Commit Graph

14751 Commits

Author SHA1 Message Date
Robert Osfield
6308b497f2 Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls 2017-03-27 11:44:41 +01:00
mp3butcher
96db8033f2 add an include to osg/geometry 2017-03-26 16:26:43 +02:00
mp3butcher
46a37618ef add new serializers 2017-03-26 15:59:36 +02:00
Robert Osfield
ec5cbe18d5 Restructed the marco to resolve Windows build issues 2017-03-25 16:05:57 +00:00
Robert Osfield
1beddd3d29 Fixed file endings 2017-03-23 19:36:01 +00:00
Robert Osfield
b4152d9634 Added simple fallback from osg::Material::apply() when fixed function pipeline is disabled 2017-03-23 14:53:08 +00:00
Robert Osfield
7ccd25a4d5 Fixed missing initializer for _color and assignment of color to ShapeDrawable 2017-03-23 14:40:44 +00:00
Robert Osfield
9848c1d264 First pass at default shader for GLES2,GLES3 and GL3. 2017-03-23 11:09:49 +00:00
Robert Osfield
d70d00607f Removed no longer relevant line 2017-03-23 10:25:25 +00:00
Robert Osfield
717cb182ce Removed hardwaring to online write inine when writing to binary files to allow inline images in asci and binary files 2017-03-23 09:52:21 +00:00
Torben Dannhauer
53a10a7bd9 as preparation for the upcoming 3rdParty package for Visual Studio 2017, I updated Find3rdPartyDependencies.cmake to find also the newest Freetype 2.7.1 release. 2017-03-22 17:27:05 +00:00
Robert Osfield
e74f8f4bbe Added TextureBuffer serializer 2017-03-22 14:20:03 +00:00
OpenSceneGraph git repository
602a6beda8 Merge pull request #225 from MPursche/add_texture2dmultisample_serializer
Added serializer for Texture2DMultisample
2017-03-22 10:31:45 +00:00
Marcel Pursche
422587a285 Added serializer for Texture2DMultisample 2017-03-22 10:47:58 +01:00
Robert Osfield
48aa852f42 Replaced GL_QUADS and GL_QUAD_STRIP usage with indexed GL_TRIANGLES 2017-03-22 09:43:19 +00:00
OpenSceneGraph git repository
429aef3b08 Merge pull request #221 from tomhog/topic-gles3-ios
GLES3 support improvements on iOS
2017-03-21 17:56:39 +00:00
Robert Osfield
1778a2a6fb Made VAO the default for GL3 builds.
Improved the handling of DisplaySettings::getVertexBufferHint() values.
2017-03-21 15:38:52 +00:00
tomhog
423e14f92f Merge branch 'master' into topic-gles3-ios 2017-03-21 15:33:13 +00:00
OpenSceneGraph git repository
5d6322da2b Merge pull request #224 from MPursche/improved_debian_packages
Improved CPack configuration for building debian packages
2017-03-21 14:43:09 +00:00
Robert Osfield
a74872c6bf Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading. 2017-03-21 13:10:45 +00:00
Thomas Hogarth
bd2d9a7fed Merged origin 2017-03-20 19:43:07 +00:00
Thomas Hogarth
630af80635 Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders 2017-03-20 19:35:01 +00:00
Thomas Hogarth
b493657c47 Shaders now using vertex colors 2017-03-20 18:39:56 +00:00
Thomas Hogarth
74abb99b0e small compile fix for ios viewer example gles1 2017-03-20 18:39:56 +00:00
Thomas Hogarth
2ec6624816 updated ios build instructions in readme 2017-03-20 18:39:56 +00:00
Thomas Hogarth
7ba2e728cd GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation 2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c More gles3 tweaks 2017-03-20 18:39:56 +00:00
Thomas Hogarth
76fe572934 Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
Marcel Pursche
1bf303e566 Improved cpack configuration for building debian packages:
* Added configurable maintainer
* Added configurable dependencies and conflicts per package
* Added post install script to run ldconfig after package is installed
* Updated name of readme file in cpack configuration
2017-03-20 16:31:09 +01:00
Robert Osfield
6670a6e070 Improved support for stats, fonts and shadergen for GLES2, GLES3 and GL3 2017-03-20 14:07:14 +00:00
Robert Osfield
e0592b6d11 Added shader for GL3/GLES/GL2/GL2 2017-03-20 10:31:58 +00:00
Robert Osfield
4498945b98 Quited debug messages 2017-03-20 09:25:49 +00:00
Robert Osfield
266b57c821 Removed no longer required GL3 shaders as osgText itself now provides shaders 2017-03-18 18:09:12 +00:00
Robert Osfield
c7711fd2d4 Added support for GL3/GLES3, GL2,GLE2 shaders to osgText::Font/Text. 2017-03-18 18:08:12 +00:00
Thomas Hogarth
4578b32364 Shaders now using vertex colors 2017-03-18 17:35:00 +00:00
Robert Osfield
279cc82a01 Improved readability of code 2017-03-18 11:48:55 +00:00
Robert Osfield
2ef8f00e91 Fixed GL3 core profile and shandard shaders to work with new osgText 2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d Improved handling of osgText::Text with and wihout shaders 2017-03-18 11:48:55 +00:00
Robert Osfield
e6703e3cb0 Removed no longer supported code paths 2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc Introduced streamlined text rendering dispatch code. 2017-03-18 11:48:55 +00:00
OpenSceneGraph git repository
2cefcc8bfc Merge pull request #220 from rickyviking/addPenInputWin32
Added PEN input support to GraphicsWindowWin32 with the WM_POINTER*
2017-03-18 11:17:03 +00:00
Thomas Hogarth
896d9a4ee5 small compile fix for ios viewer example gles1 2017-03-18 07:46:14 +00:00
Thomas Hogarth
2841d78653 updated ios build instructions in readme 2017-03-18 07:32:17 +00:00
Thomas Hogarth
c7af72daae GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation 2017-03-18 06:53:32 +00:00
Thomas Hogarth
1deaac7508 More gles3 tweaks 2017-03-17 18:03:18 +00:00
Thomas Hogarth
eea3d559a7 Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-17 18:03:18 +00:00
Robert Osfield
44e303ad90 Added explict call to state.applyModelViewAndProjectionUniformsIfRequired() when required for better GL3/GlES2 support. 2017-03-16 15:46:51 +00:00
Riccardo Corsi
b3ccf02e06 Added PEN input support to GraphicsWindowWin32 with the WM_POINTER* framework available since Windows 8.
Fallback on existing WM_TOUCH implementation for actual touch inputs.
2017-03-16 15:32:05 +01:00
Robert Osfield
5f407b3cc4 Added experimental --shaders path into osgtext example to test out using shaders for text rendering. 2017-03-14 10:43:52 +00:00
Robert Osfield
2c2097ce24 Replaced GL_QUADS usage with GL_TRIANGLES to aid portability. 2017-03-13 17:46:51 +00:00