
Removed no longer used member variables
2016-10-11 11:29:29 +01:00
Robert Osfield
65884f296b
Removed no longer used data structures
2016-10-11 11:29:29 +01:00
Robert Osfield
16da432be3
Moved FOG_COORD and SECONDARY_COLOR #define's from State header into VertexArrayState.cpp
2016-10-11 11:29:29 +01:00
Robert Osfield
359b136b5e
Added check against State::useVertexBufferObjects(..) so that Display Lists are only used when VBO is OFF.
2016-10-11 11:29:29 +01:00
Robert Osfield
961bffcca4
Added automatic assignment of _markerObject to CompileSet.
2016-10-11 11:29:29 +01:00
Robert Osfield
94891778c4
Restructred the enabling of vertex array object support to allow one to set enable the default via osg::State.
...
Added OSG_VERTEX_BUFFER_HINT env var to osg::DisplaySettings with VERTEX_BUFFER_OBJECT/VBO, VERTEX_ARRAY_OBJECT/VAO and NO_PREFERENCE to allow one to foce on VBO or VAO usage.
Restructred BufferObject assigned in osg::Geometry
Added
2016-10-11 11:29:29 +01:00
Robert Osfield
ee31921520
Streamlined State::_is*Supported variables
2016-10-11 11:29:29 +01:00
Robert Osfield
1d75089bf8
Build fixes when compiling wuth CMake options OPENGL_PROFILE set to GLCORE
2016-10-11 11:29:29 +01:00
Robert Osfield
e3c663bb02
Removed deprecated code paths and moved implementations into headers
2016-10-11 11:29:29 +01:00
Robert Osfield
bf28e2d037
Refactored the VertexArrayState's handling of vertex attribute aliasing
2016-10-11 11:29:29 +01:00
Robert Osfield
1f147f6bc6
Moved implementations from .cpp's to headers as inline methods to improve performance.
2016-10-11 11:29:29 +01:00
Robert Osfield
97df15b205
Improved naming of createVertexArrayState(..) method
2016-10-11 11:29:29 +01:00
Robert Osfield
83f73df814
Added State::useVertexArrayObject() member to streamline toggling on/off of VAO usage
2016-10-11 11:29:29 +01:00
Robert Osfield
a4e682bb28
Added support for clean up Vertex Array Objects
2016-10-11 11:29:29 +01:00
Robert Osfield
4131d2da34
Added intialization of the VAO in Geometry::compileGLObjects() and refined the invocation of updates to the VAO
2016-10-11 11:29:29 +01:00
Robert Osfield
078598872f
Added lazy setting of arrays for osg::Geometry using vertex_array_object
2016-10-11 11:29:29 +01:00
Robert Osfield
4b4cd13d31
Implemented lighter weight setting of the CurrentVertexArrayState and introduced GlobalVertexArrayState.
2016-10-11 11:29:29 +01:00
Robert Osfield
7d83d735ad
Implemented a different approach to vertex array object support to enable creation of a single global vertex array object as well as provide individual vertex array objects per Drawable when required.
2016-10-11 11:29:29 +01:00
Robert Osfield
4d8a29b987
Added ability to initializer GL vertex array object id with Geometry::compileGLObjects().
...
Improved the handling of buffer object state when not using VAO's
2016-10-11 11:29:29 +01:00
Robert Osfield
14d1483b06
Experimental support for OpenGL Vertex Array Object
2016-10-11 11:29:29 +01:00
scrawl
295742c0d7
Fix typo in processor affinity API
2016-10-10 18:02:38 +02:00
Robert Osfield
7ba7b13aa0
Fixed VisualStudio warning
...
Added local implementation of asEventHandler()
2016-10-07 14:51:39 +01:00
Robert Osfield
268d89c426
Fixed VisualStudio warning
...
Added local implementation of asEventHandler()
2016-10-07 14:45:33 +01:00
Robert Osfield
91538d90f8
Added ViewerBase::s/getUseConfigureAffinity(bool flag) to allow users to toggle whether they want the ViewerBase::setUpThreads() method to call ViewerBase::configureAffinity() or not.
