Commit Graph

15 Commits

Author SHA1 Message Date
Robert Osfield
53be9bee49 Updated docs ready for the release. 2002-07-18 19:54:11 +00:00
Robert Osfield
3a964a6b93 Updated docs and added osgGA 2002-07-16 20:07:32 +00:00
Robert Osfield
f8ffc692be Updated docs. 2002-06-05 12:35:59 +00:00
Robert Osfield
08f063ec2d Updated doc++ docs once more. 2002-04-24 20:32:39 +00:00
Robert Osfield
a0cb66ed78 A second try at commit these updates to docs. 2002-04-21 21:53:03 +00:00
Robert Osfield
aaa0a42205 Updated docs, ChangLog and NEW for patched version of 0.8.44. 2002-02-24 23:03:10 +00:00
Robert Osfield
f5560936a4 Updated docs. 2002-02-09 10:54:18 +00:00
Robert Osfield
73e7408bc2 Updated doc++ references so that CVS knows about all the newly generated
files.
2001-12-24 23:34:25 +00:00
Robert Osfield
217621401e Did a make docs. 2001-12-24 21:56:22 +00:00
Don BURNS
7ae58df42a Synch with 20010921 2001-09-22 02:42:08 +00:00
Don BURNS
51a3ad4baf Addec binary files with -kb 2001-09-20 00:48:36 +00:00
Don BURNS
9dc24e2952 Removed should be binary entries. Well r-add with -kb 2001-09-20 00:47:45 +00:00
Don BURNS
736e0f73c3 o Added osgUtil::StateOptimizeVisitor which traversing the scene
graph and builds up a map of all StateAttributes and StateSets
    and then removes the duplicates. This promotes state sharing
    throughout the scene graph which inturn can significantly improve
    performance thanks to reduced state changing. Particularily
    effective on datasets where a great deal of duplicated state
exists.
  o Added pure virtual compare(const osg::StateAttribute&)
    method to osg::StateAttribute, and implemented it in all the
    subclasses from StateAttribute. Added <,== & != operator
    on StateAttribute and Matrix to support new StateOptimizeVisitor.
  o Added META_Object, META_Node and META_StateAttribute macros to
    Object, Node and StateAttribute respectively which define the
    standard pure virtual methods such as clone, className
    & isSameKindAs.  Changed all the appropriate header files to
    use these macro's rather define them in each header, these cleans
    up the headers considerably.
  o Corrected the implementation of osg::Light::getType so it correctly
    uses a unique type for each of the OpenGL lights (GL_LIGHT0..
    GL_LIGHT7 relates to osg::StateAttriburte::LIGHT_0..LIGHT_7.
  o Changed the definition of osg::StateStateAttribute::Type to
    is now a unsigned int rather than an enum, and have changed the
    name of the previous Type enum list to be Types.  This makes it
    more consistent with the difination of values found in
StateAttribute
    and also easier to extend with having to cast to an enum.
  o From Pail Fredrikson, updated Maitrx.new implemention which uses
    the same matrix orientation as the original Matrix implemention.
2001-09-19 23:46:48 +00:00
Don BURNS
81f553aaee o Updated Metrowerks files for MacOS. They aren't 100% there yet,
but getting there.

  o First cut of osgcluster demo.  Very simple beginings.  Alas
    I only one PC here so I can't test it in its current guise.

  o New support for NodeCallbacks, via AppCallback attached to
    osg::Node's, and a default osgUtil::AppVisitor which calls them on
    each frame.

  o Support for traversal masks in osg::NodeVisitor, osg::Node
    which allows nodes to be switched on or off via a bit mask.

  o Suppport for traversal number (frame number) and reference time
    into osg::NodeVisitor to handle syncronization of app and cull
    traversals.  This also assist clustering as traversal number
    master to slaves.
2001-09-19 23:41:39 +00:00
Don BURNS
7e81f6cfa6 More clean up for synch with 0.8.42 2001-09-19 21:19:47 +00:00