Commit Graph

12841 Commits

Author SHA1 Message Date
Robert Osfield
92d684de6b Revised KdTreeBuilder so that is used the new apply(osg::Geometry&) method rather than expanding an osg::Geode.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14303 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 14:16:11 +00:00
Robert Osfield
a21ce3469b From Sebastian Messerschmidt, "I've applied a simple fix for the backward animation support in osg::Sequence.
It will simply use the sign of the speed set in the getNextValue. Attached file is against trunk."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14302 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 11:49:59 +00:00
Robert Osfield
67f98edc05 From Lauren Voerman, "In order to speed up loading large scenes (especially from network disk) I added code to our viewer to setup multiple database-pagers and request the files trough a database-request:
databasePager->setUpThreads(16, 1);

We experienced problems with multiple databasepagers loading files in parallel, when two threads start to load the same file (usually a texture referenced by multiple models). The second thread to add the file to the cache (sometimes) manages to do so while the refcount from the cached object still is zero, causing the object loaded to be destroyed.
Sometimes the second thread manages to ref() the object before Referenced::signalObserversAndDelete does the final recount check, causing a warning:
    "Warning Referenced::signalObserversAndDelete(,,) doing delete with _refCount=1"

With a deleted object added to the scenegraph we get some undesired results, I think the program only crashes if the object was a Node, and just has some untextured surfaces if it was a texture, but I'm not completely sure.

Attached is a modified version of the Registry.cpp, returning the object in cache and let the duplicate loaded object to be destroyed.

A more efficient option would be to add some sort of blocking entry to the objectcache to stop the second thread from reading the file, and just wait until the first thread added it to the cache. If you think that's worthwile we would be happy to implement that version. A bit tricky to implement and test, that's why I submit a simple version that stops my program from crashing."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14300 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 11:11:59 +00:00
Robert Osfield
93cf84da3e Removed erroneous character
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14298 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 11:09:46 +00:00
Robert Osfield
febcb25cb6 From Farshid Lashkari,
"I noticed that Text3D objects would change there z alignment depending on the alignment mode. I'm not sure if this was intentional or just a simple mistake. My expectation was that the front of the object would always stay aligned to the 0 z-plane, regardless of the alignment mode. I've attached an updated version that retains a consistent z-alignment."
"I just now noticed another issue with Text3D objects. It was not properly computing the bounding box when non-axis aligned rotations were being applied. In this case all corners of the bounding box need to be transformed in order to get the correct containing box. I've attached the updated file."
"The incorrect bounding box problem also applies to regular Text objects. I've attached the fix for that as well as the original Text3D fix."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14296 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:53:18 +00:00
Robert Osfield
138ea0e0c7 From Pjotr Svetachov, "For a scene with a lot of animated agents I did some small
optimizations to reduce cpu overhead:
1) Avoid a load-hit-store in UpdateBone. b->getMatrixInBoneSpace()
returns the same matrix that was just stored with b->setMatrix()
2) Avoid calling element->isIdentity() for the whole transform stack
(can be expensive is element is a matrix)
3) Make the key frame interpolator use binary search instead of a
linear one. This is very noticeable in scenes where some geometry has
long repeating animations that start at the same time, you will see
the update time grow then reset and grow again."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14294 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:45:07 +00:00
Robert Osfield
ed314c6d7d From Laurens Voerman, "while debugging ImageSequence I had a crash, due to the very large frametimes caused by halting the program. The problem is that when the frame time exceeds the length of the entire image sequence, a looping sequence will try to read it's _imageDataList beyond its size.
fix attached for  src/osg/ImageSequence.cpp"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14293 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:24:41 +00:00
Robert Osfield
d82131544b From Laurens Voerman, "while testing databasepager stuff I noticed that the various loaders (osg/ive/osgx) do not pass the current options to the imagePager, therefore the images cannot be found if not in the global OSG_FILE_PATH. Attached is a fix, containing modified versions of
From Robert Osfield, add check to only apply Options object when a valid Option object is assigned.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14290 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:05:53 +00:00
Robert Osfield
d939adeb56 From Farshid Lashkari, "I've attached a small fix for the ply loader to support Windows style line endings when reading the header."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14288 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 09:38:56 +00:00
Robert Osfield
2428e07f35 From Aurelien Albert, "This submission fix all my problems with reading / writing "osgb" files inside "osga" archive with final archive size > 2 Go, with Windows OS (didn't tested with Linux)"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14287 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 09:33:56 +00:00
Robert Osfield
86ddbc7ad9 From Riccardo Corsi, "there's an inconsistency between the behavior of the method and the
debug message it prints out on the console.