2016-10-07 12:17:03 +01:00
Robert Osfield
ee97db3488
Introduced OpenThreads::Affinity support into osg::Camera, osg::GraphicsContext::Traitse, osgDB::DatabasePager and osgViewer::ViewerBase/Viewer/CompositeViewer.
...
Added ViewerBase::configureAffinity() to help with the setting of the affinity of camera, graphics context and pager threads
2016-10-07 12:17:03 +01:00
Robert Osfield
77c5e96ccb
Added DatabasePager::setProcessorAffinity(const OpenThreads::Affinity&) support to allow the database threads to have affinity to user controls sets of CPU cores.
2016-10-07 12:17:03 +01:00
Robert Osfield
00aac43cdb
Added missing export
2016-10-07 12:17:03 +01:00
Robert Osfield
bc44da49e6
Introduced new OpenThreads::Affinity class to wrap up specification of thread affinity.
...
Simplified the OpenThreads::SetProcessorAffinityOfCurrentThread/Thread::SetProcessorAffinity() to utilize the new Affinity class
2016-10-07 12:17:03 +01:00
Robert Osfield
0f8a5a86e2
Introduced OpenThreads::SetProcessorAffinityMaskOfCurrentThread(unsigned long cpumask) and Threads::setProcessorAffinityMask(unsigned long cpumask) to allow finer grained control over the CPU affinity.
2016-10-07 12:17:03 +01:00
Robert Osfield
8de4c76582
Fixed crash and double call bug in handle event callbacks attached to Drawable
2016-10-06 18:27:23 +01:00
Robert Osfield
56a7208891
Removed Qt dependency examples, osgQt NodeKit and qfont plugin as these are now provided by the separate osgQt project
2016-09-26 09:31:22 +01:00
Robert Osfield
b0df75e674
Cleaned up the spacing and const of various method parameters.
...
Added non const versions of StateSet::getAttributePair() and getTextureAttributePair()
2016-09-20 17:01:26 +01:00
OpenSceneGraph git repository
b75546acaf
Merge pull request #131 from filnet/master
...
StandardManipulator: use proper bit mask when clearing a relative flag
2016-09-15 07:50:51 +01:00
Philippe Renon
e367792f6d
StandardManipulator: use proper bit mask when clearing a relative flag
2016-09-14 14:32:35 +02:00
Laurens Voerman
55b8c380d8
wrong Meta_Shape tag in ConvexHull
2016-09-12 16:49:35 +02:00
Robert Osfield
cb6e6ff2be
Fixed warnings, deprecated another out of date method
2016-09-05 15:35:54 +01:00
Robert Osfield
a494cd71e8
Fixed typo
2016-09-05 07:59:15 +01:00
Robert Osfield
79ff8ba273
Merge branch 'Submissions2e' of https://github.com/LaurensVoerman/OpenSceneGraph into LaurensVoerman-Submissions2e
2016-09-02 18:26:11 +01:00
OpenSceneGraph git repository
14bdadaf86
Merge pull request #123 from LaurensVoerman/Submissions2f
...
Submissions2f
2016-09-02 17:44:57 +01:00
OpenSceneGraph git repository
8d827ced1b
Merge pull request #117 from LaurensVoerman/Submissions2a
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bugfix: wrong class name in META_Object macro for osg::Enablei /disable
2016-09-02 17:35:47 +01:00
OpenSceneGraph git repository
def6508308
Merge pull request #118 from LaurensVoerman/Submissions2b
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fix colliding include guards and spurious #define OSGUI_EXPORT
2016-09-02 17:34:20 +01:00
Laurens Voerman
1da43a5960
added copyconstructor for osgAnimation::BasicAnimationManager
2016-08-29 13:03:36 +02:00
Laurens Voerman
628f8fd9dc
added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes
2016-08-29 10:41:40 +02:00
Laurens Voerman
ca877a8424
fix colliding include guards and spurious #define OSGUI_EXPORT
2016-08-29 09:40:21 +02:00
Laurens Voerman
dd223002dd
bugfix: wrong class name in META_Object macro for osg::Enablei osg::Disablei
2016-08-29 09:37:14 +02:00
Robert Osfield
0ad09d6dad
Fixed unused variable warnings
2016-08-26 19:18:00 +01:00
Robert Osfield
322adc266c
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2016-08-26 18:00:52 +01:00
Robert Osfield
11ddd53eb4
Removed redundent Referenced::s/getThreadSafeReferenceCounting() and associated static and env vars as there are now inapprorpiate and no longer supported
2016-08-26 17:59:30 +01:00
James Turner
ea9f479674
Attempt to fix broken DLL exports from osgDB
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Only export the osgDB method implementations, instead of the entire
class, and hence avoid exporting symbols from the base class, which
then conflict with other compilation units when linking.