Around line 1040 of Registry.cpp (see code below) the method returns
"simpleFileName" but prints about returning "filename".

In attachment the modified file, based on osg 3.2.0
ricky


<code>
if(fileExists(simpleFileName))
{
    OSG_DEBUG << "FindFileInPath(" << filename << "): returning " <<
filename << std::endl;
    return simpleFileName;
}
</code>
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14285 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 16:05:56 +00:00
Robert Osfield
aac0a5fbe2 From Auelien Albert, "I'm working on an application which use 3ds file format as input and use the name of the material to "map" specific data with 3d geometry.
The osg 3ds plugin modify the exported materials name in the same way it modifies the node names.

I've added an option to preserve originals materials names, with the assurance of unique material names are preserved."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14283 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 15:55:21 +00:00
Robert Osfield
a2db511c99 Refactored the way that hole are pruned from the occluder hole list.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14282 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 15:47:59 +00:00
Robert Osfield
1674692840 From Laurens Voerman, "a minor patch for osgconv to make sure the helptext is printed if you run "osgconv -h" with OSG_NOTIFY_LEVEL set too low.
applys to both trunk and stable branch."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14280 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 11:07:59 +00:00
Robert Osfield
5c488d4c46 From Mikhail Izmestev, "Attached fix to avoid vector usage in StateGraph::prune and reduce heap allocations."
Notes from Robert Osfield, ammended the erase so that it explictly increments the iterator before the erase call.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14277 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 10:45:18 +00:00
Robert Osfield
4e530a1938 changed debug message to use OSG_DEBUG
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14276 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 09:58:49 +00:00
Robert Osfield
d22f62396c From Alexander Sinditskiy, "My changes added support for gltexstorrage2d for texture2d.
Initially I described issue in message:
http://forum.openscenegraph.org/viewtopic.php?t=13820
It solves issue with compiling texture using ico from image with mipmaps

I added enviroment variable OSG_GL_TEXTURE_STORAGE_ENABLE to control usage of glTexStorage2d. Initially it is disabled.

It used only if image have mipmaps.

Another issue is converting from internalFormat + type to sized internal format. I created sizedInternalFormats[] struct where sized internal formats are ordered from worse->best.
also this struct have commented lines. Commented formats are listed in
http://www.opengl.org/wiki/GLAPI/glTexStorage2D
but looks like not using in osg."

Note from Robert Osfield.  Changed the env var control to OSG_GL_TEXTURE_STORAGE and made it's value true by default when the feature is supported by the OpenGL driver.  To disable to
use of glTexStorage2D use OSG_GL_TEXTURE_STORAGE="OFF" or "DISABLE"



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14275 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 09:57:36 +00:00
Robert Osfield
71f7a74091 From Björn Blissing, "I found a minor error in documentation in include/osg/Math.
Function: absolute() had the same description as the function minimum()

I removed the erroneous text."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14273 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 08:21:13 +00:00
Robert Osfield
81c23564b5 From Björn Blissing, "Fix to support correct shininess and transparency in FBX plugin"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14272 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 08:18:05 +00:00
Robert Osfield
82a34a2546 From Pjotr Svetachov, "There were some modes missing when exporting to .ogst so I added them."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14269 16af8721-9629-0410-8352-f15c8da7e697
2014-06-24 19:57:19 +00:00
Robert Osfield
bd82d2a52d From Farshid Lashkari, "I've attached a small for the osg ReaderWriter. It was performing a case sensitive comparison to the file extension to determine whether to write the file in ascii or binary. This meant that if the filename was "model.OSGT" it would be treated as binary, instead of ascii. I've updated the plugin to ignore case."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14267 16af8721-9629-0410-8352-f15c8da7e697
2014-06-24 14:58:13 +00:00
Robert Osfield
7295258d71 Merged fix to merge geometries.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14265 16af8721-9629-0410-8352-f15c8da7e697
2014-06-24 11:24:13 +00:00
Robert Osfield
4ec4e88f85 Fixed nested callback calling.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14264 16af8721-9629-0410-8352-f15c8da7e697
2014-06-23 12:02:41 +00:00
Robert Osfield
c6ab14018a Fixed check against totaly number of vertices
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14262 16af8721-9629-0410-8352-f15c8da7e697
2014-06-16 16:16:10 +00:00
Robert Osfield
8d06b9b019 From Aurelien Albert, "I've got some issues using osgb files within an big osga archive (file size > 2Go).
Issue is described here : http://forum.openscenegraph.org/viewtopic.php?t=13914