This avoids the need for /FORCE:MULTIPLE linker option with MSVC.
2016-08-15 22:21:44 +01:00
Robert Osfield
9d9025a6b4
Changed the default paramter for the osgUtil::StateToCompile to retain the OSG-3.4 ABI and fixed indentation.
2016-08-15 12:13:07 +01:00
Robert Osfield
06cb31a3d2
Added automatic assignment of _markerObject to CompileSet.
2016-08-15 11:46:48 +01:00
Robert Osfield
fd0af1d9df
Added Optimizer::BufferObjectVisitor and associated BUFFER_OBJECT_SETTINGS value to enable it via the OSG_OPTIMZIER env var.
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The BufferObjectVisitor enbales vertex buffer objects usage on Drawable in the scene graph.
2016-07-11 09:52:07 +01:00
Robert Osfield
74f1cc1ec4
Improved casting to address crashes when handling classes that use virtual inheritance.
2016-07-06 11:36:47 +01:00
Robert Osfield
dce1473a53
Seperated out the scene->requiresRedraw() method into a osgViewer::Viewer::requiresRedraw() method to make the functionality clearer and easier to override.
2016-07-05 11:54:31 +01:00
Philippe Renon
22d53357d3
split requiresUpdateSceneGraph() into requires update and requires redraw (wip)
2016-07-04 23:19:20 +02:00
Julien Valentin
36930dcd18
Added serializer support for RigTransforms
2016-07-04 20:19:58 +01:00
Robert Osfield
82ab389fd6
Added Vec2,3,4 for b, ub, s, us, i, ui.
2016-07-04 13:36:28 +01:00
Julien Valentin
50f6cf6a69
Added missing xzyw accessor to Vec4ub
2016-07-04 10:01:17 +01:00
Robert Osfield
b7bf94b4c6
Added const
2016-07-02 14:45:10 +01:00
Robert Osfield
7a63538fb9
Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short.
2016-07-02 10:44:40 +01:00
OpenSceneGraph git repository
9ae4a4fc27
Merge pull request #95 from marchelbling/tristripvisitor_index_option
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Adds an indexMesh option to disable mesh reindexation
2016-07-01 18:07:16 +01:00
Marc Helbling
da47f8a156
Adds an indexMesh option to disable mesh reindexation
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This mainly breaks gles/osgjs when stripifying a MorphGeometry. It also
usually doesn't make sense to reindex an already indexed mesh.
2016-07-01 18:12:36 +02:00
Marc Helbling
43443928d0
Updates osgAnimation
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This updates is mainly for the gles plugint to work correctly.
* adds Quaternion array
* reintroduces `KeyframeContainer::linearInterpolationDeduplicate`
* fixes MorphGeometry OSG serialization (target names)
2016-07-01 17:04:15 +02:00
Björn Blissing
ed7d49c5d2
CleanUpOperation added to Viewer
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Sometimes there is need to do cleanup with valid graphic contexts
before closing these contexts. The added operation runs a graphics
operation on each context before closing them.
2016-06-30 22:09:22 +02:00
Robert Osfield
990c04d4b9
Moved the scene related requiresUpdateSceneGraph() implementation details from View into Scene.
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Added check against the ImagePager.
2016-06-29 15:34:11 +01:00
OpenSceneGraph git repository
48c1d0e8da
Merge pull request #81 from filnet/checkneedtodoframe
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refactor common code from CompositeViewer::checkNeedToDoFrame() and Viewer::checkNeedToDoFrame() into View
2016-06-29 15:15:31 +01:00
Robert Osfield
00b1173e70
Added osg::ScissorIndexed that wraps up glScissorIndexed function
2016-06-29 15:11:02 +01:00
Robert Osfield
412e9fc3dd
Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality.
2016-06-29 12:28:28 +01:00