Here is a fix, using "std::streampos" standard type for stream positions up to 64bits.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14261 16af8721-9629-0410-8352-f15c8da7e697
2014-06-16 08:54:54 +00:00
Robert Osfield
9195a0000b Added osgUI::ColorPalette class
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14259 16af8721-9629-0410-8352-f15c8da7e697
2014-06-13 17:17:09 +00:00
Robert Osfield
3a18699074 Fixed typo in parameter name
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14258 16af8721-9629-0410-8352-f15c8da7e697
2014-06-13 17:16:51 +00:00
Robert Osfield
d9a6491a43 Removed generation of scroll event on the X11 button release event as X11 was generating both a pair of press/release events for a single scroll when movement.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14257 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 16:00:21 +00:00
Robert Osfield
be13c2202d Added if () blocks to State::convertVertexShaderSourceToOsgBuiltIns() to ensure that only parts of the shader than need replacing are replaced.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14255 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 15:24:34 +00:00
Robert Osfield
410f7d27ed Improved positioning of combo box popup items
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14253 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 14:12:30 +00:00
Robert Osfield
63d101b653 Added frame support to ComboBox.
Improved the alingment support for text


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14252 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 14:05:28 +00:00
Robert Osfield
584035b663 Added handling of AligmentSettings of Text layout
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14251 16af8721-9629-0410-8352-f15c8da7e697
2014-06-11 16:31:17 +00:00
Robert Osfield
86a9a45525 Implemented more robust intersection handling for mouse interactions. Wired up even handling of ComboBox popup.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14250 16af8721-9629-0410-8352-f15c8da7e697
2014-06-11 10:55:33 +00:00
Robert Osfield
89ca694684 Added using Callback::run() method to Drawable::CullCallback
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14249 16af8721-9629-0410-8352-f15c8da7e697
2014-06-10 08:50:42 +00:00
Robert Osfield
d234262585 Fixed handling of Drawable callbacks and NumChildrenRequiringEventTraversal
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14248 16af8721-9629-0410-8352-f15c8da7e697
2014-06-09 13:46:44 +00:00
Robert Osfield
a316c30b4a Removed redudent NodeVisitor::s/getUserData() as osg::Object provide this.
Added using run entry to InteractiveImageHandler to quieten warning




git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14247 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 15:05:31 +00:00
Robert Osfield
1c699a3664 Added using NodeCallback::run() to avoid warnings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14246 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 09:12:43 +00:00
Robert Osfield
d7b99b9062 Added missing OSG_EXPORT
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14245 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 09:01:25 +00:00
Robert Osfield
977ec20751 Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
2014-06-05 16:26:13 +00:00
Robert Osfield
35d6cb812f Updated shaders from OpenSceneGraph-Data sources 2014-06-04 08:59:31 +00:00
Robert Osfield
6ea4f4a939 From Pjotr Sventachov and Robert Osfield, added callback unit test to osgcallback example, to use test run osgcallback --test, if everything is functioning then test1 to test7 messages should be reported to the console. 2014-06-03 15:05:51 +00:00
Robert Osfield
333a16a88d Reverted change of Node::ParentList from being a vector<Node*> back to a vector<Group*> 2014-06-03 09:52:55 +00:00
Robert Osfield
3dde165f14 Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
Robert Osfield
2d41cbd0cf Removed OSG_USE_BOUND and associated osg::Bound adapter class to avoid problems with BoundingBox::expandBy/expandByRadius() implementation choosing a null BoundingBox from
the osg::Bound class causing crashes.
2014-06-02 16:20:39 +00:00
Robert Osfield
e1ec4ec67f From Roni Zanolli, build fix for iPhone 2014-06-02 08:13:39 +00:00
Robert Osfield
199506296a Implemented basic frame graphic 2014-05-30 16:44:36 +00:00
Robert Osfield
189c0b3477 Futher work on ComboBox/Popup 2014-05-29 15:21:42 +00:00
Robert Osfield
a45ba05bdd Added beginnings of ComboBox popup functionality. 2014-05-29 10:51:26 +00:00
Robert Osfield
26a7c30229 Added cached Depth and ColorMask to reduce the amount of duplicate state in the osgUI subgraph 2014-05-28 10:18:57 +00:00
Robert Osfield
1fcb91900a Replaced Widget::GraphicsSubgraph with GraphicsSubgraphMap to allow finer control of when the rendering subgraphs are done. 2014-05-28 10:06:14 +00:00